Jump to content

What can TWC kill


sniperhavens

Recommended Posts

There are none..... However, running a unit with power fists against nob bikers aren't probably the best thing as both units will murder each other. Only use TWC against nob bikers if they have nothing else to contribute to the rest of the game - significant ones anyway.

thanks

antique_nova

Wouldn't bother with the Thunderhammer, Powerfist is sufficient. Also not a massive fan of the Claw on the Wolf Lord, cheaper, but the +1S of the Frost Axe or S10 of the Powerfist is pretty good nice for 5 extra points (the saving from the Thunderhammer!).

 

I would guess that that squad could kill just about anything. I had Lord + SS + Frost Axe, TWC w/ Powerfist, TWC w/ SS and they smashed the majority of an Ork army including 5 Mega Nobz and all I lost was the guy with the Powerfist and 1 wound from the Lord. Thunderwolves are deadly!

Also not a massive fan of the Claw on the Wolf Lord, cheaper, but the +1S of the Frost Axe or S10 of the Powerfist is pretty good nice for 5 extra points (the saving from the Thunderhammer!).

If you give the Lord a stormshield he wont get the +1 attack for having 2 CCW's.

 

A Frost Axe wounds T4 83% of the times. A S5 Claw with re-rolls nets you 89%. Against T5 its 66% for the S6 Frost Axe and 75% for S5 Claw with re-rolls. T6 its 50% vs. 55%.

 

In other words: when you take a stormshield, a Wolf Claw is a better buy than the Frost Blade/Axe. The more because its 5 points cheaper + re-rolls gives reliability (you have another chance if you throw awefull amount of 1's). Hmm maybe I should do the math too when you do get the +1 attack for the frost blade. Might be pretty even results there.

Yeah it is slightly better against troops, but there are things that the claw can't do that the 6S frost blade gives you; insta kill T3 models and penetrate vehicles more easily.

 

To be honest, I just prefer a S10 something on the Lord, most likely the Thunderhammer cos they also look cool :( With T5 and the SS (and saga of the bear if you find a preponderance of S10 around) you are pretty survivable, plus you insta kill almost everything, wound everything on a 2+ and auto pen most vehicles.

You should kill somewhere around 7 -9 (sorry too lazy to do the exact math), so they most probably die to extra wounds after that if you catch up with them when they run away.

 

In other words: the chances are very high you'll beat through a complete tac squad in 1 turn.

You should kill somewhere around 7 -9 (sorry too lazy to do the exact math), so they most probably die to extra wounds after that if you catch up with them when they run away.

 

In other words: the chances are very high you'll beat through a complete tac squad in 1 turn.

 

Witch may not be that good thing if there are other units around. But then again, there should be other units around too to attract atention.

I was totally against the claw in favor of the frost weapon. The S6 just looks sexy, but with the ability to reroll with saga of the beast slayer is godlike. Most troop squads will have already lost combat by the time my reg TWC guys attack.

 

Plus if it's a toughness 3 then it most likely only has 1 wound or i've directed all my attacks at that character anyways and it's most likely dead anyways from the shear number of attacks.

 

I like the int 5 power weapon attacks too, and leave the str 10 smashy to a reg squad member. Most people are going to gun for your WGBL or WL right away, so they str 10 smashy is pretty safe to take out whatever is left.

I'll weigh in that a WL with TWM, Runic A, WTN, Frost Axe (likely), SS, and Saga of the Bear looks really nice to me. Sure he's a hefty 265 pts, but face it, if you get armor, you have a very slim chance of failing it. Bear simply because around my LGS they favor the big hitters.

 

And the Frost weapon I figure I favor simply because with Fleet as an option on TWC there's a reason to ditch the BP's in favor of higher survivability.

 

Not necessarily the wisest course of action, but since I haven't used them before I plan to learn from the experience and adjust.

 

I would think the chance to insta-gib Yarrick (also popular around my store) would be helpful, as that's about 4, 5 chances to just force him to go down, and not potentially get back up? He's got a power claw (str 6, yea) but it can do wonders as it still wounds T4 on 2+.

 

I haven't yet decided on whether a claw would be better for me, so we'll see how other people's testing works out.

I was totally against the claw in favor of the frost weapon. The S6 just looks sexy, but with the ability to reroll with saga of the beast slayer is godlike. Most troop squads will have already lost combat by the time my reg TWC guys attack.

