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Wolf Standards


sniperhavens

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I've had great success with the wolf standard. For 2/3's the points of a grey hunter, it'll pay for it self and more if you get to re-roll at least one failed save, not to mention swings and wounds.

 

Another thing to keep in mind is that it includes *ALL* ones, not just hits wounds and saves. I find this works really well if you have a model with Mark of the Wulfen in the unit. If you roll a 1 for his randomized attacks, it looks like you can re-roll it.

 

Plus, it also looks like you can reroll any 1's when making morale checks for losing combat or initiative checks to see how if you avoid fall back out of combat. Say for example when fighting thunderhammer equipped terminators that can't sweeping advance, or a carnifex with initiative 1. Being able to re-roll any 1's on your Ld check means you can probably get away from it if you feel lucky.

 

Of course, hits saves and wounds are really the reason you want the standard, and re-rolls on those alone are more than enough to justify the cheap cost. But it's good to know if could have some alternative uses as well.

 

I always get it for any 10 man GH unit.

 

*Maybe someone can confirm that I'm actually reading the rules properly, i don't see why you couldn't reroll morale (provided the roll took place in the assault phase), or MotW attacks. Am i missing something?

I am pretty sure you can't reroll ones on a leadership test because they are considered a set of dice when rolling morale. You don't just roll one die but 2. I think its in the errata.

 

But the MoTW, and the insane bravado roll for Ragnar could be rerolled if you rolled ones.

 

My 2 cents

http://www.games-workshop.com/MEDIA_Custom...eWolves_Jan2010

 

 

Q. Does a Wolf Standard allow Leadership test

results to be re-rolled?

A. No, as it is impossible to roll a ‘1’ on 2D6 –

when making a 2D6 result you must count both

dice as a single roll, not address them

individually.

 

Yea had to double check it myself.

I can't agree more with everyone else. Wolf standards are worth their weight in gold. Several times i've had opponents sigh and grumble because the standard in the pack not only saved potential casualties, but also made my initial strike or my return strike that much more hurtful.
http://www.games-workshop.com/MEDIA_Custom...eWolves_Jan2010

 

 

Q. Does a Wolf Standard allow Leadership test

results to be re-rolled?

A. No, as it is impossible to roll a ‘1’ on 2D6 –

when making a 2D6 result you must count both

dice as a single roll, not address them

individually.

 

Yea had to double check it myself.

but this makes it better with D3 's as doubles the chance of getting the reroll ragnar anyone

I've got a question myself on these banners. Can they be used in either assault phase? It doesn't say it can't in the rules but I am pretty new to 5th edition and am not sure if there's a rule in the core rule book that prevents you from using items on opponents turns?
The entry for the standard in the codex only says that once per game it can be called upon to give the bonus, and that during the next assault phase, you get to reroll all rolls of a 1. Unless there's a blanket rule from the big book that states that such things are normally only useable on your own turn, then my thought is that as long as you declare that you're using it before you start performing assault phase rolls and actions, you're good.

I like the combo factor you can get from wolf standards and HQs

 

-Runic armor and TDA rerolling 1's lets HQs wade into normal CCWs with little fear of harm (great for warrior saga wading into a mob)

-TH and PFs rerolling 1's is basically a reroll to wound (combine this with a WP in the unit and you reroll to hit as well)

The key is announcing it during the shooting phase before you want to use the banner. Because if you start your assaults or your opponents starts his assaults and then announce you are using it, then it really will not come into effect into the following assault phase.

 

Just a heads up on that.

but this makes it better with D3 's as doubles the chance of getting the reroll ragnar anyone

 

I am going to have to disagree on this. I under stand that if you roll a D3 you roll a D6 and 1-2 counts as 1, but I still feel that you can only re-roll the 1 on the D6 and not the 2. I feel that say the 2 counts as a 1 for the purpose of the standard and re-rolls is kind of pushing ones luck. Just my take on it.

but this makes it better with D3 's as doubles the chance of getting the reroll ragnar anyone

 

I am going to have to disagree on this. I under stand that if you roll a D3 you roll a D6 and 1-2 counts as 1, but I still feel that you can only re-roll the 1 on the D6 and not the 2. I feel that say the 2 counts as a 1 for the purpose of the standard and re-rolls is kind of pushing ones luck. Just my take on it.

