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Xeones' Stormraven Template


Brother Xeones

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  • 1 month later...

Hi!

would like to thank Brother Xeones for making his templates, a very useful resource!

downloaded them 2-3 weeks ago, and after some scratchbuilding I managed to make a really outstanding Stormraven

I made some modification to the original concept but 95% is taken from the templates

 

the engines and the cockpit were taken from Revell's ARC170 fighter (easy kit)

took from the same kit also the lascannons because I don't have spares GW ones... anyway they are not fixed so if I manage to find GW lascannons I can substitute them

 

This evening I'll take pictures and post them (just finished it now and don't have my camera on hand)

 

thanks again

 

cheers, teo

Cool design, but I don't like the engine placement. The problem is, in the codex it says the vehicle has a vectored engine array. An array could be two engines, but more likely means 3 or more. The bigger thing is that whole vectored thing. That means the engines can rotate in their housings, like a harrier. At least 80 degrees or rotation is needed from what I have read. This allows aircraft to take off near vertically. On the Stormraven there is a rear access point meaning you would basically need to put the engines on the wings. Plus the grappler arm for holding a dreadnaught. My older brother was thinking of expanding a land speeder to make one, but this is my idea, though it is probably no where near cheap.

 

Start with a landraider, trim the interior walls of the tread housing until they are flush but can still accept the sponsons and doors (sponsons on the front point, doors rear so your troops do not get shot by their own guns). Cut back the tread housings on the front so they follow the main shape of the front loading ramp. Where the exhaust ports you could insert a rhino body with the very front most part cut flush, giving you an extended body with a rear hatch. Then you can use plasticard to make a swept back wing structure and extended tail for the grppler arm for dreadnaughts (maybe just use magnets so you can actually attach deadnaughts to is for cool factor). You could cut two mounting points on each win to allow you to put in engines (thinking maybe from a jet fight model from a hoby shop since they are refered to as thrusters) in that would be able to rotate with the blood strike missles on the farthest portions of the wing (maybe once again use magnets to mount them so when you use one you can just remove it to make for easy ammunition tracking. For the twin linked weapons either using turrets from space marine vehicles or pairing them up and mounting them on the under sides of the wings (heavy bolter and assault cannon on each wing).

 

 

Though after I typed this out I thought about the vectored thrusters again and it would be just as likely to have two main engines for foreward movement and thrusters on pivots thru out the body of the craft to assist in directing the craft. Meaning your design is just as viable and it is strictly personal veiwpoint that has me not liking the engines despite the massive cool factor of the rest of the design. I do want to give you major props on the design you did as it is very cool.

funny thing ;) this discussion about engines I mean :) in my point of view, it doesn't really matter... my thoughts just were "cool design, let's scratchbuild it and have some phun!" :P

that's what it's all about I guess... having fun ;)

 

anyway, pics finally! sorry for the poor quality, I'm still without camera, but couldn't wait so I shoot some pic with my phone

also shown the furioso dreddy with paulson's claws (magnetized)

the dreddy is magnetized on the back (and so is the SR), and also under the feet to be able to remove the base

 

the front hatch is also openable and is kept closed by means of a small magnet; the missiles are scracthbuilt and magnetized too

the hurricane bolter are also magnetized; they are not twin linked right now but will become once I'll build the DC dreddy out of another ironclad

 

here we go:

 

http://i494.photobucket.com/albums/rr302/teohell/IMG_058.jpg

http://i494.photobucket.com/albums/rr302/teohell/IMG_057.jpg

http://i494.photobucket.com/albums/rr302/teohell/IMG_056.jpg

http://i494.photobucket.com/albums/rr302/teohell/IMG_059.jpg

 

cheers, teo

Cool design, but I don't like the engine placement. The problem is, in the codex it says the vehicle has a vectored engine array. An array could be two engines, but more likely means 3 or more. The bigger thing is that whole vectored thing. That means the engines can rotate in their housings, like a harrier. At least 80 degrees or rotation is needed from what I have read. This allows aircraft to take off near vertically. On the Stormraven there is a rear access point meaning you would basically need to put the engines on the wings. Plus the grappler arm for holding a dreadnaught. My older brother was thinking of expanding a land speeder to make one, but this is my idea, though it is probably no where near cheap.

