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cheesy Wolfstandard


dentonius

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Works on ragnars insane bravado - my understanding because you use a D3 - that means a 1 or 2 on the die.

 

Armor penatration rolls (except when using a meltabomb since it is 2 dice added together like leadership rolls)

 

Vehichle damage table rolls

 

Difficult / dangerous terrain rolls

 

To hit

 

To wound

 

Armor saves

 

Invuln saves

 

Not sure if I am missing anything.

 

Don't forget about the roll to determine the randomized number of attacks for a model with Mark of the Wulfen!

Eh, id have to say thats wrong, the difference between 2d6 and 1d3 is rather large.. the reasion you get to reroll a 1 or a 2 on a d3 is becouse most ppl dont walk around with a d3 in their pockit.. so a 1/2 counts as a 1.. that dosnt mean that on 2d6 there is no such thing as a 1. Now if you were rolling a d12.. that for some freakish reasion didnt have a 1 on it, then it makes sence, otherwise id say its wrong.

 

Your welcome to give me a page reference for where i can find otherwise, though. If the rule says, and i quote "For the duration of the next Assault Phase, all models in that unit may re-roll any dice rolls of a 1." So if i roll Xdice and any of them has a 1, or a number that we aggred to be acting as a 1, i can reroll it.

 

Though the tricky bit about the banner is planning ahead with it.. its for the next assault phase.. so im guessing if you say "Im using it!" at the start of your assault phase, it would wait tell the enemy assault phase to actually kick in.. though that could be rather nazi of the other player to force on you.. you could just as easily say im using it at the end of my shooting phase, not the start of assault.

Well, on a d3 the numbers are at the points.. wait.. thats a d4.. Hmm..

 

Ha!

http://i43.photobucket.com/albums/e393/killerofthingsbad/Random/d3.jpg

 

But the point.. still stands.. most ppl dont carry a d3 around in their pockit, its easier to use a d6 and set numbers to count as 1/2/3!

Eh, id have to say thats wrong, the difference between 2d6 and 1d3 is rather large.. the reasion you get to reroll a 1 or a 2 on a d3 is becouse most ppl dont walk around with a d3 in their pockit.. so a 1/2 counts as a 1.. that dosnt mean that on 2d6 there is no such thing as a 1. Now if you were rolling a d12.. that for some freakish reasion didnt have a 1 on it, then it makes sence, otherwise id say its wrong.

 

Your welcome to give me a page reference for where i can find otherwise, though.

 

Xeenos, it's in the Space Wolves FAQ.

 

Q. Does a Wolf Standard allow Leadership test

results to be re-rolled?

A. No, as it is impossible to roll a ‘1’ on 2D6 –

when making a 2D6 result you must count both

dice as a single roll, not address them

individually.

 

Valerian

Wow.. yes, i looked that up, i havnt memorised it very well given i dont have a printer hahah..

 

Uh.. whos good idea was it to say there is no 1 on 2d6.. there are 2 1's still, your just adding them togeather to make a 2 for the sake of leadership.. the ONES are still there.. and you reroll all ONES!

 

Mind im fine following the rule, but it seams rather silly.

 

I stand corrected.

Before the FAQ I included 2D6 tests as well but rules are rules and although I may not agree with it I do understand their interpretation.

 

The SW FAQ interprets "dice roll" as the final result (i.e., total)...not each individual die result.

 

Not much point arguing it anymore...

Even with that small "mistake" the standards are ridiculously good one-shot-wonders, especially for the points cost!

 

Xeenos, those aren't truly 3-sided :(

 

If you were to extend the ends into points then they would be. Something like a rugby ball but with three flattish panels.

The Wolfstandard is so amazingly good, I dare to go as far to say its with the most overpowered things in the game... It probably wont ever be seen as that by many as its not as clear compared to things like Lash/Mephiston/Nob bikers or whatever else people say OP/Cheese! to. People will generally only cry about things which they can clearly see it loses them the game. Wolfstandard is much more 'sneaky' in that regard; but it makes you whole list so much better for so little points.

 

10 points...

