Stolid Fox Posted May 4, 2010 Share Posted May 4, 2010 I was just going through my codex and noticed that there are no restrictions on the dedicated transport options in the command squad entry (versus, say, drop pod for tactical marines or upgrades like "if you do not take X you may..." on many other units; which led me to wonder if I could take an extra razorback with my command squad to run interference and add some more guns. I'm not saying its the most fluffy behavior, but in a crunchy setting is this technically in-bounds? Link to comment https://bolterandchainsword.com/topic/200421-biker-command-squad-transport/ Share on other sites More sharing options...
Grey Mage Posted May 4, 2010 Share Posted May 4, 2010 Thankfully we only deal with the 'crunch' in this area. Your answer is yes- there is no restriction on taking the unit, the unit is offered as an option, thus.... you can. Link to comment https://bolterandchainsword.com/topic/200421-biker-command-squad-transport/#findComment-2387219 Share on other sites More sharing options...
Isiah Posted May 4, 2010 Share Posted May 4, 2010 which led me to wonder if I could take an extra razorback with my command squad to run interference and add some more guns. What d'you mean by "extra razorback"?? You may only take one transport per unit. Cheers I Link to comment https://bolterandchainsword.com/topic/200421-biker-command-squad-transport/#findComment-2387462 Share on other sites More sharing options...
JamesI Posted May 4, 2010 Share Posted May 4, 2010 If it is worded as you say, a biker command squad could buy a razorback, either to loan to a combat squad that doesn't have a transport or to provide cover/shootiness. The BA codex fixes this, not allowing transports if you give the Honor Guard Jump Packs. Link to comment https://bolterandchainsword.com/topic/200421-biker-command-squad-transport/#findComment-2387463 Share on other sites More sharing options...
ShinyRhino Posted May 4, 2010 Share Posted May 4, 2010 You know, i never even though about this, but it's awesome. I can now sink a ton of points into a Biker Command Squad, and then splurge another ton of points on a Stronos pattern Razorback to go alongside them! Link to comment https://bolterandchainsword.com/topic/200421-biker-command-squad-transport/#findComment-2387470 Share on other sites More sharing options...
Grey Mage Posted May 5, 2010 Share Posted May 5, 2010 which led me to wonder if I could take an extra razorback with my command squad to run interference and add some more guns. What d'you mean by "extra razorback"?? You may only take one transport per unit. Cheers I Its 'extra' because they cannot use it, being on bikes and all. Atleast, thats how Im understanding it. Link to comment https://bolterandchainsword.com/topic/200421-biker-command-squad-transport/#findComment-2388316 Share on other sites More sharing options...
Stolid Fox Posted May 5, 2010 Author Share Posted May 5, 2010 That's exactly what I meant "I have 2 tac squads and a biker command squad... can I take 3 razorbacks (an 'extra') rather than the 2 I thought was my limit". Don't know how effective it will be but may be worth trying. Link to comment https://bolterandchainsword.com/topic/200421-biker-command-squad-transport/#findComment-2388576 Share on other sites More sharing options...
Wildfire Posted May 7, 2010 Share Posted May 7, 2010 That's exactly what I meant "I have 2 tac squads and a biker command squad... can I take 3 razorbacks (an 'extra') rather than the 2 I thought was my limit". Don't know how effective it will be but may be worth trying. Might be worth it if you were going to take something that doesn't have the option of taking a transport. Scouts, for instance. Link to comment https://bolterandchainsword.com/topic/200421-biker-command-squad-transport/#findComment-2391158 Share on other sites More sharing options...
thade Posted May 7, 2010 Share Posted May 7, 2010 Keep in mind that a squad can't deploy embarked into another squad's dedicated transport. That is, if you do this (buy the razorback for the biker team) that box starts out empty when you deploy. During turn 1 and thereafter, infantry units which are small enough and can legally embark (not jump or bike) can load in. I wouldn't think too much of this, honestly; a razorback is a brittle little kill-point that costs a good chunk of points, especially if you are going for the lascannon or assault cannon load out. You can probably find better ways to spend those points. EDIT: Though if you're taking the heavy bolter variant to carry a scout squad, that might not be such a bad thing. You could also take a Rhino. :P Link to comment https://bolterandchainsword.com/topic/200421-biker-command-squad-transport/#findComment-2391402 Share on other sites More sharing options...
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