Bay Posted April 5, 2010 Share Posted April 5, 2010 Hello all, Im a little confused about this one, Ive been sitting here for a bit looking thro the BRB with no succes. Heres my questions. 1. Can my Assault marines or any jump pack unit in general move their full length and then use the RUN! rule as well during there shooting phase? Example (movement " + D6 for run)? 2. The BRB gave an awkward statment about RENDING, is it when you roll a Six, you auto Hit or Wound? Hope you guys can clear this up for me! Thanks again! Link to comment https://bolterandchainsword.com/topic/197098-jump-infantry-and-run/ Share on other sites More sharing options...
JamesI Posted April 5, 2010 Share Posted April 5, 2010 1.) Jump infantry may run. 2) Rending occurs on the to wound roll. If you get a 6 on the wound roll it causes a wound with no armor save. Link to comment https://bolterandchainsword.com/topic/197098-jump-infantry-and-run/#findComment-2348318 Share on other sites More sharing options...
Bay Posted April 5, 2010 Author Share Posted April 5, 2010 Thanks JamesI for the quick and efficient response! It Helped alot, I appreciate it! Link to comment https://bolterandchainsword.com/topic/197098-jump-infantry-and-run/#findComment-2348329 Share on other sites More sharing options...
krewl Posted April 7, 2010 Share Posted April 7, 2010 1.) Jump infantry may run. 2) Rending occurs on the to wound roll. If you get a 6 on the wound roll it causes a wound with no armor save. Just to be complete, rending also works on the armour penetration roll of 6 (you then add a D3) against things with an AV. Link to comment https://bolterandchainsword.com/topic/197098-jump-infantry-and-run/#findComment-2351501 Share on other sites More sharing options...
Bay Posted April 11, 2010 Author Share Posted April 11, 2010 I never knew rending had a potential for armor penetration. I just always used my melta-bombs or powerfist for that, but its still a great piece of information to know. Thanks krewl. Link to comment https://bolterandchainsword.com/topic/197098-jump-infantry-and-run/#findComment-2356963 Share on other sites More sharing options...
Bay Posted April 11, 2010 Author Share Posted April 11, 2010 How about this.. Moving, running + assaulting all within that same phase for the assault marine unit? As well, I know when falling back any unit using jump packs do this by rolling 3D6, when performing sweeping advance does this still apply? Or is it simply still a 2d6 roll? Thanks again! Link to comment https://bolterandchainsword.com/topic/197098-jump-infantry-and-run/#findComment-2356969 Share on other sites More sharing options...
Grey Mage Posted April 11, 2010 Share Posted April 11, 2010 You mean in the same turn? Only if they have fleet. And sweeping Advance is only a d6 roll. Link to comment https://bolterandchainsword.com/topic/197098-jump-infantry-and-run/#findComment-2357005 Share on other sites More sharing options...
Frosty the Pyro Posted April 11, 2010 Share Posted April 11, 2010 How about this.. Moving, running + assaulting all within that same phase for the assault marine unit? As well, I know when falling back any unit using jump packs do this by rolling 3D6, when performing sweeping advance does this still apply? Or is it simply still a 2d6 roll? Thanks again! I think you may be a bit confused, you do not actualy move with a sweeping advance. It is simply an oposed intive test. Link to comment https://bolterandchainsword.com/topic/197098-jump-infantry-and-run/#findComment-2357040 Share on other sites More sharing options...
Bay Posted April 11, 2010 Author Share Posted April 11, 2010 I was confused, I misread the entry thanks for the correction Frosty. OK Let me get this squared away, so when you run! during your shooting phase it prevents you from assaulting as well and It only works if you have the rule of fleet? Thanks again. Link to comment https://bolterandchainsword.com/topic/197098-jump-infantry-and-run/#findComment-2357857 Share on other sites More sharing options...
Mordekiem Posted April 11, 2010 Share Posted April 11, 2010 If you have the fleet ability you can run AND assault. If you do not have fleet then you can run OR assault. Hope that helps. Link to comment https://bolterandchainsword.com/topic/197098-jump-infantry-and-run/#findComment-2357959 Share on other sites More sharing options...
Bay Posted April 12, 2010 Author Share Posted April 12, 2010 Yes, I can see clearly now how the two rules work. Thanks for clearing it up for me Mordekiem. Link to comment https://bolterandchainsword.com/topic/197098-jump-infantry-and-run/#findComment-2358272 Share on other sites More sharing options...
Isiah Posted April 12, 2010 Share Posted April 12, 2010 :P An answer in this topic has been set to invisible. Let's try to be helpful please - telling someone "You should buy a rulebook." isn't really benefitting anyone is it eh? Cheers I Link to comment https://bolterandchainsword.com/topic/197098-jump-infantry-and-run/#findComment-2358681 Share on other sites More sharing options...
Zacharijah Posted April 13, 2010 Share Posted April 13, 2010 :D An answer in this topic has been set to invisible. Let's try to be helpful please - telling someone "You should buy a rulebook." isn't really benefitting anyone is it eh? Cheers I Especially considering how many discussions about rule interpretations and rule explanations there are on this board. Bay - getting Kayvaan Shrike as an HQ choice gives the Fleet rule to all your troops (instead of the Combat Tactics rule). This opens up for a number of nasty combos. Shrike also gives the unit he's with the Infiltrate rule, so you could put him in an assault squad, set up 18" from the enemy, jump 12", run D6", then assault the last bit of the way, hitting the enemy squad in the first turn. Of course, you can set up scout squads the same way, although they'll have more trouble reaching the enemy as quickly since they don't have jump packs. Nifty tricks for those gunline Imperial Guard or Tau armies. ;) Link to comment https://bolterandchainsword.com/topic/197098-jump-infantry-and-run/#findComment-2360389 Share on other sites More sharing options...
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