the akratic Posted May 14, 2010 Share Posted May 14, 2010 Works on ragnars insane bravado - my understanding because you use a D3 - that means a 1 or 2 on the die. Armor penatration rolls (except when using a meltabomb since it is 2 dice added together like leadership rolls) Vehichle damage table rolls Difficult / dangerous terrain rolls To hit To wound Armor saves Invuln saves Not sure if I am missing anything. Don't forget about the roll to determine the randomized number of attacks for a model with Mark of the Wulfen! Link to comment https://bolterandchainsword.com/topic/201339-cheesy-wolfstandard/page/2/#findComment-2399414 Share on other sites More sharing options...
Xeenos Posted May 14, 2010 Share Posted May 14, 2010 Eh, id have to say thats wrong, the difference between 2d6 and 1d3 is rather large.. the reasion you get to reroll a 1 or a 2 on a d3 is becouse most ppl dont walk around with a d3 in their pockit.. so a 1/2 counts as a 1.. that dosnt mean that on 2d6 there is no such thing as a 1. Now if you were rolling a d12.. that for some freakish reasion didnt have a 1 on it, then it makes sence, otherwise id say its wrong. Your welcome to give me a page reference for where i can find otherwise, though. If the rule says, and i quote "For the duration of the next Assault Phase, all models in that unit may re-roll any dice rolls of a 1." So if i roll Xdice and any of them has a 1, or a number that we aggred to be acting as a 1, i can reroll it. Though the tricky bit about the banner is planning ahead with it.. its for the next assault phase.. so im guessing if you say "Im using it!" at the start of your assault phase, it would wait tell the enemy assault phase to actually kick in.. though that could be rather nazi of the other player to force on you.. you could just as easily say im using it at the end of my shooting phase, not the start of assault. Link to comment https://bolterandchainsword.com/topic/201339-cheesy-wolfstandard/page/2/#findComment-2399418 Share on other sites More sharing options...
commander alexander Posted May 14, 2010 Share Posted May 14, 2010 In fact, there is no such thing as a 3-sided object, its actually impossible. Link to comment https://bolterandchainsword.com/topic/201339-cheesy-wolfstandard/page/2/#findComment-2399431 Share on other sites More sharing options...
Xeenos Posted May 14, 2010 Share Posted May 14, 2010 Well, on a d3 the numbers are at the points.. wait.. thats a d4.. Hmm.. Ha! http://i43.photobucket.com/albums/e393/killerofthingsbad/Random/d3.jpg But the point.. still stands.. most ppl dont carry a d3 around in their pockit, its easier to use a d6 and set numbers to count as 1/2/3! Link to comment https://bolterandchainsword.com/topic/201339-cheesy-wolfstandard/page/2/#findComment-2399444 Share on other sites More sharing options...
Valerian Posted May 14, 2010 Share Posted May 14, 2010 Eh, id have to say thats wrong, the difference between 2d6 and 1d3 is rather large.. the reasion you get to reroll a 1 or a 2 on a d3 is becouse most ppl dont walk around with a d3 in their pockit.. so a 1/2 counts as a 1.. that dosnt mean that on 2d6 there is no such thing as a 1. Now if you were rolling a d12.. that for some freakish reasion didnt have a 1 on it, then it makes sence, otherwise id say its wrong. Your welcome to give me a page reference for where i can find otherwise, though. Xeenos, it's in the Space Wolves FAQ. Q. Does a Wolf Standard allow Leadership testresults to be re-rolled? A. No, as it is impossible to roll a ‘1’ on 2D6 – when making a 2D6 result you must count both dice as a single roll, not address them individually. Valerian Link to comment https://bolterandchainsword.com/topic/201339-cheesy-wolfstandard/page/2/#findComment-2399448 Share on other sites More sharing options...
Xeenos Posted May 14, 2010 Share Posted May 14, 2010 Wow.. yes, i looked that up, i havnt memorised it very well given i dont have a printer hahah.. Uh.. whos good idea was it to say there is no 1 on 2d6.. there are 2 1's still, your just adding them togeather to make a 2 for the sake of leadership.. the ONES are still there.. and you reroll all ONES! Mind im fine following the rule, but it seams rather silly. I stand corrected. Link to comment https://bolterandchainsword.com/topic/201339-cheesy-wolfstandard/page/2/#findComment-2399452 Share on other sites More sharing options...
Valerian Posted May 14, 2010 Share Posted May 14, 2010 Mind im fine following the rule, but it seams rather silly. There are plenty of stupid calls in the FAQs; that's just part of life playing with Games Workshop's rules design team. V Link to comment https://bolterandchainsword.com/topic/201339-cheesy-wolfstandard/page/2/#findComment-2399456 Share on other sites More sharing options...
commander alexander Posted May 14, 2010 Share Posted May 14, 2010 Even with that small "mistake" the standards are ridiculously good one-shot-wonders, especially for the points cost! Xeenos, those aren't truly 3-sided <_< Link to comment https://bolterandchainsword.com/topic/201339-cheesy-wolfstandard/page/2/#findComment-2399489 Share on other sites More sharing options...
