Wispy Posted May 9, 2010 Share Posted May 9, 2010 I apologize to the original poster - this got really off topic and I forget this wasn't the Dornian Heresy thread. Have you seen the Space Wolf Terminator to Khorne conversion in the painting forums? They're really, really good, and can help you with the inspiration. http://www.bolterandchainsword.com/index.p...howtopic=194632 Link to comment https://bolterandchainsword.com/topic/200710-khornate-wolves/page/2/#findComment-2393407 Share on other sites More sharing options...
rodgambit Posted May 9, 2010 Share Posted May 9, 2010 I'm going to have to read this story it sounds cool. But being a 13th co player I don't see wolves falling to chaos. That being said its your army so do it up how you like and have fun. Would you be using the chaos codex when you play? Link to comment https://bolterandchainsword.com/topic/200710-khornate-wolves/page/2/#findComment-2393495 Share on other sites More sharing options...
alphalupine Posted May 9, 2010 Share Posted May 9, 2010 Yes I apologize WeWillBuryYou for my first post, as my initial reaction was off topic. I think you would be able to do very nice conversions by buying a box of Khorne Bezerkers and a Space Wolf Pack box. The Khorne Berzerker box includes enough stuff to build 12 models with some running poses and at a cheaper price than a regular squad box. The Space Wolf Pack box will give you so many wolfy bitz to make even a stinky Eldar player giddy with the options. Staying in theme you would have little to no conversion for Thunderwolf Calvary with the Blood Crusher models and Fenrisian Wolves could be a simple Chaos Hound model. Wolfguard in power armour could be easily made from exist Khorne Skull Champion models. I've even seen a few sculpts with fur cloaks already! I hope I've given you some examples to get your creative mind a pumping. Link to comment https://bolterandchainsword.com/topic/200710-khornate-wolves/page/2/#findComment-2393606 Share on other sites More sharing options...
WeWillBuryYou Posted May 9, 2010 Author Share Posted May 9, 2010 haha no problem! Ive been enjoying reading everyone's opinion on TDH. Thanks so much for the ideas tho. Link to comment https://bolterandchainsword.com/topic/200710-khornate-wolves/page/2/#findComment-2393685 Share on other sites More sharing options...
Fenxis Posted May 9, 2010 Share Posted May 9, 2010 besides filling in juggernauts for thunderwolves anyone have any ideas for khorney customizations? Use Chaos Flesh Hounds as Fenrisian Wolves? Link to comment https://bolterandchainsword.com/topic/200710-khornate-wolves/page/2/#findComment-2393703 Share on other sites More sharing options...
Fhyn Posted September 9, 2010 Share Posted September 9, 2010 I loved the story, plus, since I just came back to the game from being away since I think 99, I could actually relate a little more to it. When I played back then, Space Wolves had a severe distrust in psykers, I cant remember the codex back then, but I want to say, we could only have one. So this is actually more to what I was used to, than all of a sudden we love our psykers and we are Children of the Storm. :) Though I will admit, I do like the change, GW did with that. I like the way they had us go to Khorne, plus I love the scavenger aspect. Has me with plenty of ideas for conversions of models, specially adding things from the guys I normally play against. :) Gonna have to sit down with the codex and see how to work out an army with this idea in mind. 1. No psykers. But that is going to leave my army very vulnerable to psykers, specially since unlike the fluff, I wont have access to anything that would protect my troops from them, other than my independent characters, who can take the wargear that helps with that. An idea, would be, buy runepriests, but give them no psykic abilities, but they would have their force swords, to help protect the army. Call them Choosers of the Slain, along with the Wolf Priests, just would be different factions of them. 2. Vehicles - if you use the fluff from the real universe, I wouldnt have access to a few vehicle types, as in I believe Razorbacks and Whirlwinds. Not sure of what else, i need to look at the CSM codex, to see what else. Of itself, not a biggie, just means somethings in my army I would need to convert over. As in whirlwind and my razorbacks, take off the turrets and make em rhinos. Or I can go off the scavenger aspect of the Dornian Heresy Wolves, and keep em, but paint them another chapters colors. Will need to look thru things and see what I can come up with. But am definetly entertaining the idea. Link to comment https://bolterandchainsword.com/topic/200710-khornate-wolves/page/2/#findComment-2508245 Share on other sites More sharing options...
Grimtooth Posted September 9, 2010 Share Posted September 9, 2010 Dornian Heresy was nice read, but the Space Wolves going to Khorne was laughable. We have the hindsight now that wolf lords have chosen to go renegade. To actually fall to Chaos when the fluff has indicated a genetic resistance to the power of Chaos via the Canis Helix, is pretty far fetching. The Space Wolves could turn traitor, but not at the whim of one of the Chaos Gods, just for their own reasons. Link to comment https://bolterandchainsword.com/topic/200710-khornate-wolves/page/2/#findComment-2508259 Share on other sites More sharing options...
Jonas Stromclaw Posted September 9, 2010 Share Posted September 9, 2010 Dornian Heresy was nice read, but the Space Wolves going to Khorne was laughable. We have the hindsight now that wolf lords have chosen to go renegade. To actually fall to Chaos when the fluff has indicated a genetic resistance to the power of Chaos via the Canis Helix, is pretty far fetching. The Space Wolves could turn traitor, but not at the whim of one of the Chaos Gods, just for their own reasons. In the Dornian Heresy Space Wolves don't have the Canis Helix. Instead they are implanted with something called the Helix Lupus, which actually seems to encourage chaos corruption. This is part of the great creativity of the Dornian Heresy. Aurelius Rex and the other lads, instead of cooking up a whole new plan from the start, simply tweaked the details enough to come out with a radically different result. Link to comment https://bolterandchainsword.com/topic/200710-khornate-wolves/page/2/#findComment-2508307 Share on other sites More sharing options...
