Liberame Posted May 11, 2010 Share Posted May 11, 2010 Scroll down to see the batreps Link to comment https://bolterandchainsword.com/topic/201173-ard-boys-batrep/ Share on other sites More sharing options...
toaae Posted May 11, 2010 Share Posted May 11, 2010 I will be, in my blog. I don't expect to do well (this is my first tourney in years, and my first serious games since I started playing again), but I will be taking pictures and posting battle reports. I'm excited. Link to comment https://bolterandchainsword.com/topic/201173-ard-boys-batrep/#findComment-2396659 Share on other sites More sharing options...
Aarkon Posted May 11, 2010 Share Posted May 11, 2010 Be sure not to play Drop pods in your lists. Last weekend we did a test tournament using 'Ard Boyz rules and drop pods are worth easy points in games two and three. Blood Angel armys have a VERY hard time with game 3 in which anything that can travel over 6" is worth 3 kill points (including Drop Pods which is crap). This includes jump pack guys or any vehicals. Trying to find a list that'll work but it is very tough with Blood Angels and if I get a list I like it'll be a slow list which makes no use of our great fast vehicals. Link to comment https://bolterandchainsword.com/topic/201173-ard-boys-batrep/#findComment-2396675 Share on other sites More sharing options...
JamesI Posted May 11, 2010 Share Posted May 11, 2010 I'm not going to Ard Boyz, I'll be staying home with my kids instead. But I did help another BA player with a Ard Boyz test game, the bat rep is in my blog. Link to comment https://bolterandchainsword.com/topic/201173-ard-boys-batrep/#findComment-2396690 Share on other sites More sharing options...
Aarkon Posted May 11, 2010 Share Posted May 11, 2010 I'm not going to Ard Boyz, I'll be staying home with my kids instead. But I did help another BA player with a Ard Boyz test game, the bat rep is in my blog. Saw both of these armies both will have trouble in game three of hard boys. Since almost everything in both lists is worth 3 kill points. As in the last game James your list was 45 kill points worth and the list you played against would work out with 42 kill points. Remeber that anything that can move more then 6" in one phase is worth 3 kill points. So you want to be VERY careful in the last mission with this. As well as with the second game is old school VPs so the heavy Razorback list will offer up a lot of easy victory points. The people that'll do the best with these new game types will be hoard ork like armies. Link to comment https://bolterandchainsword.com/topic/201173-ard-boys-batrep/#findComment-2396714 Share on other sites More sharing options...
JamesI Posted May 11, 2010 Share Posted May 11, 2010 I'm not going to Ard Boyz, I'll be staying home with my kids instead. But I did help another BA player with a Ard Boyz test game, the bat rep is in my blog. Saw both of these armies both will have trouble in game three of hard boys. Since almost everything in both lists is worth 3 kill points. As in the last game James your list was 45 kill points worth and the list you played against would work out with 42 kill points. Remeber that anything that can move more then 6" in one phase is worth 3 kill points. So you want to be VERY careful in the last mission with this. As well as with the second game is old school VPs so the heavy Razorback list will offer up a lot of easy victory points. The people that'll do the best with these new game types will be hoard ork like armies. Remember, I'm not going. I was just helping him test his list and used what I had with me. So I wasn't too concerned about the kill points thing. Link to comment https://bolterandchainsword.com/topic/201173-ard-boys-batrep/#findComment-2396715 Share on other sites More sharing options...
Descendant of Dante Posted May 11, 2010 Share Posted May 11, 2010 Drop pods don't move, they Deep Strike :) Am I on to something here or am I barking up the wrong tree??? Link to comment https://bolterandchainsword.com/topic/201173-ard-boys-batrep/#findComment-2396742 Share on other sites More sharing options...
Aarkon Posted May 12, 2010 Share Posted May 12, 2010 Drop pods don't move, they Deep Strike :) Am I on to something here or am I barking up the wrong tree??? But Games Workshop has ruled that Drop Pods count as the 3 kill points. Mission 2 and 3 of 'Ard Boyz is VERY tough for Blood Angels. to James, I know you arn't going, just make sure your friend knows that his list will have a VERY hard time on game 3. In our test tournament the top game was Necrons vs a Dark Eldar player who with the new rules had 55 kill points worth of things. The Necron player obviously won the whole thing. Link to comment https://bolterandchainsword.com/topic/201173-ard-boys-batrep/#findComment-2396754 Share on other sites More sharing options...
