Captain Augustus Posted May 16, 2010 Share Posted May 16, 2010 Hi guys I got a question. I am probably going to do a Angles Vermillion or Encarmine army which as far as I know use the same list as the Blood Angels. Now I got given as a present a group of Sternguard for my new army but have been told by others that they are not that used in a BA army. I was wondering if you guys could tell me if I it would be a good idea to use them as SG or to paint them up as Captains giving them the slightly different look. CA Link to comment Share on other sites More sharing options...
JamesI Posted May 16, 2010 Share Posted May 16, 2010 Sternguard are perfectly fine in a BA list, depending on how you run it. Sternguard in a razorback or in a drop pod to soften things as the assault guys come in. Link to comment Share on other sites More sharing options...
Blindhamster Posted May 16, 2010 Share Posted May 16, 2010 I use a unit of Sternguard with a priest and Tycho in a drop pod, they're great, every game I've used them! Link to comment Share on other sites More sharing options...
tahrikmili Posted May 16, 2010 Share Posted May 16, 2010 My Sternguard are 6 men with 2 Plasmaguns and 4 Combi Plasmas in a Razorback. Sometimes I give the Razorback TLLC, sometimes the squad a Power Fist, sometimes both. Link to comment Share on other sites More sharing options...
ancient god Posted May 16, 2010 Share Posted May 16, 2010 Blindhamster, what equipment do you run them with? Or more specifically, do you use lots of combi guns? Link to comment Share on other sites More sharing options...
Lorenzen Posted May 16, 2010 Share Posted May 16, 2010 i also use a unit of sternguard in my army and theyve never let me down.. if you're running mechanized blood angels i highly recommend them Link to comment Share on other sites More sharing options...
Captain Augustus Posted May 16, 2010 Author Share Posted May 16, 2010 Ah ok glad to hear that my source was wrong lol. I am not sure how I am going to run my army yet as I am still not yet sure what BA chapter I am doing though I am very heavily leaning towards the Angels Vermillion as I love the darker color Thanks for the help though Link to comment Share on other sites More sharing options...
BrotherMoses Posted May 16, 2010 Share Posted May 16, 2010 The only reason people say sternguard aren't good in a Blood Angels army is that we have the stigma of being an 'assaulty' army. While we can do it, it is important to remember that we are fundamentally space marines! I love sternguard myself. Link to comment Share on other sites More sharing options...
SamaNagol Posted May 16, 2010 Share Posted May 16, 2010 We cannot make them scoring, which makes them worse than C:SM Sternguard straight away. They do get the possibility of Fearless and Furious Charge which isn't bad with the 2 base attacks, but they will most likely get shot rather than assaulted, unless its by something that will cut them down before they get to hit back or laugh at their weak attacks. You can pump out plenty of nasty Anti Tank or Anti-EliteInfantry fire by other means. They are still useful, and can be very effective. They just aren't an optimal choice. Which isn't a problem unless you want it to be. Link to comment Share on other sites More sharing options...
Exterminatus Machine Posted May 16, 2010 Share Posted May 16, 2010 I ran for 'ard boys, a 7 man + Sergeant squad w/ 5 x Combi-Flamers, 2 x heavy Flamers...Combi-Flamer/Powerfist on the Sergeant and Brother Curbulo in a drop pod. It did some work...against horde/stuff w/ retarded cover saves it's gangster... Link to comment Share on other sites More sharing options...
Blindhamster Posted May 16, 2010 Share Posted May 16, 2010 Ancient God, I run them with one combi-melta, one melta and a power sword, though I may change that for a fist.. maybe. Your source was indeed wrong, Sternguard are just as awsome for us as they are for regular Marines :lol: A priest makes them last so much longer and if you're lucky and a unit of vanguard come down on turn two, drop em next to the pod, they get the benefit of the priest and also don't scatter, it's a tactic that has served me well! Link to comment Share on other sites More sharing options...
ScReaM Posted May 17, 2010 Share Posted May 17, 2010 Sternguard Ideas Yeah the Sternguard Vets are very good and can be run in multiple ways. Take a look at the link above for some of the ideas some guys and I came up with. Link to comment Share on other sites More sharing options...
