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fen wolves and IC


Sgt.Rob

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THE IDEA is to stick logan with the wolves whichll give me the chance to swap out grey hunters for power armor and storm bolter wolf guard. besides logan tends to get pwnd in cc unless hes got mad attacks to back him up, in a 1750 game wolves are a cheap way to do it.
besides logan tends to get pwnd in cc unless hes got mad attacks to back him up, in a 1750 game wolves are a cheap way to do it.

Wolves don't give Logan "mad attacks" to back him up. They're an easy way for an opponent with half a brain to beat Logan in combat and give him Ld 4 or 5.

 

WG with SB? Why?

Yea, I'm going to have to agree Stormbrow and the others here. Putting Logan in with wolves negates both their strengths - the wolves loose their 12" charge, and are thus more likely to get charged themselves (meaning your attacker would decide how models are engaged and could possibly make it so that logan is stuck un-engaged, but locked with the unit) and logan loses a fair amount of survivability since the wolves only have a 5+ armor save, and unless you're taking Saga of the Wolfkin they're I4 - so while they are a cheap way of dealing a lot of (relativly) low-quality melee attacks, you're going to lose a lot of them in the first round of combat.

Galahad, u guys r just trying ur best to be uncreative, i didn't ask for advice on the tactic i just wanted to now if someone knew of a rule a rule that'll stop me from mixing it up. the storm bolters make the wolf guard 12" more flexible and on a charge the shooting half of there attacks hit on 3, always, the ap value is nice too, i can reach out and touch somebody early on, give em a couple power weapons and u can bet there snagging a kill point. im directing my opponents fire with the wolves, its just way to easy for her to blast away my skyclaws (which cost 2x as many points) with one round of concentrated fire. this way they have to chose, wolves are easier to kill so im going to rely on the awesomeness and leadership of the great wolf to get them up field, because your right without the wolfkin saga there basically useless, but i wouldn't feel to bad for em there deploying behind rhinos and getting a cover save from a rune priests storm spell inside one of them. but at the end of the day anybody walking around on a battlefield tends to get shot right? logan is an independent character, if the enemy is too close at the start of my turn ill just let go of the leash. making sure im within range of the rune priest should help keep my units from getting spread out.

now if you know a way to get logan to open a can of Wh00p A$$, without a land raider or long fangs ill hear it.

 

"other than it being a waste of a good character no."- if this is advice you can keep it

Galahad, u guys r just trying ur best to be uncreative, i didn't ask for advice on the tactic i just wanted to now if someone knew of a rule a rule that'll stop me from mixing it up. the storm bolters make the wolf guard 12" more flexible and on a charge the shooting half of there attacks hit on 3, always, the ap value is nice too, i can reach out and touch somebody early on, give em a couple power weapons and u can bet there snagging a kill point. im directing my opponents fire with the wolves, its just way to easy for her to blast away my skyclaws (which cost 2x as many points) with one round of concentrated fire. this way they have to chose, wolves are easier to kill so im going to rely on the awesomeness and leadership of the great wolf to get them up field, because your right without the wolfkin saga there basically useless, but i wouldn't feel to bad for em there deploying behind rhinos and getting a cover save from a rune priests storm spell inside one of them. but at the end of the day anybody walking around on a battlefield tends to get shot right? logan is an independent character, if the enemy is too close at the start of my turn ill just let go of the leash. making sure im within range of the rune priest should help keep my units from getting spread out.

now if you know a way to get logan to open a can of Wh00p A$$, without a land raider or long fangs ill hear it.

 

"other than it being a waste of a good character no."- if this is advice you can keep it

 

and if thats your attitude than you can get the hell out of our forum.

 

WLK

again, only post things that are constructive as a reply.

 

Your right, i'll be constructive:

 

you can legally put logan in with the wolves. However, this is a completely retarded idea as the Wolves are likely to be blown away with ease, even with cover, and in CC pile wounds from combat resolution upon Logan, killing him from sheer stupidity.

 

better?

 

WLK

theres no reason logan cant lead a pack of fenrisian wolves right?

 

Correct, there is no reason that Logan, as an Independent Character, cannot be attached to a unit of Fenrisian Wolves. Your question has now been answered. Others have tried to discuss with you whether this is, in fact, a good idea, which is an aspect of the issue that you do not seem to be interested in. Since your question has been answered, I recommend that this thread now be closed.

 

V

And by putting logan with wolves youll loose the Wolves greatest advantage of being cavalry. If you take 10 of them you've wasted 80 points seems like youre better of with power armoured units.

 

Spacefrisian,

 

The OP already said he wasn't interested in discussing whether it was a good idea or not. We might as well go ahead and close this thread and get on to helping out the players that do care about those types of discussions.

