djoguit Posted April 26, 2010 Share Posted April 26, 2010 First HI guys. I've been watching this forum for a while and I've seen pretty good stuff around. Last sunday was my second game for life at 40k and i'm playing sons of russ. (I had 500 points with the 3rd ed. codex) We played 1750 and I really got squashed (and ashamed while Russ watching) by my friendly Tyranid opponent who was playing with lots of warrior with 5 attack rending and 20 genestealer/Broodlord infiltrating, Trigon prime deepstriking. My longfangs (all missile lunchers) didnt last long since he infiltrated genestealer/Broodlord besides them and lost on turn 2. There went my heavy support. I had a whirlwind beside the LF so..... See my opponent is a close combat freak and tends to ''pincer attack'' my wolves with his trigon with 9000 tyranid warriors locking me in close combat. I had 3 troop choices 2 GH (WG w/PF )and 1 BC (14 models WG w/2WC and RP) Drop poding 5 WG CC Termies including Rockfist. I lacked heavy support for sure but what do I do against that ''pincer attack'' he always does with is trigon. Any advice will be listened and appreciatedn Thank you! djoguit Link to comment https://bolterandchainsword.com/topic/199657-sw-vs-tyranids-loss-in-4-and-a-half-turn/ Share on other sites More sharing options...
Commander Sasha Posted April 26, 2010 Share Posted April 26, 2010 Flanking Genies hurt! 'Nid players with Genies are crazy not to flank, so always keep your backline Devastator/ Long Fangs, Thunderfire cannons, long range tanks & Psyker thingys (can you tell I'm not a Wolf?!) at least 12" in from the sides when setting up. Link to comment https://bolterandchainsword.com/topic/199657-sw-vs-tyranids-loss-in-4-and-a-half-turn/#findComment-2377857 Share on other sites More sharing options...
Lord Ragnarok Posted April 26, 2010 Share Posted April 26, 2010 My first recommendation would be to have 2xLF's in the exact same config. Link to comment https://bolterandchainsword.com/topic/199657-sw-vs-tyranids-loss-in-4-and-a-half-turn/#findComment-2377858 Share on other sites More sharing options...
Max_Dammit Posted April 26, 2010 Share Posted April 26, 2010 I would recomend getting the 5th ED dex to start with, if he used the 5th ED, than it wasn't a fair fight to start with :wallbash: Link to comment https://bolterandchainsword.com/topic/199657-sw-vs-tyranids-loss-in-4-and-a-half-turn/#findComment-2378010 Share on other sites More sharing options...
djoguit Posted April 26, 2010 Author Share Posted April 26, 2010 Ho I have the 5th ed. Dex and read it a lot. 10 Missile launchers seems like a BANG. I was considering a Predator anihilator but I read about it and many Wolf generals disagree with its effectiveness/cost. I managed to work my way with Genies but Tyr Warriors where so painfull (5 attack/rending/reroll 1die).....not to mention Doom of Malenti. Gotta kill that thing next time and fast. What to you do against Tyr war shoot Krak? Link to comment https://bolterandchainsword.com/topic/199657-sw-vs-tyranids-loss-in-4-and-a-half-turn/#findComment-2378042 Share on other sites More sharing options...
hendrik Posted April 26, 2010 Share Posted April 26, 2010 how about a lone wolf in TDA,SS and a TH? Link to comment https://bolterandchainsword.com/topic/199657-sw-vs-tyranids-loss-in-4-and-a-half-turn/#findComment-2378091 Share on other sites More sharing options...
Fenxis Posted April 26, 2010 Share Posted April 26, 2010 Chooser (Rune Priest wargear) disrupts infiltration Link to comment https://bolterandchainsword.com/topic/199657-sw-vs-tyranids-loss-in-4-and-a-half-turn/#findComment-2378125 Share on other sites More sharing options...
mastrchief33 Posted April 26, 2010 Share Posted April 26, 2010 What to you do against Tyr war shoot Krak? Drop demolisher cannons on them. That's what I do. Link to comment https://bolterandchainsword.com/topic/199657-sw-vs-tyranids-loss-in-4-and-a-half-turn/#findComment-2378202 Share on other sites More sharing options...
