Jump to content

Callidus Assasin - a word in your ear


kornomaniac

Recommended Posts

It's not stated, which is the problem. It's whichever one you and your opponent decide on in the end, though I am of the opinion that it is a valid move of the troops as it is a move, it ends within 6 inches of it's start and it's a valid deployment area.

 

But yeah, there is no concensus.

If it's a move, then it's subject to Difficult/Dangerous Terrain, and things like Minefileds.

 

Also, unless it's forced disembarkation (which AWIYE *doesn't* do) you can't disembark in any phase bar the movement phase. When AWIYE doesn't take place in.

I think one thing should quell a question like this: If your question is going to start a debate between RAW and RAI, you should favour RAW if you play to win for any price and RAI if you want to play somewhat fair.

 

If AWIYE could force people out of their transports it would be both overpowered and strange, in my humble opinion.

 

(if anyone missed it, I'm on the no disembark with AWIYE side)

I think one thing should quell a question like this: If your question is going to start a debate between RAW and RAI, you should favour RAW if you play to win for any price and RAI if you want to play somewhat fair.

It's not so much a matter of RAW vs RAI as it is that the RAW is not 100% clear. The whole problem stems from the fact that rule doesn't say one way or the other whether it can be used for things like removing units from transports, so it's left up to players to decide.

 

The weight of argument seems to be in favor of not allowing disembarkation, so I'll toss out an odd counter-argument that just occurred to me. AWIYE specifies that you can move one unit during the deployment phase; moving a transport and the troops within it would constitute moving two units (the transport and the infantry unit within it). AWIYE allows the player to move the transport or the infantry unit, but not both at the same time.

The RAW argument against this is you cannot disembark unless you started the movement phase in a transport. Since you did not do so, you cannot disembark and that is the only way to get in and out of a transport.

Comparing AWIYE to normal movement rules doesn't really work, because AWIYE is not the same things as acting in the movement phase. Otherwise, jump infantry and vehicles could be moved 12" by AWIYE, other units like Fast vehicles or ones that can turbo-boost could move even farther. Instead, the Callidus' AWIYE ability changes the unit's intial deployment, functionally having the same effect as if the player had originally deployed the unit in that position.

This has been debated ad nauseum, it can be read both ways, but at the end of the day it is not redeployment in my opinion, there is a long debate about this on dakka and my position there remains the same. It is a special kind of move like an 'Assault Move' 'Scout Move' that follows the normal rules for movement except the unit can only ever move up to 6". The fact that it occurs at the same time as Scout Moves is a reinforcement of this and the fact that the word 'move' is included in the WH FAQ.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.