Giga Posted April 28, 2010 Share Posted April 28, 2010 Alright, so I'm preparing for a local 1750 pts tournament and this is the list I'm going to run: Pedro Librarian with nullzone & avenger tac squad with powerfist flamer missile launcher rhino tac squad with plasma cannon flamer razorback 5 th/ss termies godhammer LR with extra armor 9 sternguard with powerfist 2x meltagun and rhino combipredator 2 x mm/hf speeder (squadroned) As you probably can't see, all this here costs 1740 pts. Which means I have 10 points that I have to spend on something. The choice is down to: - a multimelta on the LR - a combiflamer on the tactical squad with the powerfist Multimelta might seem like an obvious choice, but after lots of playing with my godhammer, I found I don't really use the multimelta much unless it's in a vulkan list. Simply put, most of the time my LR is moving 6-12", meaning I prefer to use its lascannons because they're more reliable + their range makes them great no matter where they are on the table. Even when I'm sitting in place and shooting at an incoming enemy, I usually like to move my LR a few inches to get better lines of sight and stuff, meaning the multimelta doesn't see much use, though it certainly comes in nice at times (especially after suffering a weapon destroyed or two). Combiflamer might not seem like much, but I find it really adds a lot to a forward-moving tactical squad's damage output, what with enabling me to drop two flamer templates out of a rhino's top hatch and all + giving them some real punch for a turn. It also adds to the anti-infantry potential of my list, which I feel is something I need more then additional anti-tank (I think I have enough anti-tank). Finally, it improves the amount of damage my list can dish out in a single turn. However, it's a one shot weapon, and on a unit that generally isn't known for its killiness. The question here is: WHAT WOULD YOU DO? A combiflamer or a multimelta? Something else entirely? Link to comment https://bolterandchainsword.com/topic/199846-a-multimelta-or-a-combiflamer/ Share on other sites More sharing options...
minigun762 Posted April 28, 2010 Share Posted April 28, 2010 I might be tempted to take door #3 and instead put a HK Missile on the Combi-Predator. It gives you more tank killing power the first time you fire it. Either that or take a pair of Combi-Melta for the Sternguard squad as backup anti-tank. Link to comment https://bolterandchainsword.com/topic/199846-a-multimelta-or-a-combiflamer/#findComment-2380430 Share on other sites More sharing options...
Warprat Posted April 28, 2010 Share Posted April 28, 2010 First off, why are you taking melta guns on Sternguard? I would change that to 4 combi-meltas... or go with 2 and spend the extra points somewhere else. As for your question, I would go for the combi-flamer over the multi-melta. Link to comment https://bolterandchainsword.com/topic/199846-a-multimelta-or-a-combiflamer/#findComment-2380699 Share on other sites More sharing options...
Giga Posted April 28, 2010 Author Share Posted April 28, 2010 The meltaguns on sternguard cost the same as combimeltas. Hence, I feel having two meltaguns is better then having two combimeltas, as meltaguns can be used as many times as I want. On the other hand, losing four special ammo shots isn't something I get overly fussed about anyway. Sadly, I have no combimelta sternguard models, and with the tourney being WYSIWYG... As for the HK missiles, I don't think they're worth it... It's just a krak missile. I too am leaning toward the combiflamer, especially looking at the sort of opponents I'll be fighting (quite a few tyranid, IG, and ork players). Link to comment https://bolterandchainsword.com/topic/199846-a-multimelta-or-a-combiflamer/#findComment-2380932 Share on other sites More sharing options...
captain sox Posted April 28, 2010 Share Posted April 28, 2010 As for the HK missiles, I don't think they're worth it... It's just a krak missile. HK Missile, ST:8 AP:3 Unlimited Range? It's been great for me each time I use one. 10 pts to destroy an Ork Trukk or Tau Crisis suit is gold. As for Combi-Flamer: it too is gold. More often than not, a regular flamer will only see one use in a game. Why not have a bolter attatched to it!! Link to comment https://bolterandchainsword.com/topic/199846-a-multimelta-or-a-combiflamer/#findComment-2380986 Share on other sites More sharing options...
greatcrusade08 Posted April 28, 2010 Share Posted April 28, 2010 go for the combi-flamer, if your lucky you may cause a few wounds, whereas as you say the MM on the LR is surplus to requirements Link to comment https://bolterandchainsword.com/topic/199846-a-multimelta-or-a-combiflamer/#findComment-2381000 Share on other sites More sharing options...