 

Regards,

 

V

as i said logan can join them, but the question is why would you? you can easily attach a homegrown character, either wolf lord or WGBL on a thunderwolf mount, and equip him to be more survivable/killy depending on your plans. this would saveyou some points, keep the Ld 10 that logan would give the unit, plus (and this is the important part of my comment) it would keep the wolves speed. logan would prevent the wolves from using fleet and the 12" charge range that they have (ok they can still run but wouldn't be able to charge after it). the wolves rely on their speed to ensure they enter combat on their terms and as quickly as possible.

if you plan on slogging logan across the board with stormcaller as cover save against some shooting then you would be better off putting him in one of two units, either grey hunters (ok they are a bit more expensive than wolves) as they have a better arnour save, the ability to have a wolf totem which is invaluable in making sure they dish out and take as much punishment as possible in the first round of combat. they also have increased ranged threat (they aren't resinged to simply a close combat role) and they have an equal number of attacks in close combat. alternatively put him in a WG terminator squad, this is more expensive by a long shot but the increased survivability is the strength of this unit. they also come with storm bolters and power weapons as standard meaning that whilst they have fewer attacks than either the wolves or the GH they will rack up an impressive number of kills against most opponents. you can also change weapons for wound allocation purposes meaning that whilst thy again become more expensive they can take even more wounds in combat. i don't know how familiar you are with wound allocation but if everyone is equipped the same, like wolves, then you can't stack wounds onto models meaning that you run the risk of losig far more in a round of combat than if you had fewer models with different wargear.

 

 

now this is unlikely but imagine for example a unit of 15 wolves and logan take 20 wounds.

logan is allocated 2w wounds, chances are he save them. the wolves take 18, assuming they are allowed saves you should save 3 (1 in 6). this means that you still lost 15 wolves. fortunately logans stubborn, but thats still the squad gone in a single round of combat, chances are those casualties will cancel out any caused by the units attacks.

 

now, logan in a squad of 10 GHs with melta, flamer, standard and power weapon are in combat and suffer the same number of wounds.

logan again takes 2 wounds and saves them. the other 18 are allocated against the different types in the squad (in this case there are 5 groups- normal, power weapon, banner, melta and flamer).

the normal guys take 10 wounds, now the maximum number of wounds you can take from his lot is 6 as thats the total number of models, evenif you failed all 10 you still only have 6 models to remove.

banner takes 2 (might aswell load up as banners are useless after theyve been used)

power weapon takes 2 as does melta and flamer. this means 8 wounds have been assigned to 4 models, now even if you fail all of them you only lose 4 models not 8, this increases the chances of you doing more damage than the enemy ths winning that round of combat.

in this example you would have lost (approximately anyway) aout 4 or 5 models. its likely a bit off as you have multiple wounds assigne dto individual models as well as trying to take into account the re-roll from the banner. but either way chances are logan will dish out about that many wounds on his own meaning that your grey hunters, even if they only cause 2 or 3 wounds will have won the comabt, enabling you to try and run down the enemy squad. so whilst being more expensive they can absorb and dish out more damage than the wolves would for a ngligable point cost... they are also a scoring unit. the phrase win-win situation comes to mind.

 

on another point, wolves whilst being cheap lack krak/frag grenades meaning if you were forced to assault a unit in cover they would strike last, also if forced to assault a vehicle for whatever reason they lack a reliable way of doing damage (except for logans power fist, but hey more attacks means greater chance of killing things).

 

imo whilst its allowed it is a very poor use of the character and the unit. the wolves should be used as a skirmish screen to grant units behind a cover save and to engage a squad as quickly as possible to either deny the enmy LOS (assault blocks it) or to remove heavy weapons as a threat as the heavy weapon squads usually have fewer numbers and as such would be vulnerable to the number of wounds this unit could potentially cause.

logan is a good solid choice, but he isn't the ultimate killer, hes a buff character, if you want someone who can mash through units and most characters ragnars a better bet. he costs a similar amoutn, can be tansported in a rhino and has a ridiculous amount of attacks on the charge (obviously this becomes insane with the stacked attacks from saga of the warrior born).

there are many things you can do with our codex, but honestly this is one that you really shouldn't. feel free to take my advice if you wish, apologies that it wasn't worded this thoroughly in the first place but hey, you asked whether you could and i replied with my view that yes you could but it would be a waste. i still stand by that but try it out if you aren't sure.

 

all the best dude.

 

+edit+ forgot to add in the probable outcome from the GH combat.

stinkenheim,i see your argument, all that math seems right. the reason why ive been coupleing these 2 is to use wolf guard as troops with storm bolters, i thought i could get a few extra wounds in before combat but it ended up not working well, everyone is either in transports or they get rolled up by fast assault troops.

 

have you tried putting Ragnar in a rhino? he never gets to assault, good thought tho

 

 

having logan with the wolves does work like a charm tho, hes a hard ass i just send off the wolves when there close enough and have him go dominate monsters and elites. no ones ever scared of the wolves even in games when they fly solo, aslong theres space marines to shoot they do tend to draw blast template weapons, that pin, hence logan. might just buy some more drop-pods and put em all in termie armor

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