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Wolf Guard Battle Leader


Iron Man I

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I started mocking up my Wolf Guard Battle leader and currently have him with a Thunder hammer and a Storm bolter (I like being able to shoot at stuff while closing the gap. just in case :) ) Is it a better idea to have a Powerfist? Or Wolf Claw? Frost Weapon? I'm kinda new to Space Wolves (been a Crimson Fist player for a while so my commander was always kitted out with a PF) Basicly its a footslogger army right now, as funds are tight to get transport options, so its footslogging for now.
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i wouldnt even bother with him unless he has some kind of invul save.

 

so termie armor or a ss, than the weapon type is totally up to you. would recomment a frost blade for the cool points, mathhammerites state the wolf claw is the better bet.

that is uf you want to use his I5. then a thunder hammer is my S8 weapon of choice.

 

WLK

The WGBL needs a storm shield as he cant get hold of the belt of russ, so in order to compensate for the loss of attack you have 2 choices:

 

Wolf Claw will give you the re-rolls, while the frost blade the higher strength for killing marines en mass.

 

He needs to be primed for combat, or its better to take a Rune Priest or Wolf Priest. You also have to keep him cheap or a Wolf Lord is superior. You have to monitor his points at every turn with this in mind, you can end up spending more points on him than a Wolf Lord who has slightly better killing power.

 

As a foot slogger he is going to get shot, so really does need that invulnerable save.

 

Out of interest why did you favor the Battle leader?

Out of interest why did you favor the Battle leader?

 

Mostly point wise, but if upgrading him to a Wolf Lord will help his ability to live, that doesnt bother me :) I'm sorry to say that in the past I've picked my guys with "Man this looks bass @$$" insted of whats practical. And since I'm limited on transport options, I figured giving him a stormbolter so he could pop off a shot or two as he advanced was better than sitting there with CC weapons and his thumb up his butt waiting to get stuck in.

Out of interest why did you favor the Battle leader?

 

Mostly point wise, but if upgrading him to a Wolf Lord will help his ability to live, that doesnt bother me :D I'm sorry to say that in the past I've picked my guys with "Man this looks bass @$$" insted of whats practical. And since I'm limited on transport options, I figured giving him a stormbolter so he could pop off a shot or two as he advanced was better than sitting there with CC weapons and his thumb up his butt waiting to get stuck in.

 

Its good thinking, but a storm bolter wont do much to most things, bit of a waste. If you really do want him to shoot then consider a combi weapon. You may or rather should only get 1 shot off before he gets into combat - which is where he will excel. HQs in terminator armor either need a transport (land raider), or a fast way to get into combat (Thunder wolf, jump pack, bike).

 

I would recommend:

 

Wolf Lord with Storm shield and Lightning claw (and terminator armor as you have those) then let him stroll up the battle field taking the hits. Put him in a big squad (at least 10)

 

The WGBL is really situational, he looks a better option but the lack of inv save means he has to buy a storm shield pretty much which negates his cheapness. Wolf Lord all the way, but just my opinion!

 

The cream of the space wolf HQ is a thunder wolf lord - hes a pure animal of destruction. I'd take him over Ragnar any day. But try out what works best for your style.

 

Wolf Preists are also good in terminator armor as they get a 'free' inv save and power weapon, plus give benefits to the squad they are with. Or a Rune Priest, he has a lot of shooty powers to walk up the field with in his termy armor.

Thanks for the imput! Heres one more question, can he be put in a drop pod ( No teleporting. I hate teleporting. I always lose guys or suffer some other mishap teleporting) drop in and lay waste?

 

 

the space wolves genuinely mistrust such things. so long as he's with a squad, he can use a drop pod but, like with the generic sm codex, can't launch an assault out of one :D such a shame really

I'm on board with Levitas, the WGBL is good for one thing: Meeting the forced HQ slot. What this means is that you stick him in with a unit where each model has a role and the whole squad creates a synergy of destruction.

 

For single model killing insanity go for a Thunder Wolf Lord with FW & SS, Wolf Tooth Necklace, and Saga of the Warrior. Basically this guy will be like a diesel engine, it'll take him a round to get started (if having 5 attacks BASE, and with Charge/Counter 6 attacks, can be considered "warming up") but once he does he will easily blow through full ten man MEQ squads on his own and your opponent will be hard pressed to stop him. With this guy I'd recommend two ML Longfang Squads just so they can pop open the cans and the lord can get at the meaty inside. Did I mention that this guy is at str6 and wounds all but (I think!) the nightbringer and a wraithlord on a 4+?

 

For single model durability/hard hitter go for the Thunder Wolf Lord with TH & SS, Wolf Tooth Necklace, and Saga of the Bear. Your opponent will drive himself bonkers trying to put him in the dirt. Your worst enemy here will be 1st Rank Fire, 2nd Rank Fire due to sheer volume of shots. The main point of this beast is psychological as you can't instant kill him, he's packing 6 attacks, has a 3+ invuln, is t5, clocks in at str10, hits on a 3+, and with Move+Fleet+Assault has a minimum threat range of 19" and a max of 24"

 

Wolf priests are really good at meeting the required HQ slot as well as having a 4+ he gives you preferred enemy against a specific "Type" which you can change at the start of each game. The only downside here is that they are I4 which means they're going with most everyone else.

