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While we're waiting for new Daemonhunters


The Holy Heretic

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Since the buzz is on regarding a new codex, I was just wondering what people would hope for.

 

I've read rumours that the GKs would become just another chapter of silver space boiz, and shudder at the thought as there are waaay too many marine variants out there, and what really caught my fancy at the army was the combination of the elite GKs, the puny IG and the specialized inquisitorial elements.

 

But then again most people seem to want the 'pure' GK army, is this true?

 

What do you want? A cool and unique army, or a bland silver marine variant?

now, this post oozes of your personal opinion :)

 

Nonetheless, I agree that I'd like the deamonhunter codex more than the grey knight one.

 

However, if they want to expand the Inquisition part and actually make a pure inquisition army a viable choice, I think that'd be (almost) as awesome :D

I want Shiny Silver very cool great fluff guys. Which they are but competitive.

 

So yes I want a silver marine variant sorry but its true it is the fluff that makes me play them and the fact they look so damn good, thats why I have entered every game with a self inflicted handicap by playing pure grey knights.

id like to see an inquistion codex that covers all factions in one book. the build of your army depending on what type of inquisitor you chhoose, be it demon, witch, or xenos hunter. but that being said i would also like the ability to take pure armies like gk and sisters, but that would probably be to complicated with the way the new codices are composed.
I have entered every game with a self inflicted handicap by playing pure grey knights.

 

^^ This

 

If they remove the handicap and give us some more choices, while allowing us to continue playing pure Grey Knights... Well, that would make me a happy Canoness. ;)

now, this post oozes of your personal opinion :P

 

Not at all ;)

 

I just don't understand whats so special and 'awesome' about the GK fluff that you want to field unit after unit of almost identical models. Then again I do not understand whats so terribly cool about the GK fluff compared to other SM chapters, they're just another variant of brainwashed zealots - only these are particularly trained at fighting daemons instead of riding wolves. Woohoo :P

 

I really like variations in models. Theres nothing that makes a GK terminator look cooler, than when he is standing next to a puny guardsman. And nothing makes for better imagery than having the puny guardsmen cower and hold objectives, while all the cool dudes are out there doing the real fighting ;)

We don't.

 

We're always looking at expanding the GK range, just take a look at the home grown products. We're stuck with only a ahndful of units, but that's not our *choice*.

 

As for Fluffy uniqunes, if the Statline and USRs don't do it for you, then there's always the closest thing you're going to get to Paladins in 40K. Or the fact that each GK is technically a Psycher, and you are therefore feilding a list of pure Librarian Marines.

 

We want the variation. Why is why I'm *not alone* in building my own plastic PAGK. Or others convert Plastic Temrinators.

 

But we make the best with what we've currently got.

 

Hoping for an increase in range, that's been long overdue.

 

As for Stormtroopers, I don't like the army men. If I did, I'd play IG. And Inquisitors. Well there's a GKGM who's on the Inquisitorial Council.

 

Edit: Also, variaiton aside, the GKT are probably the most stunning range of minis GW currently produce. They're enough to draw people to wanting to play a GK (and not an army man) army in thier own right...

And keep in mind that taking =I= "out" of the GK book is not necessarily a minus, if it means that they'll get their own rules later. What would mean:

 

- better GK coverage in the GK book;

- better =I= coverage in =I= book;

- better use of =I= as allies in any imperial army, GKs included;

 

What, for me at least is a big plus.

I'd prefer it if it was codex: daemonhunters instead of codex: grey knights. Not much reason except I prefer the variation, I mean, it allows the grey knights to not be just space marines with cool weapons and cool armour.

 

Things I'd like to see in the codex:

Storm raven dedicated transports for grey knights

Valkyries dedicated transport for inquisition

drop pods (duh)

Rhinos for grey knights

reasonable special charaters (Nothing wrong with ours at the moment, I just hope we don't get some sort of sanguinor)

Oh and NO jetbikes. Otherwise I might as well bin my dark angels codex and play vanilla marines.

now, this post oozes of your personal opinion ;)

I just don't understand whats so special and 'awesome' about the GK fluff that you want to field unit after unit of almost identical models. Then again I do not understand whats so terribly cool about the GK fluff compared to other SM chapters, they're just another variant of brainwashed zealots - only these are particularly trained at fighting daemons instead of riding wolves. Woohoo ;)

 

Looks like someone doesn't like Marine variants ;)

I can sympathize. Space Marines generally leave me with a feeling of blandness (Space Wolves being the recent exception, though certainly not for the fluff), but Grey Knights instantly won my heart.

 

They are few in numbers and make up for it in sheer battle prowess (in fluff and point cost :P). Just like I love swarming horde armies, I also love the pure elite bastards who stand against impossible odds. I like my extremes very much.

They are equipped with the very best the Imperium has to offer and keep close ties with the Mechanicum.

They favor unconventional weaponry and techniques, such as the Shrouding, Aegis armor and teleportation.

Each and everyone is a potent psyker.

They are the only ones that can stand up to monsters like Daemon Primarchs, filling the role of space paladins and exorcists...

... though their grimdarkness has them turn around to murder anyone who saw them in action. Grimdark at its finest.

This leads to Grey Knights being shrouded in mystery, the warriors doomed to never be remembered.

And obviously, the models are beautiful. Of all Terminators, Grey Knight ones are my favourites. I love the halberds and all-around knightly aesthetics.

 

So currently the codex makes them inflexible, boring and pretty far down the power curve. So like some have already pointed out, I truly hope that all three of these negatives gets corrected in the new book. Right now it's looking good:

 

Inflexible and boring? If the rumors that they are going to be in the spotlight (and the Inquisition put on the backseat) are true, then I fully expect Space Wolf-ish levels of greatness (But not the fluff, god no).

