Jump to content

Are shooty Wolf Guard good?


Mantinel

Recommended Posts

Hello battle brothers!

 

Lately, I've been playing with an idea to create a shooty Wolf Guard units. First off I came up with 10 Wolf Guards with storm bolters in a Rhino. They come with a pretty good pricetag - 245 - with a ride. But I've considered that adding some combi weapons and one or two powerfists couldn't hurt, upping the price around 300.

 

Also I've considered some other builds, playing 2 squads in a Razorback or even adding a Runepriest to the squad with Murderous Hurricane for additional bang.

 

I am playing a list based around Wolf Lord on Thunderwolf with big squad of TW, 3 GH units in rhino's, Runepriest, some scouts and 2 units of LF and I feel I am missing some shooty power.

 

I have no real experience fielding this particular unit, so I kindly ask you to share your thoughts.

Link to comment
https://bolterandchainsword.com/topic/196935-are-shooty-wolf-guard-good/
Share on other sites

The problem i'v always had with the stormbolter wolf guard is that the stormbolters and special weapons are on the same left arm :D

 

I would love to do a unit of them, but they just don't pack the same amount of punch as a unit of terminators or a land raider at the high end points value.

trust me on this , but its worth it

 

10 pa wolf guards all with storm bolters (or one with a combi melta just in case you need to open a can of "dog food") , then take 2 power weapons and a fist , plus a rhino with extra armor and dozor blade (makes it reliably getting the WG there without stopping much)

 

but the fire / and CC power of that squad is pretty solid

Shooty Wolf Guard? Never tried it, coz I don't like shooty. Personal preference aside, shooty WG could be useful and nice, and might open up a whole new list to make!

 

10 WG in pods with some combi-(weapon here), a fist, a couple of claws or power weapon, and your WG can suddenly outshoot and outcombat most stuff. Dunno about the attacks though, coz I think you'll lose the 1A when you buy stormbolters due to losing the BP. Please prove me wrong. (For his sake, not mine)

 

For Russ, for the Wolftime, we drink and cheers!! Huraa!!

I always figured a drop pod full of PA WGs with combi weapons and a couple power weapons would eat a lot of face and make a big mess.

 

And they would even do so for fairly cheap in my mind...

 

Even better if you took Logan as an HQ... Logan-wing lite.

 

 

Have to agree with this. If you are keeping WG in PA expect them to drop like other marines. Might as well maximize their value and load up on combi-plasmas first. WG with combi-plasma in a DP make an excellent alpha strike unit. They should be able to land within rapid fire range and unload a barrage of AP2 shots. Mix in 1 or 2 TDA for the armor save and power weapon on the counter attack to keep it affordable

if your going for that kind of shooty wg in pa id definitely throw in more combi meltas than just one. 2 or 3 is far more reliable.

 

also if built correctly the wolves can have one of the most fierce shooting list around.

 

Logan

Bjorn

4-6 packs of 5 man Wolf Guard with 1 Termie and Cyclone

Packs of Pure Missile Long Fangs

 

Thyphoons

 

and what ever else you want

 

with

full troop slots you have a fully mobile 12 missiles

with full long fang slots or just 2 you have 10-15 missiles

if you want the typhoons and max out ( i dont like them much) thats another 18

 

the space wolves can max out at 45 missile shots not including hunter killers on any rides you might buy.

Thanks all for your replies, some of them were quite thoughtful.

 

I really don't like drop pods and never use them, most people I play with are veterans and pods don't really cut in if your enemy knows exactly what to expect.

 

I don't really need the WGs to have strong meelee capabilities as I have Thunderwolves to do that and I leave tankbusting to my Longfangs, Greyhunters or Scouts. So my main targets with this squads will be light and heavy infantry using stormbolters combined with combiplasmas.

 

Truth is that they are dying the same as classic marines, but as they have greatly enhanced effective range (12-24) compared to GH's (6-12), so they should be better protected. If you stay conservative on upgrades they don't even cost so much more.

 

Also do you think that having storm bolter AND combiplasma is good idea? :-)

I have alot of games with Grey Knights under my belt, and let me tell you how ineffective a unit of ten stormbolters is. It sounds great but it really isn't so hot. If used as defensive fire it works ok, but then Grey Hunters do it cheaper. Playtest before you build, or play a game with Grey Knights and see what I'm talking about. I hope that helps a little bit. I have built so many squads that sound great until I try them out, and then find out in game it just doesn't meet expectations.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.