 

Plus if it's a toughness 3 then it most likely only has 1 wound or i've directed all my attacks at that character anyways and it's most likely dead anyways from the shear number of attacks.

 

I like the int 5 power weapon attacks too, and leave the str 10 smashy to a reg squad member. Most people are going to gun for your WGBL or WL right away, so they str 10 smashy is pretty safe to take out whatever is left.

 

What are you hunting that you need saga of the beastslayer? If you hunt basic T5-T6 stuff the wolf claw is still a powerful tool. The saga rerolls to hit but now the WC rerolls to wound.

 

If you are hunting T7+ you should be swinging a TH anyway...

In my experience, Warrior Born ends up only being so-so. Most of the time, if I charge something with my Lord + TWC, they either all die, or they run. If I run them down, they are dead and if they aren't, well there isn't really much that wants to get in to HtH with that unit, so I rarely get charged in the opponents turn, mostly I get shot.

 

So the extra kills I get are wasted because most of the time it goes like this:

My turn: I charge and kill a bunch, I end up outside of combat

Enemies turn: I have +3 attacks. I am in in combat in the assault phase, so they do me no good

My turn: I charge, but I am back to my base attacks

 

On the other hand, there are quite a few S10 weapons out there: Dreads, TWC, Blood Angel librarians, ork death roller things, tau, force weapons (not S10 but still instant death) so Bear seems to end up being useful more often than Warrior Born.

Keep it standard: WL, WC, WTN, TWM, WTT, SS, SotWB (whew a lot of acronyms!)

 

I put him with 2 other TWC: 1 has SS/MBs, the other has a TH. They can roll through regular line troops and have the ability to take on higher toughness guys.

 

In all honesty though, as mentioned earlier, the WC is overall a more effective weapon choice on a mounted lord. Sure Frost weapons can instakill T3, but honestly most T3 guys have 1 wound and weak armor saves anyway so you gain little from instakilling them. Granted the higher S is better when wounding T6 and higher, but again with the reroll for wounds allowed by the WC you have about even odds of wounding as a plain old Frosty Weap.

 

Figure both will have 5 attacks on the charge (assume both have SS, WTN, no Sagas though. This is pure numbers and basic kit comparisons):

 

Frost vs. T5: 5 attacks * .66 = 3.3 hit

3.3 hit * .66 = 2.178 wounds

 

Frost vs. T6: 5 attacks *.66 = 3.3 hit

3.3 hit * .5 = 1.65, so let's round up to 2 wounds

 

WC vs. T5: 5 attacks *.66 = 3.3 hit; reroll 1.7 = 1.122

4.422 hits * .5 = 2.21

 

WC vs. T6: 5 attacks * .66 = 3.3 hit

3.3 hit *.33 = 1.089, reroll 2.211 = .72963

So total of 1.81863 wounds, round up to 2

 

WC vs. T6: 5 attacks *.66 = 5 attacks *.66 = 3.3 hit; reroll 1.7 = 1.122

4.422 hits * .33 = 1.45926 wounds

 

This is very basic math (sorry at work and can't do anything to ocomplicated), but it shows that even against higher T baddies, the WC and Frost weapon are about equal, if not the WC having a slight edge. This edge of course goes away when you factor in SotBS, and the edge then goes slightly to the Frost Weapon. The issue though is, which is more prevalent in the game? T5 and higher creatures or T4 and below? Since T4 and below are more frequent, the best use comes from a combo of WC and SotWB for you end up getting more proverbial bang for your buck.

 

Plus if I really want something with SotBS, I can do it cheaper or more effectively with a Lone Wolf. LW, Term Armor, SS/TH, and 2 Fens for ablative wounds and what you end up having is a 4 wound model who costs about a 1/3 of a WL on a TWM with all crazy amounts of T6 killing gear.

 

I'll look around, someone recently did a very good article outlying the numbers between a Frost weapon vs. a WC. It ended up being that the WC eeked by in effectiveness.

If I run 4 TWC 1w/ Thunder Hammer, 1 w/ MB's, and 1 w/ SS with an attached Wolf Lord w/ Claw and SS what can they kill?

An entire Tac squad in how many turns? Striking Scorpions. Ork Nob Bikers? Whats the limitations?

A tac squad in a turn of assault, maybe two. Striking scorpions will have a hard time chewing on you... expect to lose one guy, on average.

 

But really theyll maul anything you throw them at, the main limitation is how hot your dice rolling is that day.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.