Warhorse47 Posted April 11, 2010 Share Posted April 11, 2010 Used my new TWC list today in a 1500 point tourney and they rocked the house. Okay first game I was slaughtered, but that was one of those fluke games you can't really evaluate fairly as EVERYTHING died due to incredible luck on my opponent's part and horrible luck on mine. The list was as follows: Iron Priest on T wolf with 4 cyberwolves 4 Twolves, 2 with plasma pistols. In the last three games, they destroyed a Tau Stealth Suit Squad, a pack of kroota Hammerhead and were chasing some Crisis suits when the game ended. In Game 3, they wiped out a Blood Angel Assault Squad and then a Death Company Squad and 4 Terminators. In the last game, they rampaged against Eldar, finishing off a Wave Serpent and the remains of it's troops and a Viper. Even when they weren't in combat, my opponents were totally unbalanced by them, they are far superior to bikes for upsetting your enemies' plans and keeping him off balance. Link to comment https://bolterandchainsword.com/topic/196769-thunderwolves-what-works/page/3/#findComment-2356936 Share on other sites More sharing options...
wolf363839 Posted April 11, 2010 Share Posted April 11, 2010 In my last 5 games I had my Wolf Lord mounted on a Thunderwolf and accompanied by 5 Fenrisian Wolves for ablative wounds. He was the hero of all four of my victories. (I tied my first game while I was feeling him out and learning his capabilities) He literally ran thru half of the army in each game, Eldar, Orks, IG. Link to comment https://bolterandchainsword.com/topic/196769-thunderwolves-what-works/page/3/#findComment-2356950 Share on other sites More sharing options...
flyingwarmonkey Posted April 11, 2010 Share Posted April 11, 2010 Thats why i like you guys you keep me honest oh well Oh don't forget to do really mean wound allocation with your wolves if you give them all ss Like Bolt pistol, SS Bolter, SS CCW, SS Add a meltabomb then TH, SS Full five man squad all different for wound allocation Link to comment https://bolterandchainsword.com/topic/196769-thunderwolves-what-works/page/3/#findComment-2357310 Share on other sites More sharing options...
littlbitz Posted April 11, 2010 Share Posted April 11, 2010 they are far superior to bikes for upsetting your enemies' plans and keeping him off balance. Whaaat?!!! You wanna test that theory out against my Great Company there pup? :blink: Link to comment https://bolterandchainsword.com/topic/196769-thunderwolves-what-works/page/3/#findComment-2357375 Share on other sites More sharing options...
Night Runner Posted April 11, 2010 Share Posted April 11, 2010 In my last 5 games I had my Wolf Lord mounted on a Thunderwolf and accompanied by 5 Fenrisian Wolves for ablative wounds. He was the hero of all four of my victories. (I tied my first game while I was feeling him out and learning his capabilities) He literally ran thru half of the army in each game, Eldar, Orks, IG. I'm always glad to hear that the brothers are winning, but maybe you should take a step back and try not to depend so much on your TW mounted Lord and more on your troops and tactical acumen. Remember this is a wargame, not D&D. By all means kill all your enemies to your heart's content, but let's try and do it with the stragetic and tactical effectiveness of our troops working and supproting each other as a whole. This is one thing you learn when playing Epic, for example, if your army is not balanced then so are your chances of winning. Let's show everyone that we don't need a doppleganger-demon impersonating a famous Space Marine psyker to do the fighting for our heroic Spac Wolves. ;) Link to comment https://bolterandchainsword.com/topic/196769-thunderwolves-what-works/page/3/#findComment-2357398 Share on other sites More sharing options...
Lord Ragnarok Posted April 11, 2010 Share Posted April 11, 2010 Nightrunner, I don't understand your point. Folks should play and win/lose as they see fit. Now THAT is the Wolfy way. ;) Link to comment https://bolterandchainsword.com/topic/196769-thunderwolves-what-works/page/3/#findComment-2357545 Share on other sites More sharing options...
Night Runner Posted April 11, 2010 Share Posted April 11, 2010 Folks should play and win/lose as they see fit. Your right. And I wouldn't want it any other way. The last thing I'd want is for someone to impose on me a style or a way of gaming that takes away the fun for me. But surely you can't begrudge me if I at least try to convince gamers to employ and use troops(elites/troops/fast/heavy) to win battles instead of uber HQs. :) Link to comment https://bolterandchainsword.com/topic/196769-thunderwolves-what-works/page/3/#findComment-2357679 Share on other sites More sharing options...
