Brother Masariel Posted April 19, 2010 Share Posted April 19, 2010 Hi guys, does anyone have any hints on how to model pre heresy drop pods? If they were different of course.. :) Link to comment https://bolterandchainsword.com/topic/198860-pre-heresy-drop-pods/ Share on other sites More sharing options...
Hellios Posted April 19, 2010 Share Posted April 19, 2010 Hi guys, does anyone have any hints on how to model pre heresy drop pods? If they were different of course.. :) As far as I know they were the same but you also had Dreadclaw drop-pods (see forgeworld under the chaos section) which were more advanced than the current ones but went nuts during the heresy and killed loyalist troopers. Link to comment https://bolterandchainsword.com/topic/198860-pre-heresy-drop-pods/#findComment-2368782 Share on other sites More sharing options...
Ignatius Posted April 19, 2010 Share Posted April 19, 2010 Yeah they are the same as they are now, other than maybe a twin linked bolter rather than a storm bolter for armament. I Link to comment https://bolterandchainsword.com/topic/198860-pre-heresy-drop-pods/#findComment-2368794 Share on other sites More sharing options...
malika666 Posted May 5, 2010 Share Posted May 5, 2010 Hi guys, does anyone have any hints on how to model pre heresy drop pods? If they were different of course.. :) As far as I know they were the same but you also had Dreadclaw drop-pods (see forgeworld under the chaos section) which were more advanced than the current ones but went nuts during the heresy and killed loyalist troopers. So wait, the Dreadclaw pods belonging to the Loyalists turned against them? :o Link to comment https://bolterandchainsword.com/topic/198860-pre-heresy-drop-pods/#findComment-2389242 Share on other sites More sharing options...
IronWinds Posted May 6, 2010 Share Posted May 6, 2010 Dreadclaws are advanced drop pods. The way they open leaves the people inside less exposed. They can be used as assault boats as well. They can take back off after landing. But what made Dreadclaws really different was their machine spirit. The machine spirit of a dreadclaw is more advanced than that of a land raider. Their machine spirit is on the border of being AI. Apparently Horus got to the Mechanicus early enough to sabotage the dreadclaw machine spirits. Or so it sounds. So yes, dreadclaws aboard loyal ships would cause 'accidents'. The accidents were often lethal, sometimes causing great damage to the ships. So the loyalists ejected them out of the ships and left them in space. I wouldn't include them in a loyal pre-heresy army for that reason unless your army only exists in the short time frame between Horus turning and the Emperor finding out about it. Link to comment https://bolterandchainsword.com/topic/198860-pre-heresy-drop-pods/#findComment-2389628 Share on other sites More sharing options...
Rain Posted May 6, 2010 Share Posted May 6, 2010 I really don't think Horus had anything to do with sabotaging them, it just seems that some designs naturally draw daemons/the warp to themselves. A similar thing occurred when the Imperium created battleships from schematics they found on Barbarus after the scouring of the Terminus Est. The ships all sooner or later disappeared into the warp and reappeared in the service of Chaos. Link to comment https://bolterandchainsword.com/topic/198860-pre-heresy-drop-pods/#findComment-2389849 Share on other sites More sharing options...
Lord_Caerolion Posted May 6, 2010 Share Posted May 6, 2010 I really don't think Horus had anything to do with sabotaging them, it just seems that some designs naturally draw daemons/the warp to themselves. A similar thing occurred when the Imperium created battleships from schematics they found on Barbarus after the scouring of the Terminus Est. The ships all sooner or later disappeared into the warp and reappeared in the service of Chaos. Indeed, it wasn't that Horus or the Dark Mechanicus got to them, it was that the machine spirits used for Dreadclaw pods was 'naturally' spiteful, often causing it to lash out and cause damage. For some reason it seems they 'like' the Traitor Legions, as the Dreadclaws don't seem to act up for them. But yes, the Loyalist Dreadclaws did lead to enough deaths to warrant voiding them into space, which doesn't make much sense for a self-piloted semi-aware void-capable craft, which is able to burn holes into your ships hull, especially since they've already shown their willingness to hurt you. Link to comment https://bolterandchainsword.com/topic/198860-pre-heresy-drop-pods/#findComment-2390165 Share on other sites More sharing options...
malika666 Posted May 6, 2010 Share Posted May 6, 2010 I dunno...to me that sounds like a rather cop out to only have those things for the Traitor Legions. Kind of like that pathetic excuse that the Traitor Legions can't have Land Speeders because they "can't maintain" them, eventhough half of the Adeptus Mechanicus sided with Horus and the Traitors probably don't have the technological restrictions the Imperium has... Link to comment https://bolterandchainsword.com/topic/198860-pre-heresy-drop-pods/#findComment-2390481 Share on other sites More sharing options...
