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If you had to beat the blood angels at all costs?


Stormwulf133

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So if you had to play space wolves vs blood angels and had to beat them at all costs, what would you do. I know he owns a land raider, a vindicator, those crazy guys with the bird wings glued to their backs, and most of the characters..... if it helps I play B. Stormwulf. Fluff can go out the window to beat this guy. I also have pretty much everything I could possibly ever field so what would you do? 1500pts, standard force org

Plasma.

 

Feel no pain will ruin your day. Plus some long fangs to take out rhinos and maybe a land speeder with multi melta to cut down AV13. You'll need a rune priest to shut down all those buffing librarian powers.

 

If he runs flame storm baal preds then ensure he cant reach your long fangs 1st turn, then pop them as fast as possible.

 

Beatable, just try and shoot him up before absorbing the assault with a counter attack.

Here's what I would use.

 

1499 Points

 

Wolf Lord

Frost Blade

Storm Shield

Thunderwolf

WTN

Saga of the Warrior Born

 

Rune Priest

Lightning; Tempest

 

5 x Fenrisian Wolves

 

3 x Wolf Guard

3 x Power Fists

2 x Combi-Meltas

 

10 x Grey Hunters

Wolf Standard

MoTW

Power Weapon

Meltagun, Flamer

Redeemer w/ M-Melta

 

8 x Grey Hunters

Wolf Standard

MoTW

Power Weapon

Meltagun

Rhino w/ Extra Armor

 

8 x Grey Hunters

Wolf Standard

MoTW

Power Weapon

Meltagun

Rhino w/ Extra Armor

 

Vindicator w/ Dozer

 

*Dont put pointcosts in posts, its against B&C and Games workshop rules, max_dammit*

I dont think you are allowed to post individual points cost of gear and such.

Why wouldn't you be able to?

It helps those who come afterwards to critique and help you without having to go and do all the research on point costs themselves.

I've found that blood angels have a low model count, but they are a PITA to kill with those priests around. Plasma is definatley your friend.

 

I would consider a squad or two of GH's in Las/TLPG razorbacks and give the GHs the PG or MG upgrade as well. It's pretty cheap and gives you some ranged AT and a decent amount of AP2 lovin. Plus if you don't move you can get a PG and LC shot off from that weapon system. I'd also consider a dread with a PC, and a vindi.

 

Also as someone already mentioned a runepriest for sure to shut down their powers. Be aware you might encounter some problems getting powers off yourself.

I'd probably consider TW and MH as your powers.

 

One more thing. I have been using an IP on a TWM with 4 cyberwolves and a WGBL with saga of the wolfkin. I found those wolves to be really useful. Having a WP or WGBL with wolfkin and some fen wolves could really be helpful as they would attack at int 5 and have a really good chance of getting the charge off on them and put a damper on a BA's plans to attack 1st.

I dont think you are allowed to post individual points cost of gear and such.

Why wouldn't you be able to?

It helps those who come afterwards to critique and help you without having to go and do all the research on point costs themselves.

 

Against GW (& forum) rules... and to encourage you to buy the codex.

We play at 2500 points as the usual game. My anti-BA army is

 

Wolf Lord, TWM, W Claw, SShld, WTN, WTT,Saga Bear, FWolf x 2

leads

TWCav x 5, BP+ThH, PP+CCW, BP+CCW, SSh+CCW, SSH+CCW+MB

 

Ragnar w/

Wolf Priest, PP and

WGd x 8, each with PP+WC

Tpt: Rhino

 

Rune Priest (choice of spells) w/

GHtr x 9, MG, PP, WStd

Rhino

 

GHtr x 10, MG x 2, PP, PW, WStd

Tpt: Rhino

 

Dread w/TLLasCan and TL Auto Can

 

LF x 6 w/ML x 5

Tpt: RBack w/TLLC

 

LF x 6 w/ML x 5

Tpt: RBack w/TLLC

 

2499 points

How do people like Murderous Hurricane in this matchup? It seems like it could be a pretty nice "kiting" power to keep nasty enemies like Mephiston out of your face, even if it was eminently unlikely to wound him (or really, anything they field).

