Wolf Guard Nostromo Posted April 18, 2010 Share Posted April 18, 2010 I used to think he was awesome, but the FAQ hit him hard - from what I've found out myself the hard way and the useful input on here I believe he is now overcosted due to his unpredictability in tandem with his limitations if you don't go first. Fun, yes, but really worth his considerable price tag? I agree with comments above... you can get two 125 point characters instead - surely a better option? Link to comment https://bolterandchainsword.com/topic/198603-njal/page/2/#findComment-2367344 Share on other sites More sharing options...
TiguriusX Posted April 18, 2010 Share Posted April 18, 2010 You guys are using one battle and one special Navigator House to justify ALWAYS having these elements in your army? You don't have to defend yourselves unless you feel guilty about it personally. Its just my opinion. You're perfectly within your rights exploiting a loophole in older codici to shoehorn old/broken wargear/abilities into a 5th edition army list. Just like I'm within my rights to think you guys are gimps. :wub: 5th Edition books don't include the allies rule...older books do. Seems to me that GW doesn't want the ally rules around anymore or they'd be in our shiny new codex. You want to play mix armies then play Apocalypse. Still, they haven't put a notice on their website telling people they can't exploit the rules so exploit away. Just don't try to tell me its for fluff reasons. Do you realize how poorly your comments portray you as? You have a different opinion on the rules. Agree to disagree and walk away. Your thinly veiled insults are not appreciated Link to comment https://bolterandchainsword.com/topic/198603-njal/page/2/#findComment-2367381 Share on other sites More sharing options...
Brother_Kaelgrim Posted April 18, 2010 Share Posted April 18, 2010 Looking over Logan Grimnar's page over on Lexicanum (don't have my codex on me and will cross check this when I do) it was him that called the Grey Knights to Armageddon in the first place and his anger is with the Administratum for overseeing the sterilization and labor camps that the people of Armageddon were put in. Yes this was a result of standard Inquisitorial practices, but yet again, that wouldn't cause Logan and the Space Wolves to hate the entire Inquisition. It also seems that the one who tried to attack the Fang was the Ecclesiarchy in attempts to censure the Space Wolves, not the Inquisition. Then again, my sources are sketchy as I'm at work, let me know if I'm off on that. In summary, yes there has been some bad blood between Logan Grimnar and some elements of the Inquisition, but he has enough friendship with them to call in the Grey Knights and work alongside them. I say that having Grey Knight allies and Ordo Malleus allies are perfectly fine and fluffy. Especially if you are fighting daemons. Link to comment https://bolterandchainsword.com/topic/198603-njal/page/2/#findComment-2367486 Share on other sites More sharing options...
Vlk Posted April 18, 2010 Share Posted April 18, 2010 You guys are using one battle and one special Navigator House to justify ALWAYS having these elements in your army? You don't have to defend yourselves unless you feel guilty about it personally. Its just my opinion. You're perfectly within your rights exploiting a loophole in older codici to shoehorn old/broken wargear/abilities into a 5th edition army list. Just like I'm within my rights to think you guys are gimps. ;) 5th Edition books don't include the allies rule...older books do. Seems to me that GW doesn't want the ally rules around anymore or they'd be in our shiny new codex. You want to play mix armies then play Apocalypse. Still, they haven't put a notice on their website telling people they can't exploit the rules so exploit away. Just don't try to tell me its for fluff reasons. It's not a fluff reason. It's a fluff justification :P Link to comment https://bolterandchainsword.com/topic/198603-njal/page/2/#findComment-2367573 Share on other sites More sharing options...
