Grimtooth Posted May 3, 2010 Share Posted May 3, 2010 Yes it is IG squadrons that allow you to destroy multiple or whole squads of vehicles with Wolf Scouts. Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/page/2/#findComment-2386463 Share on other sites More sharing options...
TiguriusX Posted May 3, 2010 Share Posted May 3, 2010 Not without risk though. Recently my scouts turned up just where I wanted them to (behind a pair of IG hydras). I melta-gunned one into slag and assaulted the other with melta bombs. In the resulting explosion 3 scouts snuffed it and the rest ran off - how embarrassing. Are you allowed to shoot at one vehicle and assault a different one since they are seperate targets? I didn't think you could do that. If you have a large squad of scouts you can also multi-assault to hit multiple vehicles (don't need to be squadroned) You could also do a multi-assault to put a few scouts on a vehicle for melta bomb goodness while the rest assault an infantry unit Tons of options if your scouts do a successful OBEL Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/page/2/#findComment-2386537 Share on other sites More sharing options...
howlett Posted May 3, 2010 Share Posted May 3, 2010 To me scouts are everything thats great about the space wolves, Independent, cunning etc. By far one of my favourite units in the game. I like to give a mark of the Wulfen and some melta bombs just to cause some havoc behind enemy lines. A must take I would vote. Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/page/2/#findComment-2386695 Share on other sites More sharing options...
rodgambit Posted May 3, 2010 Share Posted May 3, 2010 How exactly do multiple assaults work? You just move your models closest to closet with one target and then move the others into a 2nd enemy keeping unit coherency? If your trying that on a squad do you first have to go closest to closest so that every model is engaged before moving into a 2nd enemy unit? Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/page/2/#findComment-2386810 Share on other sites More sharing options...
Valerian Posted May 3, 2010 Share Posted May 3, 2010 How exactly do multiple assaults work? You just move your models closest to closet with one target and then move the others into a 2nd enemy keeping unit coherency? If your trying that on a squad do you first have to go closest to closest so that every model is engaged before moving into a 2nd enemy unit? You just follow the guidelines for conducting an Assault as described in the Rulebook. Assaulting multiple vehicles works the same as any other multi-unit assaults. The vehicles would probably have to be parked pretty closely to one another to actually pull it off, based on the requirement to maintain coherency with every move, to make contact when you can, and to get within 2" when you can't make contact. V Edit: To the OP; I love my Scouts, so much so that I built a second pack. Now I've got two Packs of 7 Scouts with 1x Mark of the Wulfen, 1x Power Weapon, 1x Plasma Pistol, 1x Melta Gun, and 3x Bolt Pistol and Combat Blade. I've also attached a Wolf Guard Pack Leader to each pack; the first is has a Combi-Melta and Power Fist, while the second has a Combi-Melta and Thunder Hammer. Having two units gives you some good redundancy in the event of poor Reserve Rolls (one doesn't come in until late in the game) or poor BEL Rolls (one doesn't come onto the table where you want it). The drawbacks are that all 3 Elite slots are used (although I still have up to eight other Wolf Guard to use as a Pack, or as Pack Leaders), and that these two units can eat up quite a few points. The advantages, however, is that each of these two units has enough anti-tank and anti-infantry combat power to eat through a large portion of the enemy army. I loves me some Wolf Scouts! Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/page/2/#findComment-2386843 Share on other sites More sharing options...
Mad Rabbit Posted May 4, 2010 Share Posted May 4, 2010 But I'd say that is a good use of points. My wife bought me a number of female paladin / assassin / warrior models by W. Klocke. She wants me to have a squad of sexy female warriors, so I am going to make a scout squad of Valkyries: The Blades of Freya. Thoughts? And no, they wouldn't be tourney legal! :) That's really, really excellent. Maybe some Fenrisian Sisters of Battle or somesuch? Either way, the idea sounds cool. Also, it's Freyja. She was the Chooser of the Slain in Norse mythology, and half of the slain warriors would go to her (half are claimed by Odin, they become Einherjar and go to Valhöll). Sounds perfect for a wolf army. The other option would be to call them Shieldmaidens or something similar. Less based on mythology, but nonetheless functional. Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/page/2/#findComment-2387129 Share on other sites More sharing options...