Burningblood Posted May 12, 2010 Share Posted May 12, 2010 Back to the original intent of this post, I will be posting my batreps and some pictures afterward. Link to comment https://bolterandchainsword.com/topic/201173-ard-boys-batrep/#findComment-2396793 Share on other sites More sharing options...
Liberame Posted May 16, 2010 Author Share Posted May 16, 2010 Well I got first at my lgs. No pictures unfortunately. Played necrons first mission. Leadblower 2nd mission. And orks third mission. Massacre, minor victory, major victory. Made a few mistakes third mission. Could have gotten a massacre. Will post batreps when I'm not posting from my phone. Link to comment https://bolterandchainsword.com/topic/201173-ard-boys-batrep/#findComment-2401274 Share on other sites More sharing options...
BrotherMoses Posted May 16, 2010 Share Posted May 16, 2010 I had some stuff come up so I didn't think I was going to make it this year, threw together a list literally in the parking lot using the stuff I had prepared, and would have come in 5th had I not been DQ'd. (In my haste I forgot that you can't take a DC dreadnought if you dont' have any DC) I started out extremely slow because I hadn't played in over a month. My first round was against a gunline BA list. We spread objectives around a bit. The game went slow due to me "warming up" so we didn't finish, but I managed to pull a minor victory out of it with some objective grabbing. I would have pulled a major victory except I scattered the full 6 inches with a deep striking assault squad and wasn't able to run back near an objective. A fairly good game and it got me over my jitters. It was also my first time against a real gunline type marine army. I really sputtered on the first turn and didn't know what to do. I made a lot of mistakes and took the punishment for them. Round 2 I played a new Tau player. The guy was pretty new to the game and was playing a friend's army. I love killing Tau, but I knew it was going to be a hard game because I had ONE melta gun in my list and ONE rocket launcher. So it was an uphill battle against a Tau armoured column with hammerhead spam. Board terrain was really funky. Basically there were just two large forests on the table. My sternguard suffered from the red thirst along with my terminators. Heck, fighting Tau I never used the special ammo. Even after getting shot to pieces (7 man sternguard to 2 man) they ate 3 squads of Tau suits (3+ 4++ they had fusion guns. I don't know Tau stuff). Terminators died to shooting and a death or glory. The game ended in a draw with my vindy and Baal predator refusing to enter from reserves. Round 3 I played my friends Space Wolves. It went fairly well. Ragnar ate Dante but got tarpitted by my DC dreadnought which just couldn't kill him. Combat squadding my jump assault squads had advantages as far as popping the rear armour of rhinos, but gave up more killpoints when the squads inside came out. Overall it was pretty fun. The gunline marine player actually used the fun little kroot trick of blocking off a table edge on me. When it came on it barbecued his sternguard still. Link to comment https://bolterandchainsword.com/topic/201173-ard-boys-batrep/#findComment-2401353 Share on other sites More sharing options...
BLACK BLŒ FLY Posted May 16, 2010 Share Posted May 16, 2010 Did not make it through this year. I was on the top table going into the third round & my dice decided to go belly up... 4 landraiders & two Baals versus 6 rhinos. I went 1st & still only managed to destroy only two rhinos over the course of the game. Really sucked hard! 0b :HQ. Link to comment https://bolterandchainsword.com/topic/201173-ard-boys-batrep/#findComment-2401376 Share on other sites More sharing options...
Logain the Ranger Posted May 16, 2010 Share Posted May 16, 2010 At the ard boyz in my area, they were not allowing the new blood angels for some reason. Link to comment https://bolterandchainsword.com/topic/201173-ard-boys-batrep/#findComment-2401378 Share on other sites More sharing options...
Soups Posted May 16, 2010 Share Posted May 16, 2010 At the ard boyz in my area, they were not allowing the new blood angels for some reason. Never patron there again. It said so in the Ard Boyz rules that Blood Angels 2010 was allowed. If they complain about "it's new, no ones played against it yet", complain endlessly if you are playing against Tau, Dark Eldar or Inquisition, or some other army you have never faced before. Link to comment https://bolterandchainsword.com/topic/201173-ard-boys-batrep/#findComment-2401386 Share on other sites More sharing options...
