Gentlemanloser Posted April 15, 2010 Share Posted April 15, 2010 As Long as well can get the DA Teleport Assault and the DP Inertial Guidance system (Or better...), sure (With Free Locator Beasons on the Justicars). Otherwise, Drop Pods will remain a necessity. Link to comment https://bolterandchainsword.com/topic/198283-while-were-waiting-for-new-daemonhunters/page/2/#findComment-2363960 Share on other sites More sharing options...
wizard12 Posted April 15, 2010 Share Posted April 15, 2010 As Long as well can get the DA Teleport Assault... If they get that it will be another reason to bin the DA 'dex Link to comment https://bolterandchainsword.com/topic/198283-while-were-waiting-for-new-daemonhunters/page/2/#findComment-2363984 Share on other sites More sharing options...
Gentlemanloser Posted April 15, 2010 Share Posted April 15, 2010 No, not really. Seeing as all the current (new Dex) Marines *have it*.... It's how Drop Pods currently work... Unless you mean you should bin the DA Dex now, which is a totally different topic, for a totally diferent sub forum... Link to comment https://bolterandchainsword.com/topic/198283-while-were-waiting-for-new-daemonhunters/page/2/#findComment-2364249 Share on other sites More sharing options...
Rune Priest Ridcully Posted April 15, 2010 Share Posted April 15, 2010 Personally, my wish is that they do "fluff Marines" for the GKs, with balanced points costs, but with each individual Grey Knight powerful enough so that you could create a 2,000 point force from 2 squads of PAGKs, 5 GKTs, a Brother-Captain, and a Land Raider. . I beleive you just described most Grey Knight Armies at 1500 or lower :) Personally I would not mind seeing Grey Knight Jet bikes, no one else has them so I don't see how they would be a problem, move dreads to elites, perhaps have an adeptus custodes unit: 0-1 Adeptus Custodes Herald power relative to Grand master, but has some unique abiltys, and acts of true heroism, I know people say they are stuck on terra, but the idea of them occaisionally being sent out, in pairs at the most on some mission seems appealing. Perhaps some kind of unit of Grey knigts in power armour with storm shields with spear Nemesis force weapons? Grey knights with Nemesis force weapons with some kind of built in melta gun or lascannon? Mind you, the Grey knights need some kind of Anti tank, they are suppose to fight daemons, and last time I checked, Soul Grinders were daemons? As for transports, perhaps a hover rhino like in Collected visions?, or just land raiders? For special charecters, lets just help they don't do names like Canis Wolfborn or the Sanginore, perhaps something drawing Ancient theologians such as Aquinas? Link to comment https://bolterandchainsword.com/topic/198283-while-were-waiting-for-new-daemonhunters/page/2/#findComment-2364333 Share on other sites More sharing options...
Brother Ariman Posted April 15, 2010 Share Posted April 15, 2010 I would like to see a clearer line/ better benefits for being either a radical or puritan inquisitor, maybe a special demon weapon (radical) or psychic powers (both) or holy handgrenade (puritan) perhaps? Link to comment https://bolterandchainsword.com/topic/198283-while-were-waiting-for-new-daemonhunters/page/2/#findComment-2364393 Share on other sites More sharing options...
Gentlemanloser Posted April 15, 2010 Share Posted April 15, 2010 The BT Grenade is a lame homage to Monty Python. No thank you. Radical Inquisition stuff should have been in the new Chaos Space Marine (which was rather the Radical and Renegade 'dex) Dex, rather than the Grey Knight Dex. Mutually exclusive units in a single codex, suck. That's why you can mix and match your chaos gods now. Link to comment https://bolterandchainsword.com/topic/198283-while-were-waiting-for-new-daemonhunters/page/2/#findComment-2364395 Share on other sites More sharing options...
skarn Posted April 16, 2010 Share Posted April 16, 2010 Personally I hope all GK, or termis at the very least, get heroic intervention, because it suits the fluff and would mess up the mech metagame. :( I'd like to be able to field an Inquisitor with a decent or at least cheap retinue in a storm raven, a couple of valks or vendattas with IST inside, as well as multiple units of heroic intervention GK. Link to comment https://bolterandchainsword.com/topic/198283-while-were-waiting-for-new-daemonhunters/page/2/#findComment-2364614 Share on other sites More sharing options...
