Jump to content

4th company ultramarine captin with jump pack


Recommended Posts

Hi people

 

Thanks for all the great feed back for my razorback last week. I have now decided to move on to a new captin model with a difference. Yes a jump pack... Figured that it was a great way of getting a powerfull character around the board without worrying about obsticals? :yes:

 

With inititive 5, and strenth 6 of the blade, that counts as a power weapon (No armour save!!) ;) . I figured he could strike hard and fast :ph34r: , however I would loose an attack due to the nature of the relic blade being a two handed weapon :D .

 

http://img684.imageshack.us/img684/4360/005pf.jpg

 

http://img52.imageshack.us/img52/7920/006tv.jpg

 

thnaks, scott ;)

Link to comment
Share on other sites

I am using a set of arms with the reliic blade from a vanguard box that I have.

 

I have decided to go for the relic blade despite loosing the additional attack, we all know that attack rolls can be unpredictable. . . .lol :) , and that the strengh 6 that the relic blade provides is garenteed. :tu:

 

 

http://img412.imageshack.us/img412/3424/024ev.jpg

 

He is now undercoated and will I start painting tonight :yes:

Link to comment
Share on other sites

  • 3 weeks later...

I finally got around to completing my 4th company captin. I started to loose all intrest in the model but I was determine not to move on to any more models until I had finished this one. Considering I was at sulute the other week, believe me the urge wasnt easy after I blew £170... :)

 

So here he is, finished and ready for combat. His increased movement capability and relicblade will make him a deadly instument of war. :lol:

 

 

http://img697.imageshack.us/img697/4029/039fx.jpg

 

http://img689.imageshack.us/img689/6862/037jf.jpg

 

http://img441.imageshack.us/img441/8213/036kx.jpg

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.