Logain the Ranger Posted May 16, 2010 Share Posted May 16, 2010 At the ard boyz in my area, they were not allowing the new blood angels for some reason. Never patron there again. It said so in the Ard Boyz rules that Blood Angels 2010 was allowed. If they complain about "it's new, no ones played against it yet", complain endlessly if you are playing against Tau, Dark Eldar or Inquisition, or some other army you have never faced before. I don't even know who is running it. I wasn't planning on going to it in the first place. All this did was give me a legitimate reason not to go. Link to comment https://bolterandchainsword.com/topic/201173-ard-boys-batrep/#findComment-2401398 Share on other sites More sharing options...
JamesI Posted May 16, 2010 Share Posted May 16, 2010 I'd send a complaint to GW if a local store disallowed a codex GW declared legal for the event. Link to comment https://bolterandchainsword.com/topic/201173-ard-boys-batrep/#findComment-2401491 Share on other sites More sharing options...
Liberame Posted May 16, 2010 Author Share Posted May 16, 2010 My list was Meph 2 Libby Dreads 2 Sang Priests w/lc 3 10 man assault squads 2xmg 1pf in rhinos 2 5 man assault squads 1xmg 1xip , 1 in tlhf razorback, 1 in rhino 3 baals w/hb 3 preds w/hb First game was against necrons. His list was Nightbringer Destroyer Lord w/ rez orb and phylactery 20 warriors 10 warriors 10 warriors 10 warriors 5 immortals 5 immortals 5 destroyers 3 heavy destroyers 2 heavy destroyers Objectives were spread out all along that middle as if we had a pitched battle deployment. I was actually 5 minutes late to the tournament so I automatically lost first turn and TO placed the objectives in my stead. I combat squaded my 3 10 man squds. I put all 3 baals in reserve for outflank. Parked 2 preds and mephiston out of LoS behind a building, Last pred is by obj 1. Placed 1 libby dread near each bundle of preds preds, Put 2 of my combat squads in buildings near the 2nd objective, reserved everything else. And..... I stole initiative ________________ |...............necrons| |..1.......................| |............3.......5....| M= mephiston |.....2....................| N= nightbringer |......M...........4...N.| |BA_____________| deployment and objectives were kinda like that BA turn 1 One combat squad moves and runs towards objective 1, other stays put about 8 inches away from 2. Mephiston just sits put as the only safe place to jump pack to out of LoS from the majority of the necron army is smack dab next to Nightbringer, I move all preds out so I have LoS on his 3 man heavy destroyer squad, drop them all. Objectives BA 0 Necrons 1 Necron Turn 1 His army advances, 2 of his Heavy destroyers pop back up, Lord breaks off with heavy destroyers. Heavy destroyers go towards obj 2 where one of my preds and a dread is at, 5 man destroyer squad goes south where meph and other 2 preds are. Destroyer lord goes to between both preds, out of range to charge either, Nightbringer slowly moves towards me. Both dreads get their shields up, Heavy destroyers still pop pred by obj 1, destroyers fire and stun one of the preds by meph. Nightbringer shoots his 24" lascannon, wiffs. Objectives BA 0 Necrons 1 BA turn 2 Rhino with Sang Priest comes in, Razorback comes in, other 3 rhinos come in, 1 baal comes in, outflanks on the wrong side grrr. One combat squad is still running towards obj 1, other one is still parked. I bring the baal by objective 1 where the last pred exploded, libby dread is not guarding that. I fly the bottom dread towards the lord, I fly mephiston up out in the open towards obj 3. I move all 5 APC's 18" up the middle towards obj 3, layering them. So it goes RAS > RAZ w/priest > RAS > RAS w/priest > RAS. Choo Choo, lead rhino pops smoke. Rear rhino pops smoke cause Nightbringer is near. Some poor shooting, but I did manage to kill off the 2 heavy destroyers that popped my pred. No other heavy destroyers or lord near by, they dont get back up. Libby dread charges lord, I accidentally used the DCCW and only put 1 wound on the lord, lord does nothing in return. Objectives BA 0 Necrons 1 Necron turn 2 He moves a necron squad along the table edge towards obj 1, shoots at my dread and stunns it, One of his 10 man warrior squads, 1 squad of immortals and his destroyers fire into mephiston, causes 2 wounds, I fail both fnp. Nightbringer shoots his 24" lascannon at 2nd to rear rhino, I make my cover save, wiff. Nightbringer is just out of charge range. I decide to use the force weapon this time. 3 wiffs. Lord immobilizes me. (In 10 games of playtesting my dreads always sucked in cc. my dice hate them). Objectives BA 