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SW vs Tyranids Loss in 4 and a half turn


djoguit

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First HI guys.

 

I've been watching this forum for a while and I've seen pretty good stuff around.

 

Last sunday was my second game for life at 40k and i'm playing sons of russ. (I had 500 points with the 3rd ed. codex)

 

We played 1750 and I really got squashed (and ashamed while Russ watching) by my friendly Tyranid opponent who was playing with lots of warrior with 5 attack rending and 20 genestealer/Broodlord infiltrating, Trigon prime deepstriking.

 

My longfangs (all missile lunchers) didnt last long since he infiltrated genestealer/Broodlord besides them and lost on turn 2. There went my heavy support. I had a whirlwind beside the LF so.....

 

See my opponent is a close combat freak and tends to ''pincer attack'' my wolves with his trigon with 9000 tyranid warriors locking me in close combat.

 

I had 3 troop choices 2 GH (WG w/PF )and 1 BC (14 models WG w/2WC and RP)

 

Drop poding 5 WG CC Termies including Rockfist.

 

I lacked heavy support for sure but what do I do against that ''pincer attack'' he always does with is trigon.

 

Any advice will be listened and appreciatedn Thank you!

 

djoguit

Flanking Genies hurt! 'Nid players with Genies are crazy not to flank, so always keep your backline Devastator/ Long Fangs, Thunderfire cannons, long range tanks & Psyker thingys (can you tell I'm not a Wolf?!) at least 12" in from the sides when setting up.

Ho I have the 5th ed. Dex and read it a lot.

 

10 Missile launchers seems like a BANG. I was considering a Predator anihilator but I read about it and many Wolf generals disagree with its effectiveness/cost.

 

I managed to work my way with Genies but Tyr Warriors where so painfull (5 attack/rending/reroll 1die).....not to mention Doom of Malenti. Gotta kill that thing next time and fast.

 

What to you do against Tyr war shoot Krak?

Krak rockets are great against warriors, definitely. Against outflanking, as was said, deploy away from the edges. When I played my friends 'nids I had to let them come to me a little, instead of trying to take the fight to them hold back and use the 24" bolter range, especially since (I believe) everything can be wounded by bolters now

Firstly, dump Arjac. He looks cool, but man he is expensive for what you get!! Would you prefer Arjac (188pts) or 2 Thunderwolf Cavalry with 2xSS and 1xPF (185pts) or 3 TWC with 1xPF (175pts).

 

Other than that, my advice is:

- Grey Hunters > Blood Claws - use Grey Hunters instead of Blood Claws.

- Get some vehicles. Rhinos for assault troops, Razorback for shooty troops. If you are in vehicles you can't be assaulted, they have to assault the vehicle first so your chances of being able to assault on your terms are greater. You also almost always want to move the vehicles so that the enemy doesn't auto hit.

- Get some Thunderwolf Cavalry. Yes it is annoying to find models for them, but they are rock hard.

- IMO Space Wolf Terminators are too expensive. Get TWC instead.

Yes TWC strikes fear in any opponent and it is really annoying finding models for them.

I though having Arjac was a good move but I guess you're right. Having 5-10 attacks (str 10?) for the same price is terrifying indeed.

 

Should I go with a vindicator or predator with lascannon sponsons?

I also though putting Logan with scoring WG. I think that would be nice.

Everyone in my gaming group play named characters so it would be balancing in my opinion

I know i'm gonna face the sanguinor now and then.

 

What do you think?

Yes TWC strikes fear in any opponent and it is really annoying finding models for them.

I though having Arjac was a good move but I guess you're right. Having 5-10 attacks (str 10?) for the same price is terrifying indeed.

 

Should I go with a vindicator or predator with lascannon sponsons?

I also though putting Logan with scoring WG. I think that would be nice.

Everyone in my gaming group play named characters so it would be balancing in my opinion

I know i'm gonna face the sanguinor now and then.

 

What do you think?

 

4 s10 (5 on charge) + 4 (5) s5 rending attacks with both models having T5 and a 3+/3++ and 2 wounds is ridiculously hard. If you are happy to only have one guy with a SS, you can add in another 5 (6) s5 rending attacks. It obliterates almost anything (you'll have trouble with TH + SS termies).

 

Out of the two, I'd go with the Vindicator, the predator with the lascannon sponsoons is too expensive IMO. I'd be tempted to go more long fangs with missile launchers if you have the models, if not, I'd try out the Vindicator.

 

Logan is good, give him a go. Try making a Wolf Lord on Thunderwolf Mount with a SS and weapon of your choice. They are also good.

Ok, it depends on how you play. We each have a different play style. I try and adapt mine to the enemy I am fighting at the time.

 

With Nids I try and pound them hard. I do alot of shooting the first 2 turns at the things that will actually hurt me.

 

If he has Warriors behind a brood of Gaunts, I go for the warriors. Even if he gets a save. Unless I know I can clean those gaunts out in one round of shooting.

 

Heavy Support is fine, but you can fight with out any at all. OR go with 2 Vindicators. 2 Vindies will make them wet themselves. And unlike Long fangs it can displace 6" and still drop a template on something.

 

With bugs and heck anyone these days you have to sit center board and not touch corners. It makes the games so lame now. Use to you had a more realistic set up. Now we do chese things to protect the board. I used a wolf pack to force anyone deep striking to deploy way down the board so I had more time to deal with them. Not very eye pleasing.

 

As to the deepstriking monster, I did the Inquisitor and mystics trick a few times. Put a Inquis elite and 2 mystics with him. Keep him cheap. He is not there to kill but to let your long fangs light the big bug up as soon as he shows himself. It also does wonders on any deep striking unit. Just put the long fangs to either side of him.

I tend to agree with the others about keeping your units away from the edges of the board so you have a little more time before the deepstriking units get to your position.

 

Quillen has a very valid point, and it is often the way I play against the 'nids. Template weapons and weapons with high rates of fire are essential. I especially like plasma cannons b/c most things will not get an armor save against them; you have to love AP2. But, like Quillen said, you have to focus on the things that will hurt your first, i.e. synapse creatures, genestealers, etc. If you focus on the little guys, you will be playing right into their hands...er, claws... whatever.

 

After the pounding from your big guns, they shouldn't be as hard to handle.

 

Good luck!

oh...one more amusing thing you can do with the inquisitor +2 mystics idea. give him an auspex for 2 points and...i know you want to keep him cheap,but if your facing a bunch of infiltrators give him a psycannon for 30 points. the auspex will give you a free shot with your squad if they infiltrate close,and the psycannon will rip up whatever it hits. Str 6 36 inch heavy 3 or 18 inch assault 3,ignores invul saves.

 

Also...as they said...keep your guys in vehicles as long as possible.

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