Exterminatus Machine Posted May 17, 2010 Share Posted May 17, 2010 Ancient God, I run them with one combi-melta, one melta and a power sword, though I may change that for a fist.. maybe. Your source was indeed wrong, Sternguard are just as awsome for us as they are for regular Marines :) A priest makes them last so much longer and if you're lucky and a unit of vanguard come down on turn two, drop em next to the pod, they get the benefit of the priest and also don't scatter, it's a tactic that has served me well! Works with Termies too. lolz Link to comment Share on other sites More sharing options...
sodhero Posted May 17, 2010 Share Posted May 17, 2010 i myself was thinking of a way to use corbulo and i could think of no better squad to attach him to than sternguard in a razorback, i was wondering does the storm bolter have special ammunition also, it makes sence to me but i see it only says (including boltguns that are a part of combi weapons). what do you guys think? Link to comment Share on other sites More sharing options...
Whitefireinferno Posted May 17, 2010 Share Posted May 17, 2010 Nope no storms with Special ammo just combi bolters and bolters Link to comment Share on other sites More sharing options...
Escaflowne_Z Posted May 17, 2010 Share Posted May 17, 2010 Sternguard are great. I've dropped them into battle and also tried running them around in a normal Land Raider. Both have worked quite well. I run mine with 9 or 10 men, a combi-melta, a power weapon, and two plasma guns. If I had the model, I'd try out the heavy flamer. Link to comment Share on other sites More sharing options...
SGK Posted May 17, 2010 Share Posted May 17, 2010 I,ve been pondering running eight of them to keep Tycho and a Sanguinary priest company in a Land Raider. The plan is to give two heavy flamers and the sarge a Power fist perhaps a few combis still working out how to fiddle the points though. Link to comment Share on other sites More sharing options...
Malus the Destroyer Posted May 17, 2010 Share Posted May 17, 2010 While I play my Flesh Tearers as basically Loyalist berserkers more or less, I cannot bad talk how seriously and outrageously dangerous the new Dex can be if you make a Dakka Blood Angels army. No, our Sternguard don't score. But there's don't have Fast Rhino's and Razorbacks. I think it is very feasibly possible to run an extremely dangerous pure fast moving Dakka list. A friend said he takes serious problem to losing models on your turn. And regardless of how good you are, it still happens when you assault now and then. But the base mobility and firepower allowed us, I'm suprised I haven't seen anyone build a force like this yet. After I knock out my Jump pack zerg, I may build the next company of Flesh Tearers based on this principle. Shoot and scoot. Link to comment Share on other sites More sharing options...
Exterminatus Machine Posted May 17, 2010 Share Posted May 17, 2010 Sternguard are great. I've dropped them into battle and also tried running them around in a normal Land Raider. Both have worked quite well. I run mine with 9 or 10 men, a combi-melta, a power weapon, and two plasma guns. If I had the model, I'd try out the heavy flamer. I made mine out of two IG flamer glued together (side by side, trimmed down of course) and glued the flamer pack to the side of SM backpack. And my combi-flamers came out of all my death company boxes...I trimmed the handguards off the bolters, chopped the hand flamers from the death co. boxes into nice little "M203" (If you don't know, google it.) style bits that fit like a glove onto the trimmed bolter. I'll post a few of my combiweapon conversions sometime today. Link to comment Share on other sites More sharing options...
Exterminatus Machine Posted May 17, 2010 Share Posted May 17, 2010 While I play my Flesh Tearers as basically Loyalist berserkers more or less, I cannot bad talk how seriously and outrageously dangerous the new Dex can be if you make a Dakka Blood Angels army. No, our Sternguard don't score. But there's don't have Fast Rhino's and Razorbacks. I think it is very feasibly possible to run an extremely dangerous pure fast moving Dakka list. A friend said he takes serious problem to losing models on your turn. And regardless of how good you are, it still happens when you assault now and then. But the base mobility and firepower allowed us, I'm suprised I haven't seen anyone build a force like this yet. After I knock out my Jump pack zerg, I may build the next company of Flesh Tearers based on this principle. Shoot and scoot. I play Tearers myself and I run a flamer-strike , drop pod list that basically gives me a turn or so of shooting/getting shot so my assault bubbas can get into it without getting hosed. We're not loyalist berzerkers...lol, we're better. Feel No Pain, Jump Packs and we get better guns... Link to comment Share on other sites More sharing options...
Malus the Destroyer Posted May 18, 2010 Share Posted May 18, 2010 Hahah, well, Zerker mentality! Link to comment Share on other sites More sharing options...
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