captain fabian Posted April 19, 2010 Share Posted April 19, 2010 Hail Wolf Brothers. I have a question for you. First of all I'm sorry if this has been asked before. I've seen the Iron Priest with Thunderwolf and 4 cybers combo. Myquestion is since he is not an IC how do you guys use him? Do you run him alone, having his wolves absorb the wounds? Do you use him as a shock unit? Antitank unit(those 3 Str 10 attacks are good)? Enlighten me please. Thanks Link to comment https://bolterandchainsword.com/topic/198861-mounted-thunder-priest/ Share on other sites More sharing options...
Wispy Posted April 19, 2010 Share Posted April 19, 2010 Having a lord or another character join his unit gives him a bit more durability and staying power. 3 S10 attacks are nothing to be sneezed at, plus another at S8. Not as much as regular TW cav, but at 165 points for the whole unit, it's a steal. Link to comment https://bolterandchainsword.com/topic/198861-mounted-thunder-priest/#findComment-2368825 Share on other sites More sharing options...
VorpalDoom Posted April 19, 2010 Share Posted April 19, 2010 Iron Priests are best served as more fire heavy weaponry (servitors!)... putting him on a thunderwolf, even with 3 cyber wolves, is just... too dangerous. 1 wound isn't enough! At 165 points, you are far better off getting: 2 Thunderwolf Cavalry Thunderhammer + Storm Shield on one Melta Bombs on the other 165 points Better base armor, same mobility, same number of wounds, wound allocation is far less likely to obliterate the entire unit's effective point, more S10 attacks... Don't put your points into that. Keep your elites open for Wolf Guard + Scouts! Link to comment https://bolterandchainsword.com/topic/198861-mounted-thunder-priest/#findComment-2368846 Share on other sites More sharing options...
Godhead Posted April 19, 2010 Share Posted April 19, 2010 I am going to try running canis with the IP on TWM. That makes the entire unit T5 I5 with a modest 4+ armor save. The unit will run behind/with my TWC and WGBL unit. By adding 2 wolves to canis it gives a few more ablative wounds to help the unit across the table. 7 power weapon attacks on the charge at int 5 and 22 regular attacks at int 5 plus the priest batting clean up will hopefully be added to any melee that the TWC is involved in. By adding Canis or a battle leader with wolkin gives this unit something that the TWC can never get (minus Ragnar giving FC once a game) and thats int 5 and the ability to go before MEQ and orcs with FC etc. Link to comment https://bolterandchainsword.com/topic/198861-mounted-thunder-priest/#findComment-2369411 Share on other sites More sharing options...
VorpalDoom Posted April 19, 2010 Share Posted April 19, 2010 Thing is with that, now you're looking at a staggering 370 points, and the unit still has no invulnerable saves. If you must take canis (poor choice, get a guy with an invul!), then attach him to a unit of thunderwolves. Even with the couple Fenrisian wolves added for the shooting phases you will endure. Link to comment https://bolterandchainsword.com/topic/198861-mounted-thunder-priest/#findComment-2369562 Share on other sites More sharing options...
Godhead Posted April 20, 2010 Share Posted April 20, 2010 I already am running a squad of twolves with a wgbl equiped with wc/ss and sotwb. The IP and cyberwolves are 1 wound wonders without an invuln save. The idea is for the twc to be the big hitters, but the problem i've been having with my TWC is they have been dying to HORDES. They kick lots of ass but weight of numbers eventually win out. I need a second unit to run in tandem with my TWC. I really like the IP and cyberwolves because with saga of the wolfkin those cyberwolves suddenly become nasty attacking at int 5 with a 5 toughness and a 4+ armor save. Honestly if someone is taking the time to attack canis then they aren't doing anything about the WGBL with claws carving someone up with SOTWB. Honestly all that guy needs is one good turn to get worked up and then combat is decided. They just need some help clearing stuff out.. plus int 5 should help thin down numbers well enough that the TWC won't need to take as many saves. So Just to clarify, the priest isn't running on his own, he is supporting a TWC with a leader unit. I like this because of the large amounts of int 5 attacks between the two squads. It allows for multiple charges if needed and protects my twc from being bogged down by mob units. It is 370 points, but as soon as you start putting anything that can get an invuln on a TWM you pop the 200 mark pretty easy anyways. Plus this would be used in a 2500 point list. Link to comment https://bolterandchainsword.com/topic/198861-mounted-thunder-priest/#findComment-2369788 Share on other sites More sharing options...