Valerian Posted April 18, 2010 Share Posted April 18, 2010 You don't have to defend yourselves unless you feel guilty about it personally. Its just my opinion. You're perfectly within your rights exploiting a loophole in older codici to shoehorn old/broken wargear/abilities into a 5th edition army list. Just like I'm within my rights to think you guys are gimps. :) 5th Edition books don't include the allies rule...older books do. Seems to me that GW doesn't want the ally rules around anymore or they'd be in our shiny new codex. You want to play mix armies then play Apocalypse. I've never bothered to add an Inquisitor and/or a Mystic into an army of mine, but I can't help but comment. Scourge, do you know how many 3rd Edition and/or 4th Edition codices include rules for the use of Allies? Exactly two: the Daemonhunter Codex and the Witch Hunter Codex. Since neither of those have been rewritten for 5th Edition, how do you propose to know about what GW intends to do with the use of Allies in 5th Edition. Until either of those get updated, none of us know. Furthermore, just because those two codices are old (very old), doesn't make using their rules "a loophole" any more than using any other option available in the game. He'll, it's not even like adding the Inquisitor/Mystic combo will even do much for you in most games. They are very effective in protecting yourself from Deep Strikers, but that is it. To the other point about Wolves working with Inquisitors, I don't believe Space Wolves have a problem with them at all as long as they aren't snooping around the business of the Wolves themselves, or the Fang. So long as they don't get nosy into our affairs, they usually don't bother us at all. Remember that the factions of the Inquisition provide invaluable service in the protection of humanity, and serve the Emperor also, in their own way. Valerian Link to comment https://bolterandchainsword.com/topic/198603-njal/page/2/#findComment-2367646 Share on other sites More sharing options...
Wolf Lord Hallbjorn Posted April 18, 2010 Share Posted April 18, 2010 Even aside from the First War for Armageddon and the involvement of the Grey Knights, the Wolves are one of the first chapters that the Ordo Xenos comes to for recruiting for the Deathwatch. Some of the most celebrated warriors of the Deathwatch were/are Space Wolves. Link to comment https://bolterandchainsword.com/topic/198603-njal/page/2/#findComment-2367787 Share on other sites More sharing options...
Emperor's Scourge Posted April 18, 2010 Share Posted April 18, 2010 Do you realize how poorly your comments portray you as? You have a different opinion on the rules. Agree to disagree and walk away. Your thinly veiled insults are not appreciated You're funny. I didn't think calling people who ally DH/WH with 5th Ed. Codici exploiters and gimps qualified as "thinly veiled." I thought I was being fairly blatant with my disdain. As for the guy that actually tried arguing logic well...your argument works both ways really. Link to comment https://bolterandchainsword.com/topic/198603-njal/page/2/#findComment-2368002 Share on other sites More sharing options...
Brother_Kaelgrim Posted April 18, 2010 Share Posted April 18, 2010 Personally I'm still failing to see what your comments are adding to the conversation, except to insult those who play with allied DH or WH. I'm actually going to be running a Space wolf with DH allied list to represent my GK force as I find the combination matches my views on GK, particularly Njal for the psyker powerhouse I feel a GK Grandmaster should be. Link to comment https://bolterandchainsword.com/topic/198603-njal/page/2/#findComment-2368052 Share on other sites More sharing options...
calgar101 Posted April 18, 2010 Share Posted April 18, 2010 I think Njal is awesome and always run him with my 10man TDA Wolf Guard, massively expensive but 'uber' unit. ;) Link to comment https://bolterandchainsword.com/topic/198603-njal/page/2/#findComment-2368076 Share on other sites More sharing options...
Azza007 Posted April 18, 2010 Author Share Posted April 18, 2010 So the general consensus is to not bother really with Njal and stick to regular RPs. Maybe only use Njal in Apocalypse games. Link to comment https://bolterandchainsword.com/topic/198603-njal/page/2/#findComment-2368095 Share on other sites More sharing options...
Emperor's Scourge Posted April 18, 2010 Share Posted April 18, 2010 Personally I'm still failing to see what your comments are adding to the conversation, except to insult those who play with allied DH or WH. Bingo! Our Codex is awesome enough without adding cheese on top. Link to comment https://bolterandchainsword.com/topic/198603-njal/page/2/#findComment-2368138 Share on other sites More sharing options...