Durfast Spiritwolf Posted May 4, 2010 Share Posted May 4, 2010 As I suspect you already know little brother, Freyja is the Old Norse form, but Freya is perfectly fine to use in modern parlance - never-mind in the 41st Millennium! Just as Valhalla is probably better understood than Valhöil and perfectly acceptable outside an academic paper that required use of the original linguistic terms. Moreover, this is an English language site and the English spoken Frey-Ja would take the speaker a long way from the original Norse intonation. Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/page/2/#findComment-2387256 Share on other sites More sharing options...
Shadow warrior Posted May 4, 2010 Share Posted May 4, 2010 Hello, I´m experimenting with a full scout squad of 9 scouts and a meltagun + motw with a wolfpriest saga of the hunter + MB+ runic armour. this unit is going to outflank an wreak some havoc and is not going to go down easly the priest can choose to leaf the WS and go wreak havoc for himself. this makes the WS more a treat what do you think? Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/page/2/#findComment-2387477 Share on other sites More sharing options...
Shadow warrior Posted May 4, 2010 Share Posted May 4, 2010 Hello, I´m experimenting with a full scout squad of 9 scouts and a meltagun + motw with a wolfpriest saga of the hunter + MB+ runic armour. this unit is going to outflank an wreak some havoc and is not going to go down easly the priest can choose to leaf the WS and go wreak havoc for himself. this makes the WS more a treat what do you think? Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/page/2/#findComment-2387479 Share on other sites More sharing options...
TiguriusX Posted May 4, 2010 Share Posted May 4, 2010 Hello, I´m experimenting with a full scout squad of 9 scouts and a meltagun + motw with a wolfpriest saga of the hunter + MB+ runic armour. this unit is going to outflank an wreak some havoc and is not going to go down easly the priest can choose to leaf the WS and go wreak havoc for himself. this makes the WS more a treat what do you think? There is no clear cut answer on whether saga of the hunter allows an HQ to use OBEL with the scouts. We have argued in back and forth to no avail here. If you use an HQ like that with scouts check it in advance with your group or be prepared to argue it with your codex and rules in hand Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/page/2/#findComment-2387869 Share on other sites More sharing options...
Shadow warrior Posted May 4, 2010 Share Posted May 4, 2010 Q. Can an Independent Character that has joined a Wolf Scouts pack outflank? What about if he has the Saga of the Hunter? A. No he cannot. He can only join an outflanking unit if he has the ability to outflank because of the Saga of the Hunter. see the FAQ Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/page/2/#findComment-2387927 Share on other sites More sharing options...
TiguriusX Posted May 4, 2010 Share Posted May 4, 2010 Q. Can an Independent Character that hasjoined a Wolf Scouts pack outflank? What about if he has the Saga of the Hunter? A. No he cannot. He can only join an outflanking unit if he has the ability to outflank because of the Saga of the Hunter. see the FAQ Outflank =!= Operate behind enemy lines There is no question on saga of the hunter granting outflank. The question is whether the HQ gets the scout special rule "operate behind enemy lines" I won't go into the argument but I just to make sure you are focused on the right item/rules Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/page/2/#findComment-2387960 Share on other sites More sharing options...