Mar Bloodaxe Posted April 11, 2010 Share Posted April 11, 2010 But surely you can't begrudge me if I at least try to convince gamers to employ and use troops(elites/troops/fast/heavy) to win battles instead of uber HQs. :( I agree. That's why I take two uber HQs. :P Link to comment https://bolterandchainsword.com/topic/196769-thunderwolves-what-works/page/3/#findComment-2357711 Share on other sites More sharing options...
Lord Ragnarok Posted April 11, 2010 Share Posted April 11, 2010 Folks should play and win/lose as they see fit. Your right. And I wouldn't want it any other way. The last thing I'd want is for someone to impose on me a style or a way of gaming that takes away the fun for me. But surely you can't begrudge me if I at least try to convince gamers to employ and use troops(elites/troops/fast/heavy) to win battles instead of uber HQs. :) Given our troops I'd think it harder to win with uber HQ's ;) Link to comment https://bolterandchainsword.com/topic/196769-thunderwolves-what-works/page/3/#findComment-2357748 Share on other sites More sharing options...
pucadubh Posted April 11, 2010 Author Share Posted April 11, 2010 Here here. The HQ game is where the Space Wolf codex is now. Why give us the opportunity to take 4 in two FOC slots if we are not meant to do that (and to to top that they all have to be different!). Very Wolfy and fitting the Heroes and Sagas fluff. I don't think anyone has ignored the other deadly units as we have seen lists mentioning Grey Hunters, Long Fangs, Blood Claws , Swift Claws, Lone Wolves so all in all the codex is great and can probably fit any play style. I like the fact that when my army hits the table the opponent is really struggling with target priority and then after my movement phase his problem starts all over again. My advice is use whatever you enjoy most because the choices are huge. Link to comment https://bolterandchainsword.com/topic/196769-thunderwolves-what-works/page/3/#findComment-2357752 Share on other sites More sharing options...
SJumppanen Posted April 11, 2010 Share Posted April 11, 2010 In all of those TWC combinations i didn't see anyone using MotW in them. Why? Isn't D6 S5 attacks worth 5 points? I did see meltabombs on them but not MotW. Link to comment https://bolterandchainsword.com/topic/196769-thunderwolves-what-works/page/3/#findComment-2357934 Share on other sites More sharing options...
rico Posted April 11, 2010 Share Posted April 11, 2010 In all of those TWC combinations i didn't see anyone using MotW in them. Why? Isn't D6 S5 attacks worth 5 points? I did see meltabombs on them but not MotW. No it'snot worth it, TWC have 4 attacks base, 5 if you count both close combat weapons, the chance that you roll less then a 4 or 5 is pretty high, thus you'd be wasting attacks Link to comment https://bolterandchainsword.com/topic/196769-thunderwolves-what-works/page/3/#findComment-2357944 Share on other sites More sharing options...
SJumppanen Posted April 11, 2010 Share Posted April 11, 2010 In all of those TWC combinations i didn't see anyone using MotW in them. Why? Isn't D6 S5 attacks worth 5 points? I did see meltabombs on them but not MotW. No it'snot worth it, TWC have 4 attacks base, 5 if you count both close combat weapons, the chance that you roll less then a 4 or 5 is pretty high, thus you'd be wasting attacks Ah, So it is! I always thought that it was +D6 attacks. Link to comment https://bolterandchainsword.com/topic/196769-thunderwolves-what-works/page/3/#findComment-2357965 Share on other sites More sharing options...
Gentlemanloser Posted April 11, 2010 Share Posted April 11, 2010 In every game I've used the SW Codex, my TWM WL's are the most potent thing I field. To start, I was just using a very basic load out to give my TWC a Ld10 for anti pinning, but that developed into using the TWC only to deliver the WL. My opponents always cannot quite belive the potency of them, and now base CC prowess of other units against them. They can get pricey, but I find loading one out and having a unit that has 7 Power Weapon attacks on the charge, at S5/T5/I5 too potent not to pay for. ;) I also usually stick a WTN and BoR on him as well. I have, due to discussion with my gaming group, stopped using Saga of the Warrior Born on them. As that was a little too much, and not really fun for people to face. The recent FAQ to make the T5 natural was just the icing on the cake (I'll run SotB if I think I'll face Vindi's). Link to comment https://bolterandchainsword.com/topic/196769-thunderwolves-what-works/page/3/#findComment-2358024 Share on other sites More sharing options...
suplicor Posted April 12, 2010 Share Posted April 12, 2010 Is there a box set of Thunderwolf Cav out?? I checked the GW site and all I see is Canis...did I miss something? Link to comment https://bolterandchainsword.com/topic/196769-thunderwolves-what-works/page/3/#findComment-2358181 Share on other sites More sharing options...
