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Skyclaws - no Wolf guard?


Lord Clinto

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The Wolf Guard straps Jump Packs on the unruly ones, initiates the Jump Pack and sit backs with a stein of ale, enjoying the carnage.

 

However it does mean when the poor Wolf Priest attached dies the unit can no longer fire...(I'm looking at you Daffyd, no need to Runic Weapon my WP!)

Thanks for the answers, though in response to fluff how is it fluffy for the HQ and the Wolf Guard to be equiped with JUmp Packs?

 

Most Wolves prefer to keep their feet on the ground though you might well find some who love the thrill of Jump Packs, likely after having served as a Skyclaw. They really don't want to hang around with the Skyclaws though because they'll nick your ale and are more like suicidal troops (at least, the most disposable troops, barring Lone Wolves they have access to)

 

Though Wolf Priests with Skyclaws is fitting

Thanks for the answers, though in response to fluff how is it fluffy for the HQ and the Wolf Guard to be equiped with JUmp Packs?

 

I should have been more clear: the point is that WG cannot join a Skyclaw pack. I'm not concerned if HQ or Wolf Guard can use a JP. If anything it allows my Vanguard to "be" Wolf Guard when I Codex jump. :jaw:

 

And Stryke, I think, by extension, you can't have a Wolf Guard "join" the IC who joined the Skyclaws as the WG is joining the unit which has Skyclaws in it, which the WG cannot join.

 

That's how I read it anyway, but if it's a loophole that being looked for, then that's an interesting one. :o

It would be kind of pointless, but would it be able to get a WG to join sky claws by attaching his as a WG bodyguard to an IC already attached to the sky claws? eg. He is attached to a WP who is attached to the claws. Always wondered about it....

 

umm....... i don't think your idea will work. i don't have my 'dex handy but, they are not technically a body guard any more. they are a unit that is joined now, and you can't merge two units.

Sorry brother, it's a no go.

All you can do is let a WP and a WGBL join the same skyclaw unit. A WG can't join a character which is joining another unit, sorry.

I played my SC yesterday against IG and they srpread death wherever they passed, led by the young Wolfpriest Einar they took a terrible toll among the enemy ranks.

He led them through cover for 2 turns and at turn 3 they charged the immobile lines of the traitor guardsmen, from there it was a slaughter from left flank towards the center, they lost two of their own but had their own pointcost in twice till turn 4.

I agree with all brothers who pointed out the good fluff regarding this issue, with a good WP to lead them, they're a bunch of bouncing killers, add a WGBL with WC and you have your infantry hunterpack.

All you can do is let a WP and a WGBL join the same skyclaw unit

Yup, and it's for this reason that Skyclaws are terrible. I'd rather have a woman step on my privates than use Skyclaws.

 

Follower of Slaneesh anyone? :sweat:

 

I love 'em, they do wreak carnage if you stick them with a Wolf Priest, I've had success with them in most of my games.

Follower of Slaneesh anyone? ohmy.gif

I can see a man, typically heavier than a woman, doing more damage. I do have an a very pink Slaanesh Chaos Marine army though...

 

I love 'em, they do wreak carnage if you stick them with a Wolf Priest, I've had success with them in most of my games.

That's the problem with the Skyclaws right there - you need to have them being babysat (?) by a character that could be more use elsewhere but is being hampered by his need to guide what is essentially an expendable unit. If you want the character to leave the unit he can't mount up in a transport to support any later game moves made by units that might need his help.

 

The JP dicks his tactical flexibility and that's reason enough for me not to bother with them.

All you can do is let a WP and a WGBL join the same skyclaw unit

Yup, and it's for this reason that Skyclaws are terrible. I'd rather have a woman step on my privates than use Skyclaws.

 

Well I wont judge your taste but make sure you have a safe word for when you try that stunt. But But for me and a reason i plan to try Skyclaws is i usually have 1 HQ for HQ/MC hunting an 1 HQ for troop hunting, as it usually stands, my WP is my troop hunting pack leader so the Skyclaws make scene for me, also i usually don't run WG so.... it rounds out for me.

 

I do see your point, and I might just have to try play testing them without a WP just to see how they differ and to be fair.

I find the Wolf Priest's Initiative to be too low for MC hunting. You charge and he kills your Wolf Priest and then you lose preferred enemy so the Blood Claws, SwiftClaws or Skyclaws lose there Ace up there sleeve.

 

I prefer bikes or thunderwolves for MC hunting, led with a Wolf Lord or WGBL.

I do see your point, and I might just have to try play testing them without a WP just to see how they differ and to be fair.

It's when you take out the IC and you can never get the extra D6 penetration with a Meltagun that you will realise how unreliable they are. Sure they can kill weak troops but with WS and BS 3 they badly need support and when you need something done the odds are they won't be able to do it on a consistent basis.

I do see your point, and I might just have to try play testing them without a WP just to see how they differ and to be fair.

It's when you take out the IC and you can never get the extra D6 penetration with a Meltagun that you will realise how unreliable they are. Sure they can kill weak troops but with WS and BS 3 they badly need support and when you need something done the odds are they won't be able to do it on a consistent basis.

 

I never put special weapons in my BC based squads, only special close combat weapons..... because that is what BC based squads are used for.... assaulting.

I go with Flamers on my blood claws - the template makes it hard to miss when your in charge range so flame/charge works quite well...

The problem with ranged weapons in BC's is that if the IC isn't there then you might literally never get to fire it - typically you'll need to be within 6" of a unit in order to optimise the number of hits with your Flamer so if you don't have a dog walker then they can't use it.

 

As others have said the WP's I value is too low to go about hunting MC's or even other IC's. I'd rather pay the extra 7 points per man and get extra Toughness, twin-bolters and the ability to Turbo.

I take Meltaguns for the opportunity to pop transports and assault the juicy bits.

 

There's a reason I take as few wounds on the IC as possible :P Especially with Blood Claws, I take 14 BC's, a WG and a WP so there's two units preventing them going crazy.

 

I honestly don't see the Blood Claw hate, as I have mentioned many times A Blood Claw will hit a Space Marine Chapter Master, a Wolf Lord on a 4+, with the same amount of attacks as a SM Captain providing the BC's get the charge, sure the Captain has an initiative advantage but he can only kill 5 guys at most.

 

Sure they get hit on threes by Tactical Marines and only hit Guard equivalents on a 4+ but they're not bad provided you use them right

There's a reason I take as few wounds on the IC as possible msn-wink.gif

After they assault and maul a target, if your opponent has some semblance of tactics and wishes to bum-rush you then he'll be throwing a Power Fist/Weapon onto the IC taking him out. It's a problem after that. It's thankfully not as rare as having him shot to death.

 

It's not BC hate - it's Skyclaw hate. BC's + WG/IC rushing from a Raider is class. BC's with JP is not.

There's a reason I take as few wounds on the IC as possible msn-wink.gif

After they assault and maul a target, if your opponent has some semblance of tactics and wishes to bum-rush you then he'll be throwing a Power Fist/Weapon onto the IC taking him out. It's a problem after that. It's thankfully not as rare as having him shot to death.

 

It's not BC hate - it's Skyclaw hate. BC's + WG/IC rushing from a Raider is class. BC's with JP is not.

Just make sure the BCs are in BTB with the PW/PF etc, and that the IC is not... then they have to alocate to the squad.

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