SpaceWolf13C Posted April 19, 2010 Share Posted April 19, 2010 to correct Valerian, actually the IG and SM codices had rules for allies but those rules were gone when they got new codices. as such supporting the idea that all allies will be removed when DH and SoB get their updates. surely if they were going to keep allies around then CSM and Daemons would be allowed but they aren't. and I'm still not sure that Njal is worth it but i'm gonna playtest some more before I can get rid of him. Link to comment https://bolterandchainsword.com/topic/198603-njal/page/2/#findComment-2368400 Share on other sites More sharing options...
mastrchief33 Posted April 19, 2010 Share Posted April 19, 2010 No he isn't worth it. 2 good reasons that may have already been stated. You can't take other RPs in the same army as him, and the effects from Lord of Tempests don't work when he riding around in a Land Raider. The pre-FAQ thoughts of 4 RP armies that take the center of the board and pound with psychic powers don't work to the overbearing powergaming degree that was once thought to be possible. Link to comment https://bolterandchainsword.com/topic/198603-njal/page/2/#findComment-2368423 Share on other sites More sharing options...
Wolf Lord Hallbjorn Posted April 19, 2010 Share Posted April 19, 2010 No he isn't worth it. 2 good reasons that may have already been stated. You can't take other RPs in the same army as him, and the effects from Lord of Tempests don't work when he riding around in a Land Raider. The pre-FAQ thoughts of 4 RP armies that take the center of the board and pound with psychic powers don't work to the overbearing powergaming degree that was once thought to be possible. Say wha? Since when can you not take another rune priest in the same army as Njal? The last sentence in the FAQ paragraph that talks about Leaders of the Pack with regards to psychic powers clearly states that it is permitted to have rune priests in the same army as Njal. And while it's true that he can't affect things with Lord of Tempests powers while in a land raider due to lack of fire points, he CAN be taken in runic armor and ride around in a rhino that does have fire points. Link to comment https://bolterandchainsword.com/topic/198603-njal/page/2/#findComment-2368469 Share on other sites More sharing options...
Max_Dammit Posted April 19, 2010 Share Posted April 19, 2010 Can we keep this topic on Njal and not what other codex we can use with ours. Link to comment https://bolterandchainsword.com/topic/198603-njal/page/2/#findComment-2368483 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted April 19, 2010 Share Posted April 19, 2010 i do like using njal, but have stopped using him below 1850 games. he has all the psychic powers, so can deal with any situation, a good invul save, and his chart of goofiness can really screw stuff up. WLK Link to comment https://bolterandchainsword.com/topic/198603-njal/page/2/#findComment-2368497 Share on other sites More sharing options...
Emperor's Scourge Posted April 19, 2010 Share Posted April 19, 2010 Roger, no more picking on people from me. On topic: Yeah I'm in the "Njal isn't worth it camp." High cost...nerfed in the FAQ...regular Rune Priests are great. I'd originally liked him for high points games, but the FAQ really ruined imo. I'll probably end up running him again someday though because the model is cool. Link to comment https://bolterandchainsword.com/topic/198603-njal/page/2/#findComment-2368516 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted April 19, 2010 Share Posted April 19, 2010 His late game effects and ability to character snipe or pick off dreads are also good regardless of turn. WLK Link to comment https://bolterandchainsword.com/topic/198603-njal/page/2/#findComment-2368530 Share on other sites More sharing options...