Wispy Posted April 20, 2010 Share Posted April 20, 2010 I'd like to add that the Iron Priest Cavalry unit is best used as a cheap compliment to a Thunderwolf Cavalry unit. I typically use up all my Fast Attack Slots (land speeders + 1 TWC), so the main appeal of the Iron Priest is that it uses an Elite slot. He's, of course, a glass cannon, so you're best off making your main TWC unit your main thrust, with the Iron Priest following shortly behind... Link to comment https://bolterandchainsword.com/topic/198861-mounted-thunder-priest/#findComment-2369894 Share on other sites More sharing options...
Grey Mage Posted April 20, 2010 Share Posted April 20, 2010 I have the opposite issue... Between scouts and Dreads I have to many issues with elite slots, I often dont even have room for wolf gaurd let alone an Iron Priest. Link to comment https://bolterandchainsword.com/topic/198861-mounted-thunder-priest/#findComment-2369924 Share on other sites More sharing options...
Ryzouken Posted April 20, 2010 Share Posted April 20, 2010 It would be nice to fill in those Elite slots... the 1500 point list I'm eyeballing right now is: HQ: Rune Priest with Chooser of the Slain, Wolf Tooth Necklace HQ: Wolf Guard Battle Leader with TWM, Frost Blade, Storm Shield E: Wolf Guard x3 w/ Power Fists all T: GH x8 w/ PWpn, Melta, MotW, Rhino 2xT: GH x9 w/ PWpn, Melta, MotW, Rhino FA: TWC x4 w/ 1x T Hammer 2xHS: Long Fangs x5 w/ 4xML roughly. I've got point sinks in the HQ and FA section that I could trim to free up 400 points or so... Ugh. 400 points in 5 models... I can't do that... *crumples army list and begins sketching anew* Link to comment https://bolterandchainsword.com/topic/198861-mounted-thunder-priest/#findComment-2369999 Share on other sites More sharing options...
Freman Bloodglaive Posted April 20, 2010 Share Posted April 20, 2010 I couldn't find room for him. I have a Space Wolf Dreadnought with plasma cannon and heavy flamer (Bjorn) one with lascannon and missile launcher, one with assault cannon and storm bolter, and a plastic one with the option of lascannon, assault cannon, missile launcher and heavy flamer. Of course I have to take a Wolf Guard squad for the pack leaders and some terminators (love them terminators). So Bjorn, two dreads and Wolf Guard. I have the old Iron Priest model, and I intend to paint him some time, but there is no room for him at the inn. Link to comment https://bolterandchainsword.com/topic/198861-mounted-thunder-priest/#findComment-2370039 Share on other sites More sharing options...
ChainsawDR Posted April 20, 2010 Share Posted April 20, 2010 I might be wrong (I've not played in a few months and don't have the codex to hand) but... Isn't the IP a base 2 attack? +1 for charge +1 for TWM +1extra S8 attack 4 S10 and 1 S8 attack? Or have I been doing it wrong? I'm guessing you're just not including the charge bonus but I thought it would be mentioned as TWM are built to get the charge (12" charge range and all that jazz). Cheers ChainsawDR Link to comment https://bolterandchainsword.com/topic/198861-mounted-thunder-priest/#findComment-2371079 Share on other sites More sharing options...
Wispy Posted April 21, 2010 Share Posted April 21, 2010 Plus, y'know, counter-attack. Link to comment https://bolterandchainsword.com/topic/198861-mounted-thunder-priest/#findComment-2371147 Share on other sites More sharing options...
Godhead Posted April 21, 2010 Share Posted April 21, 2010 yea 4 on the charge and a plus 1 for the servo arm. Link to comment https://bolterandchainsword.com/topic/198861-mounted-thunder-priest/#findComment-2371149 Share on other sites More sharing options...
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