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Tactica:Stunlock


Autarch-Andrew

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Its Come to my Attention that there are only really two ways of playing 40k.1st being line up all your big guns and shooting your enemy down 1st turn so that they can not recover.2nd being having a lot of mech fast moving vehicles such as speeders,bikes,land raiders even rhinos and razorbacks and moving fast to control and contest objectives.some call it the turn five game call it whatever you would like.

 

Well He is a new concept instead of zooming around or trying to blow your enemy off the table how about this, having an army list that is made out to lock down your opponent so there mech is almost useless.Basically fielding str6 str 8 weapons that you target vehicles like the vindicator or predator.Wanting to get stunned,shaken or weapon destroyed rendering the target vehicle useless buying your army vital time to move about and claim objectives.And then sending your fast moving units to contest or claim objectives.

 

Just Something to think about.

 

For a Marine(Stunlock) List it could look like this.

 

3-6 Razorbacks with las/plas and or assault cannons

Predators armed with a autocannon and side lascannons

and any other assortment of str6-9 weapons.

 

My Eldar List looks like this(I know this is a marine forum this is just here for a example)

Large Amounts of of scatter lasers and shuriken cannons.

fire dragons

seer council

Fire Prisms

Bikes

Dire Avengers

 

Most of those units can be used to stun and lock down the enemy so they can not shoot.A smart opponent however would look to get there tanks a cover save but a large amount of shots coming at them a cover save is not a big deal.

 

---AutarchAndrew

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Its Come to my Attention that there are only really two ways of playing 40k.1st being line up all your big guns and shooting your enemy down 1st turn so that they can not recover.2nd being having a lot of mech fast moving vehicles such as speeders,bikes,land raiders even rhinos and razorbacks and moving fast to control and contest objectives.some call it the turn five game call it whatever you would like.

 

Well He is a new concept instead of zooming around or trying to blow your enemy off the table how about this, having an army list that is made out to lock down your opponent so there mech is almost useless.Basically fielding str6 str 8 weapons that you target vehicles like the vindicator or predator.Wanting to get stunned,shaken or weapon destroyed rendering the target vehicle useless buying your army vital time to move about and claim objectives.And then sending your fast moving units to contest or claim objectives.

 

Just Something to think about.

 

For a Marine(Stunlock) List it could look like this.

 

3-6 Razorbacks with las/plas and or assault cannons

Predators armed with a autocannon and side lascannons

and any other assortment of str6-9 weapons.

 

My Eldar List looks like this(I know this is a marine forum this is just here for a example)

Large Amounts of of scatter lasers and shuriken cannons.

fire dragons

seer council

Fire Prisms

Bikes

Dire Avengers

 

Most of those units can be used to stun and lock down the enemy so they can not shoot.A smart opponent however would look to get there tanks a cover save but a large amount of shots coming at them a cover save is not a big deal.

 

---AutarchAndrew

 

This isn't a new idea, in fact its commonly used against eldar where the tanks are hard to destroy so instead you just shut them down.

Stunlocking is TEH SARS when it comes to mech lists. And let's face it, who doesn't in 5th ed? But beware of IG or maybe even Tau gunlines at larger point values, as these two armies are notorously known for generating ridiculous amounts of firepower, so make sure your target priority is good.(Vanquishers and Railguns etc.) AND remember to get the first turn! :)

Yeah gotta say that I have been doing this for ages. The tactic revolves around reclassifying armour into three types

 

1) Gunboat

2) Transport

3) Walker

 

Gunboat is only really interested in shooting so getting shaken/stunned is arguably the best result (besides explode of course).

 

Transports really need to be stopped so Imobilised, stunned (unless extra armour) although destroyed and explodes is nice to.

 

Walkers generally are broken into shooting and fighting. Both are pretty much locked down by stunned unless extra armoured. Shooty gets really stuffed when you shake them whereas fighting walkers are quite duffed when imobilised.

 

There is obviously more to it than that however it forms the backbone of my target prioritising tactics. The right weapon for the right situation can do a lot to the enemy's plan, nothing worse than having a load of armour on the table blocking moves and LOS that cant actually harm the enemy.

 

Goes right to the heart of my idea that you dont always have to keep shooting vehicles until they die, sometimes its enough to do a little damage to all in the opening stages. It all helps that I generally have more heavy weapons than my opponent.

 

As above, not really a Tactica more of a tactic. There is no need to build melta weapons into every corner of your list, however some weapons to try and actually kill a tank is advised.

 

Wan

Stunlock doesn't sound like a tactic to me, really - it's just shooting the right guns at the right targets, basically.

 

I wouldn't try to build an army around the basic idea - think about it when fighting, certainly (ie don't go all-out to destroy that tank if you've stunned it, put your firepower into another unit), but if you solely have an army like that then it can come undone.

 

If the enemy gets 1st Turn then they can roll forwards 12" (minimum). At 1500pts that's pretty much mid-way up the board. Sure, you can knock out/stun Rhinos after that, but the enemy is already close to you.

 

A reliance on fast units to claim objectives later on in the game (as your foot elements will be slow) can result in a loss, particularly if the enemy has infantry-based firepower that can target those fast units.

 

As I say, I think it's a good idea, but not one to base an army around (well, maybe bear it in mind to remember that every unit that can take a Melta doesn't have to have one :)) - just to keep in mind when it comes to your shooting-phase

[Pedantic mode]Actually enough stuns just stuns, enough glances kill[/pedantic mode]

 

Honestly I know where you are going with this its just how you have chosen to showcase your idea, wrapping it in the name of a Tactica. Also in your first bit you did suggest building your army to create glances, therefore thats probably why people have been replying as if you had intended this to be an army building tactica.

 

All these tennents fall under the category of creating a balanced list and target prioritisation. If you are awakening to these ideas that I would suggest that you are starting the next evolution of your gaming style, maybe others around you have yet to move on with you. Its all about using the power you have available rather than always needing more of it. It would appear that people on forums dont understand that simply stunning a vehicle is enough and we are always looking for the destruction however I would bet that a lot of people dont play like that.

 

There is theory hammer and warhammer, the latter is what we play the former is how we say we should play.

 

Wan

This is just another way of saying one should have good target priority.

 

Its Come to my Attention that there are only really two ways of playing 40k.1st being line up all your big guns and shooting your enemy down 1st turn so that they can not recover.2nd being having a lot of mech fast moving vehicles such as speeders,bikes,land raiders even rhinos and razorbacks and moving fast to control and contest objectives.some call it the turn five game call it whatever you would like.

 

I don't agree with this.

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