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In your opinion, what's the best HQ?


Phones

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It should be obvious now which HQ is the best in most peeps opinion.

 

You couldn't be more correct with this statement......

 

But I disagree and it is mostly because in my experiences with the RP, they never preform well in my army set up. i personally like Wolf Priests and Wolf Lords. WPs don't need any extra wargear really and WL can be made to hack-and-slash for the same cost I tend to run a RP at in my army.

If your starting out Wolves for the first time then you can actually build pretty convincing Rune Priests and Wolf Priests with the bits in the Space Wolf Pack box. Just use the bits with the most fur on 'em and the helmet modeled for a wolf's head, toss in either the giant axe or the hammer and bolt pistol and presto! Instant priest.

 

Anywho.

 

Grey Hunters. Grey Hunters, Grey Hunters! One of the beast ( did I say "beast" instead of "best"? Yes I did! For good reason!) infantry units in the games. They do everything well and can be deployed to work with any of the HQ choices superbly. Fit them with ranged special weapons for the Rune Priest and give the priest living lightning and either stormcaller or murderous hurricane. Not only can this unit throw down some firepower that the enemy can't ignore but the priest can either shield his brothers from big weapons or slow down enemy cc troops trying to bog you down. The Rune Priest is as versatile as the Grey Hunter so you can kit them out to perform alot of battlefield roles. Using a Wolf Priest you make the Grey Hunters fearless so no chance of getting pinned or the squad breaking when you can't afford them to. Not to mention that with the Oath of War in close combat your grey hunters get rerolls to hit! The Battle Leader/Wolf Lord are just CC powerhouses that give you greater punch in Close Combat. Keep in mind that numbers will still usually overwhelm our leaders in cc so careful consolidation is necessary to avoid your enemy "sniping" your leader in the first round of combat!

 

All in all, our HQs rock! Like any other army's HQs though, we have to pay careful attention to how they will support the rest of the army, especially the infantry. Space Wolves don't have uber units so we have to coordinate our individual units effectively. The right HQ chosen for the fight will help your units work as a cohesive force rather than a bunch of small warbands.

Personally depends on what I want to achieve. If I want to smash something to pieces and wipe out anything in sight, I use:

 

Wolf Lord

Storm Shield

Wolf Claw

Saga of Warrior Born

Wolf Tooth Necklace

Wolf Tail Talisman

Thunderwolf Mount

Around 240ish points

 

Like a slightly weakened Canis, this guys sole job is to either: a). rampage through rank and file troops; or :huh:. put some wounds on big nasty things.

 

For more support oriented and occasionally taking out guys in CC I use:

 

Rune Priest

Saga of Beastslayer (or whatever it is...at work so no 'dex handy)

Chooser

Living Lightning, Tempest's Wrath

and a few other things....comes to around 140ish points

 

His job mainly is to chill back with my long fangs, provide some long range fire support and prevent anyone from trying to catch them off guard (usually by DS or fast moving vehicles)

Sadly, the Rune Priest is most obvious.

 

But I'd use Ragnar all day. That man is a combat beast! But only in 1500+ games.

 

Otherwise, I'll the army do the work and keep my HQ on the cheap (and to buck popular convention) by using a WG Battle Leader.

 

;)

I know some Wolf Lords here will disagree, but I don't think the answer is quite so simple as shouting out Rune Priest! they rock!!!

 

They are a good HQ choice sure, but to really know which one is best for your army you really have to look at your Great Company as a whole.

 

I rarely use a Rune Priest right now, is that because I don't think one is good? certainly not. quite the contrary, its just when I look at my current list, I would have to sacrifice too much in order to squeeze him in, and in my opinion my current Wolf Lord is better than taking any two Rune Priests.

 

Its really all about list synergy, and play style really.

 

And thats what makes the new Wolf Codex so good, there isn't any one answer to any question as things stand in reference to whats good and whats not. These days, its all good...

It might look aweseome on paper, model wise it looks the same as a guy armed with 2 chainswords.

 

I think you meant it looks and performs the same as a Frostblade + Chainsword

no, a frostblade actually is just a chainsword but with kraken teeths, instead of the metal ones... but a lot of players represent a frostblade by having a bleuish powerweapon effect

It might look aweseome on paper, model wise it looks the same as a guy armed with 2 chainswords.

 

I think you meant it looks and performs the same as a Frostblade + Chainsword

no, a frostblade actually is just a chainsword but with kraken teeths, instead of the metal ones... but a lot of players represent a frostblade by having a bleuish powerweapon effect

 

Yes...so the character would look like he had 2 chainswords (one accented with blue for frost blade WYSIWYG) but the stats are exactly the same as the paper 2xfrostblade character (i.e., S+1 A+1) for fewer points

I have two HQs that I field regularly. A Rune Priest in terminator armour, and a Wolf Guard Battle Leader with jump pack.

 

The Rune Priest usually has murderous hurricane (the only enemy it hasn't done much for me against is Plague Marines) and generally jaws of the world wolf for the chance of an easy kill on an enemy character. I've tried living lightning and storm caller as back up, but they don't seem to do much for me.

 

The Battle Leader has a frost blade and storm shield, and usually a wolf tooth necklace. He provides a bit more oomph to my Skyclaws. They provide him with warm bodies to take a few shots. A wolf priest would enhance the squad with his oath, but then they lose the initiative 5 attacks that help to whittle down the enemy before they can swing.

Yes...so the character would look like he had 2 chainswords (one accented with blue for frost blade WYSIWYG) but the stats are exactly the same as the paper 2xfrostblade character (i.e., S+1 A+1) for fewer points

sorry mate! thought you were talking about the looks;)

offcourse it's the same effect ingame if you combine FB+CCW

A wolf priest would enhance the squad with his oath, but then they lose the initiative 5 attacks that help to whittle down the enemy before they can swing.

 

I don't follow, the Battle Leader doesn't confer his initiative value to his pack. Or are you just talking about the Battle Leader's I5 and 5 or so attacks on the charge?

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