IronWinds Posted May 6, 2010 Share Posted May 6, 2010 Well I was wrong about Horus. No sweat. Got the rest right. I dunno...to me that sounds like a rather cop out to only have those things for the Traitor Legions. Kind of like that pathetic excuse that the Traitor Legions can't have Land Speeders because they "can't maintain" them, eventhough half of the Adeptus Mechanicus sided with Horus and the Traitors probably don't have the technological restrictions the Imperium has... I've made the argument before that the traitors should actually have BETTER gear than the Imperials for a number of reasons. One they have Perturabo. Doesn't sound like much, till you look into exactly how smart the guy is in IW fluff. He knew as much about different technologies as the Magos over that particular technology. Can't remember the exact quote, but it was something along the lines of him being able to debate interstellar warp drives with the Magos of that field and then switch over and talk about how lance batteries worked in detail. If you can do all that... I imagine you can get a landspeeder working. Two they do have half the mechanicus. And with the whole time is different in the warp, plus all the other chaosy things.. like nurgle the dark mechanicus could sustain their lives much much longer. Its possible the DM members in the eye right now were the same ones that were loyal 10,000 years ago. With how they store memories on little disks in their heads I doubt they just forgot everything they knew. Three.... and this is the big one. Over the past 10,000 years the Imperium has been regressing technologically. As mechanicus adepts die, planets are destroyed, things erode over time... they have been losing information. Thats what happens when you don't have a single technological innovation over 10,000 years, you regress.... and putting different guns on a land raider does not count as innovation :D . The Imperium for instance can not reproduce the engines in a chaos slaughter class cruiser even though they designed them... because they lost the blue prints :lol: . If you have ever played Gothic you know a slaughter class cruiser moves really freaking fast when it wants to... I wonder why we(chaos) don't put them in all our cruisers. So the Imperium has been regressing over the past 10k years, but the forces of chaos still have the same bright minds they did back then so they should still be near equal to where they were then if not greater. That and there is nothing stopping chaos from technological innovation, we don't pray to the light switch before flipping it... well unless we possessed it with a demon. We don't have a religion focused around our equipment, there is no fear of technology to prevent us from making something better. My explanation for why chaos should have even better tech. 4th we possess our tech. Possess that landspeeder with a demon and suddenly maintaining it just requires a few sacrifices which we have plenty of :( . Link to comment https://bolterandchainsword.com/topic/198860-pre-heresy-drop-pods/#findComment-2390613 Share on other sites More sharing options...
Brother Evar Posted May 9, 2010 Share Posted May 9, 2010 I completely agree with IronWinds in regards to Chaos tech. Also in the fluff the Inquisition War with the squat character with Draco and his attitude to tech and repair is a more realistic one- I mirrored this attitude for my DIY SM chapter Desolation Scions. IMO when they seperate then meet up his service with an SM chapter and his interaction with SM characters is just hilarious. Asking where the waste goes if the PA fills up or how endowed a marine is under their cod peice- pure gold. :P ;) Link to comment https://bolterandchainsword.com/topic/198860-pre-heresy-drop-pods/#findComment-2393278 Share on other sites More sharing options...
obs0l3te Posted May 9, 2010 Share Posted May 9, 2010 Funny thing about hate... you only want to do so much, and will only work with certain people in order to reach your goals. Hate blinds people, and thus the traitor scum don't have enough eye sight to achieve what they are capable of. Link to comment https://bolterandchainsword.com/topic/198860-pre-heresy-drop-pods/#findComment-2393482 Share on other sites More sharing options...
Luc O' Luck Posted May 9, 2010 Share Posted May 9, 2010 To expand upon that, just because the Traitors had the mental acuity at the beginning, it dosen't meant they've retained it. Exposure to the raw stuff of the warp tends to do nasty things to the human mind, and even reality itself. Who's to say that the Dark Adeptus Mechanicus still have the sanity to actually sit down and make something that actually works? Perturabo may have been a genious, yes. But this dosen't automatically acquate to meaning he could design anything he wanted to. Comprehension and retention does not automatically lead to innovation and developement. None of the Chaos-Touched can be garuanteed to be 100% compus mentis at this point in time, and even if they did have the know how, what's to garuantee that they have the resources they need? Chaos warbands infight and intrigue so much that even if one relatively intelligent Dark Adept did get his hands on the resources he needed, what is there to promise that they could keep their hands on those resources long enough to make good on it, without being driven out by a less intellectual but militarily superior force? The Traitor forces may not all revere technology so, but they revere darker, insaner forces that really transcend the need for technology. Sure, you could try and make better armour, but your insane Demon God might give you six more arms, three extra testicles on your chin and eat away at your mind with the dark powers of Gribblosity before you have the chance to sit at your work bench. That's if your equally evil brother dosen't attempt to eat your face first. Link to comment https://bolterandchainsword.com/topic/198860-pre-heresy-drop-pods/#findComment-2393511 Share on other sites More sharing options...
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