Lord_Ikka Posted May 10, 2010 Share Posted May 10, 2010 Hi all, I've got a second-guessing question. I have been putting together my army, and its mainly a gun-line SM list. I wanted a flanking harassing unit that may be able to counter-attack if necessary. So I've got two options at the moment, and I've picked the first, but is it right? Assault Squad (5) Sarge w/power weapon Points: 115 Cheap and standard, but all it is going to be used for is harassing enemy units. Vanguard Veteran Squad (5) 3 power weapons, 1 lightning claw, sarge w/powerfist, all with jump packs Points: 210 Vastly more expensive, probably good at taking out elite units Link to comment Share on other sites More sharing options...
Justicar Valius Posted May 10, 2010 Share Posted May 10, 2010 Suprise option C: 10 assault marines with 2 flamers and Pfist sarge (with chaplain if you want). Vanguard shouldn't really be taken with hump packs so its an ok choice. Although that unnit won't be able to harrass :lol: Link to comment Share on other sites More sharing options...
Koremu Posted May 10, 2010 Share Posted May 10, 2010 If you want a harassment unit with a bit of Assault ability, try a Bike Squad with a Power Fist Sergeant. Link to comment Share on other sites More sharing options...
thade Posted May 10, 2010 Share Posted May 10, 2010 If you're going to take a Vanguard with jump packs, only upgrade them with a single Power Fist (on the sergeant). Otherwise take them with no other upgrades, and use them for precisely the purpose you are using them for. They are *awesome* at back-line/base defense and counter-charging with their huge mobility and startling number of attacks. Taken with few upgrades they cost not much more than a normal assault squad considering their sheer volume of attacks (per unit-area :o ) If you want a cheap and cost-effective counter-charging unit, Surprise Option-C is a great one. That pair of flamers is a very nice opener to the vanilla assault team's charge. Again, jump packs are *awesome* for moving around behind your lines and jumping over your Rhino/infantry/mechanized wall to counter whatever is getting too close to your guns. Link to comment Share on other sites More sharing options...
Lord_Ikka Posted May 10, 2010 Author Share Posted May 10, 2010 Well, for fluff reasons I can't use flamers- the Fire Keepers only allow their blessed Fire Priests(Chaplains) to use flame as a weapon. I in general don't like vanilla SM assault sqauds, but I just bought the Battleforce and want to use the models. Link to comment Share on other sites More sharing options...
thade Posted May 11, 2010 Share Posted May 11, 2010 If it's for fluff reasons, I sympathize. =) You'll find the cost of a five man vanilla vanguard (no upgrades save a PF, which comes at a 15 point discount, effectively, on the serg) reasonable, and they're a devastating flying counter-charge unit. Don't ever use Heroic Intervention unless you're just goofing off; it has a tremendous failure rate (if you're not using the BA codex). Link to comment Share on other sites More sharing options...
Lord_Ikka Posted May 11, 2010 Author Share Posted May 11, 2010 Even with no other upgrade than a PF, the vangaurd cost 60 more points than a regular assault squad with jump packs, and I think those points might be better used otherwise. I don't see the value unless the vangaurd are in a rhino and then I guess it might be worth it. Link to comment Share on other sites More sharing options...
thade Posted May 11, 2010 Share Posted May 11, 2010 Vanilla Assault Squad (5-marine): Init 4, 12 attacks, Init 1, 3 PF attacks, on the charge. Vanilla Vanguard (5-marine): Init 4, 16 attacks, Init 1, 3 PF attacks, on the charge. You're paying for four more attacks, and the global leadership (doesn't matter what model(s) dies, all the models have Ld 9). I don't disagree that Vanguard is far-better employed on the ground and in a transport (I tend to put mine in a LR when I field them), but were I to use them as Jump Infantry that is what I'd do. Might throw one or two Lit Claws in there instead of PFs (kit them out for specifically anti-infantry which is really their strong-suit). Given that it seems you're on a budget, both points and $-wise, I'd say try out the straight up melee assault squad (definitely with a power fist). Link to comment Share on other sites More sharing options...
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