Xeonic Posted April 15, 2010 Share Posted April 15, 2010 "Weapons that get an additional armor penetration dice(such as chainfists, monsterous creatures, or melta weapons) do not get them against the monolith." Necron dex page 21 "against vehicles, an armor penetration roll of 6 allows a further D3 to be rolled, with the result added..." BRB, P31 Living metal ignores additional penetration dice, rending is an additional penetration dice, so I would say no then. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/page/2/#findComment-2363994 Share on other sites More sharing options...
Ktan Posted April 15, 2010 Share Posted April 15, 2010 I always feel like I'm a stereotypical 'Wise Sensei' when I talk about the monolith. "Do not attack the rock. Instead, move the sand and mud from around the rock until it falls into the sea. That is how you defeat the rock, Grasshopper" Or, in 40K parlance, phase out. If you adapt your army specifically to counter the Monolith, you could be playing into its hands. With the C'tan being there too, that's an awful lot of points going away from Necron units to avoid Phase Out. But generally, the things that have claimed my mono are Vindicator shots (well, Demo charges from Elysians which somehow gained +2S xD) and Warp-cannons. I often smile when they plink away at my mono. It's usually there to augment my Necrons via teleports, but with good tactics you can counter this with sweeping advances and other lovely things. Even Bolter Marines with a Sgt w/ power weapon/power fist can brutalise Necrons in combat, and that was when I was playing 4th. I can only imagine it in 5th... I once had an entire squad sweeping advanced by a lone scout sergeant with a powerfist. I facepalmed that day. (It was a huge fluke, since it was back in 4th so I shouldn't have really failed the Ld check xD) Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/page/2/#findComment-2364025 Share on other sites More sharing options...
Divergent Reality Posted April 15, 2010 Share Posted April 15, 2010 I agree with the Ironclad tactic. The biggest problem is all that pesky gauss floating about the battlefield. Most any unit in the Necron codex can put a halt to either the Ironclad's movement or its smashing hammer in a single turn of shooting. It may be a simple game of hide and go drop pod to attempt to reliably put the Ironclad in range of the Monolith without suffering major damage. For additional giggles you could load up on hunter killer missiles and alpha strike the Monolith after landing. If anything it gives you more chances for damage. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/page/2/#findComment-2364027 Share on other sites More sharing options...
Xeonic Posted April 15, 2010 Share Posted April 15, 2010 Except that the HK missiles lack the strength to do any real damage... An ironclad wouldn't be wasted even vs normal necrons if you could get it into CC without getting it immobilized or otherwise disabled, they're solid additions to most lists, and in this instance I wouldn't even suggest podding it in, just hide it behind a rhino wall for the coversave. Even if it gets disabled it could give you a chance to put a load of wounds in on the models that count, as many have said, models with the Necrons special rule. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/page/2/#findComment-2364042 Share on other sites More sharing options...
pattison Posted April 16, 2010 Share Posted April 16, 2010 I don't destroy it, I ignore it. And move away from it. Yeah, still the pieplate. Not that big issue if you make them phase out early enough... The only thing I attempted to shoot at it with recently is the conversion beamer of my MotF. Managed to make it go boom in turn one. The necron player was glad. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/page/2/#findComment-2365387 Share on other sites More sharing options...
BrotherMoses Posted April 18, 2010 Share Posted April 18, 2010 I agree that moving away from it is the best coarse of action if possible. Also, if you can surround it by rhinos or other empty transports that is also a very comical way to stop them as with a 6" move max they can't move far enough to get around them. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/page/2/#findComment-2367637 Share on other sites More sharing options...
Brother Rathul Posted April 18, 2010 Share Posted April 18, 2010 Lots of devastators....with plasma guns. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/page/2/#findComment-2367849 Share on other sites More sharing options...
Ktan Posted April 18, 2010 Share Posted April 18, 2010 Plasma cannons cannot scratch a Monolith, it's 14/14/14 Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/page/2/#findComment-2367890 Share on other sites More sharing options...
Divergent Reality Posted April 19, 2010 Share Posted April 19, 2010 But they do a quite a number on any and all Necron units, thus leading to phase out. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/page/2/#findComment-2369229 Share on other sites More sharing options...
Ktan Posted April 19, 2010 Share Posted April 19, 2010 True, in which case (since the thread is titled specifically how to destroy the Mono) it should probably have been highlighted these cannons were for use against the troops =p Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/page/2/#findComment-2369297 Share on other sites More sharing options...
Brother-Captain Isaac Posted April 21, 2010 Share Posted April 21, 2010 Forgive my no0bishness, but what is "phase out"? Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/page/2/#findComment-2371542 Share on other sites More sharing options...
Starblayde Posted April 21, 2010 Share Posted April 21, 2010 Forgive my no0bishness, but what is "phase out"? Kill 75% of Necrons on the board and they all vanish. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/page/2/#findComment-2371560 Share on other sites More sharing options...
Divergent Reality Posted April 21, 2010 Share Posted April 21, 2010 Forgive my no0bishness, but what is "phase out"?Kill 75% of Necrons on the board and they all vanish. At the beginning of a Necron player's turn they check how many models have the 'Necron' special rule. If they are below that number the entire army vanishes from the table top. If the Necron player has the first turn in the game, there can be a situation where you remove all of their 'Necron' models and they do not Phase Out because it is checked at the beginning of their turn. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/page/2/#findComment-2371773 Share on other sites More sharing options...
thade Posted April 21, 2010 Author Share Posted April 21, 2010 Thank you everybody for all of this stellar advice. Well, in the spirit of a good game, I instructed my new friend in being very cautious about Phase Out. To that end, he will have the monolith, a handful of Destroyers, maybe a single Tomb Spider, and otherwise will have Necron models. As many as he can pack in. Phase out is still possible, but a Monolith is worse than my Land Raider insofar as being extremely annoying. Here's hoping I get lucky with my vindicator shot :) Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/page/2/#findComment-2371850 Share on other sites More sharing options...
Ktan Posted April 21, 2010 Share Posted April 21, 2010 Destroyers are Necrons too =D (I feel like a bizarre animal rights campaigner...) I say this because those models could make the difference when it comes down to phase out. Tbh, I should imagine if Destroyers didn't count as Necrons they could be a lot less appealing. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/page/2/#findComment-2371902 Share on other sites More sharing options...
Divergent Reality Posted April 21, 2010 Share Posted April 21, 2010 Destroyers are Necrons too =D I say this because those models could make the difference when it comes down to phase out. Tbh, I should imagine if Destroyers didn't count as Necrons they could be a lot less appealing. Destroyers make a big difference. I have had several games where my contingent of destroyers were keeping me above Phase Out. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/page/2/#findComment-2372236 Share on other sites More sharing options...
Grey Mage Posted April 22, 2010 Share Posted April 22, 2010 Destroyer heavy builds are probly one of the most powerful necron armies out there. While their numbers tend to be a bit low, their phase out number is even lower.... and combined with the speed and general utility of the units involved they dont suffer much for it. Link to comment https://bolterandchainsword.com/topic/198186-how-does-one-destroy-a-monolith/page/2/#findComment-2372743 Share on other sites More sharing options...
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