kaneda21 Posted May 4, 2010 Share Posted May 4, 2010 I was wondering why the new codex doesn't have the shotgun under weapons that the scouts can use, or am I missing some thing? I myself really like the look of them with shotguns, a shame if they are phasing that out. Link to comment https://bolterandchainsword.com/topic/200497-space-wolve-scouts/ Share on other sites More sharing options...
stinkenheim Posted May 4, 2010 Share Posted May 4, 2010 don't know the reasons behind it but its not an option for our scouts. shame but hey. only person that would know is phil kelly and i doubt he posts on the B&C so you won't be getting any official answer. also if it were just an oversight then i would have been ammended in the errata lie frost blades so it leads me to assume its there for balance issues. Link to comment https://bolterandchainsword.com/topic/200497-space-wolve-scouts/#findComment-2388228 Share on other sites More sharing options...
Stormshrug Posted May 5, 2010 Share Posted May 5, 2010 I was wondering why the new codex doesn't have the shotgun under weapons that the scouts can use, or am I missing some thing? I myself really like the look of them with shotguns, a shame if they are phasing that out. Eh, Shotguns look cool, but they're a TERRIBLE choice for Wolf Scouts, and always have been. Bolt Pistols aren't *strictly* better than 2 S3 AP - shots, but considering the extra attack they grant in close combat, they're darned close. Against Space Marines, for instance: Shotgun: 2 shots, 3s to hit, 5s to wound, 3+ sv = 14% chance to wound, give or take. (7% per shot) Bolt Pistol and CCW: 18% chance to inflict a wound, give or take. Bolt Pistol: 1 shot, 3s to hit, 4s to wound, 3+ sv = 10% chance to wound, give or take. Close Combat Attack: 4s to hit, 4s to wound, 3+ sv = 8% chance to wound, give or take. Now, you might say that the Shotgun is a better choice if you want to shoot but don't end up assaulting. That would be fair, except that Bolters are free for Wolf Scouts, too. Bolter (double-tap): 2 shots, 3s to hit, 4s to wound, 3+ sv = 20% chance to wound, give or take. Now, if you just like the look of Shotguns, then personally, I don't think anybody would complain if you equipped a Shotgun but counted it as either a Bolter or a BP and CCW (as long as you were consistent). If you're dealing with real WYSIWYG jerks, you could even put a Bolter or BP and CCW on the model, holstered, along with the Shotgun (especially since they aren't a legal choice now, so there can be no confusion). Shotguns do look awesome. -Stormshrug Link to comment https://bolterandchainsword.com/topic/200497-space-wolve-scouts/#findComment-2388386 Share on other sites More sharing options...
stinkenheim Posted May 5, 2010 Share Posted May 5, 2010 actually space marine shotguns are str 4, just the IG (and Inq...) one that are weedy Link to comment https://bolterandchainsword.com/topic/200497-space-wolve-scouts/#findComment-2388664 Share on other sites More sharing options...
Stormshrug Posted May 5, 2010 Share Posted May 5, 2010 Ah, fair. In our 3rd ed Codex, they were S3 - I was going off of that. In fact, I'd never noticed that they'd been updated in the 5th ed SM codex. They're still worse than a Bolter or a Bolt Pistol the vast majority of situations, however, although I suppose they're *marginally* better for shooting against Space Marines while charging than a BP and a CC attack now if you only consider the first turn of combat on which you get the charge. I don't think they outweigh the added benefit of the extra CCW due to combats often lasting more than one assault phase. -Stormshrug Link to comment https://bolterandchainsword.com/topic/200497-space-wolve-scouts/#findComment-2388672 Share on other sites More sharing options...
Hotspur Posted May 5, 2010 Share Posted May 5, 2010 I was wondering why the new codex doesn't have the shotgun under weapons that the scouts can use, or am I missing some thing? I myself really like the look of them with shotguns, a shame if they are phasing that out. Eh, Shotguns look cool, but they're a TERRIBLE choice for Wolf Scouts, and always have been. Bolt Pistols aren't *strictly* better than 2 S3 AP - shots, but considering the extra attack they grant in close combat, they're darned close. Against Space Marines, for instance: Shotgun: 2 shots, 3s to hit, 5s to wound, 3+ sv = 14% chance to wound, give or take. (7% per shot) Bolt Pistol and CCW: 18% chance to inflict a wound, give or take. Bolt Pistol: 1 shot, 3s to hit, 4s to wound, 3+ sv = 10% chance to wound, give or take. Close Combat Attack: 4s to hit, 4s to wound, 3+ sv = 8% chance to wound, give or take. Now, you might say that the Shotgun is a better choice if you want to shoot but don't end up assaulting. That would be fair, except that Bolters are free for Wolf Scouts, too. Bolter (double-tap): 2 shots, 3s to hit, 4s to wound, 3+ sv = 20% chance to wound, give or take. Now, if you just like the look of Shotguns, then personally, I don't think anybody would complain if you equipped a Shotgun but counted it as either a Bolter or a BP and CCW (as long as you were consistent). If you're dealing with real WYSIWYG jerks, you could even put a Bolter or BP and CCW on the model, holstered, along with the Shotgun (especially since they aren't a legal choice now, so there can be no confusion). Shotguns do look awesome. -Stormshrug Nice mathhammer... someone had to do it! :) Agreed on the listed points, though; while the shotguns look really awesome, their effectiveness, in my mathhammerless opinion, was never on the same level as a bolter or even bolt-pistol. If you like the look of them, go with it and count them as something else like Stormshrug has suggested. Link to comment https://bolterandchainsword.com/topic/200497-space-wolve-scouts/#findComment-2388759 Share on other sites More sharing options...
Barn Posted May 6, 2010 Share Posted May 6, 2010 yeah ive used them as 'counts as CC weapon' before <_< Link to comment https://bolterandchainsword.com/topic/200497-space-wolve-scouts/#findComment-2389676 Share on other sites More sharing options...
Requiem of the Wolf Posted May 6, 2010 Share Posted May 6, 2010 yeah ive used them as 'counts as CC weapon' before :) *snickers* all of a sudden I flash back to aliens and think of Corporal Hicks "I like to keep this handy,for close encounters" Link to comment https://bolterandchainsword.com/topic/200497-space-wolve-scouts/#findComment-2389748 Share on other sites More sharing options...
kaneda21 Posted May 7, 2010 Author Share Posted May 7, 2010 yeah ive used them as 'counts as CC weapon' before :) *snickers* all of a sudden I flash back to aliens and think of Corporal Hicks "I like to keep this handy,for close encounters" Hahahaha I totally agree PRICELESS!!!! Hahaha TBH I also really like the look due to the pic in the 3rd codex with the SW Scout toting it... looked bad ass. After seeing the math though a shame not more effective... as most of you have suggested going to have to sub it as another weapon. Link to comment https://bolterandchainsword.com/topic/200497-space-wolve-scouts/#findComment-2392186 Share on other sites More sharing options...
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