Well, you're wrong.

 

Just as you can never get a result of 1 on a 2D6 for leadership check, you can only get the results of 2 on a D3 by rolling 3 and 4. Rolls of 1 and 2 are one.

 

 

If GW is going out of their way to say the final result is what matters in one instance, then it applies to ALL instances.

 

Edit: In a similar vein, if you had a WG with a chain fist, I'd also say you wouldn't be able to roll any 1's with the 2d6 penetrations from the chainfist.

but this makes it better with D3 's as doubles the chance of getting the reroll ragnar anyone

 

I am going to have to disagree on this. I under stand that if you roll a D3 you roll a D6 and 1-2 counts as 1, but I still feel that you can only re-roll the 1 on the D6 and not the 2. I feel that say the 2 counts as a 1 for the purpose of the standard and re-rolls is kind of pushing ones luck. Just my take on it.

Well, you're wrong.

 

Just as you can never get a result of 1 on a 2D6 for leadership check, you can only get the results of 2 on a D3 by rolling 3 and 4. Rolls of 1 and 2 are one.

 

 

If GW is going out of their way to say the final result is what matters in one instance, then it applies to ALL instances.

 

Edit: In a similar vein, if you had a WG with a chain fist, I'd also say you wouldn't be able to roll any 1's with the 2d6 penetrations from the chainfist.

 

Exactly correct Wispy. The Wolf Standard does not say that you only reroll all results of a 1 on a d6, it simply says that you reroll all results of a 1. So it naturally follows that if your "roll" is a d3 (such as for Ragnar's ability that adds d3 attacks on the charge), that you would get to make that reroll exactly twice as often as you would with a d6 (as there are only 3 possible outcomes on a d3, as opposed to a d6). Every "outcome" of a 1 on a d3 gets to be rerolled according to the very clearly written rules for the Wolf Standard. Now if your personal convention is to use a d6 to replicate the roll of a d3 by saying that a 1 or 2 on the d6 = a 1 for the d3 extra attacks, then you would get to reroll either of those d6 results.

 

Just remember, the d6 in this case is only being used to replicate a d3 (there are other ways, to include actual d3 dice that use a 6-sided die with two faces each of 1, 2, and 3). Focus on the d3 part, not the other.

 

Valerian

When do you have to show the standard?

Can you flash it during his shooting phase so you get the benefit when/if he assaults?

 

If you use it when assaulted on his turn it doesn't count until the following assault phase (i.e. your turn), is this correct?

 

We are having debates in the club regarding the phrase "next assault phase".

When do you have to show the standard?

Can you flash it during his shooting phase so you get the benefit when/if he assaults?

 

If you use it when assaulted on his turn it doesn't count until the following assault phase (i.e. your turn), is this correct?

 

We are having debates in the club regarding the phrase "next assault phase".

 

Well, there is no direction on exactly when you can "activate" it. The only guidance is that it work in "the next" Assault Phase. Based solely on that, if you think one of your Hunter units is going to get assaulted, then before your enemy completes his Shooting phase, you need to interupt him and let him know that you're going to activate your Wolf Standard. I recommend placing some kind of appropriate marker down beside the unit (even a slip of paper), so that you both remember which unit(s) have the ability active once assaults start.

 

The danger here is that you activate it, and he ends up not assaulting that unit in the next phase. That, however, is the risk you take, and is fair based upon the points paid for that wargear item and its enhancement potential for your combat.

 

Do the same thing in your turn. When you Move and then Shoot with one of your units, if you intend to Assault the unit that you shot at then go ahead and announce activation of the Wolf Standard while you are still in your Shooting phase. Place your marker then go on to the next unit. Then when your Assault Phase comes up you are ready to go.

 

Also, they work only for a single Assault Phase, not a whole Turn, so only in your player turn or your opponent's player turn, not both.

 

Valerian

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