0 Necrons 1 BA turn 3 Another baal comes in on the wrong side grrr. I move both combat squads, with the lord tied in combat I feel the 2nd objective is safe. Both combat squads finally make it to their objectives. I fly meph towards the warriors, I veer 2 rhinos between some ruined buildings towards obj 5. Both rhinos make a pincer movement and disembark pop smoke. Nightbringer is in range to charge now, but he'll only get a rhino. I now have 4 meltas and 6 bolt pistols in range of his last 2 heavy destroyers and melt them to slag. One sang priest rhino moves to objective 3, doesnt throw its tracks out and just sits there. Razorback and last rhino squad keeps pushing up towards his army past obj 3. Meph charges 10 man warrior squad and routes them, consolidates towards razorback and made sure I was still in LoS of the destroyers and immortals. Libby dread uses his force weapon again, 1 hit, no wound, lord wiffs. Objectives BA 3 Necrons 1 Necron turn 3 He takes the bait and moves Nightbringer towards my rhinos, going away from objective 4, he moves his immortal squad towards both my baals, but his destroyers stay to shoot their str6 guns at meph. Also another warrior squad is nearby to lend their aid. Meph was too busy rockin out his ipod to notice there was anything shooting at him. APCs are untouched. 1 Baal pred loses its turret. Nightbringer shoots his 24" lascannon at the rhino, wiffs. Nightbringer charges said rhino. hits once, auto pens..... 3, weapon destroyed. I lost a stormbolter. Libby dread uses his force weapon again, wiffs, lord does squat. Objectives BA 3 Necrons 1 BA turn 4 Last baal pred comes in, only thing left in reserve is a 5 man combat squad. This time the baal comes in the correct side. I move it so it has a clear lane of fire on objective 5, which the necron player has a 20 man warrior blob just within range to walk and run to contest on turn 6. It fires onto the immortal squad getting some nice rends and drop 3. 2 melta squads hop back into their rhinos and zoom 18" towards objective 5. Mephiston flies towards objective 5 but stays within charge range of destroyers. Razorback and rhino near meph disembark and move towards warrior squad. Razorback moves into position and torches the warrior squad dropping 2. Both squads charge the warrior squad and cuts them down. Other 2 baals shoot up the immortals, dropping 3 (2 left of that squad). Losing the asscannon really hurts. Mephiston charges the destroyer squad and cuts them down, Libby dread near obj 1 jump packs towards warrior squad and cu... gets stuck in, warrior squad actually passed their leadership. Libby dread uses his force weapon again, and yep wiffs. Lord shakes me. Objectives BA 3 Necrons 0 Necron turn 4 Nightbringer is still chasing my rhinos... excellent muahahahaha. He doesnt have much he can do so he moves his immortals towards my preds and shoots, nothing. Nightbringer shoots his 24" lascannon.... wiffs. (Necron player is gettin really angry at his Nightbringer now) He moves his last 10 man warrior squad towards my rhinos invading his obj. His 20 man warrior squad is still staying parked. Dread in combat with warriors wins and cuts them down. Combat between libby dread vs lord.... Libby dread uses his force weapon again, and causes 2 wounds. Lord dies without me using the force weapon effect -.- Should have just stuck with DCCW. Objectives BA 3 Necrons 0 Last combat squad comes in, I move and run it towards objective 4, woot. Both baals and a pred fires on the 2 man immortal squad on the left wiping them out. Meph flies towards objective 5. Both rhinos on obj 5 disembark, move shoot and charge the 10 man warrior squad. kill 3. Meph fleets 5" towards 20 warrior blob, rolls 5" for charge on 20 warrior blob, makes it by an inch, preferred enemy power, 2 hits, reroll, 6 hits, 6 wounds, 6 dead. return attacks, 3 wounds, I save, I win combat, LD4. Necrons fail, I rolled a 2, Initiative 9, necrons cant win even with a 6, 14 warriors run down wooooo. Phase out Objectives BA 5 Necrons 0 and a phase out. Things I could have done better. Not use the freakin force weapon on the libby dread vs the lord. My plan to lure the nightbringer away from objective 4 worked perfectly. Constantly disembarking those squads to give him juicy targets. Moving meph out to absorb shots from my rhinos and razorbacks. I know I am not the best at postin battlereports and my method may seem wierd. If ya'll want to hear how I did against IG on mission 2 and orks mission 3 ill post em Link to comment https://bolterandchainsword.com/topic/201173-ard-boys-batrep/#findComment-2401758 Share on other sites More sharing options...