crlsson Posted April 26, 2010 Share Posted April 26, 2010 Krak rockets are great against warriors, definitely. Against outflanking, as was said, deploy away from the edges. When I played my friends 'nids I had to let them come to me a little, instead of trying to take the fight to them hold back and use the 24" bolter range, especially since (I believe) everything can be wounded by bolters now Link to comment https://bolterandchainsword.com/topic/199657-sw-vs-tyranids-loss-in-4-and-a-half-turn/#findComment-2378231 Share on other sites More sharing options...
winternight Posted April 26, 2010 Share Posted April 26, 2010 Firstly, dump Arjac. He looks cool, but man he is expensive for what you get!! Would you prefer Arjac (188pts) or 2 Thunderwolf Cavalry with 2xSS and 1xPF (185pts) or 3 TWC with 1xPF (175pts). Other than that, my advice is: - Grey Hunters > Blood Claws - use Grey Hunters instead of Blood Claws. - Get some vehicles. Rhinos for assault troops, Razorback for shooty troops. If you are in vehicles you can't be assaulted, they have to assault the vehicle first so your chances of being able to assault on your terms are greater. You also almost always want to move the vehicles so that the enemy doesn't auto hit. - Get some Thunderwolf Cavalry. Yes it is annoying to find models for them, but they are rock hard. - IMO Space Wolf Terminators are too expensive. Get TWC instead. Link to comment https://bolterandchainsword.com/topic/199657-sw-vs-tyranids-loss-in-4-and-a-half-turn/#findComment-2378246 Share on other sites More sharing options...
Ullr Direfang Posted April 26, 2010 Share Posted April 26, 2010 Chooser (Rune Priest wargear) disrupts infiltration yes it does disrupt infiltrating but not out flanking. Link to comment https://bolterandchainsword.com/topic/199657-sw-vs-tyranids-loss-in-4-and-a-half-turn/#findComment-2378254 Share on other sites More sharing options...
Fenxis Posted April 26, 2010 Share Posted April 26, 2010 ... 20 genestealer/Broodlord infiltrating... Which is what he did Link to comment https://bolterandchainsword.com/topic/199657-sw-vs-tyranids-loss-in-4-and-a-half-turn/#findComment-2378267 Share on other sites More sharing options...
djoguit Posted April 26, 2010 Author Share Posted April 26, 2010 Yes TWC strikes fear in any opponent and it is really annoying finding models for them. I though having Arjac was a good move but I guess you're right. Having 5-10 attacks (str 10?) for the same price is terrifying indeed. Should I go with a vindicator or predator with lascannon sponsons? I also though putting Logan with scoring WG. I think that would be nice. Everyone in my gaming group play named characters so it would be balancing in my opinion I know i'm gonna face the sanguinor now and then. What do you think? Link to comment https://bolterandchainsword.com/topic/199657-sw-vs-tyranids-loss-in-4-and-a-half-turn/#findComment-2378302 Share on other sites More sharing options...
Ullr Direfang Posted April 27, 2010 Share Posted April 27, 2010 ... 20 genestealer/Broodlord infiltrating... Which is what he did my bad, must of got the thought that they were out flanking since that is what all the nid players around here do with them. Link to comment https://bolterandchainsword.com/topic/199657-sw-vs-tyranids-loss-in-4-and-a-half-turn/#findComment-2378424 Share on other sites More sharing options...
winternight Posted April 28, 2010 Share Posted April 28, 2010 Yes TWC strikes fear in any opponent and it is really annoying finding models for them. I though having Arjac was a good move but I guess you're right. Having 5-10 attacks (str 10?) for the same price is terrifying indeed. Should I go with a vindicator or predator with lascannon sponsons? I also though putting Logan with scoring WG. I think that would be nice. Everyone in my gaming group play named characters so it would be balancing in my opinion I know i'm gonna face the sanguinor now and then. What do you think? 4 s10 (5 on charge) + 4 (5) s5 rending attacks with both models having T5 and a 3+/3++ and 2 wounds is ridiculously hard. If you are happy to only have one guy with a SS, you can add in another 5 (6) s5 rending attacks. It obliterates almost anything (you'll have trouble with TH + SS termies). Out of the two, I'd go with the Vindicator, the predator with the lascannon sponsoons is too expensive IMO. I'd be tempted to go more long fangs with missile launchers if you have the models, if not, I'd try out the Vindicator. Logan is good, give him a go. Try making a Wolf Lord on Thunderwolf Mount with a SS and weapon of your choice. They are also good. Link to comment https://bolterandchainsword.com/topic/199657-sw-vs-tyranids-loss-in-4-and-a-half-turn/#findComment-2379969 Share on other sites More sharing options...
