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True Grit Grey Knights.


ntgcleaner

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So, I just reread true grit and it concerned me because I have been playing for almost a year now with Daemonhunters and I feel that I never fully read true grit. Am I right to assume that on the charge, my Power Armored Gray Knights only have 2 attacks? then in CC, they "receive" an extra attack (to two) each? So the Gray Knights only ever have two attacks (This is all not including the Justicar). Also, If I get charged, I have 2 attacks? I feel like I don't even know my Gray Knights and I believe everyone reading this should go back and re-read their Codecies even if you think you know it front to back.

 

--I'm not feeling so smart right now...

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:D

 

If we charge no true grit but we get a bonus for charging so 2 attacks.

If we receive charge we get a true grit attack but the enemy also get extra attacks. Also, your incinerator/psycannooon bearers don't get extra attacks.

 

It frazzles my mind how you didn't know this :D

honestly it frazzles mine too, I understood true grit doesn't give us an extra attack for the charge, but I guess I have been thinking that all GK's had 2 attacks base... ^_^ I feel like I've been cheating, with one extra attack. Although, when I had a "Training Mission" with another GK player, he was doing the same... which further confirmed my misconception!

 

I read the rule book countless times, I guess I just never understood this one part.

So, I just reread true grit and it concerned me because I have been playing for almost a year now with Daemonhunters and I feel that I never fully read true grit. Am I right to assume that on the charge, my Power Armored Gray Knights only have 2 attacks? then in CC, they "receive" an extra attack (to two) each? So the Gray Knights only ever have two attacks (This is all not including the Justicar). Also, If I get charged, I have 2 attacks? I feel like I don't even know my Gray Knights and I believe everyone reading this should go back and re-read their Codecies even if you think you know it front to back.

 

--I'm not feeling so smart right now...

 

You also might want to know that you've been playing with Grey Knights, and not Gray Knights for the past year, as well.

 

V

Power Armored Grey Knights with SB/NFW always have two Str 6 attacks, with special weapons they only get 1 Str 4 attack, 2 attacks on the charge, and then the justicar always has three Str 6 Power Weapon attacks. The only thing I dont like is the new FAQ doesnt say that True Grit applies to Terminators like the old one did, so you still get extra attacks on the charge, but not every round as true grit would allow

A Grey Knights commander not knowing how many attacks his own soldiers get?

 

It pains me to have to say this, but I do not believe that a person of sound mind would make that mistake. Clearly, you have been tainted and are no longer worthy of commanding the Emperor's finest. You have been deemed a heretic by the church, and will be hunted as such. May your soul find purity as my holy flames wash over you.

 

http://slother.poligon.net.pl/HeresyStamp.png

Easy there, Sister. (first time i've ever been able to use that line in QUITE that fashion....)

 

Our good Brother-Captain is only seeking the advice of his peers to be better prepared to face the Great Enemy. NO man, even ones as pure of faith as ourselves, is perfect.

The only thing I dont like is the new FAQ doesnt say that True Grit applies to Terminators like the old one did, so you still get extra attacks on the charge, but not every round as true grit would allow

 

I don't recall any FAQ, ever, that said that True Grit applied to Terminators. In fact, it isn't even a FAQ issue as the description in the codex is clear that True Grit does not apply to Terminators. Now I think that was a stupid rule in the first place as the Storm Bolters are wrist mounted on both types of armour, and there is no good reason to explain why using TDA would cause more experienced Knights to lose the ability. However, I'm sure this was adopted simply to provide some sense of balance (although I believe that could have been offset by simply increasing the points for Terminators a bit).

 

V

However, I'm sure this was adopted simply to provide some sense of balance (although I believe that could have been offset by simply increasing the points for Terminators a bit).

 

I think that our codex is in drastic need of common-sense with regards to costing in general, let alone our Terminators. For example: why does a Justicar cost more than a Terminator?

A Grey Knights commander not knowing how many attacks his own soldiers get?

 

It pains me to have to say this, but I do not believe that a person of sound mind would make that mistake. Clearly, you have been tainted and are no longer worthy of commanding the Emperor's finest. You have been deemed a heretic by the church, and will be hunted as such. May your soul find purity as my holy flames wash over you.

 

http://slother.poligon.net.pl/HeresyStamp.png

 

Elitist much? How about I'm a person who made a mistake. You are the type of person that ruins it for players like me.

Your wish is my command. I'm happy to see there are people here at the B&C that support one another even in stupidity and confession. I will be moving on then. Thank you for your words. consider me forgotten.

 

oh and BTW

Gray is a color.

 

Grey is a *colour*.

google answer

 

If you can't figure out what that means, you shouldn't be correcting people.

oh and BTW
Gray is a color.

 

Grey is a *colour*.

google answer

 

If you can't figure out what that means, you shouldn't be correcting people.

