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Aloha

 

If i were to make a Death Watch army i would make a SM list with an Inquisition ally (duh) and my HQs would be a SM HQ choice and an inquisitor lord. I would also take a few Inquisitorial Storm troopers and that assasin with the c'tan phase blade (as it was the ordos xenos who retrieve the necron technology to make it) so ive got all tat figured out, I just dont know which codex to use to better represent my inquisitor. He will be a radicle who believes that the Imperium can only stand against the darkness by uniting with xenos (i know theres a name for this type but i cant remember it) so i kind of want to represent "xenos tech" on my inquisitor. I just dont know which codex would best let me represent that?

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Xeno Hybris is the Inquisition faction that likes aliens.

 

A DH Inquisitor would probably fit the overall concept better; a psycannon could easily be fluffed as some sort of xeno weapon, Mystics could be men equipped with xenotech sensor equipment to detect deep-strikers, terminator/artificer armor could be represented as xeno-armor, etc.

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Xeno Hybris is the Inquisition faction that likes aliens.

 

A DH Inquisitor would probably fit the overall concept better; a psycannon could easily be fluffed as some sort of xeno weapon, Mystics could be men equipped with xenotech sensor equipment to detect deep-strikers, terminator/artificer armor could be represented as xeno-armor, etc.

 

Yeah thats them

 

Are there any special rules that could become "counts as" in the DH codex?

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You could just use C:SM as all of the members of Deathwatch are drawn from codex chapters.

Then you could ally in the necessary Inquisitor models as allies.

 

The Deathwatch Kill Team had similar rules the Sternguard, so a Pedro list wouldn't be out of line.

 

I dont mean to sound rude but using the SM codex with Inquisition allies is exactly what I'm doing as is stated above so im not sure how this post is relevant as it is telling me to do what i already have planned? And ive got my SM side of the list already set up, the problem that I am having is that I dont know which inquisition codex to use to represent me Inquisitor Lord and his retinue. Again I dont want to sound rude or anything in this response.

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Xeno Hybris is the Inquisition faction that likes aliens.

 

A DH Inquisitor would probably fit the overall concept better; a psycannon could easily be fluffed as some sort of xeno weapon, Mystics could be men equipped with xenotech sensor equipment to detect deep-strikers, terminator/artificer armor could be represented as xeno-armor, etc.

 

Yeah thats them

 

Are there any special rules that could become "counts as" in the DH codex?

ISTs and Inquisitors don't really have any special rules that change between the DH and WH codices, so there would not be anything that would need to be changed or counts-as-ed. Most of the differences between the two fodices are in wargear, not rules. I would avoid taking the couple bits of specifically anti-Daemon wargear, but most of that is not so great anyway in an all-comers list.

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ISTs and Inquisitors don't really have any special rules that change between the DH and WH codices, so there would not be anything that would need to be changed or counts-as-ed. Most of the differences between the two fodices are in wargear, not rules. I would avoid taking the couple bits of specifically anti-Daemon wargear, but most of that is not so great anyway in an all-comers list.

Witch Hunter IST's are allowed free swaps to S3 shotguns, have cheaper power weapons, but lose hellpistols (technically... I just buy a bolt pistol then lump it in with my hellgun shooting, no one has minded since I'm only gimping myself by doing so) and don't have some of the same options like power fists and thunder hammers.

 

In the same argument though, you can also point out that the Crusaders could easily be say... Eldar Howling Banshee's or something modelwise. Whichever route you go with will have costs and benefits, you'll just have to decide which version fits your overall goal for the Inquisitor and Retinue fluffwise.

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ISTs and Inquisitors don't really have any special rules that change between the DH and WH codices, so there would not be anything that would need to be changed or counts-as-ed. Most of the differences between the two fodices are in wargear, not rules. I would avoid taking the couple bits of specifically anti-Daemon wargear, but most of that is not so great anyway in an all-comers list.

Witch Hunter IST's are allowed free swaps to S3 shotguns, have cheaper power weapons, but lose hellpistols (technically... I just buy a bolt pistol then lump it in with my hellgun shooting, no one has minded since I'm only gimping myself by doing so) and don't have some of the same options like power fists and thunder hammers.

Shotguns on WH are a difference, but most people tend not to use them since the hellgun's better AP and range makes it a more attractive option. Likewise, general wisdom is to not even buy the Veteran upgrade for IST squads, let alone adding a special close combat weapon on top of that. ISTs will lose close combat against just about everything except fire warriors. There are differences between DH and WH ISTs, but not ones that play a major role in most lists.

 

In the same argument though, you can also point out that the Crusaders could easily be say... Eldar Howling Banshee's or something modelwise. Whichever route you go with will have costs and benefits, you'll just have to decide which version fits your overall goal for the Inquisitor and Retinue fluffwise.

Certainly workable. When it comes to modeling, either Inquisitor can work with a bit of creativity. However, gameplay-wise I think a DH Inquisitor adds more to a Marine list than a WH one.

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But what about the Inquisitors themselves

Depends on what you want your Inquisitors to do. WH Inquisitors can make fairly potent close combat units, while DH ones are better at shooting. For a Marine list I would lean towards DH; Marines have plenty of good assault units, but can't really replicate anything like mystics in a DH Inquisitors retinue.

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But what about the Inquisitors themselves

Depends on what you want your Inquisitors to do. WH Inquisitors can make fairly potent close combat units, while DH ones are better at shooting. For a Marine list I would lean towards DH; Marines have plenty of good assault units, but can't really replicate anything like mystics in a DH Inquisitors retinue.

 

With my inquisitors pension for alien technology I think im leaning more towards shooting.

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Bear in mind then that the DH Inquisitors are going to be of no help to you in the psyker department. The overwhelming majority of their powers are targeted to daemons. You'd be taking holocaust (a CC power) just to use the psychic hood.

You don't have to take a psychic power on the Inquisitor in order to use a psychic hood.

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if you are taking a WH inquisitor, definitely take a psychic hood and an acolyte to soak up damage, as your inquisitor will be shot at

WH Inquisitors are overall probably better than DH when it comes to soaking up damage. Chirugeons are great, and Crusaders can provide a 4++ and a power weapon for 20 points. The only real durability advantage DH has is the ability to slap artificer armor on acolytes.

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