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Khorne Daemons viable in low point games?


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Fellow B&C members, got a couple of questions for you on Khorne Daemons.

 

1) Are Mono Khorne Daemons viable at lower point level games?

 

2) At what point level are they at their best?

 

This is an army that I have just started, and am intending for it to be very fun and striking on the table (paint scheme wise), and I am just looking for some suggestions, as I do not mind if I lose, but I do not want to be rolled over either. I have checked the awesome Demonic Review post, and have learned a lot all ready, any more tips or insights would be really helpfull.

 

Some background info on my opponents, I will be playing in an escalation league soon, and my opponents so far are Orks, IG, and Marines.

We will start using 500 point Combat Patrol rules for the first month, then jump up to 750 point standard for the second month, and go up in increments of 250 points each month all the way up to 1750 points for the final month. Standard missions so far, as I think all of the players are relatively new to the game and will take some time to get everything down good enough to start throwing new missions out there. This is a relatively friendly setting, so I am not asking for any cheese' or how to win at all costs, just need some help.

Thanks,

Support By Fire

@1. None of the mono-list work exceptionally well. You can enjoy some low to mid power game success but it falls apart in high power competitive play. In that setting the codex narrows down to three or so builds that are competitive.

 

@2. I find lower point value games favor Chaos Daemons the most, you can press things like monstrous creatures with little fear of being spammed to death and there are generally less things to fire at your army.

 

Khorne will get bogged down against Orks but should do well against Space Marines. Imperial Guard is hard to judge to the different builds that are common.

 

If you are set on playing Mono-Khorne, Skull Taker is a great HQ for low point games but you should move to a Blood Thirstier when points permit. Bloodcrushers and Bloodletters are your bread and butter units where Flesh Hounds of Khorne are best to be avoided (small numbers are passable). I would take Soul Grinders over Khorne Princes. Herald of Khorne is really mixed bag due to its stats is near that of a Bloodcrusher.

Thanks for your input, much appreciated. I have another question for you though.

Bloodcrushers and Bloodletters are your bread and butter units where Flesh Hounds of Khorne are best to be avoided (small numbers are passable)

Why "No" to the Flesh Hounds exactly? I thought that some speed would be needed to tie up some units or to hit a flank quicker, am I missing something?

Or perhaps is this something that will require playtesting to see if it works for me?

 

Much thanks once again,

Support By Fire

Chaos Daemon Fast Attack is a strange beast the most viable unit is the one they chose to discontinue from production (Seekers of Slaanesh). I can see Flesh Hounds in groups of 5 being run in a Mono-Khorne list just to get into combat to let your army to get into position but aside from that for their point cost they do not do anything better than a Bloodletter. You trade in a WS and Power Weapons for Beast (12” charge and fleet). Scoring units are really at a premium in Chaos Daemons that is the popular tactics are small groups of Plaguebearers to objective camp while Pink Horrors/Daemonettes/Bloodletters go out and fight.

I see your point, thanks for the input. I think I am still going to use them to some extent, mostly want them for fluff reasons and I have some ideas for modeling and painting that I want to have a go at too.

 

Anyone else have any input or insight?

 

Thanks once again, Ntin,

Support By Fire

Another thing with using Khorne daemons... When I first started playing daemons I would always deepstrike my bloodletters just out of range of rapid fire. I was always afraid of losing all my letters in one round because my 10x squads werent fairing well... As I started running them in bigger squads and even deepstriking in rapid fire range I noticed it would scare the enemy because now a huge killing force was in their face. What I suggest is to fake your enemy out and deepstrike something shiny in front of their lines to draw attention and roll them with whatever it is you got! If you act as fearless as your Daemons are you will pull out with more wins!

Good tip, thanks for your input on this, Ail'Slath'Sleresh. I am definitely going to be hitting a learning curve once I get my Daemons on the table. Deepstrike placement will be crucial as well as situational, and some no guts no glory deepstriking is going to be a hard lesson to learn at first I think.

 

Thanks for the input guys, anymore tactics or thoughts are very appreciated.

Support By Fire

What I really should of said rather than no guts no glory is that if you have a doubt about your deepstriking into a certain position because your afraid of getting shot before you reach your target, sometimes its worth taking the hit because you'll still do some/a lot of damage in the end :)

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