Glendor Posted May 16, 2010 Share Posted May 16, 2010 I liked the report, I say write them up! You did a good job in that battle, I never think of luring enemies away from objectives. Link to comment https://bolterandchainsword.com/topic/201173-ard-boys-batrep/#findComment-2402109 Share on other sites More sharing options...
Jaarl Stormfang Posted May 17, 2010 Share Posted May 17, 2010 I really enjoyed that battle report, more of them would be great! I'd also love to hear a bit more about your reasons for your army selection, and how well the units worked during the battles. Up to your expectations or below? Link to comment https://bolterandchainsword.com/topic/201173-ard-boys-batrep/#findComment-2402164 Share on other sites More sharing options...
mysteriousmaskedmystery Posted May 17, 2010 Share Posted May 17, 2010 i'm shocked you got away with just leading his nightbringer around by th nose. that would be like letting mephiston run around a whole game just shooting his PP. but i will credit that to you playing well and not just a mistake on his part. good job, i don't think you can be too disappointed, sounds like you more or less stomped him into the ground. Link to comment https://bolterandchainsword.com/topic/201173-ard-boys-batrep/#findComment-2402197 Share on other sites More sharing options...
jhartlauer Posted May 17, 2010 Share Posted May 17, 2010 I managed to place 4th. I had a major victory against Death Guard, major victory against a deathstar Tyranid list, and got massacered by Green tide. I tried my hardest to stay away from the orks but he killed a vindicator, Baal pred, a razorback, and a 5 man assault squad. I managed to kill kammandos with Snikrot, a boys mob, and a unit of Gretchen. It was 10 kp's to my 3. If it weren't for the modified kp's I might have placed. Oh well, overall, I had fun. Link to comment https://bolterandchainsword.com/topic/201173-ard-boys-batrep/#findComment-2402233 Share on other sites More sharing options...
Shodo Posted May 17, 2010 Share Posted May 17, 2010 I placed 4th (missed 3rd by 1 Battle Point arg) lost to Sisters of battle (he ended up getting 1st and going undefeated, his list was pretty beastly lots of immolaters, 2 rhinos, an inducted guard blob and 3 excorcists) Beat Khorney Chaos and Necrons Link to comment https://bolterandchainsword.com/topic/201173-ard-boys-batrep/#findComment-2402268 Share on other sites More sharing options...
Exterminatus Machine Posted May 17, 2010 Share Posted May 17, 2010 Draw, Draw...then got hosed. Placed 8th out of 16 though... Link to comment https://bolterandchainsword.com/topic/201173-ard-boys-batrep/#findComment-2402273 Share on other sites More sharing options...
