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Daemons vs Hordes


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Hello all!

 

I was just wondering what kind of Daemonic army lists do you run that are successful against horde type armies. I myself find myself losing a battle mostly to horde armies overall (cough which isnt a lot cough Daemons ftw!) which could be a lot if most people didn't play MEQ/Marine armies, heheh. My list I usually run is as follows for 2000 points.

 

HQ:

 

Bloodthirster

instrument

 

Elite:

 

1x Flamer squad

 

Troop:

 

2x Bloodletter Squads (20 daemon strong)

 

1x Horror Unit (20 daemon strong)

with changeling+bolt

 

1x Plaguebearer unit (20x strong)

with icon

 

Heavy:

 

3x Soulgrinders each with phlegm

 

For 1500 I'd probably dump depending on the game 10x horrors and the plaguebearers all together.

 

This list has proven its worth since I have ran it for the last year plus, my question is, what do you guys run!?

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all right list, your lacking hard hitting units, and try spliting the horrors into 2 squads of ten.

 

my list is;

 

bloodthirster

botbg

unholy might

 

2 chariots of tzeentch with bolt

 

4 bloodcrushers with musician and might

 

3 flamers

 

3 units of 8 horrors, one changeling

 

8 plaguebearers icon

 

10 bloodletters

 

2 soulgrinders with phlegm

 

its specialised and mainly faced guard, so i understand ur situation. the main idea is to pick of squads with combined fire(what u've got) and work from flank to flank, so half his army is null as he cannot reach you :lol:

My list works flawlessly against any MEQ force but I have yet to face a guard army that doesnt run a full tank company. The hardest hitters in my army are obviously the Bloodthirster and soulgrinders yet the grinders against orks do their job to a very average degree. The biggest problem for me against orks is positioning for a deepstrike where he wont just run away from me or draw me into his charge range. The reason I ran the horrors so big was to be annoying before the faq was released with the changeling because man was that a huge fire sync. That unit would get shot up beyond belief! It would also accompany my 3 soulgrinders and flamers in the first wave though which usually takes out 10-20% of most armies in just one turn which greatly helped my bloodletters during their deepstriking thus is why I dont run anything that packs a bigger punch. If I get lucky with my daemonic incursion roll that is ^_^

At 1500 I usually use the following:

 

Keeper

 

6-9 Flamers

2x6 Fiends

 

10-20 Bloodletters

10 Plaguebearers + full command

10 Horrors + changling

0-10 Daemonettes

 

 

It can deal with most things...does better against hordes than Land Raider armies. The Keeper does a bit better than the Bloodthirster here because it has more attacks, goes faster, and ignores charging through cover. The flamers, well, do their thing. Last game they had 38 hits with their breath on a full Blood Angels assault squad + medic...bye bye... The fiends are also better than the crushers because they get more attacks and go faster. They can also catch pretty much any speedy unit in the game. The rest are there to kill, hold an objective, and provide the changling.

The keeper is awesome and I find it funny how people think the Bloodthirster is the better choice when infact the only difference is ones a jump giant where the others a fleeting one. Plus the KoS is 50 points less giving you more room for other critters to add-on to your army
Sorporific Musk is cool yet I've only used it once... I should probably use it when I face off against weaker armies to be able to launch my kos at more viable targets off of puny guardsmen or firecast! Though I could see my kos wiping them both out on the charge also lol
  • 2 weeks later...

I had an idea for a new 1500 point list.

 

Keeper

 

2x flamers (3 daemon strong)

 

3x 9 horrors + bolt (one changeling)

 

14 daemonette's

 

2x tzeentch daemonprices

- with MoT, flight, instrument, soul devourer, daemonic gaze

 

have yet to play test it because am in the middle of converting an ushabti vulture into one of the dp's

Speaking from personal experience, I've never had a great deal of joy with Daemonettes, and in the list you've got there, I think you've got better options to go for... I have a few ways I would tweak your list, which I think may make it a little more effective.

 

First, I'd drop your Daemonettes, and throw in a basic x7 strong unit of Plaguebearers, purely for objective camping duty. Sure, your Horrors are capable of performing this role too, but I prefer to use them more offensively. I would also drop Soul Devourer and Instrument from the Daemon Princes. At this point, you have about 120 extra points to play with - I'd use these to pick up a unit of x4 Fiends. Sure, the models are horrible (I personally use Chaos Spawn models as 'counts-as'), but they are a great unit. They hit hard, but more importantly (as Seahawk has already mentioned) they're very quick. You can deepstrike them somewhere safe, and still be pretty certain they'll be able to reach your opponent in quick order. Plus, the Hit & Run special rule gives you some good tactical flexibility during a game.

 

So, do we get to see the finished DPs, when you're done converting them? I'm looking forward to seeing the result - I've always thought the Ushabti Vulture looks very Tzeentchian!

You have really good points there and I actually plan to take your idea and apply it to my list, but I just need two more fiends now lol. I am on the last bit of converting and I took wip pics a bit into my project but if you have an original pic of the model, like from the gw site, you'll get an idea of what I've done. I also am scratch building wings and need to do the final sculpting of them which I will do a proper wip for. I'm no pro at sculpting but I love converting models!!! I've been told by one person that it's a bit on the small side but that person also has a warboss with a defiler dreadnaught powerklaw (which is bigger than his warboss!)

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