 

Start with a landraider, trim the interior walls of the tread housing until they are flush but can still accept the sponsons and doors (sponsons on the front point, doors rear so your troops do not get shot by their own guns). Cut back the tread housings on the front so they follow the main shape of the front loading ramp. Where the exhaust ports you could insert a rhino body with the very front most part cut flush, giving you an extended body with a rear hatch. Then you can use plasticard to make a swept back wing structure and extended tail for the grppler arm for dreadnaughts (maybe just use magnets so you can actually attach deadnaughts to is for cool factor). You could cut two mounting points on each win to allow you to put in engines (thinking maybe from a jet fight model from a hoby shop since they are refered to as thrusters) in that would be able to rotate with the blood strike missles on the farthest portions of the wing (maybe once again use magnets to mount them so when you use one you can just remove it to make for easy ammunition tracking. For the twin linked weapons either using turrets from space marine vehicles or pairing them up and mounting them on the under sides of the wings (heavy bolter and assault cannon on each wing).

 

 

Though after I typed this out I thought about the vectored thrusters again and it would be just as likely to have two main engines for foreward movement and thrusters on pivots thru out the body of the craft to assist in directing the craft. Meaning your design is just as viable and it is strictly personal veiwpoint that has me not liking the engines despite the massive cool factor of the rest of the design. I do want to give you major props on the design you did as it is very cool.

 

A note on the vectored thrust issue:

 

The Harrier has one Turbofan engine, directed to 4 nozzles. One hot and one cold thrust vectoring output on each side of the aircraft. So even though the engine is located in a mid-line position, the thrust is piped to the sides. Specifically, the engine itself doesn't move at all. Only the articulated nozzle at the end of each output duct (I say output duct because only the two rear nozzles are channeling hot exhaust. The front two are essentially compressed air.)

 

As applied to the Storm Raven, it would make perfect sense to have two engines buried in the fuse, with 120º articulation (+40º, -80º from the chord line) nozzles located at each wing tip. Similar nozzles located on the sides of the fuse (say three) would make for eight vectored thrust nozzles on the ship. Depending on how one modeled them, they could look rather impressive.

I'm reluctant to start to think too hard about the aerodynamic properties of any of the imperial aircraft to be honest. I come from a family of aeronautical engineers and pilots so I do get what you guys are saying here, (and no, the entire engine doesn't need to swivel for vectored thrust--its only the propulsive gasses that need to be diverted) but to me, Imperial craft disregard so many principles of aircraft design, that it's pointless to compare their aesthetic with anything in real life. That said...

 

DANG! That's a quite a nice job Teohell. :) The paint job is really very good. You've managed to give it a nice, gritty feel without going overboard.

 

A few critiques if I may:

I think the engines you've got there have a nice shape, but are a bit too big--at least the intake portion and I'm not so sure about the canopy since it seems too sleek for an imperial design. I think I also would have suggested that you move the hurricane bolters to the door area under the front canards. That way, you could even have used one of the hurricane bolter assemblies from the LRC kit.

 

Even so, I'm THRILLED that you made it! Good job!

any chance of a sep by step? i would love to build this but wouldnt know where to start.

 

actually it's very simple... just print the template and use the cutouts to shape your plasticard (or thick card if you want to go the low budget way)

print two copies, use the first to put it all together in paper, fixing parts with tape, just to understand how pieces go together, then cut out shapes from the second copy making any modification that suits your taste, and you're pretty done

 

as about scale, I cropped the template in two halves, here are the links to images

http://i494.photobucket.com/albums/rr302/t...ll/srflat-b.jpg

http://i494.photobucket.com/albums/rr302/t...ll/srflat-a.jpg

 

each one has to be printed on an A3 full-size (I mean, with the option "resize to"), this way you'll get the correct scale

 

cheers, teo

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