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In your opinion, what's the best HQ?


Phones

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Hello everyone! I am beginning my adventure in the very, very interesting world of Warhammer 40k as Space Wolves. I have no previous experience playing miniatures, so I was hoping I could get some advice on making my army. 40k is a very expensive hobby and I would hate to waste money on models that aren't really that useful.

 

In your opinion what is the best HQ to pick for an army made to fight what ever? I was thinking of using a rune priest, but I'm not sure. Anyone who has used a rune priest before care to tell me the pros and cons?

 

So far I have bought the Space Wolves battleforce. I figured I couldn't go wrong with getting some troops first. In your opinion though, what should I build them as? According to the box, there is a couple options. Again I am looking to build a list that can take on anything. What should I get next for my army? Bla bla bla...

 

I'm guessing this type of thing is asked a lot, but I hope someone decides to help me out anyways! ;)

 

Thanks.

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It would depend on the rest of your army, really. You should build your army around your Troops and use the HQ as a sprinkle of salt to bring out the real flavor.

 

That said, I like all 4 HQs for different reasons. Rune Priests provide long range attacks as well as long range cover. Wolf Priests allow you to re-roll failed hits and wounds and can take exceptional wargear making them really powerful in combat. The Wolf Lord has access to all possible wargear and can be tailored for any army, but do keep in mind his primary role will still be, and should be, close combat. The Battle Leader is like a Wolf Lord lite, but can take Saga of the Hunter so he makes a very good addition to a Scout Pack. Both the Wolf Lord and Battle Leader have access to the best weapons available and with their superior stat line make excellent killing machines.

 

Just starting out I would recommend a bare bones Rune Priest attached to a Grey Hunter pack whose main goal is to lay down lots of shooting, or the same scenario but with Long Fangs instead. Rune Priests are strangely versatile guys, they have a very good stat line for close combat but don't let that fool you, you still want your Rune Priest using his psychic abilities as much as possible. From there you can work on your weaknesses and look to adding a new HQ.

Off the cuff, I'm a big fan of the Rune Priest (wow, I'm original!)

 

Jaws of the World Wolf, Living Lightning, and (apparently, though I never use it) Murderous Hurricane are all absolutely brutal offensive Psychic Powers. I don't think I've ever had a game since the new codex came out where my Rune Priest didn't pay for himself, often twice-over.

 

I'll be an odd duck (wolf), though, and say I really like the Wolf Guard Battle Leader, too. Toss on Saga of the Hunter and you've got an HQ you can deliver to whatever the hot-zone is without having to stand around getting shot at or go through the irritation of trying to Deep Strike. Plus the points you save give you some extra wiggle-room on wargear.

 

 

-Stormshrug

The Rune Priest is probably the best all-round choice in the list but in saying that you have to recognise that different HQ's fill different roles.

 

If you need to support troops in combat then a tooled-up Wolf Lord is the way to go. If you want to make sure that your units hand around long enough for the Cavalry to arrive then a Wolf Priest is worth considering while in smaller games the Battle Leader is useful.

 

For all-round tactical flexibility the Rune Priest is your best bet and Zhukov explained why.

In starting my wolf army, my (slow) model buying is Blood Claws first, Rune Priest second and the battle kit third.

 

Ultimately I plan on having a Wolf Lord on Thunderwolf as the overall army leader, but a Rune Priest to start off I think gives a more flexible role to a small army...

One more for the Rune Priest. As a new player you'll probably find that he is the more versitile choice you can make. And save yourself a little bit of pain, if you but the one in power armor/rune armor give him a bolt pistol, not the plasma pistol that he comes with. It'll save you 15 points and he really should be using a shooting power instead of firing that thing.

 

One thing you might want to do though is use one model as your 'counts as' hq choice for a little bit. Try out the Rune Priest, Wolf Priest and Wolf Guard Battle Leader (Wolf Lords are really only worth it in high point games, 2000+ is a good rule of thumb) until you find out which best fits your style of play.

 

I typically use a Rune Priest and a Wolf Priest in mid-point games, dropping the Wolf Priest in lower point games and adding unique characters at higher ones (I love Njal!!!)

Awesomes posts from the ppl who read the title and nothing else....

 

 

First off Welcome Brother and good choice on the wolves! They are great beyond knowing. It was smart of you to choose the battleforce at the get go. gets your ready for up coming matches. The back bone of the space wolves are normally Grey Hunters. They can handle lots of things and take a good amount of fire. while playing, i normally take 8 or 9 of them and Have a Wolf Guard accompany them. Normally My grey hunters take Mark of the wolfen, wolf Standard, power fist, meltagun and a rhino as a dedicated transport. After the battle force buy i suggest you invest in rhinos. They will be the armor on which your grey hunters will rely.

 

My favourite HQ choice is the Wolf Lord. He is basically meant for tailoring him to your army. He can go with thunderwolves he can go with grey hunters he can have his own retinue of wolf guard. Just epic choices in my opinion. Definately worth taking. And as everyone else has stated....The rune priest isn't something to scoff at. His mighty range with Living Lightning is great for plucking off units of troops and jaws of the world wolf is great against those stubborn HQ units that are hard to conventionally kill. Also if no ones has told you this but our hqs count as half an hq slot in the force organization chart, So we can have up to 4 hqs running around! make sure to take that rune priest and another hq for good measure.

Hey Phones, welcome aboard!

 

You're completely right, 40k is very expensive so it's a really good idea to research your potential purchases before dropping hard earned cash on them.

 

As others have already said, Grey Hunters are going to be the mainstay of your army. They're definitely a good place to start since they're so well rounded and can essentially take on any threat.

