Fanon03 Posted April 13, 2010 Share Posted April 13, 2010 Hi all. New to the forum but not to the Wolves. Hoping I could get some opinions on Wolf Scouts. I am working on a 1000 pt list geared toward fast attack/assault and currently debating between a squad of Wolf Scouts w/MB and MG or getting Rhino/Drop Pod as transports. The Scouts seem like they would be fun to cause havoc in the background but they are more squishy then most. Big question here is how much do people find the scouts to be useful and fun to play with? Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/ Share on other sites More sharing options...
old git Posted April 13, 2010 Share Posted April 13, 2010 Never leave the Fang without 'em. The ability to put the willys up gunlines is as effective as the actual result when they turn up. As an assault oriented army (as Wolves should be), if the enemy is worried about where and when the scouts arrive they will either deploy away from the table edge or will move away from it once battle has been joined. Either result is good as it will lessen the firepower coming your way and bring the enemy closer to where you want them to be, ie in assault range. If the enemy takes the risk and remains static to get some shooting in then the scouts can do what they do best. They can also threaten the enemy objective in capture and control missions. Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/#findComment-2360320 Share on other sites More sharing options...
Nadir Posted April 13, 2010 Share Posted April 13, 2010 Drop pod in 1000game is too risky (because of mishap). Rhino is cheaper than scouts and give you great mobility for strategic point race. Â But personally I love scouts for their ability to destroy key units of mine enemy. A tank support or Dark Reapers will be switched off by them. Yeah, wreak havoc is the main role for scouts. Especially when you can take 10 of them now. Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/#findComment-2360325 Share on other sites More sharing options...
Ragnars Claw Posted April 13, 2010 Share Posted April 13, 2010 As an assault oriented army (as Wolves should be), if the enemy is worried about where and when the scouts arrive they will either deploy away from the table edge or will move away from it once battle has been joined. Either result is good as it will lessen the firepower coming your way and bring the enemy closer to where you want them to be, ie in assault range. If the enemy takes the risk and remains static to get some shooting in then the scouts can do what they do best. They can also threaten the enemy objective in capture and control missions. Â This exaclty echos my views on Scouts. I've tried without and with and prefer with. Just like in the old codex really! Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/#findComment-2360337 Share on other sites More sharing options...
old git Posted April 13, 2010 Share Posted April 13, 2010 Not without risk though. Recently my scouts turned up just where I wanted them to (behind a pair of IG hydras). I melta-gunned one into slag and assaulted the other with melta bombs. In the resulting explosion 3 scouts snuffed it and the rest ran off - how embarrassing. Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/#findComment-2360348 Share on other sites More sharing options...
FenrisWolf Posted April 13, 2010 Share Posted April 13, 2010 But I'd say that is a good use of points. Â My wife bought me a number of female paladin / assassin / warrior models by W. Klocke. She wants me to have a squad of sexy female warriors, so I am going to make a scout squad of Valkyries: The Blades of Freya. Thoughts? Â And no, they wouldn't be tourney legal! ;) Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/#findComment-2360434 Share on other sites More sharing options...
Stormshrug Posted April 14, 2010 Share Posted April 14, 2010 cant you just infiltrate? Â Â You *could* just infiltrate. I don't think you'd really want to usually, though; the raw power of having your Scouts show from the optimal table edge 2/3rds of the time is too good to give up outside of exceptional circumstances in my opinion. Â OP: Scouts. Field them. Even though they do usually die, they pay back their points with aggressive interest. Plus they psych out your opponent, always lurking, waiting... Â -Stormshrug Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/#findComment-2361694 Share on other sites More sharing options...
S. Bloodhowl Posted April 14, 2010 Share Posted April 14, 2010 Agreed, I use them as anti-tank/anti-anti-infantry; 5 scouts + 1 meltagun x behind enemy lines = WIN! Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/#findComment-2361906 Share on other sites More sharing options...
Ikken Posted April 14, 2010 Share Posted April 14, 2010 yup our scouts are awesome :) I usually run 5 plus a WGPL to them with a powerfist , and plasma pistol . the rest of the squad has ,1 pp , a melta and a power weapon . that's enough to crack open pretty much any tank , then assault what was inside . nice squishy units like guard or tau are great , because you can often get stuck in with them and avoid getting shot in your opponents turn , then finish the unit off in your opponents turn leaving your squad ready to pop another tank in your turn . the mixed gear also allows for wound allocation which helps keep them alive longer . they rarely survive to the end of the game , but always die hard and earn back their points . Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/#findComment-2362169 Share on other sites More sharing options...
lunchb0x Posted April 14, 2010 Share Posted April 14, 2010 I like to have my scouts go the route of "catch all " I arm them with plasma gun, and plasma pistols, as well as 1 power weapon and melta-bombs for the non plasma wielding loonies. So far they have proven very very effective, they in one turn took out a sniper squad, and 2 war walkers ( dual charge ), then later:: EDIT :: in another game::took down a Valkyrie with plasma fire. I heart my scouts. Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/#findComment-2362243 Share on other sites More sharing options...
GI Joker Posted April 14, 2010 Share Posted April 14, 2010 I love me some scouts, too. I run a 5 man squad or two (depending on size of game) with a melta gun and MotW. A nice slim 100 points. Blow up one tank and you get their points back and then some. Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/#findComment-2362656 Share on other sites More sharing options...
