Ragnars Claw Posted May 8, 2010 Share Posted May 8, 2010 Does anyone use this? I'm tempted to try it out to help with daemons and eldar but it seems to be of limited use. Have i missed something? Link to comment https://bolterandchainsword.com/topic/200814-tempests-wrath/ Share on other sites More sharing options...
Wolf Lord Hallbjorn Posted May 8, 2010 Share Posted May 8, 2010 I use it when I stick a RP with my long fangs to protect them from things like stormboyz who try to get across the board to silence my guns. I find that my long fangs paint a pretty big target on their heads and since they have such great range, the enemy usually uses something fast to try to get to them or tries to deep strike something near them. The power may not do anything if they roll well on their dangerous terrain tests, but I like the idea that a few or more models won't even have the opportunity to make it to assault my long fangs. Making a big mob of stormboyz roll will usually force a handful to die, and then you can open up on the rest of them with massed fire. Link to comment https://bolterandchainsword.com/topic/200814-tempests-wrath/#findComment-2392508 Share on other sites More sharing options...
dentonius Posted May 8, 2010 Share Posted May 8, 2010 I use 2 rune priests and I always take this power to the battlefield. I like it ! I play against IG with 3 vendettas and the funny thing is that 1 of them always crash with this power. My brother plays eldar with skimmers.... , I know a guy who will start with a jumppack heavy blood angels list, fun fun fun :) If we face a deamon army or other deepstrike armies we can create a deadly zone of 24" Link to comment https://bolterandchainsword.com/topic/200814-tempests-wrath/#findComment-2392517 Share on other sites More sharing options...
Token Posted May 8, 2010 Share Posted May 8, 2010 Does it work on droppods? It should be good against tau and ba.. Link to comment https://bolterandchainsword.com/topic/200814-tempests-wrath/#findComment-2392591 Share on other sites More sharing options...
Zhukov Posted May 8, 2010 Share Posted May 8, 2010 It can be an okay power if you know you are playing certain armies and want to tailor your list against those (which I totally dislike). In all-comers lists its still not a bad power but others are just better, because they work against every list you'll come across. Not only that, but our others powers are actually pretty awesome! If you take a lot of Rune Priest (like 3 or 4), I would take it on at least one though. Does it work on droppods? Yes and no. Yes it works, but honestly there isnt much gain: they will still drop, you only have a chance of blowing a weapon of it (mostly a stormbolter) because they can get immobilized > weapon destroyed as they are already immobile. Units do not get destroyed if they enter the zone, nor do they mishap: they only roll a d6 for every model, getting a Wound or Immobilized result on the roll of a 6. Link to comment https://bolterandchainsword.com/topic/200814-tempests-wrath/#findComment-2392598 Share on other sites More sharing options...
dentonius Posted May 8, 2010 Share Posted May 8, 2010 I always have a rune priest with tempest wrath, murderous hurricane and the second with jaws and living L. For me these are great support powers for in my list. Link to comment https://bolterandchainsword.com/topic/200814-tempests-wrath/#findComment-2392600 Share on other sites More sharing options...
Decoy Posted May 8, 2010 Share Posted May 8, 2010 It can be an okay power if you know you are playing certain armies and want to tailor your list against those (which I totally dislike). In all-comers lists its still not a bad power but others are just better, because they work against every list you'll come across. Not only that, but our others powers are actually pretty awesome! Nah. Nothin' says "BUAHAHAHA!" like stalling an enemy assault three inches from your front line, then rapidfiring or charging. Hurricane, I think, is very multipositional. It can be used in a wide variety of situations for a wide variety of complications. To casually dismiss it, in my mind, would be folly, mate. However, if you have a specific, set group of opponents and they play armies largely unaffected by Hurricane (Erm... Apocalypse? Maybe?), then I can see your point and cede said point. Link to comment https://bolterandchainsword.com/topic/200814-tempests-wrath/#findComment-2392684 Share on other sites More sharing options...
LoneSniperSG Posted May 8, 2010 Share Posted May 8, 2010 My question is, does Tempest's Wrath work on Eldar at all? this came up in our game last night when I happened to notice his Warp Spiders jumped 12" straight over my Rune Priest. He said that the Eldar's Fleet USR means that it doesn't do anything, while I said that it's a special rule in my codex, and thus overrides the Fleet USR. Link to comment https://bolterandchainsword.com/topic/200814-tempests-wrath/#findComment-2392788 Share on other sites More sharing options...