 

-Stormshrug

this is what i would use

 

Rune priest: bolter: 100 (living lightning, storm caller)

Rune priest: 100 (living lightning, murderous hurricane)

 

Grey hunters: X9, meltagun, MotW, wolf standard, rhino, Wolf guard, power fist, : 238

Grey hunters: X8, meltagun, MotW, wolf standard, rhino, Wolf guard, power fist, combi-melta: 228

Grey hunters: X8, meltagun, MotW, wolf standard, rhino, Wolf guard, power fist, combi-melta: 228

 

 

Land speeder: multi-melta, heavy flamer: 70

Land speeder: multi-melta, heavy flamer: 70

 

 

Long fangs: x6, X5 missile launcher, rhino: 175

Long fangs: x6, X5 missile launcher, rhino: 175

Vindicator: 115

 

 

The rune priest provide physchic buffer zones. Living lightening gives you even more firepower take down his transports. Storm caller if used correctly can create a reel shield-wall of line of sight blocking rhinos whit 5+ saves and murderous hurricane pretty describes itself.With the grey hunters you want to bunker down and grab 2+ objectives and deny him the others. The land speeder's are either dropped down to surprise him or hidden still the right moment behind your rhinos. The long fangs do what they do best blow up transports and kill anything whit jumpacks and you won't have to worry about FNP and the vindicator is there to provide a denial zone and to kill anything with a jumpack or whose transport got destroyed. All in all play it safe, dont over extend yourself and blow up transports, shake predators and prepare counter-charges.

Meltaguns are cheaper, but yeah...I'd go with plasma guns in two of the squads if he runs Sanguinary Priests. Maybe throw in some plasma pistols. Call me crazy, but the transports could be done without.

 

Oh yeah and if he deep strikes a lot of units then think about reserving.

Missile Launchers. Strength 8 AP 3 with negate both the Armour and Feel No Pain. Give 3 Long Fang packs Missile launchers and Razorbacks with TLLC's.

 

Wolf Guard with power fists and chain fists will also pop those tanks and clean up what ever is in them.

The special units that BA can take(Death Company and Guard) are heavy shock troops, if they can assualt you then only your best troops have a chance to beat them. When I finally get around to playing him I'm going to take Ragnar with a heavily armed squad of wolf guard. If ragnar assualts then he can equal out the stupid high init. that the BA characters have, except for mephiston. If your friend takes Mephiston, I would suprised if he didn't, then have a rp and a cheap squad of pw armed wolf guard close by to take him out.

 

I would also suggest to have a squad of cheap blood claws around to act as a meat shield for assualting troops. Or grey hunters would work also.

I haven't played against the BA yet, but I have seen them go up against the Ultramarines in a friendly one off game. If my poor opinion is worth anything, I would field weaponry that can counteract their Furiosos and the Baal predator. I saw a Furioso tear though a tactical squad and a Terminator squad with those cursed Blood talons with ease, each whole squad decimated in subsequent turns. Personally I think they were a bad idea, but not as bad as Mephiston. So I would take as many multi-meltas or lascannons as possible with your heavy choices. You want to take them down as quickly as possible or at least destroy one of their talons to even the playing field and negate their continuous attacks . I think a dreadnought with a lascannon would be a good idea, since a walking fire platform would come in hand against such a mobile force.

If you have any elites spaces and some points take this as a mini strike force:

 

Iron Priest-Thunder Wolf, 4 Cyberwolves, Woolftooth Necklace, Wolf Tail Talisman (he's bound to have mephiston)

I'd also take Thunder Wolves if I were you, with plasma pistols and frost blades (and maybe storm shields)

 

 

 

Finally, if it is at all costs then there is only one option for you:

 

LIFE EATER BOMBS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

To all my pack brothers that helped me, thank you. The Blood Angels were defeated though at no small cost. I took 3 squads of hunters in rhinos, armed as suggested by many of you, two of them led by a rune priest, with again, the powers suggested above. Each squad had a wolf guard with power fist and combi melta. These were backed up by 2 squads of long fangs all with missile launchers. The last squad was a wolf lord on thunder wolf mount, with frost blade and storm shield, necklace etc. He was with a squad of 9 just plain ol cheap wolves. By the end of the game I had destroyed a librarian, a tactical squad, an assault squad, the death company, a chaplain, and a squad of the new guys with the artificer armor and the master crafted weapons. Their name escapes me. My losses were both rune priests, and all three squads of hunters, as well as three fenrisian wolves, and one wound down on the wolf lord. All he had left was a vindicator. My long fangs were unscathed.

 

Again, thank you all for the input. He wants a rematch. I need to mix this list up so he isn't expecting the same thing. I am not sure what to mix up though lol.