Quillen Posted April 28, 2010 Share Posted April 28, 2010 Ok, it depends on how you play. We each have a different play style. I try and adapt mine to the enemy I am fighting at the time. With Nids I try and pound them hard. I do alot of shooting the first 2 turns at the things that will actually hurt me. If he has Warriors behind a brood of Gaunts, I go for the warriors. Even if he gets a save. Unless I know I can clean those gaunts out in one round of shooting. Heavy Support is fine, but you can fight with out any at all. OR go with 2 Vindicators. 2 Vindies will make them wet themselves. And unlike Long fangs it can displace 6" and still drop a template on something. With bugs and heck anyone these days you have to sit center board and not touch corners. It makes the games so lame now. Use to you had a more realistic set up. Now we do chese things to protect the board. I used a wolf pack to force anyone deep striking to deploy way down the board so I had more time to deal with them. Not very eye pleasing. As to the deepstriking monster, I did the Inquisitor and mystics trick a few times. Put a Inquis elite and 2 mystics with him. Keep him cheap. He is not there to kill but to let your long fangs light the big bug up as soon as he shows himself. It also does wonders on any deep striking unit. Just put the long fangs to either side of him. Link to comment https://bolterandchainsword.com/topic/199657-sw-vs-tyranids-loss-in-4-and-a-half-turn/#findComment-2379988 Share on other sites More sharing options...
Hotspur Posted April 30, 2010 Share Posted April 30, 2010 I tend to agree with the others about keeping your units away from the edges of the board so you have a little more time before the deepstriking units get to your position. Quillen has a very valid point, and it is often the way I play against the 'nids. Template weapons and weapons with high rates of fire are essential. I especially like plasma cannons b/c most things will not get an armor save against them; you have to love AP2. But, like Quillen said, you have to focus on the things that will hurt your first, i.e. synapse creatures, genestealers, etc. If you focus on the little guys, you will be playing right into their hands...er, claws... whatever. After the pounding from your big guns, they shouldn't be as hard to handle. Good luck! Link to comment https://bolterandchainsword.com/topic/199657-sw-vs-tyranids-loss-in-4-and-a-half-turn/#findComment-2383316 Share on other sites More sharing options...
sniperhavens Posted April 30, 2010 Share Posted April 30, 2010 If you have the points things like cheap Lone wolves will slow down his advance, other than that LF's w/ ML and TWC are fantastic. Link to comment https://bolterandchainsword.com/topic/199657-sw-vs-tyranids-loss-in-4-and-a-half-turn/#findComment-2383334 Share on other sites More sharing options...
Simo429 Posted April 30, 2010 Share Posted April 30, 2010 rune priest with runic armour would have been the first choice for my army Link to comment https://bolterandchainsword.com/topic/199657-sw-vs-tyranids-loss-in-4-and-a-half-turn/#findComment-2383393 Share on other sites More sharing options...
djoguit Posted May 2, 2010 Author Share Posted May 2, 2010 Thank you poeple. I'll be sure to use your knowledge nest time. Link to comment https://bolterandchainsword.com/topic/199657-sw-vs-tyranids-loss-in-4-and-a-half-turn/#findComment-2384831 Share on other sites More sharing options...
Requiem of the Wolf Posted May 2, 2010 Share Posted May 2, 2010 oh...one more amusing thing you can do with the inquisitor +2 mystics idea. give him an auspex for 2 points and...i know you want to keep him cheap,but if your facing a bunch of infiltrators give him a psycannon for 30 points. the auspex will give you a free shot with your squad if they infiltrate close,and the psycannon will rip up whatever it hits. Str 6 36 inch heavy 3 or 18 inch assault 3,ignores invul saves. Also...as they said...keep your guys in vehicles as long as possible. Link to comment https://bolterandchainsword.com/topic/199657-sw-vs-tyranids-loss-in-4-and-a-half-turn/#findComment-2385381 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.