Liberame Posted May 17, 2010 Author Share Posted May 17, 2010 Okay after the first mission I had earned 24 bp and 2500 vp, my opponent earned 0 bp and 178 vp. Only 1 other player managed to earn 24bp on mission 1, the IG His list Inquisitor,2 mystics, 3 plasma gunners, incinerator, emperors tarot, Chimera CCS, 3 meltas, master of fleet in Chimera 2x squads of 5 man deep strikin storm stroopers with 2 meltas 2x squads of 5 man inquisitorial stormtroopers with 2 meltas in chimeras 2x AC Heavy weapon squads 2x squads of 5 man squads of vets with meltaguns in chimeras 3 vendettas with 5 man squads inside 2 manticores Rambo 1 leman russ punisher... the one that puts out 29shots bolter rounds? not sure on its name His list is a little foggy in my mind, went to sleep twice since the tournament. He won turn 1 and decided to deploy everything but rambo and his 2 deepstrikin squads of stormtroopers, I reserve everything (baals outflanking). I would like to point out at this time there were several mistakes made in this match. 1) my oppenent didnt realize that when coming from reserves I could come from the whole length of the table versus just the small half from my deployment zone 2) We messed up the master of the fleet rules which i'll mention in the battle report. He spreads his vendettas out with a scout move. We said all forests are area terrain. _________________ |.............|.............| |.....1.......|.....2......| This is so I can referance quadrants. IG deployed in quadrant 2, Me in 3. q=quadrant |.............|.............| |....3.......|.....4.......| |_______|________| IG turn 1 He spreads out a bit more, still sittin tight in his deployment, his manticores are parked in the rear along with his master of the fleet's chimera, he moves his leman russ closer, un eventful BA turn 1 doopy doopy doo IG turn 2 He rolls for his reserves, all 3 squads come in. He parks marbo in a forest about 8" from the table edge in q4, a good 18" from my deployment zone. Mistake on his part, I wasnt going to correct him. I honestly thought he knew at the time. And deep strikes both stormstroopers just on the outskirts of q3 BA turn 2 I roll for reserves, I need a 5 cause of his master of the fleet. I get a rhino with 10 marines, predator, a libby dread and 2 baals, and they both come in on the right side of the board!! score! I move those preds to the rear of his army 6", can get all all shots on the rear of his manticores. Pred rumbles in on the edge of table 4 with the rhino to its side, I pop smoke on the rhino. Pred side armor is protected. Libby dread strides up next to marbo. Shooting phase is great! Libby dread does nothing, Rhino is still smoking, predator shoots at side armor of a chimera of one of the inquisitorial stormtrooper squads, immobilizes it. 1 Baal pred unloads on the rear of a manticore, wrecks. Other baal pred unloads on the rear of the other manticore (they werent a squadron) and gets a weapon destroyed. The tide of battle has been tipped in a single phase! I think. Libby dread charges marbo through terrain, marbo goes first, fails to hit with his MB, I now wear him like a sock puppet. Consolidate futher into the forest for cover save (yes 50% of the model is blocked from view) IG turn 3 Yay he can shoot something! But I did hurt his effectiveness greatly. He spreads his vendettas some more, he moves his master of the fleets chimero close to one of my baal preds and disembarks. Another of his vet squad chimeras also goes to assist, he unloads his inquisitorial storm troopers from the immobilized chimera and moves them towards my pred. storm troopers move towards my dread, lemun russ rumbles along, inquisitor chimer advances towards my rhino. His master of the fleet squad is now within 6" because he disembarked, shoots his meltagun into my baal pred and explodes it 6".... I kill everyone but the meltagunners, byebye master. Other suqad still in chimera shoots at the other baal, just barely within range, gets a glance, rolls a 4. drat. Was gonna ram a chimera in the butt. (btw I was doing ball and butt jokes all game, since I put 2 baals in his rear at the start). The IST shot at my pred, but failed to even glance it (was out of melta range). Everything else shoots at me and I pass some amazing cover saves, nothing happens to my front line. BA turn 3 I roll for reserves, thinkin I still need a 4+ to bring stuff on instead of the 3. I didnt know the MoF didnt give his penalty after he died. So I get another dread, 1 baal, 2 preds, 2 rhinos. Both priest squads and meph are playin poker. Baal outflanks on the right side again, really needed it on the left for juicy rear armor shots on his vendettas and to pull them away from q4. So I move it in where the old baal pred had been.. yep I still got 2 baals in his rear. 2 preds deploy right in the middle, rhinos deploy next to the old rhino. original pred moves back 6", other rhino advances 18". The one baal pred that can shoot unloads on the rear of the chimera, hoping for an explosion and killing the meltagunners, no such luck, just a wreck. A poor choice of targets imo, but it was 70+vp. I also dont think I deployed my rhinos correctly, I should have pushed them down the center as well to take command of the board. I didnt read what the bonus points of the mission was. Original pred fires into 1 of the AC HVT, and