 

Seeing as you have a drop pod that came with the Battleforce box, you may want to look into getting a dreadnought to ride it into the enemies lines on the first turn. Dreadnoughts, and other vehicles are unique in that they require specialized weaponry to effectively destroy them. Having a dreadnought land amongst enemy troops off the bat can really force your opponent onto the defensive right away, which is good.

 

Check out ebay for the cheap dreadnoughts that come in the Assault on Black Reach starter box. You can normally get them for around $20, and with a suitable paintjob, or some extra wolfy bits you get in the battle force they'll fit pretty well in the rest of your army. And for half the price of a regular dread! Just search for 'black reach dreadnought' on ebay.

 

Good luck, and remember to check out the army list section to get an idea of what other people's lists are like.

Wolf Priests allow you to re-roll failed hits and wounds and can take exceptional wargear making them really powerful in combat.

 

This is false. Wolf Priests only allow rerolling to hit against the preferred enemy

 

They are still awesome as an HQ choice but you don't get to reroll the wounds as well

My first choice is always a Priest.

 

Why? Because they are cheap and effective. Wolf Lords and Battle Leaders will hack through infantry with all the subtlety of a raging tiger, but Priests will enhance the effectiveness of your units.

 

Rune Priests provide excellant Psychic Defense wich I find is becoming more and more nessecairy. Even if he doesnt ever get a power off, the ability to stop enemy psychers in their tracks is simply invaluable. For the same reason I like to have Wolf Tails on my HQs. If I could take them on Wolf Gaurd, even for 10pts a peice, Id field Pack Leaders more often.

 

Wolf Priests are just wonderful. The only way to get fearless units in our army really, the ability to gain prefered enemy against the target unit of a powerful bloodclaw pack is wonderful. Hes also tough with a built in 4++ and decently killy with his Crozius.

 

If Im going to take one of the combat-specific characters, Wolf Lords and Battle Leaders that is, hes always second or third to these guys. That being said I wont spend more than 160pts on a WGBL or over 200 on a Wolf Lord... well unless hes on a Thunder Wolf I suppose. Wich one I take depends mostly upon how many points I have left over... troops come first.

 

That being said, more than anything else about this codex I mourn the loss of Venerable Brother Darkwombs place of command.

Wolf Priests allow you to re-roll failed hits and wounds and can take exceptional wargear making them really powerful in combat.

 

This is false. Wolf Priests only allow rerolling to hit against the preferred enemy

 

They are still awesome as an HQ choice but you don't get to reroll the wounds as well

 

My bad, I was thinking about Ulrik since he's the only WP I use.

Hello everyone! I am beginning my adventure in the very, very interesting world of Warhammer 40k as Space Wolves. I have no previous experience playing miniatures, so I was hoping I could get some advice on making my army. 40k is a very expensive hobby and I would hate to waste money on models that aren't really that useful.

 

In your opinion what is the best HQ to pick for an army made to fight what ever? I was thinking of using a rune priest, but I'm not sure. Anyone who has used a rune priest before care to tell me the pros and cons?

 

So far I have bought the Space Wolves battleforce. I figured I couldn't go wrong with getting some troops first. In your opinion though, what should I build them as? According to the box, there is a couple options. Again I am looking to build a list that can take on anything. What should I get next for my army? Bla bla bla...

 

I'm guessing this type of thing is asked a lot, but I hope someone decides to help me out anyways! :down:

 

Thanks.

 

Grey Hunters are a better all around unit. Blood Claws are for assaults. You need at least one HQ, so a Rune Priest with your GH's on a home objective can be good. I'd also recommend a Wolf Priest with your Blood Claws. 4 Dice on the charge is nasty if you can fit 14/15 into a LRC (14 is for a WG with Fist) but that may come later.

 

Try to get Grey Hunters up to 9 or 10, if you can. Always a good idea as if you get 10, you get a free extra weapon (Meltagun, Plasmagun, Flamer).

 

As far as an all comers list, consider your points first. How many you have is what you can get. Try to take about 3 to 5 Troops between 1500 and 3000 points. Maybe one more if you can manage it.

 

Don't forget your Long Fangs, with likely 3 Missile, 2 Lascannons. Get a few of these, great for splitting fire and taking out multiple targets.

 

Thunderwolves don't have an official model as yet that I know of, but if you need help, there should be a thread on the first page about all the various uses of the units, pros, cons, and the like.

I'm going to have to go with a wolf lord! Sure rune priests are cool, and have that pretty jaws of the world wolf, murderous hurricant, and living lightning, but what I've really found my opponents fear is having my 2x frost blade Wolf Lord with a belt of russ roll up with his 'retinue' of 4 terminators. Its dangerous business, plus he can be tailored to suit other needs where the rune priest can pick his psychic powers, but thats all.

 

As far as the rest of your force goes, one thing you might look into doing is seeing if anybody who plays orks at your LGS would like to go in and buy an Assault on Black reach. You'll get yourself 15(? i think) tac marines (easy substitute for grey hunters, and with cutting can even get new arms/shoulders, i've done it) 5 terminators and a dread. A perfect addition to your budding army, will only set you back about 35 bucks too. Will make the ork player equally happy.

Molson, sound advice on the AoBR set, that should help Phones collect more models at a good price.

 

The best question Phones, is what do you want to try? Read the fluff and learn about things, especially after reading the Tactica thread.

 

After that, see about other deals, decide if you like Pods or Rhinos, or if you like GH's or Blood Claws more. GH's should be at least 2 to 1 per pack in ratio to Blood Claws versus GH's as far as I can tell. Just remember that ratio is not set in stone, as your army may require a different ratio.

 

The entire Space Wolves Codex is open to what you want to take, the thing is you have points limits and the FOC to keep in mind.

 

As far as HQ, each is good in some way, but it's the all comers thing that will recommend a Rune Priest, the question is what powers and if you have him out of Termy armor, you're without an invul save.

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