Canoness Starkova Posted May 11, 2010 Share Posted May 11, 2010 I have to finish my final list today, so I can have it all assembled and basecoated at least for 'ard boys, and I'm looking for some final advice. My thoughts on certain units have changed as the scenarios have changed, and I may end up running a couple of inducted veterans squads with infiltrate(remembered that wrong, they can take camo cloaks is all ) But suffice it to say, scenario three has made most of our less useful units...even more crappy. Seraphim become a liability, as do transporst, repentia, arcos and penitents. Their kill points sky rocketing. Anyone have any thoughts on "sleeper" units from our codex that are better now because of the scenarios? Link to comment https://bolterandchainsword.com/topic/201152-sisters-at-ard-boys-your-final-thoughts/ Share on other sites More sharing options...
calypso2ts Posted May 12, 2010 Share Posted May 12, 2010 I agree that penitents, arcos and repentia have no place at 'Ard Boys. I think for scenario 3 means SoB players are going to have to try to table their opponents because there will be a sick number of KP available. I think to play at Ard Boys with SoB you need to ally them into either guard or into a Vulkan SM army with some LR and TH/SS Link to comment https://bolterandchainsword.com/topic/201152-sisters-at-ard-boys-your-final-thoughts/#findComment-2397222 Share on other sites More sharing options...
Kinzel Posted May 12, 2010 Share Posted May 12, 2010 Sorry not a 'ard Boys player myself so wondering what the problems with this 3rd scenario are? (Heard it elsewhere here but don't know the specifics) Either that or where would I find said rules? Just curious is all :tu: Link to comment https://bolterandchainsword.com/topic/201152-sisters-at-ard-boys-your-final-thoughts/#findComment-2397274 Share on other sites More sharing options...
Judanas Posted May 12, 2010 Share Posted May 12, 2010 Sorry not a 'ard Boys player myself so wondering what the problems with this 3rd scenario are? (Heard it elsewhere here but don't know the specifics)Either that or where would I find said rules? Just curious is all :sweat: Anything that moves over 6' is worth 3 kill points instead of the usual one. So Seraphim and others are out in the cold. As is the flying Cannoness. That round belongs to slow, transportless lists. Tau could do well. Mech Sisters, not so well. Link to comment https://bolterandchainsword.com/topic/201152-sisters-at-ard-boys-your-final-thoughts/#findComment-2397338 Share on other sites More sharing options...
GLV Posted May 12, 2010 Share Posted May 12, 2010 I know I'll be playing with my sisters at 'Ard boys and after test running my list (using scenerio 3) vs a Space Wolf player, After 6 turns He had 5 models left on the table I still had 2 squads & a tank or two left But sadly I gave with 34 Killpoint & I got 26 ------------------------------ Thanks to this test run...I am thinking of placing everything in reserve and in turn hopefully slowing the rate of KP my Oppenent could be getting ------------------------------ My list is 5 Rhinos, 3 Seraphim squads, 3 Exorcist tanks & 2 Jumppack HQs... ----------------------------- Repliing to Kinzel Scenario 3 is anything that can move more then 6" a turn is worth 3 killpoints and not 1 so...Tanks, Jumppack units/HQ are worth 3 killpoints GLV Link to comment https://bolterandchainsword.com/topic/201152-sisters-at-ard-boys-your-final-thoughts/#findComment-2397342 Share on other sites More sharing options...
ArmouredWing Posted May 12, 2010 Share Posted May 12, 2010 Sorry not a 'ard Boys player myself so wondering what the problems with this 3rd scenario are? (Heard it elsewhere here but don't know the specifics)Either that or where would I find said rules? Just curious is all ;) Anything that moves over 6' is worth 3 kill points instead of the usual one. So Seraphim and others are out in the cold. As is the flying Cannoness. That round belongs to slow, transportless lists. Tau could do well. Mech Sisters, not so well. Sounds like the perfect scenario for my predominantly footslogger sisters... Link to comment https://bolterandchainsword.com/topic/201152-sisters-at-ard-boys-your-final-thoughts/#findComment-2397352 Share on other sites More sharing options...
Kinzel Posted May 12, 2010 Share Posted May 12, 2010 hehe Thanks alot for the replies guys :cuss Sounds like a round to even things out for gunlines but even those are going to have plenty of vehicles lol. How does this apply to deepstriking or drop-pods? Is that movement per se? Link to comment https://bolterandchainsword.com/topic/201152-sisters-at-ard-boys-your-final-thoughts/#findComment-2397400 Share on other sites More sharing options...
Grandal Posted May 12, 2010 Share Posted May 12, 2010 That's a major point of contention right now. Unfortunatly, you'll have to ask your TO. I've heard that some tournaments are being held with Drop Pods worth 3kp and others where they are only worth 1kp (though most that I have heard about are leaning towards 1). Hopefully GW will rule on this but I'm not holding my breath. Link to comment https://bolterandchainsword.com/topic/201152-sisters-at-ard-boys-your-final-thoughts/#findComment-2397564 Share on other sites More sharing options...
Toogeloo Posted May 16, 2010 Share Posted May 16, 2010 I got slaughtered in Scenario 3. I had about 45 kill points in scenario 3 versus my opponent's 26. We ended the game with me getting 18 KP and my opponent getting 32 (almost double). We had one guy at our location who only had 13 KP in the final mission. Link to comment https://bolterandchainsword.com/topic/201152-sisters-at-ard-boys-your-final-thoughts/#findComment-2401701 Share on other sites More sharing options...
Justicar Valius Posted May 16, 2010 Share Posted May 16, 2010 Can you post his list? Link to comment https://bolterandchainsword.com/topic/201152-sisters-at-ard-boys-your-final-thoughts/#findComment-2401822 Share on other sites More sharing options...
Toogeloo Posted May 17, 2010 Share Posted May 17, 2010 I didn't see his list, I just know he was playing Daemons. His opponent was Tyranids with 19 KP list, so it was a pretty tight battle from my understanding. Link to comment https://bolterandchainsword.com/topic/201152-sisters-at-ard-boys-your-final-thoughts/#findComment-2402341 Share on other sites More sharing options...
Canoness Starkova Posted May 17, 2010 Author Share Posted May 17, 2010 Had 30 Battle points before the third round. Was at table 1 for that round playing against the guy who ended up in second place with my mech sisters. Table had too much terrain to hit and run with my vehicles, and his battlewagons would just not die. Massacred. Link to comment https://bolterandchainsword.com/topic/201152-sisters-at-ard-boys-your-final-thoughts/#findComment-2402681 Share on other sites More sharing options...
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