The Space Wolf Posted May 2, 2010 Share Posted May 2, 2010 So I used my Arco-Flagellants for the first time in my Witch Hunters army. They performed miraculously, destroying an entire Plague Marines squad and then cleaning up a Berzerkers squad from my friends Black Legion CSM army. However due to their Holy Rage rule they are required to charge toward the closest enemy unit. Well after cleaning up the Berzerkers I had my sights on the CSM's allied imperial guard, then my friend pointed out: Nah-ah-ahh! You have to assault the Rhino that had been carrying the CSM's. Well needless to say the 3 remaining arco's assaulted the Rhino, one killing itself in the process, and then they were picked off the remainder of the game because they were stuck wacking a useless tank. And since tanks can't be locked in combat, there was nothing I could do to prevent my arco's from being mowed down by the imperial guard while they were forced to continually assault the Rhino. So my question: Am I missing something? Or is this just the downside to arco's? Also if it is the case that they must be locked in combat with a Rhino, when can they leave the Rhino? After it's immobilized? Or do I have to wreck it? Or blow it up? Link to comment https://bolterandchainsword.com/topic/200281-arco-flagellants-question/ Share on other sites More sharing options...
Judanas Posted May 2, 2010 Share Posted May 2, 2010 Yep, that's exactly what they do. Nothing says 'nearest viable enemy' so they will charge whatever they can. I've had a black templar player park a Land Raider next to them so they couldn't do anything for the rest of the game. Not a huge fan of them myself but they are nasty if they work right. Link to comment https://bolterandchainsword.com/topic/200281-arco-flagellants-question/#findComment-2385591 Share on other sites More sharing options...
The Space Wolf Posted May 3, 2010 Author Share Posted May 3, 2010 So when can they stop assaulting the Rhino? For instance if I successfully immobilize it with my Arco's do I have to continue to assault it? Or if I wreck it? Is the only time I can disengage from the Rhino when it gets completely destroyed and is removed/replaced with a crater? Link to comment https://bolterandchainsword.com/topic/200281-arco-flagellants-question/#findComment-2385838 Share on other sites More sharing options...
Judanas Posted May 3, 2010 Share Posted May 3, 2010 It has to be gone. Otherwise it still counts as an enemy to be destroyed. Link to comment https://bolterandchainsword.com/topic/200281-arco-flagellants-question/#findComment-2385981 Share on other sites More sharing options...
Validar Posted May 3, 2010 Share Posted May 3, 2010 if you wreck it you can't really attack it any further and as it is considered terrain, treat is as such and get the chaos scum down! (correct me if I'm totally off, please) Link to comment https://bolterandchainsword.com/topic/200281-arco-flagellants-question/#findComment-2386118 Share on other sites More sharing options...
number6 Posted May 3, 2010 Share Posted May 3, 2010 Such is the problem with Rage. And because Arcos really can't ruin vehicles, they are relatively easy to "tar pit" by just making them chase vehicles. If you continue to use Arcos, you need to be certain you have plenty of anti-armour on hand so enemies can't force you to chase after vehicles like idiots for the entire game. Link to comment https://bolterandchainsword.com/topic/200281-arco-flagellants-question/#findComment-2386267 Share on other sites More sharing options...
River Black Posted May 3, 2010 Share Posted May 3, 2010 With rage you have to move towards the nearest visable enemy. You do NOT have to assault that enemy. If another enemy unit is with in charge range of the unit after it is done moving then you can take your pick with what to assault. Link to comment https://bolterandchainsword.com/topic/200281-arco-flagellants-question/#findComment-2386778 Share on other sites More sharing options...
Chengar Qordath Posted May 3, 2010 Share Posted May 3, 2010 With rage you have to move towards the nearest visable enemy. You do NOT have to assault that enemy. If another enemy unit is with in charge range of the unit after it is done moving then you can take your pick with what to assault. Of course, it bears mentioning that Acro-flagellants to do not have the Rage USR, but a different, codex-specific special rule. The distinction is rather important, especially since Holy Rage grants extra movement. However, Holy Rage rule does not specify that units with it must charge the nearest unit, just that they must charge if they are able to, so your overall point remains. That said, most people who use Rhinos or other vehicles to kite away Acro-flagellants can also keep them from getting within 6" of any better targets. Link to comment https://bolterandchainsword.com/topic/200281-arco-flagellants-question/#findComment-2386795 Share on other sites More sharing options...
ValourousHeart Posted May 9, 2010 Share Posted May 9, 2010 I have used Rhinos to help ensure that my Arcos get to the right target. Since you SoB units are going to be driving at the enemy anyway, why not have the Arco chase your own Rhinos. It puts more of a threat on stopping your Rhinos, because he will have to deal with getting the horrendous 1-2 punch of DG bolters followed by 2 squads of Arcos. Lets just say if you are facing a under powered codex or an unoptimized list... it is game over the moment that trap is sprung. Plus your own Rhinos keep your Arcos away from dumb targets like the monolith. Link to comment https://bolterandchainsword.com/topic/200281-arco-flagellants-question/#findComment-2393237 Share on other sites More sharing options...
Hellbreaker Posted May 9, 2010 Share Posted May 9, 2010 How do you get them to chase your own rhinos? :rolleyes: Cheers! Link to comment https://bolterandchainsword.com/topic/200281-arco-flagellants-question/#findComment-2393578 Share on other sites More sharing options...
Chengar Qordath Posted May 9, 2010 Share Posted May 9, 2010 How do you get them to chase your own rhinos? :P Cheers! At a guess, you use your own Rhinos to block LoS to any hostile units. Link to comment https://bolterandchainsword.com/topic/200281-arco-flagellants-question/#findComment-2393617 Share on other sites More sharing options...
ValourousHeart Posted May 10, 2010 Share Posted May 10, 2010 Yes... they are running after your Rhinos, although they are not forced to do so, as they would be for enemy tanks. How I made it work is I ran my 5 Rhinos in a phalanx (V formation) with the 2 squads of Arco in the center. Rhinos block LOS to any targets to any direction but the rear. Once you get to the destination, just open up the formation and funnel the Arcos into the unit of your choice. Link to comment https://bolterandchainsword.com/topic/200281-arco-flagellants-question/#findComment-2394366 Share on other sites More sharing options...
Hellbreaker Posted May 10, 2010 Share Posted May 10, 2010 Yes... they are running after your Rhinos, although they are not forced to do so, as they would be for enemy tanks. Ah, well you got me a bit confused. I thought you had them charge your own rhinos. That's a good idea actually. I'll have to use it sometime, if I happen to have my immolator nearby. ;) Cheers! Link to comment https://bolterandchainsword.com/topic/200281-arco-flagellants-question/#findComment-2394702 Share on other sites More sharing options...
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