Wrath Posted April 16, 2010 Share Posted April 16, 2010 I'm a big fan of both the GKs and the DHs generally. I'd be sorely disappointed if they removed the option to include Inquisitors and ISTs in my army, just as I'd be disappointed if they turned GKs into normal SMs with a few different special weapon choices. What I'd really like to see is a sort of bifurcated codex, with the GKs in one section (including viable options for every slot on the TOE chart), and normal DH units in the other section (again, with viable options for each TOE slot). The role of ISTs should be expanded, to give the normal DH army more options (elite, fast attack, and heavy support choices would all be nice). They should be the best normal human soldiers in the Imperium, not a subpar troops choice. GKs should also get more options. Jetbikes seem reasonable to me, as do other cavalry-style units (land speeders, maybe?), but I'd be even more a fan of some kind of tactical teleporting ability rather than vehicles/mounts. Give those GKFA squads a bit more to do. I would also love to see GKPA be sort of a troops-only choice, with all other slots filled by some version of GKT (the bulk of GKs should be GKT, with only the recent initiates still using PA). Ultimately, though what I really want to see is the best model line in the game backed by at least a somewhat competetive set of rules. Between the ISTs (whose carapace I just love the look of, and whose fluff is really nice) and GKTs (the only TDA that actually looks good, and indeed the best sculpt that GW has so far released), the DH army has all the units that I like best (and I can't forget the dreadnaught; I really like those things). Link to comment https://bolterandchainsword.com/topic/198283-while-were-waiting-for-new-daemonhunters/page/2/#findComment-2364617 Share on other sites More sharing options...
Tom James Posted April 16, 2010 Share Posted April 16, 2010 My vision of Grey Knights is different from most of you guys I think. The new dex only needs one unit. GKTs. They're scoring troops. Codex would stipulat that the HQ slot is ignored - the brother captains of each squad are given the autonomy to command their squads as they see fit, or maybe we could say that the divine will of the Emperor of Mankind guides all Grey Knights, so they don't need an HQ. Give them all FNP. Change shrouding to 2d6+10. May always enter using teleport (still scoring even if they teleport). Since they're expert deep strikers they may always re-roll the first deep strike mishap, and they scatter 1d6. Psycannons and nemesis force weapons are rending. They may make sweeping advances, despite the terminator armor. Probably give them all multiple wounds and attacks. Perhaps work some kind of low AP weapon in there to go alongside the incinerators and psycannons. Or maybe an anti-tank psychic power. The points per troop would be higher than they are now. We could keep the LRs and LRCs. Storm ravens would be nice, but whatever. I'd like to have a very small army with high staying power and great uniformity. When I lose an individual trooper, it should hurt really bad. I'm thinking maybe a 1500 point army might be made up of 3 squads of 5-6 terminators each, after giving the three brother captains each a special weapon and a psychic power or two, and one special weapon for one of the troops in each squad. Link to comment https://bolterandchainsword.com/topic/198283-while-were-waiting-for-new-daemonhunters/page/2/#findComment-2364664 Share on other sites More sharing options...
A D-B Posted April 16, 2010 Share Posted April 16, 2010 I just don't understand whats so special and 'awesome' about the GK fluff that you want to field unit after unit of almost identical models. Then again I do not understand whats so terribly cool about the GK fluff compared to other SM chapters, they're just another variant of brainwashed zealots - only these are particularly trained at fighting daemons instead of riding wolves. Woohoo :tu: This is what's cool about the Grey Knights: http://en.wikipedia.org/wiki/Titan_(moon) http://tvtropes.org/pmwiki/pmwiki.php/Main/GreyKnights Lesser souls need not apply. Link to comment https://bolterandchainsword.com/topic/198283-while-were-waiting-for-new-daemonhunters/page/2/#findComment-2364718 Share on other sites More sharing options...