TiguriusX Posted May 14, 2010 Share Posted May 14, 2010 Before the FAQ I included 2D6 tests as well but rules are rules and although I may not agree with it I do understand their interpretation. The SW FAQ interprets "dice roll" as the final result (i.e., total)...not each individual die result. Not much point arguing it anymore... Link to comment https://bolterandchainsword.com/topic/201339-cheesy-wolfstandard/page/2/#findComment-2399638 Share on other sites More sharing options...
Freman Bloodglaive Posted May 14, 2010 Share Posted May 14, 2010 Even with that small "mistake" the standards are ridiculously good one-shot-wonders, especially for the points cost! Xeenos, those aren't truly 3-sided :( If you were to extend the ends into points then they would be. Something like a rugby ball but with three flattish panels. Link to comment https://bolterandchainsword.com/topic/201339-cheesy-wolfstandard/page/2/#findComment-2399649 Share on other sites More sharing options...
Simo429 Posted May 14, 2010 Share Posted May 14, 2010 hastily gets them out Link to comment https://bolterandchainsword.com/topic/201339-cheesy-wolfstandard/page/2/#findComment-2399655 Share on other sites More sharing options...
Simo429 Posted May 14, 2010 Share Posted May 14, 2010 can you re roll ones for gets hot? no because its only in assault Link to comment https://bolterandchainsword.com/topic/201339-cheesy-wolfstandard/page/2/#findComment-2399662 Share on other sites More sharing options...
Demonslayer Posted May 14, 2010 Share Posted May 14, 2010 Its ashame you can't use it for Ld tests, because if you have a RP attached and use his Runic Staff for the instant death he will die if you rolled that double 1 Link to comment https://bolterandchainsword.com/topic/201339-cheesy-wolfstandard/page/2/#findComment-2399801 Share on other sites More sharing options...
stinkenheim Posted May 14, 2010 Share Posted May 14, 2010 only if he had taken a wound already. perils doesn't kill the psyker it simply causes a wound on him. he cold still take an inv save (although he needs to re-roll any successful ones) Link to comment https://bolterandchainsword.com/topic/201339-cheesy-wolfstandard/page/2/#findComment-2399807 Share on other sites More sharing options...
Zhukov Posted May 14, 2010 Share Posted May 14, 2010 The Wolfstandard is so amazingly good, I dare to go as far to say its with the most overpowered things in the game... It probably wont ever be seen as that by many as its not as clear compared to things like Lash/Mephiston/Nob bikers or whatever else people say OP/Cheese! to. People will generally only cry about things which they can clearly see it loses them the game. Wolfstandard is much more 'sneaky' in that regard; but it makes you whole list so much better for so little points. 10 points... Another underlying, more subtle reason why it is so good: reliability. Statisticly is just lets you hit/wound/save etc. a certain -% more in 1 asault phase; these are however just averages. In almost every battles there is at least 1 key assault for each unit, pretty horrible dice rolls can ruïn this and this might even effect the final result of the game. With a Wolfstandard horrible dice rolls in 1 crucial assault phase are almost not possible anymore because you can re-roll all those 1's. I love extra reliability, as my playstyle is heavily influenced/driven by mathhammer, but to be honest nobody loves rolling 'unfair'. Rolling bad is part of the game? Of course, but if you have options to make it less part of the game why not ^^ Link to comment https://bolterandchainsword.com/topic/201339-cheesy-wolfstandard/page/2/#findComment-2400053 Share on other sites More sharing options...
Decoy Posted May 14, 2010 Share Posted May 14, 2010 it makes one squad moderately better for so little points for a one-shot item. 10 points per squad... Fixed. Those ten points add up. Link to comment https://bolterandchainsword.com/topic/201339-cheesy-wolfstandard/page/2/#findComment-2400066 Share on other sites More sharing options...
Beef Posted May 14, 2010 Share Posted May 14, 2010 When i finally get round to painting you guys are going to have to put all these gems in a handy thread for me. Every other day I am reminded how awsome our codex is. Shame by the time I actually get to play it will 6th edition time. Link to comment https://bolterandchainsword.com/topic/201339-cheesy-wolfstandard/page/2/#findComment-2400263 Share on other sites More sharing options...
commander alexander Posted May 15, 2010 Share Posted May 15, 2010 When i finally get round to painting you guys are going to have to put all these gems in a handy thread for me. Every other day I am reminded how awsome our codex is. Shame by the time I actually get to play it will 6th edition time. Haha, same here. I haven't even played a game with the new 'dex yet, only imagine-hammer. :) Link to comment https://bolterandchainsword.com/topic/201339-cheesy-wolfstandard/page/2/#findComment-2400411 Share on other sites More sharing options...
