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Wolf Guard in Power Armour


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Do any of you field units of Wolf Guard in Power Armour? How do you arm them?

 

I'm considering building a unit of 5 with power weapons, at 28 pts a pop, they're a bit pricy (though quite cheap compared to the Codex Space Marines equivalent). I would most likely also add some ablative wounds from WG w/out power weapons. I think they'd be great for killing MEQs and certainly make their points against terminators. I don't think they'd be so great against horde armies or nid-zila.

 

This option could also be interesting when paired with special characters. Ragnar would, of course, make them absolutely devastating on the charge and Logan would give you the option of taking them as troops.

 

Do you think a unit like this would be viable/worthwhile?

 

Pros:

3 attacks (4 on the charge) with power weapons

cheaper than Codex Marines equivalent

more attacks than TDA

fit in standard transports

 

Cons

3+ save and no invulnerable save

only 5 pts cheaper than TDA

 

What do you think?

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I have fielded a squad of 5 wolf guard with 3 power weapon and 2 powerfists in a razorback before, they worked very well vs other power armoured armies with heavy infantry, but against horde armies i can see it struggling. They lack melta-guns and plasma guns which bugs me massively, else they would be the perfect unit!

Pro:

- 3 to 5 or 6 PW/PF's

- High mobility to get into position, be interesting to load them out with PW's, 1 or 2 PF's, and toss in Ragnar and a WP in a LR, likely a Redeemer.

 

Con:

- Not alot of options for dedicated Plasma/Melta weapons.

- Combi's cost attacks in close combat.

 

Other than this, I really don't see how they would be any less specialized than one of the Vanguard/Sternguard squads for Smurfs.

Do any of you field units of Wolf Guard in Power Armour? How do you arm them?

 

I'm considering building a unit of 5 with power weapons, at 28 pts a pop, they're a bit pricy (though quite cheap compared to the Codex Space Marines equivalent). I would most likely also add some ablative wounds from WG w/out power weapons. I think they'd be great for killing MEQs and certainly make their points against terminators. I don't think they'd be so great against horde armies or nid-zila.

 

This option could also be interesting when paired with special characters. Ragnar would, of course, make them absolutely devastating on the charge and Logan would give you the option of taking them as troops.

 

Do you think a unit like this would be viable/worthwhile?

 

Pros:

3 attacks (4 on the charge) with power weapons

cheaper than Codex Marines equivalent

more attacks than TDA

fit in standard transports

 

Cons

3+ save and no invulnerable save

only 5 pts cheaper than TDA

 

What do you think?

 

 

I run a squad of 5-6 with pw/combi or pf/combi. They work well with a wolf lord or wolf priest.

I used Ragnar and 9 of them with BP/CCW in a drop pod in one game. They didn't perform overwhelmingly well, but actually better than Ragnar. However, there were a lot of bad rolls involved. I have to use them again some time, but I will probably give them 1-2 power fists and maybe 1-2 frost blades/pws.

I'm not much of a fan of PF/combi-weapon combo, but mainly because for me it looks wrong.

 

However, if Ragnar is with them, each WG with a powerfist has 2+w3 attacks at S9 on the charge. That has a good potential to pop some tanks if they haven't moved too far.

I'd say go for it. I had a 2500 SW & 2500 Eldar, vs 2500 IG & 2500 Orks game last weekend, ran a 5-man TDA WG squad with a WL in TDA out of a Redeemer. They ran face first into 60 Ork boys with Nob leaders. It wasn't the mass of attacks from the orks killing them, it was the "hidden" power claws on the orks. They held out fairly well, and my TW unit joined the fight after 1 turn to support them, but eventually the hidden power claws did their job.

 

I think if I had run 10 WG in PA instead things may have gone much differently, specially if I'd done a nice little Ragnar/Wolf Priest combo with them as well. Currently I take a Wolf Priest with my Blood Claws, and god it bumps up their kills (Oath + Fearless), but I'd be very tempted to either put the Wolf Priest with the WG, or even take a second W.Priest.

 

- Ragnar Blackmane

- Wolf Priest

- 5x WG with F.Blades or 5x WG with W.Claws (Str5 means easier wounds in extended combat, but W.Claws means re-roll to hit from Oath and re-roll wounds from the W.Claws, will have to do the maths on it :D).

- 2x P.Fist

- 3x M.Bomb

- Land Raider Redeemer

 

An expensive unit to be sure, but I'm hoping that with the Redeemer's flamers the unit will still be relatively effective against horde, while the troops themselves will tear through heavy infantry / monstrous creatures / vehicles.

