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2 Heavy Support Slots


Montuhotep

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Okay, I have 2 slots in my roster to fill and 200 points to do it with.

I have a choice I guess.

 

2 Thunderfire at 200

2 Whirlwind at 170

1 Whirlwind and 1 T-fire at 185

2 Dakka Predators at 185

1 Pred and 1 Whirlwind at 170

 

They'll be supporting my Termie-toting Redeemer against a broad mix of enemies, Orks and Eldar being quite numerous amongst them.

 

I was tempted by a T-fire or 2 except needing LOS they'll get 1 round of shooting off but probably not 2. Whirlwinds are more survivable and have a good turn of speed if I need to reposition in a hurry after barraging someone and could soften a target up before the Redeemer steams in. The Predators are just dead killy and running 2 with a Redeemer would be quite the battering ram.

 

Thoughts?

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Any chance of finding 5 points?

If so I would go with a Combi-Predator and either a Whirlwind or Dakka Predator.

 

If not, I think the Dakka Predator/Whirlwind would be the best combo. More armor on the table to spread shots and whereas both are good for killing infantry they accomplish it it different means, giving you some flexibility.

Personally I'd go with the pair of Thunderfires. Taking them will allow the double usage of Bolster Defenses and will allow you to put down a punishing amount of fire down on anything that even moves.

 

Don't take the Thunderfires for granted, one is strong, two in synchronization are vicious.

Personally I'd go with the pair of Thunderfires. Taking them will allow the double usage of Bolster Defenses and will allow you to put down a punishing amount of fire down on anything that even moves.

 

Don't take the Thunderfires for granted, one is strong, two in synchronization are vicious.

 

T'fires are not know for being very survivable; if they lay down horrendous firepower, they're gone.

 

 

Also, Vindicators should never be used in less than a pair!

Perhaps some more heavy armour to force the enemy to spread the firepower that would otherwise all be directed at your LRR?

 

I'd go with a Vindi and a Dakka Pred, both AV13, got a good range of weapons and will help your LR to survive better than T-fires would.

Thunderfires. I like the look of them and the ability to Bolster TWO ruins allows me to set up a deadly crossfire with careful deployment. Try not to deploy them together, as that would catch your opponent's attention. Deploy them apart, make use of the ability to Bolster two ruins. If your "Glass Cannons" aren't sneezed at then there shouldn't be much of a problem.

 

Vindicator and WW is viable, but only 2 templates would make you cry. 8 templates have less chance to completely scatter than 2.

 

 

P.S. GW Thunderfires are a nightmare to paint :)

Whoa, I didn't realise they had 4 Templates! Ha, definitely Thunderfires! Wow, cheers for that enlightenment!

 

Tropicana

:P

 

Thunderfires are Heavy 4, so their kind of scary for infantry :o

 

I echo Warprat and Giga in that we can't give really good advice on what to take until we know the rest of the list. Two Thunderfires might be good for taking out infantry, but if the list already has some good anti-infantry, but is lacking in anti-tank then a Vindicator or combi-pred (if you can drop some points for it) or something would be better for the list. Likewise, it there is a low armour count then these suggestions of armoured units will get blown up quite quickly, meaning the TFC or Dev squads may be a little bit better.

 

If I had to pick in vacuum however I'd go for a Vindicator and dakka pred, with the Vindicator closing to blow stuff up and the pred cleaning up after it with straight shots instead of scattering, or the two TFCs, just for fun and mayhem factor.

Personally I'd go with the pair of Thunderfires. Taking them will allow the double usage of Bolster Defenses and will allow you to put down a punishing amount of fire down on anything that even moves.

 

Don't take the Thunderfires for granted, one is strong, two in synchronization are vicious.

 

I agree with this, while they are somewhat fragile, their ability to slow down Ork hordes is invaluable.

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