mastrchief33 Posted April 19, 2010 Share Posted April 19, 2010 No he isn't worth it. 2 good reasons that may have already been stated. You can't take other RPs in the same army as him, and the effects from Lord of Tempests don't work when he riding around in a Land Raider. The pre-FAQ thoughts of 4 RP armies that take the center of the board and pound with psychic powers don't work to the overbearing powergaming degree that was once thought to be possible. Say wha? Since when can you not take another rune priest in the same army as Njal? The last sentence in the FAQ paragraph that talks about Leaders of the Pack with regards to psychic powers clearly states that it is permitted to have rune priests in the same army as Njal. And while it's true that he can't affect things with Lord of Tempests powers while in a land raider due to lack of fire points, he CAN be taken in runic armor and ride around in a rhino that does have fire points. Ah yes I must've read the Leaders of the Pack question wrong. Irregardless, why would you pay for a 245 pt character and put him in a rhino? Just take a RP, or multpile regular RPs. Yes he can use the fire points, but then your basically have to decide if Lord of Tempests is worth the extra 140 odd points over a regular RP. I can't justify that. Link to comment https://bolterandchainsword.com/topic/198603-njal/page/2/#findComment-2369373 Share on other sites More sharing options...
WulfenBrother Posted April 20, 2010 Share Posted April 20, 2010 I have mixed feelings about Njal. In my experience, he has drawn much fire in the first rounds and two out of the three times I've fielded him in a 2000 or less point game, I went second.... total waste of points. But when I did get the first turn he was worth it. On the other hand when fielding just a regular rune priest he does much better. Except against Eldar. I can't seem do anything until I take out all Farseers on the field. First time I took Njal against Eldar he died because of Perils of the Warp. Not cool.... On a side note, I didn't think you could field any combination of Logan, Njal, and Bjron because of the Leader of the Pack. I didn't think you could have models with the same sagas. If I'm wrong let me know. Link to comment https://bolterandchainsword.com/topic/198603-njal/page/2/#findComment-2369929 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted April 20, 2010 Share Posted April 20, 2010 I have mixed feelings about Njal. In my experience, he has drawn much fire in the first rounds and two out of the three times I've fielded him in a 2000 or less point game, I went second.... total waste of points. But when I did get the first turn he was worth it. On the other hand when fielding just a regular rune priest he does much better. Except against Eldar. I can't seem do anything until I take out all Farseers on the field. First time I took Njal against Eldar he died because of Perils of the Warp. Not cool.... On a side note, I didn't think you could field any combination of Logan, Njal, and Bjron because of the Leader of the Pack. I didn't think you could have models with the same sagas. If I'm wrong let me know. your wrong, it says in the Codex that special characters sagas dont count against the LotP WLK Link to comment https://bolterandchainsword.com/topic/198603-njal/page/2/#findComment-2369977 Share on other sites More sharing options...
Ryzouken Posted April 20, 2010 Share Posted April 20, 2010 Njal, in my opinion, is "worth it" only when attempting to take a 7th Rune Priest that knows Jaws of the World Wolf. Being as that is over 800+ points of Rune Priests as is (and 7 HQ selections, meaning two FO Charts need be used) I can shorten my assessment to: only in Apocalypse. Still, he looks like a lot of fun to play with. Mreh. I'd take Logan Grimnar before him though (and squads of Wolf Guard Termies, and Land Raiders... ahoy!) Link to comment https://bolterandchainsword.com/topic/198603-njal/page/2/#findComment-2370019 Share on other sites More sharing options...
Freman Bloodglaive Posted April 20, 2010 Share Posted April 20, 2010 He's cool, and for that reason I'd field him... or at least I would after I finish painting the power armour model I bought ten years ago (and cut his cyber raven off then lost it, Russ forgive me). It would have to be in a big game though. Link to comment https://bolterandchainsword.com/topic/198603-njal/page/2/#findComment-2370031 Share on other sites More sharing options...
WulfenBrother Posted April 21, 2010 Share Posted April 21, 2010 Kieran, I can't seem to find where in the codex it say's "special characters sagas dont count against the LotP". If you would please give me a page number. Link to comment https://bolterandchainsword.com/topic/198603-njal/page/2/#findComment-2371341 Share on other sites More sharing options...
Necron God Posted April 21, 2010 Share Posted April 21, 2010 quick look through, i cant find where it says it ethier... Link to comment https://bolterandchainsword.com/topic/198603-njal/page/2/#findComment-2371351 Share on other sites More sharing options...
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