Yeh the 3+ inv would certainly be nice, but definately starts hiking the price up a bit on larger squads B)

 

Definitely a good point, though you don't need to buy them all Storm Shields (in fact, I wouldn't recommend doing so - you give up a lot of attacks that way).

 

-Stormshrug

I've used a squad of 5 with jump packs and another 5 with bikes armed with frost blades and bolt pistols to see how they'd get on. Both games i tried it the bikes got tied up with dreadnoughts and the jump troops chewed their way through 10 man death company squads. I'd happily take the jump troops again but they do fall just as easily as normal marines and since your generally attacking simultaneously your gonna feel the pain no matter how much u dish out.

I've been pondering over this question for a while now, I'd like to ask is it worth not taking TDA with WG pack leaders so my troops can still maintain a sweeping advance on a foot slogging company or would it be better to take TDA for the protection?

 

Wolfscout

I've been pondering over this question for a while now, I'd like to ask is it worth not taking TDA with WG pack leaders so my troops can still maintain a sweeping advance on a foot slogging company or would it be better to take TDA for the protection?

 

Wolfscout

 

well it depends, but I will say that a TDA with a Cyclone in more defensive packs are gold.

i field 5 wolfguard in power armor,combi melta,power fist(1 or 2) plus a droppod.

 

ALWAYS.

 

probably the most effective unit the game has to offer.

 

powerfist can be changed to powerweapons,depending on the enemy.

maybe i will make the same unit with flamers too

Acctually, reading through the posts and the dex a bit more, this could work;

 

 

Ragnar [240pt]

 

Wolf Priest [105pt]

WTT

 

10x Wolf Guard [445pt]

4x Wolf Claws, 1x MotW, 2x Power Fists, 3x Melta Bomb & Storm Shield

 

Redeemer [255pt]

Extra Armour

 

TOTAL: 1045pt (ouch)

 

All Fearless, all with Prefered Enemy against chosen targets, and all with Furious Charge. So on the charge...

- 4x (3+D3 S5/I5 P.Weap attacks that re-roll hits & wounds)

- 1x (1+D6+D3 S5/I5 rending attacks that re-roll hits)

- 2x (3+D3 S9/I1 P.Fist attacks that re-roll hits)

- 3x (2+D3 S5/I5 attacks, which can be exchanged for a M.Bomb hit on vehicles)

- 1x (2+D3 S5/I5 P.Weap attacks)

- 1x (4+D3 S6/I6 P.Weap attacks)

 

So potentially, 24x S5/I5 W.Claw attacks, 10x S5/I5 rending attacks, 12x S9/I1 P.Fist attacks, 7x S6/I6 attacks, 5x S5/I5 P.Weap attacks, and the 15 S5/I5 normal attacks.... with re-rolling hits, and WS4 & WS5, thats a lot of killing potential. Add to that 2x 4+ Inv save models, and 3x 3+ Inv save models, they can survive fairly well as well. And then of course there is always the AP3 flamers of the Redeemer...

 

One thing that did just come to mind, probably just wishful thinking... but does Furious Charge add +1S to the BASE strength of a unit, or to it's total strength? If it's base, those P.Fists are S10... like I said, probably wishful thinking :).

 

Another thing... reading the dex again, Grey Hunters have 1 base attack, but two close combat weapons... does that mean that before they're wargear they're 1 base attack, which becomes 2 base attacks due to two close combat weapons? If they've written it like that doesn't it mean that Ragnar is acctually 5 base attacks, and the Wolf Priest is 3 base attacks? My head hurts, it's to early in the morning for this ;)

One thing that did just come to mind, probably just wishful thinking... but does Furious Charge add +1S to the BASE strength of a unit, or to it's total strength? If it's base, those P.Fists are S10... like I said, probably wishful thinking :D.

 

Another thing... reading the dex again, Grey Hunters have 1 base attack, but two close combat weapons... does that mean that before they're wargear they're 1 base attack, which becomes 2 base attacks due to two close combat weapons? If they've written it like that doesn't it mean that Ragnar is acctually 5 base attacks, and the Wolf Priest is 3 base attacks? My head hurts, it's to early in the morning for this :huh:

 

 

1. Furious charge does not add to Base, so it´s S9 for P-fists.

 

2. Indeed you are right. They all have one more attack, the Wolf Priest as long as you dont switch out the bolt pistol with anything but a plasmapistol.

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