Brother_Kaelgrim Posted April 16, 2010 Share Posted April 16, 2010 Now if only there was say, a proper book series on Grey Knights, more players would be aware of their awesomeness :unsure: In all seriousness, I think the current GKs are pretty good, though the rumors of artificer armor and above are awesome. The one major thing for me with the new dex is psychic powers. One of the things that drew me to GKs in the first place is not only are they all psykers, they are all psykers who are free of corruption and are so pure even Black Templar trust them. Thats pretty major if you ask me. I want to see that reflected by possibly even having Grey Knights not suffer Perils of the Warp. Why? They don't suffer the Warp. The Warp suffers them. Link to comment https://bolterandchainsword.com/topic/198283-while-were-waiting-for-new-daemonhunters/page/2/#findComment-2364787 Share on other sites More sharing options...
The Holy Heretic Posted April 16, 2010 Author Share Posted April 16, 2010 I just don't understand whats so special and 'awesome' about the GK fluff that you want to field unit after unit of almost identical models. Then again I do not understand whats so terribly cool about the GK fluff compared to other SM chapters, they're just another variant of brainwashed zealots - only these are particularly trained at fighting daemons instead of riding wolves. Woohoo :unsure: This is what's cool about the Grey Knights: http://en.wikipedia.org/wiki/Titan_(moon) http://tvtropes.org/pmwiki/pmwiki.php/Main/GreyKnights Lesser souls need not apply. Weeh! Nice fluff, but nothing that really sets them apart from the other colourcoded space boiz, at the core they're still just the same. Link to comment https://bolterandchainsword.com/topic/198283-while-were-waiting-for-new-daemonhunters/page/2/#findComment-2364800 Share on other sites More sharing options...
A D-B Posted April 16, 2010 Share Posted April 16, 2010 Now if only there was say, a proper book series on Grey Knights, more players would be aware of their awesomeness :unsure: Patience, grasshopper. Link to comment https://bolterandchainsword.com/topic/198283-while-were-waiting-for-new-daemonhunters/page/2/#findComment-2364806 Share on other sites More sharing options...
Brother_Kaelgrim Posted April 16, 2010 Share Posted April 16, 2010 Damn does that mean I have to complete the 666 Rites of Detestation? On another note, I would like to see some more fluff on Grey Knights. One thing that struck me recently is Grey Knights may not share the Space Marine's common view of "The Emperor was a man, not a god" since they actually rely on their faith to fight daemonkind. Link to comment https://bolterandchainsword.com/topic/198283-while-were-waiting-for-new-daemonhunters/page/2/#findComment-2364816 Share on other sites More sharing options...
Magnus Thane Posted April 18, 2010 Share Posted April 18, 2010 Pure GK all the way for me! :blink: It's what I currently play irregularly. Link to comment https://bolterandchainsword.com/topic/198283-while-were-waiting-for-new-daemonhunters/page/2/#findComment-2367675 Share on other sites More sharing options...
Chengar Qordath Posted April 18, 2010 Share Posted April 18, 2010 I just don't understand whats so special and 'awesome' about the GK fluff that you want to field unit after unit of almost identical models. Then again I do not understand whats so terribly cool about the GK fluff compared to other SM chapters, they're just another variant of brainwashed zealots - only these are particularly trained at fighting daemons instead of riding wolves. Woohoo :RTBBB: This is what's cool about the Grey Knights: http://en.wikipedia.org/wiki/Titan_(moon) http://tvtropes.org/pmwiki/pmwiki.php/Main/GreyKnights Lesser souls need not apply. Weeh! Nice fluff, but nothing that really sets them apart from the other colourcoded space boiz, at the core they're still just the same. How can an army that does not have a single bolter or chainsword be just the same as any other Marine list? Link to comment https://bolterandchainsword.com/topic/198283-while-were-waiting-for-new-daemonhunters/page/2/#findComment-2367708 Share on other sites More sharing options...