 

Rune priests are the shooters, if you put these buggers in CC they will be spitting teeth. Put them with a squad in a transport, then when the squad gets out LEAVE HIM IN! This makes for a nasty little pillbox. Adding to that is the boon of Chooser which is a lovely little thing.

 

Personally I run the Two wolf lords together with a Fen wolf pack of 15, people don't like it.

Well then.....looks like I'm saving up for a Canis model. Least I can keep myself entertained in the mean time :lol:

 

One last suggestion, check out the Thunderwolf Alternatives thread. There are a lot of good options such as mr dandy, eBay sellers (russian lady and filipino guy), and Armor cast as well. I think the cheapest ones are the armorcast versions, however, they don't come with a set of legs so you'll have to modify a set.

Has anyone ever tried throwing a Wolf Guard Battle Leader with Saga of the Hunter in with a Pack of Long Fangs? Usually I place them in cover so with the Stealth rule giving them a +1 to their cover save it might be worth while. Just curious if anyone has tried it or it is a waste of 80+ points.
I have been thinking of trying out Wolf guard Battle leader in 2k, all I will him will be a frost blade, he comes out as 95pts, sure he does not have an invunreble save, but with I, WS, and S5, 4 Attacks due to pistol and Frost blade, 5 on the charge, he is cheap, cheerful, and I am hopeing will be able "Snipe" charcters with I4 in combat may give him a Wolf Tooth Necklace, but then he will not be quite as cheap.
If i give WGBL or WL a Thunder Wolf and Storm Shield, do i realy need Frost Blade (or wolf claw), WTN and all that usual stuff with it? I just wonder what i can drop to keep the cost down. I think that i will have him with saga of Wolfkin so Fenrisian Wolfs get I5.

Meh if you are chucking out the points for a TWM, then i think you should take something. The stormshield is absolutely worth it, and the wtn is great when you fight things like ws 8 sanguinor or ws 10 bloodthirsters. The ability to always hit on threes and then getting the option to reroll hits or wounds is great. Also there are alot more things that lower your ws these days. WTN absoutely helps counter act this. Barring my runepriest, if you can buy a wtn, then no one in my army leaves home without one.

 

My WGBl on twm sporting wtn, wc, ss and saga of the wolkin rolls in barely over the cost for a termi squad for codex marines. It's not bad.. def not on the cheap though, but man.. absolutely worthwhile characters. Even without saga of the warrior born they are deadly.

 

I do realize LOTS of people prefer the lord more, but I like the point shavings and performance wise there isn't lots of difference IMO. Alot of the times if I could dig up the extra points for the lord I would, but this way I don't have that dirty feeling because my lord died. I just feel bad. I don't mind losing battle leaders. They are just leaders.. not like the "old man" himself.

Now that this came up i just say that my reason for the WL is the I5. WL gets more attacks than WGBL but since i'm taking Fenrisian Wolves with it anyway, i think that they compensate in number of attacks (exept if enemy is in cover). And if i take TWC along with them, everything should be fine.
Personally I run the Two wolf lords together with a Fen wolf pack of 15, people don't like it.

 

Gee that sounds like the Space Goats list.

 

 

Actually someone brought this up to me before and it was only then did I see the "Space Goats" list for the first time. I've been working this combo and different variations for a decent amount of time.

 

A space goats list is:

3 Lords with various gear

3 full GH squads in rhinos w/wulfen

2 LF squads with some really odd load outs

15 fenrisian wolves

 

My list is:

2 Lords with various gear

3x Wolf guard w/pfist combi-melta

5x scouts w/plasma pistols & meltagun

3x7 man GH squads w/melta in Rhino

5 man GH squad w/melta in Las/Plas Back

2x 5 man longfangs w/ML with las/plas back for support

 

I think he only put down around 3 peices of armor? Yea I put down 6 granted we are playing at different point levels. I'm not saying the two are really dis-similar but our local games are competative and it's hard to doubt the power of the wolf lord on a mount. It's kind of like chaos players taking two lash princes, or eldar players taking eldrad and an avatar, or ork players taking a full nob squad. Sure there are others that can do what the aforementioned units can do, but why take a less effective option? For the sake of not "Copying"? That's just........well not smart.

Man, if you want to use a WGBL ... do it. Make it work for you.

 

Although I agree that an Invul save is pretty standard for leaders, and the better it is the better off you are.

 

I think it's false to suggest that because it's an HQ model it should be geared for CC. I mean, why not, right? But if that is not "the plan" then stick to your vision. See if it works, then modify from there. Everything else is a thought-experiment.

 

For my part, I love the WGBL as an option to "the man". I let my army work to win and he's just fills the requirement. The glory is so much better when the odds are stacked against you.

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