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Tempests Wrath


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I use it when I stick a RP with my long fangs to protect them from things like stormboyz who try to get across the board to silence my guns. I find that my long fangs paint a pretty big target on their heads and since they have such great range, the enemy usually uses something fast to try to get to them or tries to deep strike something near them. The power may not do anything if they roll well on their dangerous terrain tests, but I like the idea that a few or more models won't even have the opportunity to make it to assault my long fangs. Making a big mob of stormboyz roll will usually force a handful to die, and then you can open up on the rest of them with massed fire.

I use 2 rune priests and I always take this power to the battlefield. I like it ! I play against IG with 3 vendettas and the funny thing is that 1 of them always crash with this power. My brother plays eldar with skimmers.... , I know a guy who will start with a jumppack heavy blood angels list, fun fun fun :)

If we face a deamon army or other deepstrike armies we can create a deadly zone of 24"

It can be an okay power if you know you are playing certain armies and want to tailor your list against those (which I totally dislike). In all-comers lists its still not a bad power but others are just better, because they work against every list you'll come across. Not only that, but our others powers are actually pretty awesome!

 

If you take a lot of Rune Priest (like 3 or 4), I would take it on at least one though.

 

Does it work on droppods?

Yes and no. Yes it works, but honestly there isnt much gain: they will still drop, you only have a chance of blowing a weapon of it (mostly a stormbolter) because they can get immobilized > weapon destroyed as they are already immobile. Units do not get destroyed if they enter the zone, nor do they mishap: they only roll a d6 for every model, getting a Wound or Immobilized result on the roll of a 6.

It can be an okay power if you know you are playing certain armies and want to tailor your list against those (which I totally dislike). In all-comers lists its still not a bad power but others are just better, because they work against every list you'll come across. Not only that, but our others powers are actually pretty awesome!

 

 

Nah. Nothin' says "BUAHAHAHA!" like stalling an enemy assault three inches from your front line, then rapidfiring or charging.

 

Hurricane, I think, is very multipositional. It can be used in a wide variety of situations for a wide variety of complications. To casually dismiss it, in my mind, would be folly, mate. However, if you have a specific, set group of opponents and they play armies largely unaffected by Hurricane (Erm... Apocalypse? Maybe?), then I can see your point and cede said point.

My question is, does Tempest's Wrath work on Eldar at all? this came up in our game last night when I happened to notice his Warp Spiders jumped 12" straight over my Rune Priest. He said that the Eldar's Fleet USR means that it doesn't do anything, while I said that it's a special rule in my codex, and thus overrides the Fleet USR.
It works very well against Tau; it almost completely stops jump-shoot-jump. I take it whenever I'm going to be facing Tau and sometimes against Eldar. While I don't like preparing for a particular opponent, it is the standard of my local meta game outside of tournaments.
It works very well against Tau; it almost completely stops jump-shoot-jump. I take it whenever I'm going to be facing Tau and sometimes against Eldar. While I don't like preparing for a particular opponent, it is the standard of my local meta game outside of tournaments.
Ohh.. I think he misread. Warp Spiders do not have Fleet. Looking at their entry right now.

 

 

It doesn't matter anyway, having fleet has nothing to do with being effected by Tempest's wrath. Swooping hawks are jump infantry with fleet they they too would be fully effected by tempest's wraith if they use their jump packs while in range.

Ohh.. I think he misread. Warp Spiders do not have Fleet. Looking at their entry right now.

 

 

It doesn't matter anyway, having fleet has nothing to do with being effected by Tempest's wrath. Swooping hawks are jump infantry with fleet they they too would be fully effected by tempest's wraith if they use their jump packs while in range.

 

Swooping hawks also don't have fleet.

 

I figured it might become a bad interpretation come our tournament, but the error was on his side anyway for saying his units had fleet and ignored difficult/dangerous terrain, when they don't have fleet to start with.

 

Come to think of it.. Fleet + Jump is a very cheesy combination..

Come to think of it.. Fleet + Jump is a very cheesy combination..

Not really; the only thing Fleet does is granting you the option to Assault after you have a Run move in the shooting fase. There is no such thing as ignoring difficult/dangerous terrain because of it. Swooping hawks do have Fleet though ;)

I love Tempests Wrath, especially with the recent flood of Jump Infantry, and Gargoyles, and the old eldar/DE running about... and tau battle suits... it seems like most armies have atleast a couple units that are hit by it, and many armies have ALOT more.

 

One of my top two favorite powers.

drop pods only avoid Impassable terrain and enemy models, the effecs of Tempests Wrath is simply that it is treated as dangerous terrain so the drop pod can still land in it.

also the unit would count as deepstriking and according to the BRB faq units that disembark into dangerous terrain need to test so you could well end up losing some models... obviously it would have been easier if GW hadn't contradicted themselves with the SW faq which says units disembarking into dangerous terrain don't need to test...

oh well as FAQs are only house rules (the erratas are the important bits) its down to you and your buddies which way you play it

So being Fleet does not mean they skirt over Dangerous/Difficult/Impassable terrain as my friend believed? Oh man, I need to whack him upside the head with the BRB.

 

.. as soon as I find mine.

And just for sake of completeness- Swooping Hawks do have fleet.

 

They dont care about difficult terrain for Run moves, but thats no different than anyone else.

So being Fleet does not mean they skirt over Dangerous/Difficult/Impassable terrain as my friend believed? Oh man, I need to whack him upside the head with the BRB.

 

.. as soon as I find mine.

Yeah, I'd find it and then spend some time reading it. Fleet is not an eldar rule it is a USR from the rulebook. A quick glance at pg 75 woulda helped you out alot.

 

All that said, there are some eldar units that ignore difficult terrain. But I am not aware of anything that lets then ignore dangerous terrain other than skimmers flying over it.

they are affected if they end their movement within 24" of the RP. it doesn't say that those units have to enter into play via deepstrike. it includes units that enter play via deepstrike.

 

my question about it is do units that were embarked on a transport such as a drop pod or dark eldar raider that disembark have to take the test. I think so since they entered play via deepstrike, so the transport and the unit if it disembarks would have to take the test. What do you all think?

as i said in an earlier post the answer isn't clear. The DA FAQ tells us that units in a drop pod count as deep striking, the BRB faq states that models disembraking into dnagerous terrain need to test. however the SW FAQ changes its mind and says that models DON'T need to test when disembraking.

 

however FAQs are nothing more than house rules, so its down to yur buddies to decide which way to rule it.

 

also the unit emerging from the raider wouldn't need to test. the raider is a skimmer but the unit isn't. the only issue is things like drop pods (and other transports that deepstrike) as the units are counted as deep striking too.

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