Ail'Slath'Sleresh Posted May 8, 2010 Share Posted May 8, 2010 Hello all! I was just wondering what kind of Daemonic army lists do you run that are successful against horde type armies. I myself find myself losing a battle mostly to horde armies overall (cough which isnt a lot cough Daemons ftw!) which could be a lot if most people didn't play MEQ/Marine armies, heheh. My list I usually run is as follows for 2000 points. HQ: Bloodthirster instrument Elite: 1x Flamer squad Troop: 2x Bloodletter Squads (20 daemon strong) 1x Horror Unit (20 daemon strong) with changeling+bolt 1x Plaguebearer unit (20x strong) with icon Heavy: 3x Soulgrinders each with phlegm For 1500 I'd probably dump depending on the game 10x horrors and the plaguebearers all together. This list has proven its worth since I have ran it for the last year plus, my question is, what do you guys run!? Link to comment https://bolterandchainsword.com/topic/200842-daemons-vs-hordes/ Share on other sites More sharing options...
lewiss111 Posted May 8, 2010 Share Posted May 8, 2010 all right list, your lacking hard hitting units, and try spliting the horrors into 2 squads of ten. my list is; bloodthirster botbg unholy might 2 chariots of tzeentch with bolt 4 bloodcrushers with musician and might 3 flamers 3 units of 8 horrors, one changeling 8 plaguebearers icon 10 bloodletters 2 soulgrinders with phlegm its specialised and mainly faced guard, so i understand ur situation. the main idea is to pick of squads with combined fire(what u've got) and work from flank to flank, so half his army is null as he cannot reach you :lol: Link to comment https://bolterandchainsword.com/topic/200842-daemons-vs-hordes/#findComment-2392810 Share on other sites More sharing options...
Ail'Slath'Sleresh Posted May 8, 2010 Author Share Posted May 8, 2010 My list works flawlessly against any MEQ force but I have yet to face a guard army that doesnt run a full tank company. The hardest hitters in my army are obviously the Bloodthirster and soulgrinders yet the grinders against orks do their job to a very average degree. The biggest problem for me against orks is positioning for a deepstrike where he wont just run away from me or draw me into his charge range. The reason I ran the horrors so big was to be annoying before the faq was released with the changeling because man was that a huge fire sync. That unit would get shot up beyond belief! It would also accompany my 3 soulgrinders and flamers in the first wave though which usually takes out 10-20% of most armies in just one turn which greatly helped my bloodletters during their deepstriking thus is why I dont run anything that packs a bigger punch. If I get lucky with my daemonic incursion roll that is ^_^ Link to comment https://bolterandchainsword.com/topic/200842-daemons-vs-hordes/#findComment-2392994 Share on other sites More sharing options...
Seahawk Posted May 10, 2010 Share Posted May 10, 2010 At 1500 I usually use the following: Keeper 6-9 Flamers 2x6 Fiends 10-20 Bloodletters 10 Plaguebearers + full command 10 Horrors + changling 0-10 Daemonettes It can deal with most things...does better against hordes than Land Raider armies. The Keeper does a bit better than the Bloodthirster here because it has more attacks, goes faster, and ignores charging through cover. The flamers, well, do their thing. Last game they had 38 hits with their breath on a full Blood Angels assault squad + medic...bye bye... The fiends are also better than the crushers because they get more attacks and go faster. They can also catch pretty much any speedy unit in the game. The rest are there to kill, hold an objective, and provide the changling. Link to comment https://bolterandchainsword.com/topic/200842-daemons-vs-hordes/#findComment-2394258 Share on other sites More sharing options...
Ail'Slath'Sleresh Posted May 10, 2010 Author Share Posted May 10, 2010 The keeper is awesome and I find it funny how people think the Bloodthirster is the better choice when infact the only difference is ones a jump giant where the others a fleeting one. Plus the KoS is 50 points less giving you more room for other critters to add-on to your army Link to comment https://bolterandchainsword.com/topic/200842-daemons-vs-hordes/#findComment-2395345 Share on other sites More sharing options...
lewiss111 Posted May 11, 2010 Share Posted May 11, 2010 that is rather true, and also most people do not realise that 1 strength point higher will not make a difference with a monstrous creature! i also would rather have hit and run than wings Link to comment https://bolterandchainsword.com/topic/200842-daemons-vs-hordes/#findComment-2396348 Share on other sites More sharing options...
Ail'Slath'Sleresh Posted May 12, 2010 Author Share Posted May 12, 2010 Sorporific Musk is cool yet I've only used it once... I should probably use it when I face off against weaker armies to be able to launch my kos at more viable targets off of puny guardsmen or firecast! Though I could see my kos wiping them both out on the charge also lol Link to comment https://bolterandchainsword.com/topic/200842-daemons-vs-hordes/#findComment-2396935 Share on other sites More sharing options...
Ail'Slath'Sleresh Posted May 21, 2010 Author Share Posted May 21, 2010 I had an idea for a new 1500 point list. Keeper 2x flamers (3 daemon strong) 3x 9 horrors + bolt (one changeling) 14 daemonette's 2x tzeentch daemonprices - with MoT, flight, instrument, soul devourer, daemonic gaze have yet to play test it because am in the middle of converting an ushabti vulture into one of the dp's Link to comment https://bolterandchainsword.com/topic/200842-daemons-vs-hordes/#findComment-2407054 Share on other sites More sharing options...
Retalitus Posted May 21, 2010 Share Posted May 21, 2010 Speaking from personal experience, I've never had a great deal of joy with Daemonettes, and in the list you've got there, I think you've got better options to go for... I have a few ways I would tweak your list, which I think may make it a little more effective. First, I'd drop your Daemonettes, and throw in a basic x7 strong unit of Plaguebearers, purely for objective camping duty. Sure, your Horrors are capable of performing this role too, but I prefer to use them more offensively. I would also drop Soul Devourer and Instrument from the Daemon Princes. At this point, you have about 120 extra points to play with - I'd use these to pick up a unit of x4 Fiends. Sure, the models are horrible (I personally use Chaos Spawn models as 'counts-as'), but they are a great unit. They hit hard, but more importantly (as Seahawk has already mentioned) they're very quick. You can deepstrike them somewhere safe, and still be pretty certain they'll be able to reach your opponent in quick order. Plus, the Hit & Run special rule gives you some good tactical flexibility during a game. So, do we get to see the finished DPs, when you're done converting them? I'm looking forward to seeing the result - I've always thought the Ushabti Vulture looks very Tzeentchian! Link to comment https://bolterandchainsword.com/topic/200842-daemons-vs-hordes/#findComment-2407937 Share on other sites More sharing options...
Ail'Slath'Sleresh Posted May 21, 2010 Author Share Posted May 21, 2010 You have really good points there and I actually plan to take your idea and apply it to my list, but I just need two more fiends now lol. I am on the last bit of converting and I took wip pics a bit into my project but if you have an original pic of the model, like from the gw site, you'll get an idea of what I've done. I also am scratch building wings and need to do the final sculpting of them which I will do a proper wip for. I'm no pro at sculpting but I love converting models!!! I've been told by one person that it's a bit on the small side but that person also has a warboss with a defiler dreadnaught powerklaw (which is bigger than his warboss!) Link to comment https://bolterandchainsword.com/topic/200842-daemons-vs-hordes/#findComment-2407970 Share on other sites More sharing options...
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