thade Posted April 13, 2010 Share Posted April 13, 2010 I don't have the Necron codex, which spearheaded me posting this. I understand that a Glance result doesn't work on the Monolith the way that I'm used to, instead reducing it's firepower in some systematic way. My friend is telling me that you cannot Glance a Monolith to Immobile or Wrecked as you can every other vehicle in the game. That is *hugely* powerful. @_@ I suppose glancing it to a big moving wall (and nothing more) is something, but glancing Land Raiders to death is sometimes the way you manage to take them down...peeling off all of the weapons, the wheels, then finally boom. Since a Monolith is AV14 and you can't get an extra die against it ever in armor pen...well, I'm intimidated. Can anybody please explain to me how precisely the Monolith works insofar as the Vehicle Dmg Result table? Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/ Share on other sites More sharing options...
Ashe Darke Posted April 13, 2010 Share Posted April 13, 2010 You can glance the monolith, you just can't glance it to death as there is one weapon you can't remove. S9+ weapons basically. Meltas can wreck it with a hit followed by a glance and then a 6. Tau rail guns work nicely. Demolishers are good as nothing in the Necron codex prevents you from rolling 2d6 and picking the highest. The other method is a D weapon :) Or for non-apoc games just cause a phase out and ignore the lego block. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/#findComment-2360523 Share on other sites More sharing options...
igotsmeakabob!! Posted April 13, 2010 Share Posted April 13, 2010 There's one weapon you can't remove.. is that saying that there are other weapons you CAN? Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/#findComment-2360529 Share on other sites More sharing options...
Ashe Darke Posted April 13, 2010 Share Posted April 13, 2010 Well it's got 4 guns on the corners and the way the number of shots is figured out is by rolling a D6. Every time you get a weapon destroyed result you take 1 from that roll so 6 weapon destroyed results will stop that from firing but the Power Matrix cannot be destroyed and is capable of firing. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/#findComment-2360557 Share on other sites More sharing options...
igotsmeakabob!! Posted April 13, 2010 Share Posted April 13, 2010 Damn. I don't have the codex, was hoping that it'd been different than the way we were playing... that you COULD blow the big gun. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/#findComment-2360575 Share on other sites More sharing options...
Ashe Darke Posted April 13, 2010 Share Posted April 13, 2010 Wraith cannons are another good one. Phasing out is your best bet to be honest, especially seen as half the things I've mentioned are xenos. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/#findComment-2360580 Share on other sites More sharing options...
ArmouredWing Posted April 13, 2010 Share Posted April 13, 2010 Interesting stuff from the perspective of a sisters player. Just thinking of getting up close and personal, would an eviscerator (chainfist) suffer the similar issues of not being allowed those extra penetration dice or is it purely in relation to melta weapons? Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/#findComment-2360588 Share on other sites More sharing options...
thade Posted April 13, 2010 Author Share Posted April 13, 2010 Interesting stuff from the perspective of a sisters player. Just thinking of getting up close and personal, would an eviscerator (chainfist) suffer the similar issues of not being allowed those extra penetration dice or is it purely in relation to melta weapons? Yes. As I recall, the "Living Armor" rule prescribes pretty clearly that no weapon gets a bonus d6 to penetration, i.e. meltas and chainfists are on 1d6. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/#findComment-2360594 Share on other sites More sharing options...
Divergent Reality Posted April 13, 2010 Share Posted April 13, 2010 The latest Necron FAQ answers those questions. Melta, monstrous creatures, chainfists, etc. do not receive an extra die for armor penetration. Power fists do double the model's strength. Melta is ok simply due to its strength. But lascannons, vindicators, dreadnoughts CCWs and furious charge power fists are going to be more useful against the living metal. As a Necron player your best bet for taking out a monolith is to go for phase out. If you can, immobilize a monolith and park a squad in front of the door. This prevents the Necron player from teleporting any squads through the portal and also prevents them from bringing squads in from reserves. You are just subject to the gauss flux arc (the weapon that shoots the d6 shots at every squad near the monolith). You can attempt melta bombs, but the debate on that method can go round and round. It has here. It would be best to leave that one alone and focus on non-grenade based way to destroy a monolith. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/#findComment-2360601 Share on other sites More sharing options...
Sparhawk Posted April 13, 2010 Share Posted April 13, 2010 Aww but when I'm in a particularly argumentative mood the Melta Bomb arguments is one of my favorites :(. I mean it does just say 8+2d6...no mention of melta special rules... ;). Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/#findComment-2360750 Share on other sites More sharing options...
Isiah Posted April 13, 2010 Share Posted April 13, 2010 Aww but when I'm in a particularly argumentative mood the Melta Bomb arguments is one of my favorites ;). I mean it does just say 8+2d6...no mention of melta special rules... :P. :o Indeed. Not here though in this topic... try searchy ;) Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/#findComment-2361212 Share on other sites More sharing options...
Sparhawk Posted April 13, 2010 Share Posted April 13, 2010 I'm sorry Isiah I was just making a bad joke not actually trying to bring up that argument. Feel free to remove my post if you think it might start some problems here. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/#findComment-2361269 Share on other sites More sharing options...