Gentlemanloser Posted April 18, 2010 Share Posted April 18, 2010 Not only that, but prior to 5th editions grab bag of Codex Creep (Relic Blades, I'm looking at you here), which other Marine Chapter had easy access to S6? Or S6 weapons all round? Mechanically and themeactically (??), the Grey Knights don't operate like a Marine Chapter in the slightest. The only similarities is the genetically engineered S/T4, and the 3+ Save (or Access to TDA). This could (and it seems likely) be reinforced in a new GK only 'dex, by things like army wide AA, the Stormraven over Drop Pods, and focusing even more on the less numerous, but more Elite (no 'horde' based Marine Chapter here) layout than they already are. Edit: Having a 2+ army wide save is fundamentally game changing in itself. No real worry from Reapers, Flamestorm Cannons or Krak Missiles. That's a thing of beauty. Link to comment https://bolterandchainsword.com/topic/198283-while-were-waiting-for-new-daemonhunters/page/2/#findComment-2368070 Share on other sites More sharing options...
- 7eAL - Posted April 19, 2010 Share Posted April 19, 2010 No, not really. Seeing as all the current (new Dex) Marines *have it*.... It's how Drop Pods currently work... Unless you mean you should bin the DA Dex now, which is a totally different topic, for a totally diferent sub forum... Alas using the current rules for drop pod assault and teleport assault will spell our own destruction against Daemonbombs and drop pods and Blood Angels. The unfortunate case of 40K rules mean that 'getting there fastest with the mostest' is no defence against 'getting there lastest with the mostest', as drop pod Sternguard will very easily demonstrate. With a low model count and lower squad count, it is but a simple matter for a teleporting or drop pod army to tie up or shoot holes through an entire Grey Knight force if they arrive in greater numbers after the Grey Knights do. In all seriousness, I think the current GKs are pretty good, though the rumors of artificer armor and above are awesome. The one major thing for me with the new dex is psychic powers. One of the things that drew me to GKs in the first place is not only are they all psykers, they are all psykers who are free of corruption and are so pure even Black Templar trust them. Thats pretty major if you ask me. I want to see that reflected by possibly even having Grey Knights not suffer Perils of the Warp. Why? They don't suffer the Warp. The Warp suffers them. Reread the codex again, specifically the section describing Stern's encounter with M'Kachen. Grey Knights can still be attacked through the Warp as they use their powers, in the Warp as they travel through it using teleport technology, in any ways that psykers might normally be attacked. Perils of the Warp is not simply a matter of the Warp twisting about and attacking psykers - it is like diving into the ocean. Sometimes the water is fine, sometimes there is a storm, and sometimes there are sharks swimming about in a chumming frenzy, and an untrained psyker doesn't know how to swim. The fact that Grey Knights are meant to fight against elements of the Warp does not mean that the Warp is obedient to their will or that Daemons instinctively shy from them, any more than a man can pretend to be Moses and try to part the sea, or cover himself in gore and intimidate a Great White. One should always imagine that Daemons see Grey Knights as forbidden fruit: as incredibly powerful psykers they are the most rewarding and delicious prey, but because they are aware and equipped to fight back they are also the most dangerous. Daemons can also attack a psyker's mind through the Warp, and there should be no doubt that any Daemon who has heard of the Grey Knights will take any opportunity to shred a Grey Knight's mind. Link to comment https://bolterandchainsword.com/topic/198283-while-were-waiting-for-new-daemonhunters/page/2/#findComment-2368562 Share on other sites More sharing options...
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