Power curve? The most recent bit of information by Harry said that PA Grey Knights all wear Artificer armour. That's going to be a big help in making the point cost match their power :HQ:

 

What would sadden me the most though is if Grey Knights are turned into Silver Marines. They don't and shouldn't become "Space Marines... with Psycannons and Incinerators!" because they have so much potential to be unique, save for a few obviously shared components.

Personally, my wish is that they do "fluff Marines" for the GKs, with balanced points costs, but with each individual Grey Knight powerful enough so that you could create a 2,000 point force from 2 squads of PAGKs, 5 GKTs, a Brother-Captain, and a Land Raider. Oh, and with truescaled minis.

 

However, because that would obvoiusly not happen, I hope that they leave the codex as a combined Ordo Malleus codex, but make it so that a pure GK force is the competitive one and that taking members of the =][= weakens the list slightly, and are taken more for fluff reasons.

However, because that would obvoiusly not happen, I hope that they leave the codex as a combined Ordo Malleus codex, but make it so that a pure GK force is the competitive one and that taking members of the =][= weakens the list slightly, and are taken more for fluff reasons.

Personally, I'd rather have Pure GK and Mixed Inquisition both be viable builds.

I like the inquisition element in the current DH codex and would be sad if it gets completely removed.

For once it still allows players to field radical Inquisitors, even if they are severely handicapped. Inquisitorial Stormtroopers also help to deal with some inherent weaknesses that the Grey Knights possess, mainly anti armour firepower. Sure a new "pure" GK dex might simply give us new ( and 100% completly original :lol: ) units to tackle those issues.

But i have a hard time to look forward to GK devastators with lascanons, GK bikes or jetbikes and similar "vanilla" equipment.

I want my GK to stay distinct, the further away from normal marines the better. A strong inquisition element would help in that regard.

To be honest, I would be perfectly happy if they just did the old copy-and-paste of my Grey Knights Fan-dex, add the Stormraven as a dedicated transport or Heavy Support option, and add a couple of Daemonhunter Inquisitor HQ and Elite options. My personal preference is to just get rid of the ISTs, the Daemonhosts, the Assassins, and any of the other radical choices.

 

Regards,

 

Valerian

TBH I would be happy with the codex as it is with a couple of minor changes:

1. A few points adjustments

2. Drop pod

3. All land raider varients

4. 1 or 2 new characters

5. Psycannon has heavy 3 str 6 and heavy 1 str 9 shot types

6. Shrouding 3D6 x 2 or 2D6 x 3

7. A few new psy powers

8. Make the SS and other weapons match that in the SM codex.

9. Dread is elite choice not heavy support.

 

I thing those 10 changes would make them viable and not OP.

 

You have to remeber differant people are attracted to differant armies as they appeal for differant reasons, I think some of you hit the nail on the head when you said they are 40k paladins for me as well I play Brets in Fantasy run a Paladin in WoW so it is probably that that appeals to me.

 

Where as others love the dark side of chaos marines that to me does not appeal at all.

 

So as the saying goes its "horses for courses" but this horse runs on Titan :lol:

I really hope the "Inquisition" elements (Inq, ISTs, Assassins, etc) don't get dropped.

 

I love "pure" Grey Knights - and often field my army as such - but I also like being able to drop in Inquisitors and the like on occassions, especially when I'm playing as part of a narrative campaign. I prefer the inclusion of Inquisitors for the background and for the flexibility it gives in fielding different kinds of armies.

 

More than that, a "pure" GK codex would have to expand the number of Grey Knight units, which I'm not sure I'd like. I don't really want to see GK Sternguards (aside from the Brother-Captains retinue, boom boom) or GK bikers. I'd rather that the GK units remained the same, few, elite units of awesome they currently are.

1) Remain Quality over quantity

2) NO rhinos or drop pods, fluf reasons and making them too much normal SM, Just keep the Landraiders add the redeemer, make psyk out launchers available for decent points on crusaders etc.

3) Update the weapons and tell us if our force weapons ignore eternal warrior and make it so at least dual Land raiders are needed for a half competitive army. When people see 2 raiders now they go power gamer, then I bring out the Grey Knights and then they go ok, 3rd ed codex. If I had to do it with a 5th ed codex I'd be annoyed.

4) Army wide teleport rules or if you teleport you only scatter 1 D6 or the inertial guidance thing drop pods have.

5) A few more Psy powers, I'd go for Hekatonheries from 7EAL's inquisition project any day.

6) Dread is an Elite

7) Make it so for decent antitank we don't have to rely on dual melta IST, Stormravens or psy powers could help with this.

8) Either improve shrouding or make it a very good psy power, see "The Emperor protects" power from 7EAL's inquisition project.

9) More than 2 special characters and decent one at that, no Sanguninor, nothing like Mephiston, all our HQs get independant character, No ridiculous things like wings or I am Jesus posing on any of our models.

10) GK HQs in terminator armour only or terminator armour is a competotive choice.

 

Oh and it remains Daemon hunters not Grey Knights. Removing Inquisition from SoB makes sense (they are Ecliesarchy) but Grey Knights have a guy in the Inquisition, come on!

I'm hoping that they keep the high point cost, low model count feel and just give some more flexibility within that structure. As others have said, ways to deal with mech, be mobile and not be fully exposed when trying to close with the enemy outside of a landraider. I would also like to see some justicar IC's not just Brother Captains and Grand Masters.

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