hawk_jolt Posted April 25, 2010 Share Posted April 25, 2010 Hmm, this has probably been mentioned before but I couldn't find anything specifically in the searches - but the Wolf Standard can effectively make a unit of GH terminators (or a character in Runic Armour) pretty much invincible for a single turn in Assault against basic weapons, as they would get to re-roll any 1's for failed armour saves. Admitedly it's not really the basic weapons which are scary, but rather things that ignore armour in the first place: powerfists, power weapons and rending etc. But still, pretty neat to be able to shrug off almost everything a basic swarm of 'nids or guardsmen could throw! Only just realised this, had been thinking about incoroporating Wolf Standards into my GH squads, can't wait to try it out with my Wolf Guard CC Terminators now :) Link to comment https://bolterandchainsword.com/topic/199524-wolf-standard-and-termies-neat/ Share on other sites More sharing options...
Sarapham Posted April 25, 2010 Share Posted April 25, 2010 Well here is the kicker... Wolf Guards cannot take a Wolf standard and Grey Hunters cannot have Terminator Armor. What you said about IC with Runic Armor is quite true as well as the odd Termie Wolf Guard pack leader if they join a grey hunter unit, but no full unit of termies can ever use a wolf standard so you are out of luck there. Link to comment https://bolterandchainsword.com/topic/199524-wolf-standard-and-termies-neat/#findComment-2376411 Share on other sites More sharing options...
SeanyPrawny Posted April 25, 2010 Share Posted April 25, 2010 he's not saying having a unit of termy hunters or a standard on wg just that the reroll basicly gives gh a turn of 2+ armour save. Effectivly termies... Link to comment https://bolterandchainsword.com/topic/199524-wolf-standard-and-termies-neat/#findComment-2376420 Share on other sites More sharing options...
Max_Dammit Posted April 25, 2010 Share Posted April 25, 2010 no he is talking about a unit og GH in TDA, and thats not an option Link to comment https://bolterandchainsword.com/topic/199524-wolf-standard-and-termies-neat/#findComment-2376436 Share on other sites More sharing options...
stinkenheim Posted April 25, 2010 Share Posted April 25, 2010 i assume he means TDA WG leading packs of GH, just maybe he phrased it a bit poorly, but yes it does make those with with 2+ saves very durable. however don't forget characters are treated as seperate units in combat, so whilst they will still benefit from the standard only enemy models in contact with them can attack them. you aren't able to allocate wounds tke by the squad onto the IC. Link to comment https://bolterandchainsword.com/topic/199524-wolf-standard-and-termies-neat/#findComment-2376542 Share on other sites More sharing options...
Valerian Posted April 25, 2010 Share Posted April 25, 2010 no he is talking about a unit og GH in TDA, and thats not an option Too funny. I can just imagine units of Grey Hunters with the same options they currently have but with TDA. I win! To the OP, you just need to get a little more familiar with the codex, army list entries, and how Space Wolves operate. I'm going to guess that you are fairly new to the game, and their is nothing wrong with that. We were all new to this at some point. V Link to comment https://bolterandchainsword.com/topic/199524-wolf-standard-and-termies-neat/#findComment-2376584 Share on other sites More sharing options...
hawk_jolt Posted April 25, 2010 Author Share Posted April 25, 2010 Whoops! Didn't realise that Wolf Guard squads can't take Wolf standards by themselves :D Could have sworn I saw it there! But nope :rolleyes: There goes my grand plan for uber-durable WG, ah well, as others pointed out I guess having the standard for TDA equipped pack leaders and characters in Runic armour is still pretty handy! Link to comment https://bolterandchainsword.com/topic/199524-wolf-standard-and-termies-neat/#findComment-2376614 Share on other sites More sharing options...
Demonslayer Posted April 25, 2010 Share Posted April 25, 2010 Well this could be good, although very expensive for a one off CC round. WP in TDA, 3 IC in TDA, 1 WG in TDA, leading a pack of GH with Wolf Standard = One annihilated enemy. Correct me if I'm wrong, but if you only take 5 GH you could use the majority save of 2+ or wouldn't the IC's count when working out armour saves Link to comment https://bolterandchainsword.com/topic/199524-wolf-standard-and-termies-neat/#findComment-2376722 Share on other sites More sharing options...
stinkenheim Posted April 25, 2010 Share Posted April 25, 2010 you would have to allocate wounds based on the groups of models in the squad, much like for shooting. ICs can only have attacks allocated against them by enemies in base contact and can't take wounds for the squad. there is no majority save any more, there is a majority T rule though but that wouldn't apply here as they are all t4 Link to comment https://bolterandchainsword.com/topic/199524-wolf-standard-and-termies-neat/#findComment-2376752 Share on other sites More sharing options...
Valerian Posted April 25, 2010 Share Posted April 25, 2010 Well this could be good, although very expensive for a one off CC round. WP in TDA, 3 IC in TDA, 1 WG in TDA, leading a pack of GH with Wolf Standard = One annihilated enemy. Correct me if I'm wrong, but if you only take 5 GH you could use the majority save of 2+ or wouldn't the IC's count when working out armour saves There is not, and never has been, any such thing as a Majority Save rule. Models have always used their own Armour Save in every version of the game. Valerian Link to comment https://bolterandchainsword.com/topic/199524-wolf-standard-and-termies-neat/#findComment-2376847 Share on other sites More sharing options...
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