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Iron Priest


Buster

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Well theres always joining an IC to his unit in a landraider of one sort or another, or just toss him in one for 50pts so he can repair it all game long.

 

Or in a superheavy transport in apocalypse games.

 

Or in planetstrike, where he can repair your bastions and keep them firing longer.

 

And of course, theres the TWM+CWs setup, wich is alot of fun.

 

And of course, if your fielding a pair of Dreads, a pair of vindicators, and Bjorn as a slow rolling/walking phalanx of death hed be worth putting on a bike behind them to keep everyone mobile and in good working order for a mere 85pts.

 

Mainly, the issue is we have alot of good elites... and most are simply more useful than him in a standard game. I wish theyd allowed him as an HQ choice for 75pts, with an extra wound and a couple of options.

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In my last few games I have been running an Iron Priest. First game with 3 thrall-servitors and 4 cyberwolves, which won me the game by charging and killing a unit of 6 Plague Marines who were holding an objective. Second game was Iron Priest with 2 thrall-servitors w/ plasma cannons, just for some extra shooty from the rear to discourage armour coming round. This didn't work as a Defiler wanted to play, so when he was close enough I charged (he failed his difficult terrain check to charge me, leaving him 2' short of base-to-base); Defiler killed one Thrall and the Iron Priest destroyed it in one turn of HTH. Not too bad for the points.
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Sadly I have not used mine since the codex, mind you I have not played my wolves quite as much recently, but I intend to convert the cyberwolves and Thunderwolf for him, am thinking of having the thunderwolf sat or lieing down so I can still use my old Iron priest model, plus it may look good as a centre peice model, mind you, how good are the thrall servitors, never taken them because I plan to have the Iron priest run behind my vindicator, fixing it when it gets damsged and counter attacking whenever some one gets to close to the vindicator, so I was planning on taking WTN, thunderwolf mount and 4 cyberwolves and hide behind the vindicator, plus moving forward to keep with the vindicaator, however it may be good to perhaps to take some for additional wounds and repair ability, the ones with guns just seem too expensive for what they get.
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Ya I'm using Bjorn in my next 1250 list and rather then spend my last 80 points on 10 fen wolves with terrible armour and leadership I decided to go with an Iron Priest and 3 thralls. Now I can repair Bjorn on anything but a 1 so we'll see how it goes.

This.

 

Works well with pretty much any dreadnought as well. The Iron Priest also makes a nice countercharge unit to help deter assaulting units.

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Don't forget the thralls have servo arms in assault. Hit like power fits. If you have a WP somewhere in your army and he links up with the IP retinue you can pound on someone with rerolls. An IP on TWM with 4 cyberwolves and 4 thralls has majority T5 and can absorb 4 wounds without losing a PF/TH attack. Makes it a nice weapon against a MC etc.

 

It is a very specialized unit with a few tactical applications...but it can do some serious damage if wielded properly

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Take an Iron Priest, 4 Cyberwolves and 3 Thralls. Add a Land Raider Crusader. Attach Ragnar Blackmane and one of his fenrisian wolves.

 

The IP, Ragnar, wolves and thralls all get furious charge and d3 attacks (instead of +1 attack) when assaulting.

 

That's a lot of attack power.

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Take an Iron Priest, 4 Cyberwolves and 3 Thralls. Add a Land Raider Crusader. Attach Ragnar Blackmane and one of his fenrisian wolves.

 

The IP, Ragnar, wolves and thralls all get furious charge and d3 attacks (instead of +1 attack) when assaulting.

 

That's a lot of attack power.

 

The cyberwolves with the IP may not be wargear. They appear to be a unit of wolves. If that is true you can't put IP and cyberwolves in the LR. Only wargear wolves are allowed in transports

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155 for an IP on TWC with 4 Cyberwolves is very good but is something only really recommended when you have other fast-moving stuff to support him or for him to support. Having all of them at T5 and keeping them in/behind cover gives them a cover save from the heavy fire that will come their way. And the heavy weapons will shoot at them to stop them from tying their stuff up.

 

I team them up with 3 squads of TWC so that I have 4 fast units to attract attention. If you don't shoot them, they're on top of you Turn 3 at the latest. If you do shoot them the GH and Firebase are able to punish you.

 

A bonus with this is that you don't have an IC or Transport being tied up.

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Take an Iron Priest, 4 Cyberwolves and 3 Thralls. Add a Land Raider Crusader. Attach Ragnar Blackmane and one of his fenrisian wolves.

 

The IP, Ragnar, wolves and thralls all get furious charge and d3 attacks (instead of +1 attack) when assaulting.

 

That's a lot of attack power.

 

The cyberwolves with the IP may not be wargear. They appear to be a unit of wolves. If that is true you can't put IP and cyberwolves in the LR. Only wargear wolves are allowed in transports

 

 

Good point.

 

I thought that since they are listed in the wargear section of the codex (under upgrades and other equiptment) they are an upgrade to the character and could ride in the LRC.

