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New to the Pack...and game


Surouji

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Yo,

 

I'm pretty new to 40k (or tabletop miniatures completely) and going to start Space Wolves as my first army. I borrowed my friend's rulebook and SW codex so I can learn the game.

 

Anyways I'm getting AoBR, Space Wolves Pack, Devastator Squad and a Rhino to start off my army. I plan to make it like this:

 

Dreadnought (AoBR)

Multi-Melta

 

Wolf Guard Pack x 5 (AoBR)

Terminator Armor

Power Fist x 4

 

Blood Claws Pack x 10 (Pack leader from Wolf Guard Pack)

Power Fist

Flamer

 

Grey Hunters x 8

Bolter x 7

Flamer

 

Long Fangs x 5

Squad Leader

Heavy Bolter x 2

Missile Launcher x 2

 

Rhino

 

Total Points: 745 (I think)

 

Well that leaves me another 255 to spend on HQ and some other units, any other essential units should I use? Or should I just use the Commander on AoBR?

 

Also, for the Grey Hunters it says on the codex that their wargear is bolter, bolt pistol and close combat weapon.

- Does that mean it can use the both bolter and bolt pistol on the same phase?

- Do I have attach all 3 weapons to him somewhere (and somehow) to use them?

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You cannot use them in the same phase, but they do not all have to be modeled either... as long as you have atleast one of them modeled youll be fine.

 

You can however use them freely, choosing between any combination. So if your charged you can use BP+CCW to get the extra attacks, or if you want to charge you can fire your bolt pistols instead of your bolters.... or you can rapid fire with bolters, take the charge, and then use your BP+CCW to kill what remains of your enemies.

 

I would recommend heartily just getting a SM battleforce, Devastators, and a Wolf Pack past AOBR- the AOBR minis are nicely cheap, but they are also all two peice models, wich means you cant add alot of SW bits there without some extra effort.... and so they may end up being out of place. That being said, its a good value and I think the standard SM battleforce would give you alot of room to expand- another 15 marines to turn into Grey Hunters of Bloodclaws as you like, some assault marines, or at the least jump packs you can use later and some cool running legs you could use now, a Rhino *wich is very nice and very cheap* and a set of scouts that you can easily mod into wolf scouts.

 

It also come with more weapon options- the Wolf Pack box only contains a pair of plasmaguns.

 

Welcome to the Fang, sit down and have some roast mammoth :P.

 

Your list is pretty good, especially for a starting force. For the other 255pts I reccommend:

Upgrading a couple of those terminators if you can find the bitz from friends.

Taking Lascannons instead of Heavy Bolters so you can kill more enemy tanks.

Fill out your Grey Hunter squad to 10 men and give them a powerfist and a *free* meltagun

Make yourself a cool Rune Priest or Wolf Gaurd Battle Leader for an HQ, and put him in. Try to keep them under 140pts.

AoBR termies are indeed two piece sets and cannot easily be converted. What I did, I bought the SW Wolf Guard box and mixed all the weaponry between the AoBR termies and wolf guards (mainly the arms). I made a beard from greenstuff on the Terminator Sergeant and equipped him with weapons from the wolf guard box and he turned out pretty decent.

I would not advise You buying Rhinos as separate sets - apart of those which You get in battleforces. Razorback is a better option modelling and money wise - sure it is a bit more expensive, but if You don't glue the top hatch, You can easily swap the roofs between Rhino and Razorback modifications, as well as switch the weapons for Razorback. The same goes for Whirwind.

Is it difficult to do something with tactical marines from the AoBR, but You can spread them out between Your packs and give them the backpacks from the SW pack set as well as glue some random wolf tails here and there, so that they don't look like infiltrated smurfs.

The thing is that the codex is pretty well balaced so whatever you fancy will usualy do.

 

I personaly would advice you to buy a Chaos Jugernaught and modle it into a thunderwolf and stick a wolf lord on it with eather a thunderhammer, a powerfist, frost blade or a power claw and a power shield (you get them form the "power armour" space wolf box.) I started fielding him in my 1500 and 1750 games and I went from straight draws and losses to all winns. I guess he just fits my playing style. Shoting and killing them. (thunderwolves and long fangs)

 

Just find out what you like and go with that. :) But do try to get 4 meltas (or combi meltas) or 2 multi meltas into your army. I did not belive in it until I ran into a land raider... :-/

I generally run my GHs in 10 man squads with PF and 2 x Meltas as a general all comer set up so no matter what they hit they can kill it. Its a nice list of models and I will echo that you should get ahold of some standard tac marines for extra weapons and I like to spread out the bits from the wolf pack box so you get more bang for your buck. I bought 2 wolf pack boxes and with all the Sm crap I had at my house I built

 

2 x RPs

1 x Dread/Ven

4 x Rhinos/Razor w/ WW bits

1 x Vind

1 x Pred (any config)

30 x GHs

10 x BC

10 x SC

2 x TWC

6 x LF

15 x WS

3 x DP

1 x LR Crusader

 

And I still have enough bits left over that I will be making some PA WG and perhaps filling out my BCs to 15.

 

 

And welcome to the Fang *passes Surouji some Ale*

Wolf Scouts can be geared to be excellent tank killers since you have a 66% chance to get to pick where they come in at. great for popping pesky artillery.

 

And Drop pods are great for segregating elements of an enemies army or rapidly contesting objectives or slap that MM Dread you have in one and really ruin someones day.

Yeah I was thinking I might've needed to get a tactical squad box as well. Anyways thanks for the help.

 

Btw, are Wolf Scouts and Drop Pod useful?

Yes, DPing is an excellant option, but has entirely different tactics and army composition trends to mounted forces.

 

Wolf Scouts are an asset to any commander with the best outflanking in the game bar none and an incredibly flexable set of upgrade options... and reasonably priced to boot.

 

If your asking after the SW Battleforce, yes its probly worth it.

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