 

Another underlying, more subtle reason why it is so good: reliability. Statisticly is just lets you hit/wound/save etc. a certain -% more in 1 asault phase; these are however just averages. In almost every battles there is at least 1 key assault for each unit, pretty horrible dice rolls can ruïn this and this might even effect the final result of the game. With a Wolfstandard horrible dice rolls in 1 crucial assault phase are almost not possible anymore because you can re-roll all those 1's. I love extra reliability, as my playstyle is heavily influenced/driven by mathhammer, but to be honest nobody loves rolling 'unfair'. Rolling bad is part of the game? Of course, but if you have options to make it less part of the game why not ^^

When i finally get round to painting you guys are going to have to put all these gems in a handy thread for me. Every other day I am reminded how awsome our codex is. Shame by the time I actually get to play it will 6th edition time.

 

Haha, same here. I haven't even played a game with the new 'dex yet, only imagine-hammer. :)

You do not need a 3 sided object for a D3. My D3 is actually a d6 that each number on it twice. I have a D2 that has each number three times as well.

 

Uh, this is how everyone does it.

 

And when I made that comment, I was talking about geometrical shapes, as in cubes and prisms.

it makes one squad moderately better for so little points for a one-shot item.

 

10 points per squad...

 

 

Fixed. Those ten points add up.

This is why I've been shy including them for this reason. That, and the fact I roll a lot of 2's.

 

So my question is..... Are they helping you win games, or are they simply making the single pack effective and diminishing effectiveness in your army?

it makes one squad moderately better for so little points for a one-shot item.

 

10 points per squad...

 

 

Fixed. Those ten points add up.

Oh please not the 'fixed' thing again :rolleyes:

 

Everybody knows we are talking about the Wolfstandard as an item, everybody knows they cost 10 points each. It does not change anything about the item itself, it is underpriced for 10 points. 40 points for 4 throughout your army is makes your army as a whole stronger. Better?

 

So my question is..... Are they helping you win games, or are they simply making the single pack effective and diminishing effectiveness in your army?

Yes, they help to win games to some extent. Better army > better chances of winning. Compare it with taking other upgrades like melta or powerfist etc. This is just an upgrade too, one that is more than worth its cost.

That, and the fact I roll a lot of 2's.

Things like this arent really reasons you can base decisions on. You should look to the facts about what it does. There is no reason why you should keep rolling 2's and almost no 1's in one of your next games.

here's me reading into wording again but:

 

"a MODEL may re-roll any roll of a 1 for the assault phase"

 

VS.

 

"a UNIT/SQUAD may re-roll any rolls of 1 for the assault phase"

 

un take a leadership test/ moral test for the squad/unit not the model (and yes i understand some units/squads might only have 1 model in it). that is how i originally saw and thought of it, but i used to think chainfists could still re-roll, but after the FAQ i changed that.

Oh please not the 'fixed' thing again :huh:

 

Everybody knows we are talking about the Wolfstandard as an item, everybody knows they cost 10 points each. It does not change anything about the item itself, it is underpriced for 10 points. 40 points for 4 throughout your army is makes your army as a whole stronger. Better?

 

Aye, but that could be said about anything. Two Plasma guns for ten points. Two free flamers in a Claws pack. 15 points for rerollable-to-hit-or-to-wound Wolf Claws. Multiple Wolf Tail Talismans to make a unit pretty much untouchable by psychic powers.

 

Every upgrade makes an army, as a whole, better. Personally, if I were concerned about calling something overpowered, it'd be two free flamers in a Blood Claw squad. Free special weapons? Yes please. Or the Flamer/Plasma combo in Grey Hunters. Oh no! For the low low price of taking a ten-man Hunter squad, I get a twenty point free piece of wargear! That, as a whole, makes the army better! Overpowered!

 

...

 

... Yeeeeeeeeah.

 

Ten points for a one-shot item that lets you reroll only one result of a die once per game, for one phase? I'd rather go with the free Plasmagun and Flamer. They have a better chance of turning the tides more consistently and on a more regular basis. However, if the practice of "underpriced!!!1" has devolved to "If it makes the army better, that one shot item is underpriced" I may just start taking them en-masse.

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