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Hq+ Bodyguard


Bjorn Wulfsen

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After the epci failure of my command section in my last game im left reviewing alternatives. Having watched all 462pts stadd about picking fleas out of their fur and then vanishing in a turn, im sure that something is wrong.

 

So I turn to you my wolfy brethen for some advice.

 

Tomorrow I plan on heading into gw to pick up an alternative hq.

 

My current is

WGBL, TH/SS, SoTW, WTT.

4 Wolf guard, 2 x Dual Claws, 1 TH/SS, 1 FB/SS

Pod with deathwind launcher.

 

So they are an assault unit, but im not sure dropping them is the best bet as they either get shot to pieces on landing, or the enemy pegs it away leaving them kinda lost. At nearly a 3rd of my force thats a big dent.

 

So I thought about alternatives.

 

Option 1 is to drop a speeder and go all out and get

Njal

4 wolfguard with storm shields, storm bolters (dont believe 4 allows for assault cannon or I would include it)

 

Option 2 is almost the same but keep the speeder and go with a Rune priest, runic armour, bolter, chooser, SotB. (Nowim not sure of the master of the runes ability as I cant find a description for it in the codex but points are there for it.

 

Option 3

Rune Priest, Master of the runes, Bolter, Chooser, SotB.

Then power armoured wolfguard with bolters and ccw.

 

Option 4

is the same rune priest with

9 grey Hunters with dual plas and a sword or fist.

 

Had entertained a possible option of a Long fang pack tooled up with dual plasma cannons and dual missile launchers.

 

All the options drop in a deathwind pod.

 

Any thoughts would be appreciated.

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1500 point game, Hmm.. There is really ALOT of options, i take it form your post you own a Drop Pod with a Deathwind Launcher and REALLY want to use it. Well, best thing i cant think of for the points is a Dred with Multi Melta. Drop that baby in behind a tank and injoy.

 

I would not have Njal out in a 1500 pointer unless your force is like.. really well balanced and you know you can sport him without losing an important part of the force.

 

Rune Priests are nice, but id not use Master of the Runes.. mostly becouse id kill myself for sure.. second becouse the cost of Master of Runes.. you could just about affored a second Rune Priest alowing you to have 2 spells a turn.. and a larger selection! Not to mention more wounds and you can spread the Priests out!

 

Dont bother with a Bolter on your Rune Priest, if he shoots it, he cant use a psychic 'shooting' attack.

 

9 grey hunters CANT have a second plasma gun.. you can only have one, unless you have a full 10 guys, then you can take a second one, and its free.

 

Id not Drop Pod long fangs, their better set up and shooting at the start, if you REALLY wana DP something, maybe a 9 man pack of Grey Hunters with a WG leader, give the pack the words, Standard, Wolfen, Melta, PW, give the WG Fist, combi melta.. Drop them into cover on an objective and make your enemy dig them out. You just gota make sure you have the long ranged fire support to aid them, or fast moving forces, otherwise they will get run over!

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Your current hammer unit has the following problems

 

-You are using a DP for an assault unit that has 0 guns. They have a major bullseye on them when they land and they don't do anything until next turn. If you insist on the DP put some guns in so they can whittle down a target when they land

 

-WGBL has major flaws in his build. Saga of the warrior and I1 TH means you are counting on him surviving at least 2 rounds of enemy attacks to provide any kind of benefit. Since he can be specifically targetted the odds are he won't last that long

 

If you want to salvage your original concept I have 2 options for you (using a rule that it has to be in a DP)

 

(1) Upgrade the WGBL to a WL and swap to saga of the bear. It gets the most bang out of the TH combo. I would also invest in runic armor instead of TDA (same cost but more benefits) because space is at a premium in a DP. Replace current WG unit with 3xWC/Combi-melta in PA and 1xWG + TDA+CML if you can spare points

 

WL-Runic Armor + TH + SS + WTT + Saga of Bear

WG #1 WC + Combi-melta

WG #2 WC + Combi-melta

WG #3 WC + Combi-melta

WG #4 TDA + CML + PW + SS

WG #5 TDA + TH + SS

DP + DWML

Total cost difference +68pts (drop that LS you were discussing)

 

You now have 3 AP2 shots (could swap to plasma if you feel like gambling and have 6 shots) but the same number of WC attacks at the price of removing TDA.

You also have 2 AP2 shots with extreme range

 

You can hurt vehicles or infantry the turn you land and you can survive a bit more in assault as well with improved WL and additional WG

 

(2) I like your RP idea but 9 GH can't have dual plasma. Here is how I would maximize it

-RP (Runic armor to benefit from wolf standard...he is not likely to survive long if he is DP in so don't waste MOTR)

-Arjac

-7xGH (Plasma + Wolf standard + MOTW + PW)

-DP + DWML

Total cost difference +56pts (drop that LS you were discussing)

 

Arjac is like your original WGBL but he can't be targetted and has saga of the bear. He will last a decent amount of time

This unit also counts as scoring and delivers a psyker up close and personal

 

Good luck!

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Sorry guys i should have mentioned that the deathwind pod is the only one i have available in my force.

The rest of my force is

 

squads of 10 grey hunters with dual plasma guns and a fist in pods

1 squad of 10 grey hunters with dual melta and a fist in a pod

1 squad of 10 grey hunters with dual flamer and a sword in a pod.

 

On top of this I have a typhoon and tornado speeder rigged out with heavy bolters.

 

So im not dropping my hq on its own.

 

My bad on the dual plasma thing. Being harrassed by a hoarde of gibbering greenskin children.

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Sorry guys i should have mentioned that the deathwind pod is the only one i have available in my force.

The rest of my force is

 

squads of 10 grey hunters with dual plasma guns and a fist in pods

1 squad of 10 grey hunters with dual melta and a fist in a pod

1 squad of 10 grey hunters with dual flamer and a sword in a pod.

 

On top of this I have a typhoon and tornado speeder rigged out with heavy bolters.

 

So im not dropping my hq on its own.

 

Are you dropping the Deathwind pod with HQ on Turn 1, or is it one of the two that go later in the game with a successful reserve roll? I'd recommend putting the Grey Hunters down first, they can land and shoot, and whittle down some units. Put your HQ down after the enemy has been attrited a bit, and there might be some units that are locked in combat by then, as well. This means less focused firepower on your Assault unit when they land, and they have a better opportunity to maneuver into the assault of your choosing.

 

Edit: In fact, you may want to put one of the Grey Hunter packs in the Deathwind pod and drop it first turn with Drop Pod Assault to get the most out of it's launcher. Put the HQ Assault unit in a regular pod to come in later.

 

V

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