Mafty Posted April 12, 2010 Share Posted April 12, 2010 Is there a box set of Thunderwolf Cav out?? I checked the GW site and all I see is Canis...did I miss something? you didnt miss anything (well actually you did), theres no model. but scroll down the page and theres a 7 page thread about TWC models. Link to comment https://bolterandchainsword.com/topic/196769-thunderwolves-what-works/page/3/#findComment-2358235 Share on other sites More sharing options...
wolf363839 Posted April 12, 2010 Share Posted April 12, 2010 I actually agree with Nightrunner to some degree. My Wolf Lord has so much success because he (AND all 4 of my Grey Hunter Packs) are free to maneuver and assault because I field a very balanced force. A true mix of shooty, mobility, and assault. I use my Wolf Lord and his Fenrisian Wolves as another maneuver unit. It is nice to watch him rock everyone's world though... Have a beer on me brothers! Link to comment https://bolterandchainsword.com/topic/196769-thunderwolves-what-works/page/3/#findComment-2358243 Share on other sites More sharing options...
Mar Bloodaxe Posted April 12, 2010 Share Posted April 12, 2010 Is there a box set of Thunderwolf Cav out?? I checked the GW site and all I see is Canis...did I miss something? http://www.bolterandchainsword.com/index.p...howtopic=194549 Link to comment https://bolterandchainsword.com/topic/196769-thunderwolves-what-works/page/3/#findComment-2358247 Share on other sites More sharing options...
Godhead Posted April 19, 2010 Share Posted April 19, 2010 During my last game, my WGBL and 4 twc rolled over 3 def koptas, 3 killa kans 3 or 4 lobbas, a 10 man kommando squad, the warboss, and handful of a 30 man boyz mob, alas they died in the brawl where they were charged by the kommandos, the 30 boyz and the warboss and his 10 nobz after taking out the artillery pieces. (dirty whaaaagghs) Really nice way to go down swinging though. As a side note my 10 man GH squad, pack leader with a fist and my rune priest took down 36 boyz to the man in CC. Of course only the rune priest the pack leader and one grey hunter remained to help secure my home objective. Link to comment https://bolterandchainsword.com/topic/196769-thunderwolves-what-works/page/3/#findComment-2368550 Share on other sites More sharing options...
Prot Posted April 19, 2010 Share Posted April 19, 2010 I just discovered this thread and am enjoying it... I'll have to go back and read it all, but it's a cool idea. One of my buddies HATES the ideas of wolves (the actual wolves) and I tell him it's Sci-fi, we're not talking about the wild dogs going through your garbage, we're talking about giant, angry, massively fanged wolves the sized of Volkswagons!!! I have never been a fan of the beer, belching space wolves, but always enjoyed the 'feral', animalistic instinctive nature of them. I would love to try and make something like this work but in 1500 pts, that's getting dicey. I do wish we could take a Wolf Priest on a Thunder Wolf. [1] I don’t believe Canis is worth it! He is very cool but with no Invun he cannot go head to head with anything serious which is disappointing for a Hero/Leader/IC and at 185 points you can buy another tooled up TWC unit! I hate to agree, but I do. He's a cannon ball. Point him at some crud, he can chew on it for a turn, then die. If you give him too much help, then you're basically hiring babysitters that don't let his power come into full effect. That being said I still use him once in a while. One comment/question... why not just take one with Mark of The Wolfen? I started taking it in almost every squad I could. Link to comment https://bolterandchainsword.com/topic/196769-thunderwolves-what-works/page/3/#findComment-2368966 Share on other sites More sharing options...