Mad Rabbit Posted May 4, 2010 Share Posted May 4, 2010 As I suspect you already know little brother, Freyja is the Old Norse form, but Freya is perfectly fine to use in modern parlance - never-mind in the 41st Millennium! Just as Valhalla is probably better understood than Valhöil and perfectly acceptable outside an academic paper that required use of the original linguistic terms. Moreover, this is an English language site and the English spoken Frey-Ja would take the speaker a long way from the original Norse intonation. Fair enough. More used to the original sources than the modernized terms. And in my opinion, the more historically authentic term is preferable. Valhalla does annoy me though. It's using the plural term for a singular, proper noun. Like saying "Don't do that, you'll go to Hells!" The 40k version of Norse mythology is interesting though. Emperor=Allfather (Odin), from the stories, it seems Russ is a clear Thor parallel, champion of humanity, doer of epic deeds and such. Getting increasingly off topic, though. Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/page/2/#findComment-2388127 Share on other sites More sharing options...
SJumppanen Posted May 4, 2010 Share Posted May 4, 2010 My scouts just made a good show in their last game. It was a WH+IG army and my 6+1 pack managed to kill SoB troop and Seraphim squad with Cannoness. Then they managed to shake the Exorchist they were going at in the first place (he had had read SW codex so he placed 2 SoB troops and those Seraphims so that scouts would not get to Exorchists from behind. Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/page/2/#findComment-2388161 Share on other sites More sharing options...
Requiem of the Wolf Posted May 5, 2010 Share Posted May 5, 2010 My scouts just made a good show in their last game. It was a WH+IG army and my 6+1 pack managed to kill SoB troop and Seraphim squad with Cannoness. Then they managed to shake the Exorchist they were going at in the first place (he had had read SW codex so he placed 2 SoB troops and those Seraphims so that scouts would not get to Exorchists from behind. What loadout did you use for your scouts? ive been having severe trouble with them in the last two games i played...they valiantly jumped on a bunch of necron swords in the first game and got chewed apart by grey hunters in the second (not suprising there) Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/page/2/#findComment-2388332 Share on other sites More sharing options...
SJumppanen Posted May 5, 2010 Share Posted May 5, 2010 My scouts just made a good show in their last game. It was a WH+IG army and my 6+1 pack managed to kill SoB troop and Seraphim squad with Cannoness. Then they managed to shake the Exorchist they were going at in the first place (he had had read SW codex so he placed 2 SoB troops and those Seraphims so that scouts would not get to Exorchists from behind. What loadout did you use for your scouts? ive been having severe trouble with them in the last two games i played...they valiantly jumped on a bunch of necron swords in the first game and got chewed apart by grey hunters in the second (not suprising there) They have melta, MotW, PW and WG with PF+Combi Melta. 7 Wounds. I have another squad with 5 wounds that has Melta and 2x PP. If you want to have realy good CC scout pack then take full sized pack, flamer, 2xPW, MotW and WG(weapon options are up to you). Howewer i would use scouts mainly for the tank hunting. Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/page/2/#findComment-2388445 Share on other sites More sharing options...
WolfLord Digby Posted May 5, 2010 Share Posted May 5, 2010 Sniper wolf scouts shouldnt be sniffed at either... they Rock ! Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/page/2/#findComment-2388660 Share on other sites More sharing options...
Durfast Spiritwolf Posted May 5, 2010 Share Posted May 5, 2010 As I suspect you already know little brother, Freyja is the Old Norse form, but Freya is perfectly fine to use in modern parlance - never-mind in the 41st Millennium! Just as Valhalla is probably better understood than Valhöil and perfectly acceptable outside an academic paper that required use of the original linguistic terms. Moreover, this is an English language site and the English spoken Frey-Ja would take the speaker a long way from the original Norse intonation. Fair enough. More used to the original sources than the modernized terms. And in my opinion, the more historically authentic term is preferable. Valhalla does annoy me though. It's using the plural term for a singular, proper noun. Like saying "Don't do that, you'll go to Hells!" The 40k version of Norse mythology is interesting though. Emperor=Allfather (Odin), from the stories, it seems Russ is a clear Thor parallel, champion of humanity, doer of epic deeds and such. Getting increasingly off topic, though. Agreed - like a panini instead of panino! Link to comment https://bolterandchainsword.com/topic/198165-thoughts-on-wolf-scouts/page/2/#findComment-2388687 Share on other sites More sharing options...
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