 

Sure gray is an alternate spelling, but it isn't the spelling used for the Chapter that you play. That's beside the point, however. Don't be so sensitive. The Celestia and I were just bustin' your chops a bit. Chin up! It's all in good fun around here. If you really do need any help or advice regarding your chosen army, this is definitely the place to come for good input.

 

Regards,

 

V

Elitist much? How about I'm a person who made a mistake. You are the type of person that ruins it for players like me.

Your wish is my command. I'm happy to see there are people here at the B&C that support one another even in stupidity and confession. I will be moving on then. Thank you for your words. consider me forgotten.

 

Calm down cupcake. I was just messing around with you. I thought that it was fairly obvious. I mean, claiming that you have been decreed a heretic by the church, or the giant "Heresy" stamp... I wasn't trying to make you feel stupid for making a mistake. We ALL make mistakes. Codex: Daemonhunters is one of the easier codices (sp?) to get mixed up with too. Heck, we have so many weird/unique rules that completely contradict 5th edition rules or newer wording of shared wargear - that it's very easy to get some stuff mixed up.

 

Sorry if I came across as "elitist" and for "ruining" the game for you. It was all intended in good fun. All in all, the Inquisition community is pretty supportive here on B&C. There's not many of us out there, so we have to look out for each other. :)

Thank you for the explanations, and I am really sorry that I got so butt-hurt about it. I guess it's hard to read into sarcasm when you are already feeling down on yourself. I played a 1250 game tonight against Tyranids (he only had 1250) and I won, even with the fact that I did not get into CC with my regular GK's. That Damn Doom of Malantai killed every one of my 5 Termies over the course of 5 turns, (he DS'ed next to my LR and he played where he was able to affect them, but I was able to get a cover save... Not even sure if that's how it really works.)

 

At any rate, I keep on playing the DH because, well, I paid 6 dollars to be in this 6 week map campaign with an apoc game at the end and I'm not allowed to switch. I guess it's all for the better... My Nurgle army isn't ready for 1500+ games.

 

Again, sorry for being so sensitive (seriously) and all that. I'm back to normal.

No harm, no foul, ntgcleaner. ^_^ Keep up the good fight.

 

My current army project is actually Tyranids. And I understand the kerfuffle about Doom and vehicles blah blah blah. But as a burgeoning 'nids player, I'm gonna go on record that until GW officially FAQs that the Doom can affect embarked units AND describes what happens when such units fail a Morale check, it's very unsporting to allow Doom to affect embarked units.

 

Good luck, fellow Inquisition players! Just hope the Doom isn't on the table. I can't believe the amount of arguing that unit has caused. :(

I don't recall any FAQ, ever, that said that True Grit applied to Terminators.

 

It was the 4th Edition FAQ that said (paraphrasing from memory);

 

"For the following USRs see the entry in the Main Book"

 

True Grit was one, and the BRB entry had a tack on to the end of the USR that said True Grit aplied to marines of the Grey Knight chapter using Stormbolters.

 

That was all.

 

The dispute was that some thought that the FAQ replaced the entire 'True Grit' section of the Codex, others thought that there was some kind of break in the 'True Grit' seciton of the Codex, containing a rule and a restriction, and that the FAQ only applied to the rule part of the 'True Grit' entry and not the restriction.

 

Persoanlly, while I don't think the FAQ 'intended' to give True Grit to GKT, it did. As it was stretching reason to start breaking the True Grit entry in the codex down into unamed components, and only applying the FAQ to part of it whimisically.

 

:)

Thank you for the explanations, and I am really sorry that I got so butt-hurt about it. I guess it's hard to read into sarcasm when you are already feeling down on yourself.

 

Don't even worry about it. We're all friends here. Sometimes text comes across different for different people. One person reads something and thinks "Hey, good stuff!" and another reads the same thing and thinks "Wow, she's a jerk!". Thus is the way of the interwebs after all.

 

But, more importantly, congrats on your win over those pesky nids. What's your list looking like in this campaign? I just LOVE campaign stuff. I'll take a fluffy campaign over a tournament any day. Care to elaborate on it for us? :cuss

Thank you for the congrats ;) I ran my 1250 tourney list that has served me very well where I game. He only had 1250 points so it was perfect because that list was perfected over a few weeks of play.

 

My list looks like:

BC w/ 4x Terminator Retinue

Land Raider w/ smoke

 

8x PAGK (1 is a Justicar) w/ 2x incinerators

Land Raider w/ smoke

 

5x IST's w/ 2 Meltas

Rhino w/ smoke

 

5x IST's w/ 2 Meltas

Rhino w/ smoke

 

1250 pts

 

He had (IIRC)

 

Doom of Malantai

 

3x zoanthropes

 

10x genestealers

 

10x genestealers

 

3x hive guard

 

1x trygon

 

and 350 other points somewhere... Most of the points were in his HQ which I don't remember what it was... You'll see why I don't remember.