Warprat Posted April 28, 2010 Share Posted April 28, 2010 The meltaguns on sternguard cost the same as combimeltas. Hence, I feel having two meltaguns is better then having two combimeltas, as meltaguns can be used as many times as I want. On the other hand, losing four special ammo shots isn't something I get overly fussed about anyway. Sadly, I have no combimelta sternguard models, and with the tourney being WYSIWYG... As for the HK missiles, I don't think they're worth it... It's just a krak missile. I too am leaning toward the combiflamer, especially looking at the sort of opponents I'll be fighting (quite a few tyranid, IG, and ork players). As for the krak missile, it's not a bad a deal as it seems... Consider the combi-pred in your list. Don't have my dex on me, but if I remember right, it's 130ish points. It puts out 2 auto cannon, and 2 las cannon shots. Thats roughly equal to 4 missile shots per turn, or 3+ turns of HK's (at 130pts.) But the HK's can all fire on the first turn... Your combi-pred might not even live 3 turns, or be able to fire for more than 3 turns at full output. Even if it does shoot at full effectiveness for 4+ turns, the damage done to the enemy is also spread accross 4+ turns. By then, most close combat units will have already made your lines in thier intact transports, or been blowing up your troops with long range artillery. Sure, you probably want the pred for the las cannons, and one HK will probably not make much of a difference. But the principle of damage applied early still applies. Warprat ;) Link to comment https://bolterandchainsword.com/topic/199846-a-multimelta-or-a-combiflamer/#findComment-2381011 Share on other sites More sharing options...
minigun762 Posted April 28, 2010 Share Posted April 28, 2010 Sure, you probably want the pred for the las cannons, and one HK will probably not make much of a difference. But the principle of damage applied early still applies. Exactly my thinking. If I'm trying to knock out enemy transports, walkers or put wounds on an MC (all of which are prime targets for a Combi-Predator) then having a little extra insurance that the target dies sooner rather then later makes sense to me. Compared to the Combi-Flamer, the HK will be targeting units that are typically more deadly to your army (Vendettas, Chimera, Rhinos, Defilers, Hive Tyrants, Falcons, Nob Bikerz etc) then the Flamer which is really only used on light-medium infantry. Both are one shot weapons, but the different targets seal the deal for me. Link to comment https://bolterandchainsword.com/topic/199846-a-multimelta-or-a-combiflamer/#findComment-2381091 Share on other sites More sharing options...
Warprat Posted April 29, 2010 Share Posted April 29, 2010 Compared to the Combi-Flamer, the HK will be targeting units that are typically more deadly to your army (Vendettas, Chimera, Rhinos, Defilers, Hive Tyrants, Falcons, Nob Bikerz etc) then the Flamer which is really only used on light-medium infantry. Both are one shot weapons, but the different targets seal the deal for me. And at worst, you can shoot it at an MEQ and come out even... Link to comment https://bolterandchainsword.com/topic/199846-a-multimelta-or-a-combiflamer/#findComment-2381440 Share on other sites More sharing options...
Wildfire Posted April 29, 2010 Share Posted April 29, 2010 Of the two selections you give, it's really dependant on your metagame. How often do you face high AV/holofield transports? If you said often, take the multimelta. Otherwise the combi-flamer. With those 10 points, though, I'd be tempted to upgrade the flamer in the second tac squad to a plasma gun. Link to comment https://bolterandchainsword.com/topic/199846-a-multimelta-or-a-combiflamer/#findComment-2381453 Share on other sites More sharing options...
Giga Posted April 29, 2010 Author Share Posted April 29, 2010 The thing with HK missiles is that, while in a way it is a nice idea to have that one more krak missile for the first turn shooting, I still don't find it reliable enough to be worth the points. If it was 5 points, then I'd probably consider it, but as it is I just feel I can get better stuff instead. Combiflamer is what I'm probably going to take simply because it adds to my anti-infantry. The upcoming tournament is going to have the usual combination of MEQ armies, but also lots of tyranids, orks, and IG. Hence, improving the overall anti-infantry capacity of my aggressive tactical squad is the better idea. Either way, thanks for the input guys. B) Link to comment https://bolterandchainsword.com/topic/199846-a-multimelta-or-a-combiflamer/#findComment-2381515 Share on other sites More sharing options...
Brother Captain Josef Posted April 29, 2010 Share Posted April 29, 2010 Seems I arrived late to the party!! I think you made the right choice mate. Link to comment https://bolterandchainsword.com/topic/199846-a-multimelta-or-a-combiflamer/#findComment-2381529 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.