kills them all, the lack of cover hurts as the AC rips off 2 bases and HB's finish the last. Other 2 preds unload into 1 chimera, trying to pop the inquisitor out but only managed to weapon destroyed and immobilize. Should have targeted 2 different chimeras for the VP's, oh well. Oh the original libby dread moved out into the open and pops smoke, passing my dangerous terrain test. I was hoping to draw some fire off my rhinos. Other libby dread moved and ran to the exact spot the original was. IG turn 4 He moved his stormtroopers towards my dread, IST go towards my pred again, honestly this whole turn is a bit fuzzy. His storm troopers didnt do anything, My plan worked and the dread took fire from all 3 vendettas and the IST and only got immobilized and weapon destroyed from glances. Baals cant shoot now. BA turn 4 Everything comes in, since I now know I need a 2+. Well meph cant use his wings since I he's not on the board at beginning of shooting phase. He trots 6" behind the pred. both priest squads move up behind the advancing rhinos, who are still not in range of anything yet as I had a vendettas nearby I was trying to deal with. Razorback roasts the stormtroopers who were harrasing my pred. Other libby dread fliesup right behind the other dread and pops smoke. Pred shoots its autocannon at the vendetta in my face and hoping to wreck it or at least shake or stun it.. weapon destroyed, drat. Other preds fire at the other vendettas but no real results. The lead rhino shoots his vendettas with meltas and I managed to explode it (should have shot that first instead of the pred). Killing 2 of 5 occupants. IG turn 5 Things are really hazy now but he advances his IST some more, I know he finally kills off the original dread, immobilizes and shakes a pred, and he now has a chimera with melta vets coming along my flank in quadrant 2 about 20" away from my 2 preds. He has a vendettas in q 1 2 and 4. He actually looks like he might pull ahead now if he puts last 2 baals out of commission. He keeps pouring meltafire into them, destroys one turret and shakes them both again. Stuns the other dread. Other than that I pass an amazing amount of cover saves. His leman russ has been firing most of this game, has yet to do anything however. BA turn 5 Meph moves towards some terrain (stupid hood grumble grumble), nothing within range for anything. Rhinos spread out into q2 driving to give support to my baals but arent in range of anything. Forgot to mention he moved his weaponless manticore towards my rhinos intent on using its hull mounted hf on me, my rhinos pop it with melta fire. Preds unload on his deepstriking stormtroopers and reduce one to below half strength and it falls back, other is reduced to 3 men, darn no VP yet. IG turn 6 pretty uneventful, his flanking chimera is not in range to do anything to my preds, he manages to pop both baal preds, he moves his 3 man stormtrooper squad away and behind a chimera (oh I forgot when but I popped the weapon off this chimera too). And thats pretty much it BA turn 6 meph flies next to a squad of 3 IG. Rhinos move into position to shoot melta at the inquisitors chimera, razorback moves into position to hose it with fire. I made more mistakes here. I should have moved the rhinos 12" and disembark since he cant shoot me next turn, but instead I was an idiot and moved 6" so I could still shoot from inside. Plan is to pop his chimera with 4 meltas and the hose the occupants with heavy flamer goodness. Yeah well I didnt do squad with 4 meltas, the 2 that hit werent within 6" the 2 that were in range, didnt hit. Meph eats 3 guardsman, at least he didnt go hungry. drat. Pred fires into stuff and does nothing IG killed 818 VP worth of stuff (for some reason I am good at remembering numbers) I killed 1246 worth of his. Barely squeezed out the minor victory. He had q1 and q3, I was contesting q2, and had q4 so he got 2 bonus points, I got 1. This gets me 14 vp to his 9 Puts me at 38 to his 33. I have 3746 VP now so I auto get the 3 bp on the third mission wee. We calculated KP just to see how we would have done if we fought each other in the third mission, I think we said he got 15 of my KP to his 25? 3 baal preds, 2 dreads for me, vendettas, 2 manticores 2 chimeras, ccs, IST, stormtroopers, vendettas squad guys, guys in chimera, 2 HVT. Don't remember where, he said I got 18 from vehicles. Guess I popped another and don't remember. IG player name was Carlos, great guy Carlos and I were still in the lead but the TO said that we cant fight the same person twice, we were both relieved as we knew we'd kill each other. This put me in position to fight orks, the third place guy, and Carlos fought chaos marines, oblit spam with lash princes, the 4th place guy. Link to comment https://bolterandchainsword.com/topic/201173-ard-boys-batrep/#findComment-2402742 Share on other sites More sharing options...
toaae Posted May 17, 2010 Share Posted May 17, 2010 I have two of my three battle reports up in my blog. I took pictures during my opponent's turns to save time, so it's not the best battle reports, but still, go check them out if you're interested (link in my sig) Link to comment https://bolterandchainsword.com/topic/201173-ard-boys-batrep/#findComment-2402852 Share on other sites More sharing options...
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