 

Now I am not sure. Looks like something for the next space wolf FAQ :HQ:

 

Still it would seem strange that a wolf bought as wargear could enter a vehicle but an Iron Priests wolves couldn't. If anyone's wolves could enter a vehicle you would think an IP's could.

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i see no reason a cyberwolf bought for an Iron priest could not ride with him in transports like any other fenrisian wolf bought for another model.

 

The entry in wargear says CyberWolves use all the rules for Fenrisian wolves, then says fenrisian wolves bought as wargear can ride in transport with their master ect.

 

Both Fen. Wolves and the Iron Priests Cyber wolves are listed in the options section for anyone able to purchase them, as there is no "wargear" section for anyone it must be assumed a wolf bought as an option is therefor considered bought as "wargear".

 

 

RaI it would make almost more sense for an Iron Priest's Cyber wolves to be able to enter a transport then a normal wolf, also given Saga of the Iron Wolf's direct use from within a transport it would appear GW wants to give a bonus to Iron Priests in Transports, but not giving them IC status means most any player would likely buy the wargear allies available to the Iron Priest to also ride in that transport.

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i see no reason a cyberwolf bought for an Iron priest could not ride with him in transports like any other fenrisian wolf bought for another model.

 

The entry in wargear says CyberWolves use all the rules for Fenrisian wolves, then says fenrisian wolves bought as wargear can ride in transport with their master ect.

 

Both Fen. Wolves and the Iron Priests Cyber wolves are listed in the options section for anyone able to purchase them, as there is no "wargear" section for anyone it must be assumed a wolf bought as an option is therefor considered bought as "wargear".

 

 

RaI it would make almost more sense for an Iron Priest's Cyber wolves to be able to enter a transport then a normal wolf, also given Saga of the Iron Wolf's direct use from within a transport it would appear GW wants to give a bonus to Iron Priests in Transports, but not giving them IC status means most any player would likely buy the wargear allies available to the Iron Priest to also ride in that transport.

 

I am an avid Space Wolf and I personally find it acceptable and view the cyberwolves as wargear.

 

However, I am also legally trained and understand that reasonable minds can differ.

 

I also do not believe the mere fact that I see no problem with a rule makes somehow makes it ironclad and indisputable.

 

That is why people interested in using this IP combo need to be aware of the potential issue.

 

There have been various threads on the matter in this forum.

http://www.bolterandchainsword.com/index.p...howtopic=195706

 

Some have argued the IP as an elite unit (not an IC) has a different interaction and the wolves form part of his unit as listed on page 87 of our codex.

 

Unit composition: 1 Ironpriest; 0-4 Cyberwolves; 0-3 Servitors

 

Every other "wargear" wolf has no listing whatsoever in the unit composition. It creates a point of contention that you would be better off aware of and prepared to defend if needed.

 

Furthermore, there actually IS a "wargear" section for the thrall servitors and it lists the servo arm as wargear.

 

There is also a flaw in your argument that saga of the iron wolf results in all the IP options being legal in a vehicle. Nothing prevents the IP from simply taking servitors and using the Saga. He has other options like the TWM that prevent being in a vehicle as well.

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I'm not really that excited by the Iron Preist, I really wanted to field one with a saga of extra speed in a land raider with a squad of dudes but realised that I couldn't since hes not and IC and apparently doesn't want to play nicely with others.

 

I'm not really that keen on having wolf riding marines in my army, and I find it a real shame that they don't run alongside a character on a bike anymore. :)

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It can be a unit that is Int 5, toughness 5 4+ armor save wolves. and an IP batting cleanup with a thunderhammer. I stick a battle leader with 2 fen wolves with my IP unit. This helps the unit stay alive simply because opponents must decide whether to attack the IC or the unit. IMO its a pretty decent assault unit.
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I wish theyd allowed him as an HQ choice for 75pts, with an extra wound and a couple of options.

 

I wish he'd been allowed the option to take a rhino. A rhino, 3x servs, and 3x wolves for 160 would an excellent buy, I feel.

 

As it is, though, I think he's probably not worth taking There's always some units in a codex that are like that.

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At this stage i intended to take an Iron Priest fully kitted out, walking behind Bjorn and another Ven Dread in my 3k points.

Well...it would be a whopping 780 points,but It would be a very very very scary thing to see

Land Raider Redeemer with Multimelta

Wolfpriest with saga of the wolfkin

Ragnar Blackmane with 2 wolves

Iron priest with 4 cyberwolves,3 servitors and Saga of the iron wolf.

 

16-24 I6 S6 attacks with rerolls from the wolves

5-7 I6 S6 attacks with rerolls from Ragnar with no armor save

4-6 I5 S5 attacks with rerolls from Wolf Priest with no armor saves

3-5 I1 S5 attacks with rerolls from Iron priest with no armor saves

8-16 I1 S10 attacks with rerolls from the Servitor arms with no armor saves.

 

I want to do this just to see the expression on my enemys face lol.

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