kornomaniac Posted April 5, 2010 Share Posted April 5, 2010 Hello ! A small question here. Can you use the callidus assasin's " a word in your ear" to get a unit out of their transport? :rolleyes: thanx ! Link to comment https://bolterandchainsword.com/topic/197042-callidus-assasin-a-word-in-your-ear/ Share on other sites More sharing options...
Gentlemanloser Posted April 5, 2010 Share Posted April 5, 2010 There was a big discussion about this age ago. I'm still siding with no. Redeployment doesn't equal disembark. Link to comment https://bolterandchainsword.com/topic/197042-callidus-assasin-a-word-in-your-ear/#findComment-2347673 Share on other sites More sharing options...
Judanas Posted April 5, 2010 Share Posted April 5, 2010 It's not stated, which is the problem. It's whichever one you and your opponent decide on in the end, though I am of the opinion that it is a valid move of the troops as it is a move, it ends within 6 inches of it's start and it's a valid deployment area. But yeah, there is no concensus. Link to comment https://bolterandchainsword.com/topic/197042-callidus-assasin-a-word-in-your-ear/#findComment-2348025 Share on other sites More sharing options...
Justicar Valius Posted April 5, 2010 Share Posted April 5, 2010 I gotta say no. Send it in to GW so they can answer you in a FAQ? :rolleyes: But seriously though i think no. Link to comment https://bolterandchainsword.com/topic/197042-callidus-assasin-a-word-in-your-ear/#findComment-2348067 Share on other sites More sharing options...
Gentlemanloser Posted April 5, 2010 Share Posted April 5, 2010 If it's a move, then it's subject to Difficult/Dangerous Terrain, and things like Minefileds. Also, unless it's forced disembarkation (which AWIYE *doesn't* do) you can't disembark in any phase bar the movement phase. When AWIYE doesn't take place in. Link to comment https://bolterandchainsword.com/topic/197042-callidus-assasin-a-word-in-your-ear/#findComment-2348312 Share on other sites More sharing options...
Validar Posted April 5, 2010 Share Posted April 5, 2010 I think one thing should quell a question like this: If your question is going to start a debate between RAW and RAI, you should favour RAW if you play to win for any price and RAI if you want to play somewhat fair. If AWIYE could force people out of their transports it would be both overpowered and strange, in my humble opinion. (if anyone missed it, I'm on the no disembark with AWIYE side) Link to comment https://bolterandchainsword.com/topic/197042-callidus-assasin-a-word-in-your-ear/#findComment-2348619 Share on other sites More sharing options...
Chengar Qordath Posted April 5, 2010 Share Posted April 5, 2010 I think one thing should quell a question like this: If your question is going to start a debate between RAW and RAI, you should favour RAW if you play to win for any price and RAI if you want to play somewhat fair. It's not so much a matter of RAW vs RAI as it is that the RAW is not 100% clear. The whole problem stems from the fact that rule doesn't say one way or the other whether it can be used for things like removing units from transports, so it's left up to players to decide. The weight of argument seems to be in favor of not allowing disembarkation, so I'll toss out an odd counter-argument that just occurred to me. AWIYE specifies that you can move one unit during the deployment phase; moving a transport and the troops within it would constitute moving two units (the transport and the infantry unit within it). AWIYE allows the player to move the transport or the infantry unit, but not both at the same time. Link to comment https://bolterandchainsword.com/topic/197042-callidus-assasin-a-word-in-your-ear/#findComment-2348659 Share on other sites More sharing options...
calypso2ts Posted April 5, 2010 Share Posted April 5, 2010 The RAW argument against this is you cannot disembark unless you started the movement phase in a transport. Since you did not do so, you cannot disembark and that is the only way to get in and out of a transport. Link to comment https://bolterandchainsword.com/topic/197042-callidus-assasin-a-word-in-your-ear/#findComment-2348681 Share on other sites More sharing options...
Chengar Qordath Posted April 5, 2010 Share Posted April 5, 2010 The RAW argument against this is you cannot disembark unless you started the movement phase in a transport. Since you did not do so, you cannot disembark and that is the only way to get in and out of a transport. Comparing AWIYE to normal movement rules doesn't really work, because AWIYE is not the same things as acting in the movement phase. Otherwise, jump infantry and vehicles could be moved 12" by AWIYE, other units like Fast vehicles or ones that can turbo-boost could move even farther. Instead, the Callidus' AWIYE ability changes the unit's intial deployment, functionally having the same effect as if the player had originally deployed the unit in that position. Link to comment https://bolterandchainsword.com/topic/197042-callidus-assasin-a-word-in-your-ear/#findComment-2348761 Share on other sites More sharing options...
calypso2ts Posted April 5, 2010 Share Posted April 5, 2010 This has been debated ad nauseum, it can be read both ways, but at the end of the day it is not redeployment in my opinion, there is a long debate about this on dakka and my position there remains the same. It is a special kind of move like an 'Assault Move' 'Scout Move' that follows the normal rules for movement except the unit can only ever move up to 6". The fact that it occurs at the same time as Scout Moves is a reinforcement of this and the fact that the word 'move' is included in the WH FAQ. Link to comment https://bolterandchainsword.com/topic/197042-callidus-assasin-a-word-in-your-ear/#findComment-2348798 Share on other sites More sharing options...
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