Fanon03 Posted April 14, 2010 Author Share Posted April 14, 2010 Thanks for all the great input on the scouts. Will defintely being using them. I have a list setup and would like some opinions on it. Mostly play against other marines, orcs and on rare a occasion a friend that runs chaos. Â http://www.bolterandchainsword.com/index.p...howtopic=198241 Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/#findComment-2362674 Share on other sites More sharing options...
TopToffee Posted April 14, 2010 Share Posted April 14, 2010 I tend to run a pack of 8, with melta bombs (and a few other toys).... wiped out 3 Leman Russ tanks in one turn once... Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/#findComment-2362751 Share on other sites More sharing options...
lunchb0x Posted April 15, 2010 Share Posted April 15, 2010 Trying out a new setup....5 man w. Melta Gun, Plasma Pistol, Melta Bombs (x3) + wolf guard with Plasma Pistol, Melta Bombs. Should be able to take out most rear armour that I come across or dreadnoughts. Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/#findComment-2363101 Share on other sites More sharing options...
Ragnars Claw Posted April 15, 2010 Share Posted April 15, 2010 I experienced the downside of scouts last night, they came on the wrong side. They still weren't useless though as they helped bail out a grey hunter squad that was fighting khan and his biker friends and then put 2 wounds on Lysander. Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/#findComment-2363215 Share on other sites More sharing options...
WolfLord Digby Posted April 15, 2010 Share Posted April 15, 2010 Wolf scouts rock in any role, mainly due to the fact that you can arm them with so many options be it anti tank or anti infantry... they can kill pretty much anything and everything. In my next game im gonna be trying a squad of 10 with 8 sniper rifles a missile launcher and a plasma pistol. I usually take a smaller squad with meltagun and meltabombs for the anti tank role but i love the new snipers i made so the next game is a great excuse to use em. ;) Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/#findComment-2363283 Share on other sites More sharing options...
sniperhavens Posted April 17, 2010 Share Posted April 17, 2010 Can I only equip some Souts with MB's or do I have to equip the whole pack? Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/#findComment-2366940 Share on other sites More sharing options...
littlbitz Posted April 17, 2010 Share Posted April 17, 2010 Its an all or nothing proposition. Â If you take meltabombs, its gotta be for the whole pack. Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/#findComment-2366963 Share on other sites More sharing options...
Requiem of the Wolf Posted May 3, 2010 Share Posted May 3, 2010 Im planning on using 5 scouts,4 with snipers and 1 heavy bolter,with a Wolf guard with combi-melta and Power fist to back them up.comes to 135 points but it pretty much guarentees getting a tank kill. How do you manage to kill two vehicles in one round though? I thought if you shot a unit and destroyed it you couldnt assault another unit? Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/#findComment-2386010 Share on other sites More sharing options...
TopToffee Posted May 3, 2010 Share Posted May 3, 2010 Im planning on using 5 scouts,4 with snipers and 1 heavy bolter,with a Wolf guard with combi-melta and Power fist to back them up.comes to 135 points but it pretty much guarentees getting a tank kill. How do you manage to kill two vehicles in one round though? I thought if you shot a unit and destroyed it you couldnt assault another unit? Just personal opinion of course, but sniper rifles are just such a waste on Wolf Scouts... Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/#findComment-2386218 Share on other sites More sharing options...
gattsguyver135 Posted May 3, 2010 Share Posted May 3, 2010 In the upcoming Ard Boyz I am considering running 2 10-man units with sniper rifles and heavy bolter…any thoughts? As far as anti-armor I have 3 ATK BIKES running down field. Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/#findComment-2386240 Share on other sites More sharing options...
rodgambit Posted May 3, 2010 Share Posted May 3, 2010 Not without risk though. Recently my scouts turned up just where I wanted them to (behind a pair of IG hydras). I melta-gunned one into slag and assaulted the other with melta bombs. In the resulting explosion 3 scouts snuffed it and the rest ran off - how embarrassing. Â Are you allowed to shoot at one vehicle and assault a different one since they are seperate targets? I didn't think you could do that. Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/#findComment-2386270 Share on other sites More sharing options...
rodgambit Posted May 3, 2010 Share Posted May 3, 2010 I use 2 units in my 1500 point list. The drawbacks to scouts are when a mission like in battle missions book does not allow for reserves, especially if you run a small 5 man squad. Also when you only run 1 unit of them and they don't show up on the table edge you need. Â In my 1500 list i generally run 2 packs with MotW, MG and a WGPL with combi-melt+fist and at least one shows up where I need it to. Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/#findComment-2386274 Share on other sites More sharing options...
TheLastHuzzah Posted May 3, 2010 Share Posted May 3, 2010 Are you allowed to shoot at one vehicle and assault a different one since they are seperate targets? I didn't think you could do that. Â Rodgambit, Â Guard can take squadrons of vehicles, i.e. 1-3 basilisks, 1-3 Leman Russ', etc. Â Not sure the Rulebook page, but it basically works like shooting/assaulting any other squad. Â -Huzzah Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/#findComment-2386447 Share on other sites More sharing options...
ragnor of the iron wolf Posted May 3, 2010 Share Posted May 3, 2010 i have a team with 4 snipers and one h. bolter and ive rocked the house with them Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/#findComment-2386457 Share on other sites More sharing options...
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