Hymirl Posted May 8, 2010 Share Posted May 8, 2010 I don't see what fleet has to do with it... thats got nothing to do with terrain tests. Warp Spiders are jump infantry, therefore they're prime target number one for this power. Link to comment https://bolterandchainsword.com/topic/200814-tempests-wrath/#findComment-2392980 Share on other sites More sharing options...
LoneSniperSG Posted May 9, 2010 Share Posted May 9, 2010 Ohh.. I think he misread. Warp Spiders do not have Fleet. Looking at their entry right now. Link to comment https://bolterandchainsword.com/topic/200814-tempests-wrath/#findComment-2393328 Share on other sites More sharing options...
Wolf Lord Karulfr Posted May 9, 2010 Share Posted May 9, 2010 It works very well against Tau; it almost completely stops jump-shoot-jump. I take it whenever I'm going to be facing Tau and sometimes against Eldar. While I don't like preparing for a particular opponent, it is the standard of my local meta game outside of tournaments. Link to comment https://bolterandchainsword.com/topic/200814-tempests-wrath/#findComment-2393347 Share on other sites More sharing options...
Wolf Lord Karulfr Posted May 9, 2010 Share Posted May 9, 2010 It works very well against Tau; it almost completely stops jump-shoot-jump. I take it whenever I'm going to be facing Tau and sometimes against Eldar. While I don't like preparing for a particular opponent, it is the standard of my local meta game outside of tournaments. Link to comment https://bolterandchainsword.com/topic/200814-tempests-wrath/#findComment-2393351 Share on other sites More sharing options...
Hymirl Posted May 9, 2010 Share Posted May 9, 2010 Ohh.. I think he misread. Warp Spiders do not have Fleet. Looking at their entry right now. It doesn't matter anyway, having fleet has nothing to do with being effected by Tempest's wrath. Swooping hawks are jump infantry with fleet they they too would be fully effected by tempest's wraith if they use their jump packs while in range. Link to comment https://bolterandchainsword.com/topic/200814-tempests-wrath/#findComment-2393607 Share on other sites More sharing options...
LoneSniperSG Posted May 10, 2010 Share Posted May 10, 2010 Ohh.. I think he misread. Warp Spiders do not have Fleet. Looking at their entry right now. It doesn't matter anyway, having fleet has nothing to do with being effected by Tempest's wrath. Swooping hawks are jump infantry with fleet they they too would be fully effected by tempest's wraith if they use their jump packs while in range. Swooping hawks also don't have fleet. I figured it might become a bad interpretation come our tournament, but the error was on his side anyway for saying his units had fleet and ignored difficult/dangerous terrain, when they don't have fleet to start with. Come to think of it.. Fleet + Jump is a very cheesy combination.. Link to comment https://bolterandchainsword.com/topic/200814-tempests-wrath/#findComment-2394384 Share on other sites More sharing options...
Zhukov Posted May 10, 2010 Share Posted May 10, 2010 Come to think of it.. Fleet + Jump is a very cheesy combination.. Not really; the only thing Fleet does is granting you the option to Assault after you have a Run move in the shooting fase. There is no such thing as ignoring difficult/dangerous terrain because of it. Swooping hawks do have Fleet though ;) Link to comment https://bolterandchainsword.com/topic/200814-tempests-wrath/#findComment-2394392 Share on other sites More sharing options...
Grey Mage Posted May 10, 2010 Share Posted May 10, 2010 I love Tempests Wrath, especially with the recent flood of Jump Infantry, and Gargoyles, and the old eldar/DE running about... and tau battle suits... it seems like most armies have atleast a couple units that are hit by it, and many armies have ALOT more. One of my top two favorite powers. Link to comment https://bolterandchainsword.com/topic/200814-tempests-wrath/#findComment-2394603 Share on other sites More sharing options...
LoneSniperSG Posted May 10, 2010 Share Posted May 10, 2010 So being Fleet does not mean they skirt over Dangerous/Difficult/Impassable terrain as my friend believed? Oh man, I need to whack him upside the head with the BRB. .. as soon as I find mine. Link to comment https://bolterandchainsword.com/topic/200814-tempests-wrath/#findComment-2395257 Share on other sites More sharing options...