To all my pack brothers that helped me, thank you. The Blood Angels were defeated though at no small cost. I took 3 squads of hunters in rhinos, armed as suggested by many of you, two of them led by a rune priest, with again, the powers suggested above. Each squad had a wolf guard with power fist and combi melta. These were backed up by 2 squads of long fangs all with missile launchers. The last squad was a wolf lord on thunder wolf mount, with frost blade and storm shield, necklace etc. He was with a squad of 9 just plain ol cheap wolves. By the end of the game I had destroyed a librarian, a tactical squad, an assault squad, the death company, a chaplain, and a squad of the new guys with the artificer armor and the master crafted weapons. Their name escapes me. My losses were both rune priests, and all three squads of hunters, as well as three fenrisian wolves, and one wound down on the wolf lord. All he had left was a vindicator. My long fangs were unscathed.

 

Again, thank you all for the input. He wants a rematch. I need to mix this list up so he isn't expecting the same thing. I am not sure what to mix up though lol.

 

 

Well I didn't have your luck. Loaded up with as much plasma as I could carry. Then learned the hard way that plasma just kind of bounces of Land Raider armor B)

I just last night read through both the new Tyrannid Codex and the new Blood Angels Codex,and I have to admit it was discouraging. The sheer amount of ridiculousness in the BA codex was shocking. Their characters especially...seeing every damn one of their characters being stronger in hth then ours was really...I don't know exactly how to put it...but on some level it pissed me off.

 

Thankfully none of the players local to my store play blood angels,though I think it is only a short matter of time. We have a couple that definitely seem that they would be the type with the income and inclination to follow the "new shiny thing"

 

Guess I have to work on getting my Rune priest converted and ready faster then expected lol.

I don't see that one happening. Some of their characters might be powerfull, but ours are also pretty stron +nearly all of them have benifits for the army. Mephiston, for example, does absolutely nothing for the army in the whole and I've seen him last laughed, jaw'd and insta-gibbed by psionics, it's not even funny any more. Same goes for the Nids (and the only scary character is Mommy 4-Swords)

As an ex-BA who converted to Wolves, I'm not at least scared by them or the characters. The characters are just the big, shouty ones. The ones that COUNT are the Priests. Take them out and the Blondies will run back to Baal. Death Company is also pretty scary, but also pretty expensive ;) And they can't hold objectives. Blast/Assault them, before they can blast/assault you, it's that simple. Like mentioned, the DC and the whole army relies on the charge. If they don't get it, they are screwed.

I don't see that one happening. Some of their characters might be powerfull, but ours are also pretty stron +nearly all of them have benifits for the army. Mephiston, for example, does absolutely nothing for the army in the whole and I've seen him last laughed, jaw'd and insta-gibbed by psionics, it's not even funny any more. Same goes for the Nids (and the only scary character is Mommy 4-Swords)

As an ex-BA who converted to Wolves, I'm not at least scared by them or the characters. The characters are just the big, shouty ones. The ones that COUNT are the Priests. Take them out and the Blondies will run back to Baal. Death Company is also pretty scary, but also pretty expensive :cuss And they can't hold objectives. Blast/Assault them, before they can blast/assault you, it's that simple. Like mentioned, the DC and the whole army relies on the charge. If they don't get it, they are screwed.

I suppose what I should have done is be a bit more specific on the things that I saw that concerned me. The dreadnaughts with unlimited attacks (Every successful hit means they get another attack so on and so forth) the fact that it seemed everything in the entire army got Fleet and Furious charge and the Weapon skill of the BA characters being on average 1-3 points higher then ours. I tend to not take our special characters as well..I prefer carving my own legends rather then using someone elses,but I end up facing special characters alot. Most of them dont concern me that greatly,but the BA ones did. As for the Tyranids the one that bothered me was because I played in 3rd edition and I remember exactly how nasty Death Leaper was then and it kind of stuck with me lol. Not to mention that I was reading those codex's at 3 in the morning and then posted it,so I probably wasnt in the best state to be allowed anywhere near the public lol

 

The point about the priests is definitely something to remember...Though they arent HQ IC's are they?

Nope there not HQ IC's they are ELITE unit one slot can have 1-3 preists than can be loaded up differently and do not have to be placed togeather on the board and can be picked out in CC due to being a IC however the Sang Novitie in the Honour Guard can be picked out in combat but cannot be up graded.

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