Raven Angel Posted April 14, 2010 Share Posted April 14, 2010 Las cannons, brite lances, dark lances, krak missiles, melta anything, battlecanons, demolisher cannons, earthshakers, powerfists, ect. You get the picture preatmuch anything with st8 or better will do the job. I had a necron army trust me Monolith are tough but by far not invinsable. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/#findComment-2361334 Share on other sites More sharing options...
Ashe Darke Posted April 14, 2010 Share Posted April 14, 2010 Well Lance weapons don't get the Lance effect and they tend to be S8 so they can only glance it which as mentioned before is not enough to destroy it. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/#findComment-2361340 Share on other sites More sharing options...
Koremu Posted April 14, 2010 Share Posted April 14, 2010 Hit it with something that's STR10 That means Lysander, Arjak, a Dreadnought or a Demolisher Cannon. For best results, hit it with all of the above. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/#findComment-2361365 Share on other sites More sharing options...
Grey Mage Posted April 14, 2010 Share Posted April 14, 2010 Agreed, Vindicators and Dreads are a good fix thats available to any marine player. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/#findComment-2361371 Share on other sites More sharing options...
Isiah Posted April 14, 2010 Share Posted April 14, 2010 I'm sorry Isiah I was just making a bad joke not actually trying to bring up that argument. Feel free to remove my post if you think it might start some problems here. Hehe no need to apologise Sparhawk. But I will move this topic to the +TACTICA ASTARTES+ section as we seem to have exhausted any rules issues. Cheers I Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/#findComment-2362392 Share on other sites More sharing options...
thade Posted April 15, 2010 Author Share Posted April 15, 2010 I'm sorry Isiah I was just making a bad joke not actually trying to bring up that argument. Feel free to remove my post if you think it might start some problems here. Hehe no need to apologise Sparhawk. But I will move this topic to the +TACTICA ASTARTES+ section as we seem to have exhausted any rules issues. Cheers I Thanks, Isiah. =) Now I no longer feel guilty getting tactics out of this thread. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/#findComment-2363165 Share on other sites More sharing options...
waaanial00 Posted April 15, 2010 Share Posted April 15, 2010 I think the best two (from a codex Marines perspective) are: Ironclad with Siege Hammer Lysander Both are S10, both have 4 attacks on the charge (Lysander gets to reroll one) and both add +1 to the damage result table. Ironclad arguably comes off better because its Melta has the opportunity to damage the Monolith with some luck (scratch that, lots of luck). If not then Lascannons, lots of them. Though as others have suggested, ignoring them and killing the other Necrons is a much better method of removing this annoying Vehicle. Wan Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/#findComment-2363450 Share on other sites More sharing options...
AssaultCommander Posted April 15, 2010 Share Posted April 15, 2010 I'd personally use a Conversion beamer from across the table. Master-og-the-Forge. Never go into battle without him, i do. Or, if you're really, REALLY lucky, try an orbital bombardment. But only if you're really lucky. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/#findComment-2363492 Share on other sites More sharing options...
Brother-Captain Isaac Posted April 15, 2010 Share Posted April 15, 2010 The Living Armor special rule denies 2D6 penetration? Hmmm... reminds me of an evil way to deal with that IG melta-spam player *evil grin* Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/#findComment-2363496 Share on other sites More sharing options...
Rael_Vatran Posted April 15, 2010 Share Posted April 15, 2010 One Land Raider. I saw a player explode my buddy's monolith in the first shot of the first turn of their game. Six to hit, Six to penetrate, and Six to give it a 1" explosion radius. The dice gods loved him that day. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/#findComment-2363829 Share on other sites More sharing options...
Jackelope King Posted April 15, 2010 Share Posted April 15, 2010 Someone already said it: kill the Necrons around the Monolith. It doesn't have the Necron rule, and it reduces the total number of Necrons you can put on the table. Against Necrons who field Monoliths or the Deciever / Nightbringer, you just play for the phase-out. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/#findComment-2363948 Share on other sites More sharing options...
Xeonic Posted April 15, 2010 Share Posted April 15, 2010 I'd hardly call a land raider a reliable counter. You cannot take the randomness of dice into account when preparing a counter to a given target, and destroying a monolith in one round of shooting with a pair of twin linked lascannon shots is a very slim chance. A meltagun needs a 6 to glance (S8vs AV14), and a 6 to wreck(glancing hit+1 on the damage chart AP1), so meltaspam could potentially kill a monolith. One melta has about a 1 in 36 chance of wrecking a monolith, or around 2.8%. That's not good odds in my book, but good enough that a list built around meltas could still take it down with sheer weight in dice. EDIT: note that the abode numbers do not include calculations to hit, purely to destroy upon a successful hit. I'd go with an ironclad dread as best codex marine counter available. Seismic hammer with +1 on the damage chart and 4 attacks on the charge @ S10, as well as a pre assault melta shot(that probably would do nothing). Sounds like a win to me. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/#findComment-2363965 Share on other sites More sharing options...
wizard12 Posted April 15, 2010 Share Posted April 15, 2010 Does rending work against Monaliths? If so, assult cannon spam could work. 3's mostly to hit, 6's to rend then 2's to glance or 4's to penertrate = I'm no mathhammer but it looks like better odds than a meltagun. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/#findComment-2363979 Share on other sites More sharing options...
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