Mordekiem Posted May 15, 2010 Share Posted May 15, 2010 In fact, there is no such thing as a 3-sided object, its actually impossible. You do not need a 3 sided object for a D3. My D3 is actually a d6 that each number on it twice. I have a D2 that has each number three times as well. Link to comment https://bolterandchainsword.com/topic/201339-cheesy-wolfstandard/page/2/#findComment-2400570 Share on other sites More sharing options...
commander alexander Posted May 15, 2010 Share Posted May 15, 2010 You do not need a 3 sided object for a D3. My D3 is actually a d6 that each number on it twice. I have a D2 that has each number three times as well. Uh, this is how everyone does it. And when I made that comment, I was talking about geometrical shapes, as in cubes and prisms. Link to comment https://bolterandchainsword.com/topic/201339-cheesy-wolfstandard/page/2/#findComment-2400579 Share on other sites More sharing options...
Lord Ragnarok Posted May 15, 2010 Share Posted May 15, 2010 it makes one squad moderately better for so little points for a one-shot item. 10 points per squad... Fixed. Those ten points add up. This is why I've been shy including them for this reason. That, and the fact I roll a lot of 2's. So my question is..... Are they helping you win games, or are they simply making the single pack effective and diminishing effectiveness in your army? Link to comment https://bolterandchainsword.com/topic/201339-cheesy-wolfstandard/page/2/#findComment-2400680 Share on other sites More sharing options...
Necron God Posted May 15, 2010 Share Posted May 15, 2010 I never used them yet, but as I am up against sisters, hitting and wounding on 3s I might take them! Link to comment https://bolterandchainsword.com/topic/201339-cheesy-wolfstandard/page/2/#findComment-2400712 Share on other sites More sharing options...
Zhukov Posted May 15, 2010 Share Posted May 15, 2010 it makes one squad moderately better for so little points for a one-shot item. 10 points per squad... Fixed. Those ten points add up. Oh please not the 'fixed' thing again :rolleyes: Everybody knows we are talking about the Wolfstandard as an item, everybody knows they cost 10 points each. It does not change anything about the item itself, it is underpriced for 10 points. 40 points for 4 throughout your army is makes your army as a whole stronger. Better? So my question is..... Are they helping you win games, or are they simply making the single pack effective and diminishing effectiveness in your army? Yes, they help to win games to some extent. Better army > better chances of winning. Compare it with taking other upgrades like melta or powerfist etc. This is just an upgrade too, one that is more than worth its cost. That, and the fact I roll a lot of 2's. Things like this arent really reasons you can base decisions on. You should look to the facts about what it does. There is no reason why you should keep rolling 2's and almost no 1's in one of your next games. Link to comment https://bolterandchainsword.com/topic/201339-cheesy-wolfstandard/page/2/#findComment-2400736 Share on other sites More sharing options...
Ullr Direfang Posted May 15, 2010 Share Posted May 15, 2010 here's me reading into wording again but: "a MODEL may re-roll any roll of a 1 for the assault phase" VS. "a UNIT/SQUAD may re-roll any rolls of 1 for the assault phase" un take a leadership test/ moral test for the squad/unit not the model (and yes i understand some units/squads might only have 1 model in it). that is how i originally saw and thought of it, but i used to think chainfists could still re-roll, but after the FAQ i changed that. Link to comment https://bolterandchainsword.com/topic/201339-cheesy-wolfstandard/page/2/#findComment-2400759 Share on other sites More sharing options...
Decoy Posted May 15, 2010 Share Posted May 15, 2010 Oh please not the 'fixed' thing again :huh: Everybody knows we are talking about the Wolfstandard as an item, everybody knows they cost 10 points each. It does not change anything about the item itself, it is underpriced for 10 points. 40 points for 4 throughout your army is makes your army as a whole stronger. Better? Aye, but that could be said about anything. Two Plasma guns for ten points. Two free flamers in a Claws pack. 15 points for rerollable-to-hit-or-to-wound Wolf Claws. Multiple Wolf Tail Talismans to make a unit pretty much untouchable by psychic powers. Every upgrade makes an army, as a whole, better. Personally, if I were concerned about calling something overpowered, it'd be two free flamers in a Blood Claw squad. Free special weapons? Yes please. Or the Flamer/Plasma combo in Grey Hunters. Oh no! For the low low price of taking a ten-man Hunter squad, I get a twenty point free piece of wargear! That, as a whole, makes the army better! Overpowered! ... ... Yeeeeeeeeah. Ten points for a one-shot item that lets you reroll only one result of a die once per game, for one phase? I'd rather go with the free Plasmagun and Flamer. They have a better chance of turning the tides more consistently and on a more regular basis. However, if the practice of "underpriced!!!1" has devolved to "If it makes the army better, that one shot item is underpriced" I may just start taking them en-masse. Link to comment https://bolterandchainsword.com/topic/201339-cheesy-wolfstandard/page/2/#findComment-2400884 Share on other sites More sharing options...
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