Wispy Posted May 10, 2010 Share Posted May 10, 2010 It's useful for making a player second guess their decisions of where they want to move. I've also succeeded on immobilizing a few skimmers with it. Link to comment https://bolterandchainsword.com/topic/200814-tempests-wrath/#findComment-2395314 Share on other sites More sharing options...
morehardcore Posted May 10, 2010 Share Posted May 10, 2010 actaully it does affect drop pods, it messes with the internal guidance system (the thing that makes it so they can DS onto difficult terrain) and makes it so it cant land within 24 inches of him. :D set up your gun line a prepare to blast some pods Link to comment https://bolterandchainsword.com/topic/200814-tempests-wrath/#findComment-2395366 Share on other sites More sharing options...
stinkenheim Posted May 11, 2010 Share Posted May 11, 2010 drop pods only avoid Impassable terrain and enemy models, the effecs of Tempests Wrath is simply that it is treated as dangerous terrain so the drop pod can still land in it. also the unit would count as deepstriking and according to the BRB faq units that disembark into dangerous terrain need to test so you could well end up losing some models... obviously it would have been easier if GW hadn't contradicted themselves with the SW faq which says units disembarking into dangerous terrain don't need to test... oh well as FAQs are only house rules (the erratas are the important bits) its down to you and your buddies which way you play it Link to comment https://bolterandchainsword.com/topic/200814-tempests-wrath/#findComment-2395390 Share on other sites More sharing options...
Grey Mage Posted May 11, 2010 Share Posted May 11, 2010 So being Fleet does not mean they skirt over Dangerous/Difficult/Impassable terrain as my friend believed? Oh man, I need to whack him upside the head with the BRB. .. as soon as I find mine. And just for sake of completeness- Swooping Hawks do have fleet. They dont care about difficult terrain for Run moves, but thats no different than anyone else. Link to comment https://bolterandchainsword.com/topic/200814-tempests-wrath/#findComment-2395450 Share on other sites More sharing options...
Mordekiem Posted May 11, 2010 Share Posted May 11, 2010 So being Fleet does not mean they skirt over Dangerous/Difficult/Impassable terrain as my friend believed? Oh man, I need to whack him upside the head with the BRB. .. as soon as I find mine. Yeah, I'd find it and then spend some time reading it. Fleet is not an eldar rule it is a USR from the rulebook. A quick glance at pg 75 woulda helped you out alot. All that said, there are some eldar units that ignore difficult terrain. But I am not aware of anything that lets then ignore dangerous terrain other than skimmers flying over it. Link to comment https://bolterandchainsword.com/topic/200814-tempests-wrath/#findComment-2395505 Share on other sites More sharing options...
Spacefrisian Posted May 11, 2010 Share Posted May 11, 2010 I wonder if peeps have been reading through the Tempest wrath rule. How can it effect jumpinfantry & Skimmers that are already on the board? (like the stormboy comment implied) Link to comment https://bolterandchainsword.com/topic/200814-tempests-wrath/#findComment-2395524 Share on other sites More sharing options...
SpaceWolf13C Posted May 11, 2010 Share Posted May 11, 2010 they are affected if they end their movement within 24" of the RP. it doesn't say that those units have to enter into play via deepstrike. it includes units that enter play via deepstrike. my question about it is do units that were embarked on a transport such as a drop pod or dark eldar raider that disembark have to take the test. I think so since they entered play via deepstrike, so the transport and the unit if it disembarks would have to take the test. What do you all think? Link to comment https://bolterandchainsword.com/topic/200814-tempests-wrath/#findComment-2395536 Share on other sites More sharing options...
stinkenheim Posted May 11, 2010 Share Posted May 11, 2010 as i said in an earlier post the answer isn't clear. The DA FAQ tells us that units in a drop pod count as deep striking, the BRB faq states that models disembraking into dnagerous terrain need to test. however the SW FAQ changes its mind and says that models DON'T need to test when disembraking. however FAQs are nothing more than house rules, so its down to yur buddies to decide which way to rule it. also the unit emerging from the raider wouldn't need to test. the raider is a skimmer but the unit isn't. the only issue is things like drop pods (and other transports that deepstrike) as the units are counted as deep striking too. Link to comment https://bolterandchainsword.com/topic/200814-tempests-wrath/#findComment-2395757 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.