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Thoughts on Wolf Scouts


Fanon03

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Hi all. New to the forum but not to the Wolves. Hoping I could get some opinions on Wolf Scouts. I am working on a 1000 pt list geared toward fast attack/assault and currently debating between a squad of Wolf Scouts w/MB and MG or getting Rhino/Drop Pod as transports. The Scouts seem like they would be fun to cause havoc in the background but they are more squishy then most. Big question here is how much do people find the scouts to be useful and fun to play with?
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Never leave the Fang without 'em. The ability to put the willys up gunlines is as effective as the actual result when they turn up. As an assault oriented army (as Wolves should be), if the enemy is worried about where and when the scouts arrive they will either deploy away from the table edge or will move away from it once battle has been joined. Either result is good as it will lessen the firepower coming your way and bring the enemy closer to where you want them to be, ie in assault range. If the enemy takes the risk and remains static to get some shooting in then the scouts can do what they do best. They can also threaten the enemy objective in capture and control missions.

Drop pod in 1000game is too risky (because of mishap).

Rhino is cheaper than scouts and give you great mobility for strategic point race.

 

But personally I love scouts for their ability to destroy key units of mine enemy. A tank support or Dark Reapers will be switched off by them.

Yeah, wreak havoc is the main role for scouts. Especially when you can take 10 of them now.

As an assault oriented army (as Wolves should be), if the enemy is worried about where and when the scouts arrive they will either deploy away from the table edge or will move away from it once battle has been joined. Either result is good as it will lessen the firepower coming your way and bring the enemy closer to where you want them to be, ie in assault range. If the enemy takes the risk and remains static to get some shooting in then the scouts can do what they do best. They can also threaten the enemy objective in capture and control missions.

 

This exaclty echos my views on Scouts. I've tried without and with and prefer with. Just like in the old codex really!

Not without risk though. Recently my scouts turned up just where I wanted them to (behind a pair of IG hydras). I melta-gunned one into slag and assaulted the other with melta bombs. In the resulting explosion 3 scouts snuffed it and the rest ran off - how embarrassing.

But I'd say that is a good use of points.

 

My wife bought me a number of female paladin / assassin / warrior models by W. Klocke. She wants me to have a squad of sexy female warriors, so I am going to make a scout squad of Valkyries: The Blades of Freya. Thoughts?

 

And no, they wouldn't be tourney legal! ;)

cant you just infiltrate?

 

 

You *could* just infiltrate. I don't think you'd really want to usually, though; the raw power of having your Scouts show from the optimal table edge 2/3rds of the time is too good to give up outside of exceptional circumstances in my opinion.

 

OP:

Scouts. Field them. Even though they do usually die, they pay back their points with aggressive interest. Plus they psych out your opponent, always lurking, waiting...

 

-Stormshrug

yup our scouts are awesome :)

I usually run 5 plus a WGPL to them with a powerfist , and plasma pistol .

the rest of the squad has ,1 pp , a melta and a power weapon . that's enough to crack open pretty much any tank , then assault what was inside . nice squishy units like guard or tau are great , because you can often get stuck in with them and avoid getting shot in your opponents turn , then finish the unit off in your opponents turn leaving your squad ready to pop another tank in your turn . the mixed gear also allows for wound allocation which helps keep them alive longer .

they rarely survive to the end of the game , but always die hard and earn back their points .

I like to have my scouts go the route of "catch all " I arm them with plasma gun, and plasma pistols, as well as 1 power weapon and melta-bombs for the non plasma wielding loonies. So far they have proven very very effective, they in one turn took out a sniper squad, and 2 war walkers ( dual charge ), then later:: EDIT :: in another game::took down a Valkyrie with plasma fire. I heart my scouts.

Thanks for all the great input on the scouts. Will defintely being using them. I have a list setup and would like some opinions on it. Mostly play against other marines, orcs and on rare a occasion a friend that runs chaos.

 

http://www.bolterandchainsword.com/index.p...howtopic=198241

Wolf scouts rock in any role, mainly due to the fact that you can arm them with so many options be it anti tank or anti infantry... they can kill pretty much anything and everything. In my next game im gonna be trying a squad of 10 with 8 sniper rifles a missile launcher and a plasma pistol. I usually take a smaller squad with meltagun and meltabombs for the anti tank role but i love the new snipers i made so the next game is a great excuse to use em. ;)
  • 3 weeks later...
Im planning on using 5 scouts,4 with snipers and 1 heavy bolter,with a Wolf guard with combi-melta and Power fist to back them up.comes to 135 points but it pretty much guarentees getting a tank kill. How do you manage to kill two vehicles in one round though? I thought if you shot a unit and destroyed it you couldnt assault another unit?
Im planning on using 5 scouts,4 with snipers and 1 heavy bolter,with a Wolf guard with combi-melta and Power fist to back them up.comes to 135 points but it pretty much guarentees getting a tank kill. How do you manage to kill two vehicles in one round though? I thought if you shot a unit and destroyed it you couldnt assault another unit?

Just personal opinion of course, but sniper rifles are just such a waste on Wolf Scouts...

Not without risk though. Recently my scouts turned up just where I wanted them to (behind a pair of IG hydras). I melta-gunned one into slag and assaulted the other with melta bombs. In the resulting explosion 3 scouts snuffed it and the rest ran off - how embarrassing.

 

Are you allowed to shoot at one vehicle and assault a different one since they are seperate targets? I didn't think you could do that.

I use 2 units in my 1500 point list. The drawbacks to scouts are when a mission like in battle missions book does not allow for reserves, especially if you run a small 5 man squad. Also when you only run 1 unit of them and they don't show up on the table edge you need.

 

In my 1500 list i generally run 2 packs with MotW, MG and a WGPL with combi-melt+fist and at least one shows up where I need it to.

Are you allowed to shoot at one vehicle and assault a different one since they are seperate targets? I didn't think you could do that.

 

Rodgambit,

 

Guard can take squadrons of vehicles, i.e. 1-3 basilisks, 1-3 Leman Russ', etc.

 

Not sure the Rulebook page, but it basically works like shooting/assaulting any other squad.

 

-Huzzah

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