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SW vs BA


Logan230

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So, I think this has been covered before, but my search-fu is bringing up nothing. my problem is this: i have a friend playing BA, he LOVES cheese, before the new codex, he played vulkan...yeah its bad. Anyway, he has been reliably ripping people apart with his new codex and we are trying to find how to beat him and cannot think of anything.

 

His List (approximate)

 

Dante

Librarian w/ JP, Str 10 power, Prefrerred enemy power, Epistolary upgrade.

 

Elites

2x Sanguinary Priest w/ JP & PW

Libby Furiouso w/ DccW ( force weapon bugger), blood lance, jp power w/ dp

Furiouso w/ blood talons, melta, flamer, w/ dp

 

Fast

2x Baal w/ flamestorm

 

Troops

 

Tac w/ rhino, melta, sarge w/ claw

 

2x RAS x10 w/ jp, flamers, sarge w/ claw

 

some how equals 2k points, it was legit at the time, just memory is old.

 

How would you beat this? He attaches libby to one RAS, Dante to the other, Deepstrikes them both. Gets Baals and Rhino up using scout then AP3 flamestorm goodness on everything he can. Furiouso on Dev type squads, libby furiouso on vehicles

 

How would you approach this? all types of armies have been toasted by this, mech, DP, Footslog.

 

We need ideas

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A DH Inquis and 2 mystics are your freind :) and pack in the wolf version or Devs to shoot what drops in, as for the talon furioso feed it a speed bump then blast it to bits also its pretty vunerable when it shows up since it cant charge straight off.

 

Im amazed hes running point sink Dante with out taking Sang Guard as troops esp at 2k .... WEIRD :D

 

oh and his rhino can't do no scout move, only its max of 18" in his 1st turn and yeah thats about as far as I can say .

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Rune Priest- WTT- Tempest Wrath, Murderous Hurricane- 105pts.

 

Dreadnaught- MM, EA, WTT, HF, DP- 170pts.

 

10 Grey Hunters- 2x PG, PF, WT, Rhino- 230pts.

10 Grey Hunters- 2x PG, PF, WT, Rhino- 230pts.

10 Grey Hunters- 2x MG, PW, WT, Rhino- 215pts.

10 Grey Hunters- 2x MG, PW, WT, Rhino- 215pts.

 

Landspeeder- Typhoon- 90pts.

 

Long Fangs- 2x LC, 2x ML- Razorback- Las/plas- 220pts.

Vindicator- Dozerblade- 120pts.

LandRaider- EA- 265pts.

 

2000pts.

 

Let him have first turn. Let his fast vehicles come up and wash over your rhinos with their flame templates. Then, get to work.

 

DP Dread should be taking down a Predator to clear up some of the field to your boys for when they need to disembark, if the range is good hit another with a melta-pack, back it up with LF firepower as needed. LFs can, and should, be deployed to begin with using a protective screen of rhinos in order to keep them from getting hit by that AP 3template. The Landraider should take first turn as an oppurtunity to wipe out a couple of rhinos or hit that libby dread with both main guns. The Typhoon can insta-kill a couple of RAS squad members.

 

Taking down a pair of predators and 2-4 rhinos is a good start for the first turn. If those rhinos have troops in them, hit them with Plasmahunter packs from inside those rhinos.

 

Anything of his that DSs should be met wtih alot of rapid firing death. Operate as a close nit footslogging force once his support tanks are out, shielding your flanks or your front with the rhinos they once inhabited. Terrain and circumstance will change the best location for this, but it shouldnt be more than 18" from the static long fangs. Plasmahunters should target the incoming RAS units, or the Deepstriking ones once they arrive, while melta-packs hit whatever target is best suited for their range-to-target.

 

You dont need to hit him, let him come to you and hit a wall. Be the rock that breaks the wave.

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I don't get it.

 

Outside of assault, he has 2 things that can pop vehicles and both of those only operate from within 12". How is he obliterating mech?

 

I'd be happy taking on that list with this:

HQ

Wolf Lord w/ TWM, TH, SS, WTN, Runic Armour, SotB

 

Rune Priest w/ Chooser of the Slain (JotWW, LL)

 

Elites

Wolf Guard Pack w/ 4x Powerfirst 1x Termie with CML

 

Troops

2x 8 Grey Hunters w/ Power Weapon, Meltagun, Rhino

 

2x 5 Grey Hunters w/ Flamer, Razorback w/ Lascannon TL Plasmagun

 

Fast Attack

2 Thunderwolf Cavalry 1x Powerfist, 1x SS

 

4 Thunderwolf Cavalry 1x Powerfist, 1x SS, 2x Normal

 

Land Speeder w/ Heavy Flamer, Multi-melta

 

Heavy Support

Long Fangs Pack w/ 1x Pack Leader 4x Missile Launcher

 

 

The above list comes to 1800 points (the BA list you posted comes to 1810)

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Seems like a solid list he has, but not even near unbeatable. I'd go the road both Grey Mage and Winternight has suggested, with parking tactics and some thunderwolves to solve the charge issue. He can jump pack all he wants but if the cant hit me first he is dead. A thunderlord and some TWC could solve that pretty quick.

 

- Natanael

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I also agree w/ Mage and Winternight.

 

I have not seen the new BA codex, but from what I hear from a couple of army-of-the-monthers at a local games shop, they're pretty cheesed up.

 

You could also go the Logan Grimnar route and take TDA clad wolf guard as troops. They're slow, but if you're going to let them come to you, and if you can find the points for some heavy support, it might work.

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I see most of the advice is fairly solid so far. I played a game just recently which was my first game against the new Blood Angels, it was an 1850 per player 2v2 SW/SW and IG/BA which ended in a tie. The BA opponent decided to use Dante's ability on Njal, I took a perils test around turn 3 and failed which killed him since Dante's mask put him down to 1 wound :) . Tempests Wrath can really put a burden on the Jump Troopers though.
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It would help to know what units you actually have to chose from. It doesn't do anyone any good to give you recommendations if they end up being things you don't have, unless the folks that you play with are very liberal in what they allow as "counts-as".

 

V

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