Lord Ragnarok Posted April 19, 2010 Share Posted April 19, 2010 I just discovered this thread and am enjoying it... I'll have to go back and read it all, but it's a cool idea. One of my buddies HATES the ideas of wolves (the actual wolves) and I tell him it's Sci-fi, we're not talking about the wild dogs going through your garbage, we're talking about giant, angry, massively fanged wolves the sized of Volkswagons!!! I have never been a fan of the beer, belching space wolves, but always enjoyed the 'feral', animalistic instinctive nature of them. I would love to try and make something like this work but in 1500 pts, that's getting dicey. I do wish we could take a Wolf Priest on a Thunder Wolf. [1] I don’t believe Canis is worth it! He is very cool but with no Invun he cannot go head to head with anything serious which is disappointing for a Hero/Leader/IC and at 185 points you can buy another tooled up TWC unit! I hate to agree, but I do. He's a cannon ball. Point him at some crud, he can chew on it for a turn, then die. If you give him too much help, then you're basically hiring babysitters that don't let his power come into full effect. That being said I still use him once in a while. One comment/question... why not just take one with Mark of The Wolfen? I started taking it in almost every squad I could. Mark of the wulfen will replace the base attacks (does not stack). so if you roll a 1, you'll have 3 attacks charging or 2 if you are not counter charging. You already receive rending. Link to comment https://bolterandchainsword.com/topic/196769-thunderwolves-what-works/page/3/#findComment-2369303 Share on other sites More sharing options...
Nightrunner Posted April 19, 2010 Share Posted April 19, 2010 I have to disagree with the other Nightrunner - in a world where super-characters reign supreme, more and more you can see the need for our own Uber Wolf lords where a unit of Grey Hunters would most likely bounce off e.g. a unit of Blood crushers; standard or not, these things will absolutely flatten Grey Hunters, counter attack or not. Bring on the Thunderwolves :P NR :) Link to comment https://bolterandchainsword.com/topic/196769-thunderwolves-what-works/page/3/#findComment-2369334 Share on other sites More sharing options...
Godhead Posted April 19, 2010 Share Posted April 19, 2010 I am going to try Canis with an Iron priest on a twm with 4 cyberwolves. Link to comment https://bolterandchainsword.com/topic/196769-thunderwolves-what-works/page/3/#findComment-2369348 Share on other sites More sharing options...
Prot Posted April 20, 2010 Share Posted April 20, 2010 I just discovered this thread and am enjoying it... I'll have to go back and read it all, but it's a cool idea. One of my buddies HATES the ideas of wolves (the actual wolves) and I tell him it's Sci-fi, we're not talking about the wild dogs going through your garbage, we're talking about giant, angry, massively fanged wolves the sized of Volkswagons!!! I have never been a fan of the beer, belching space wolves, but always enjoyed the 'feral', animalistic instinctive nature of them. I would love to try and make something like this work but in 1500 pts, that's getting dicey. I do wish we could take a Wolf Priest on a Thunder Wolf. [1] I don’t believe Canis is worth it! He is very cool but with no Invun he cannot go head to head with anything serious which is disappointing for a Hero/Leader/IC and at 185 points you can buy another tooled up TWC unit! I hate to agree, but I do. He's a cannon ball. Point him at some crud, he can chew on it for a turn, then die. If you give him too much help, then you're basically hiring babysitters that don't let his power come into full effect. That being said I still use him once in a while. One comment/question... why not just take one with Mark of The Wolfen? I started taking it in almost every squad I could. Mark of the wulfen will replace the base attacks (does not stack). so if you roll a 1, you'll have 3 attacks charging or 2 if you are not counter charging. You already receive rending. Yea, but he's putting a Bolter on one of them.... I mean that's one less attack right? How often do you roll a one? I don't know, seems like a cool and fluffy tradeoff to me.... Am I missing something else? Link to comment https://bolterandchainsword.com/topic/196769-thunderwolves-what-works/page/3/#findComment-2370436 Share on other sites More sharing options...
Grimtooth Posted April 20, 2010 Share Posted April 20, 2010 In my last 5 games I had my Wolf Lord mounted on a Thunderwolf and accompanied by 5 Fenrisian Wolves for ablative wounds. He was the hero of all four of my victories. (I tied my first game while I was feeling him out and learning his capabilities) He literally ran thru half of the army in each game, Eldar, Orks, IG. I'm always glad to hear that the brothers are winning, but maybe you should take a step back and try not to depend so much on your TW mounted Lord and more on your troops and tactical acumen. Remember this is a wargame, not D&D. By all means kill all your enemies to your heart's content, but let's try and do it with the stragetic and tactical effectiveness of our troops working and supproting each other as a whole. This is one thing you learn when playing Epic, for example, if your army is not balanced then so are your chances of winning. Let's show everyone that we don't need a doppleganger-demon impersonating a famous Space Marine psyker to do the fighting for our heroic Spac Wolves. B) Well this is a thread about Thunderwolves and how they are working on their own, not as an element of the army. Link to comment https://bolterandchainsword.com/topic/196769-thunderwolves-what-works/page/3/#findComment-2370503 Share on other sites More sharing options...
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