 

Quick Batrep:

Mission Capture and Control (rolled to have 3 capture points)

Dawn of war deployment

I gave him first turn.

 

T1

T: he moves his stuff up... nothing really happens here for him

DH: I decided to bring all of my units on from the table edge, turn 1, I move a rhino towards my closest objective and set up a couple shots with my HQ Land Raider. I fire on his HQ piece with a single Lascannon and Completely destroyed the thing.. I bet the genestealers behind him were just COVERED in blood. Everything else, I just had sit and wait.

 

T2

T: He DS's the zoanthropes and his Doom of Malantai, the Zoanthropes are in perfect position to try to take out my Land Raider and they do. all of my PAGK jump out and start foot slogging (Depressing). The doom comes in and I lose a Terminator inside of my other LR...

DH: I move my Rhino on the west side on top of the objective, behind a hill and sit him there... for the rest of the game... my PAGK started moving towards the Zoanthropes and took one out. My Termies shoot and assault the Doom, though - it doesn't ever die... (My decision here was to have something that had a chance at lasting that long without the Doom moving closer to any of my units. My other rhino disembarked the IST's and the doom took two melta shots to the face... still not dead.

 

T3

T: His trygon came in right next to his doom and took out 3 IST's One of them was a melta. The Doom took out one more Terminator, the Zoanthropes missed their shots on my other LR, Genestealers move in closer to my East side rhino (with crippled IST's) and the other group of genestealers move closer to my PAGK, although there is cover between us.

DH: Rhino on objective sits there again, pretending to not be there... PAGK take out another Zoanthrope while moving towards the Genestealers. Another Terminator dies from the Doom before anything happens, the LR takes a couple shots at Zoanthropes, nothing happens, the IST's reembark and the Rhino moves away (closer to the genestealers) Terminators take off a couple more wounds of Doom, but it still doesnt die. Another Terminator dies to CC

 

T4

T: Doom takes out one more Terminator (one left, the BC) and the trygon doesn't really do anything (6 wounds? I'm pretending that thing is not even there...) genestealers set themselves up to be able to assault my PAGK next turn, the other group of Genestealers assault my rhino and make it explode, 6 of those little ... die in the explosion, both of my IST's are still alive. Zoanthrope fails another shot at the LR.

DH: My land raider takes out the last Zoanthrope and PotMS fires at the trygon (only thing in LOS), (Rhino is still sitting on the objective) PAGK move close enough through cover tot he Genestealers that my two incierators cause 14 wounds on 10 genestealers (oh, BTW, no invuls, no cover, AP4... = no genestealers) IST's take out a genestealer and assault them and die, the Brother Captain finally dies.

 

T5-7

T: Hive guard kill 2 PAGK total, remaining genestealers make it back to their objective, Doom and Trygon try to take down the other LR (fail)

DH: PAGK make it to the center objective and control it until the end of the game, the Rhino sat the entire time pretending it wasnt there, and my LR survived...

 

Final: 2-1 DH

He came up to me and said, "that was a very intense game for a tie!" and I said, "... I have two objectives, you have one..." - "What?!" - "yeah, over there, that rhino is on my objective!" - "Good Game"

 

 

I won another spot on the map and am in posession of 2/5 tiles in an area that I can possibly control. It was a pretty good game! I may think about putting some Psycannons in the list somewhere... maybe get rid of an IST group and bring in a camper PAGK with 2 Psycannons? What do you think?

I may think about putting some Psycannons in the list somewhere... maybe get rid of an IST group and bring in a camper PAGK with 2 Psycannons? What do you think?

 

I do love my Psycannons, but they aren't cheap. I play pure GK so I never run IST, and I don't have my codex with me at work - but 5 IST + Rhino + 2 Melta is only 120 or so points right? That isn't going to be enough to grab another squad of PAGK, not to mention the psycannons. And you don't want to drop both IST squads, because then you'd only have the 2 land raiders for anti-tank, not to mention being 1 troop choice short of your required 2.

 

With your 1250 list, I don't see a good way to get Psycannons in there. I wouldn't change your PAGK squad either. I run a 7-8 man PAGK squad in a land raider with 2x Incinerator too, and I'm a big fan.

 

I'd say stick to what you're doing for now. The list looks solid, especially if there are a lot of mech armies in your area.

yeah, I guess I never thought of the points when I was posting that. 150 for a minimum PAGK group, 15(?) or 20 for each psycannon. I guess I would put them in at a larger point game. I do like the ignores invulns, though it's not majorities worth..

 

I love the list I run now, especially having 3 troops to be able to walk all over anything after I take the big guns out.

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