Growler67 Posted September 9, 2010 Share Posted September 9, 2010 I have not yet read the Dorian but I think it seems plausible enoughfor the Wolves of Russ to fall to Khorne. Some have difficulty with the Canis Helix and cannot contain the Beast within. That is the main reason that the initial ranks within the Great Companies are Blood Claws. They may have contained the Beast but have yet to master it. Reading the BL paperbacks provides plenty of referrences. Once mastered they are promoted to Grey Hunters as they are less prone to be reckless and overtaken by their BattleLust. It even takes time for them to recover from BattleLust. Take battleLust one step further and it is extermely possible for a full Berserkers rage to transform BattleLust to BloodLust. When influenced at the right moment by the Powers of Khorne I can see this happening. Not taking anything away from the deep burning haterd for the Thousand Sons and their Master the Lord of Change, but any actual submission to a particular Power of Chaos seems most plausible to Khorne, IMO. Link to comment https://bolterandchainsword.com/topic/200710-khornate-wolves/page/2/#findComment-2508309 Share on other sites More sharing options...
Einholt Posted September 10, 2010 Share Posted September 10, 2010 My simple take on this from reading the space wolf novels etc is that if a member of the space wolves was lured to chaos the wolf inside would revolt at this disgustingly, the space wolf and therefore the wolf inside would be forfeiting all honour to his pack and kin. Link to comment https://bolterandchainsword.com/topic/200710-khornate-wolves/page/2/#findComment-2508341 Share on other sites More sharing options...
Requiem of the Wolf Posted September 11, 2010 Share Posted September 11, 2010 And as was said earlier...Part of the Dornian heresy history has a different helix being implanted,one tht doesn't reject chaos. Now...me Personally...I think it would have been far more likely for us to go to Tzeentch,for the very reasons that people have presented...our devotion to our Rune Priests and their responsibilities as our guardians and guides plus the Fenrisian's stated natural psychic ability. I think it would have been interesting and not the immediately obvious one that Khorne was. Link to comment https://bolterandchainsword.com/topic/200710-khornate-wolves/page/2/#findComment-2509041 Share on other sites More sharing options...
Valerian Posted September 11, 2010 Share Posted September 11, 2010 I loved the story, plus, since I just came back to the game from being away since I think 99, I could actually relate a little more to it. When I played back then, Space Wolves had a severe distrust in psykers, I cant remember the codex back then, but I want to say, we could only have one. So this is actually more to what I was used to, than all of a sudden we love our psykers and we are Children of the Storm. :) Though I will admit, I do like the change, GW did with that. Fhyn, Your memory must be off (it has been 11 years, after all), but the Space Wolves have never had a severe distrust of Psykers in the fluff. Back in late Rogue Trader era and throughout 2nd Edition the fluff had a Rune Priest assigned to every Great Company, and they would also have a "Skald" apprentice. The apprentice would work with a Rune Priest master within a Great Company for a year, to learn all of the sagas, heroes, and traditions of that Great Company, then would move to work for another Rune Priest in another company. After 12 years (and covering all 12 of the Great Companies), the Skald would be apprenticed to a Rune Priest on a more permanent basis within a Great Company and then might eventually take his place. Njal Stormcaller was the Rune Priest in Ragnar Blackmane's Great Company; he became the head priest after his Master, Rune Lord Heimdall was killed. Later fluff moved the Rune Priests officially to the Company of the Great Wolf, but they are allocated out to support the other Great Companies anyway. I don't recall any fluff (and I've been reading everything across all 5 Editions of the game pretty intensely these past 3 weeks) that would indicate a distrust of Psykers. In fact, the Space Wolves rely on their Rune Priests to preserve their history and sagas, which is an extremely important function within the Chapter. Regards, Valerian Link to comment https://bolterandchainsword.com/topic/200710-khornate-wolves/page/2/#findComment-2509111 Share on other sites More sharing options...
Fhyn Posted September 11, 2010 Share Posted September 11, 2010 Hmm, really? I could of swore at some point, the Space Wolves had a distrust for psykers, like around edition 2. But like you said, its been a long time, and memory could easily of gotten confused with other fluff. :whistling: Maybe it was we trusted ours, but we didnt trust anyone elses due to Magnus and Prospero. Maybe thats where I got that idea at. Link to comment https://bolterandchainsword.com/topic/200710-khornate-wolves/page/2/#findComment-2509285 Share on other sites More sharing options...
Growler67 Posted September 11, 2010 Share Posted September 11, 2010 Perhaps it from the Ragnar Saga. It is mentioned regularly that he feels uneasy areound Psykers but I don't recall any genuie distrust, persee. Moving on............ Link to comment https://bolterandchainsword.com/topic/200710-khornate-wolves/page/2/#findComment-2509341 Share on other sites More sharing options...
CainTheHunter Posted September 11, 2010 Share Posted September 11, 2010 In addition, 13th Company essentially relies on Rune priests as they are their only mode of transportation across the Eye of Terror and outside of it. Link to comment https://bolterandchainsword.com/topic/200710-khornate-wolves/page/2/#findComment-2509350 Share on other sites More sharing options...
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