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Couple of Issues that came up during today's game.


rodgambit

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1st Issue: We have a building with a high 3rd floor but no second floor. Is it measured 3 inches to reach it or 6 inches to keep it consistent with the height of the other buildings? Also there is a small space for models there and I had a dev squad up there. Now there was no room for his MC to jump up there so could that squad be assaulted at all? Is it acceptable to have terrain that grants such an advantage of not being reachable with close combat?

 

2nd Issue: I have to move a unit with rage 6 inches forward towards the closest enemy but they are in difficult terrain. Could I move 5 inches up the edge and forgo the last inch of movement or would I have to make a difficult terrain test and risk rolling a low number?

 

Another rage question. If you are say 2 inches from a unit and have 6 inches of movement, do you have to stop 1 inch short of that closest model or can you take your full 6 inches moving past the closest enemy unit, in hopes of trying to get to another unit behind it?

1st Issue: We have a building with a high 3rd floor but no second floor. Is it measured 3 inches to reach it or 6 inches to keep it consistent with the height of the other buildings? Also there is a small space for models there and I had a dev squad up there. Now there was no room for his MC to jump up there so could that squad be assaulted at all? Is it acceptable to have terrain that grants such an advantage of not being reachable with close combat?

 

2nd Issue: I have to move a unit with rage 6 inches forward towards the closest enemy but they are in difficult terrain. Could I move 5 inches up the edge and forgo the last inch of movement or would I have to make a difficult terrain test and risk rolling a low number?

 

Another rage question. If you are say 2 inches from a unit and have 6 inches of movement, do you have to stop 1 inch short of that closest model or can you take your full 6 inches moving past the closest enemy unit, in hopes of trying to get to another unit behind it?

 

1. Don't know

 

2. You must make a full move, so no stopping short to avid Difficult Terrain.

 

3. You move to 1" away and stop, no bypassing the unit that you are raging toward.

 

Valerian

1st Issue: We have a building with a high 3rd floor but no second floor. Is it measured 3 inches to reach it or 6 inches to keep it consistent with the height of the other buildings? Also there is a small space for models there and I had a dev squad up there. Now there was no room for his MC to jump up there so could that squad be assaulted at all? Is it acceptable to have terrain that grants such an advantage of not being reachable with close combat?

 

House rule it. Some places allow "special" movement via ladders or elevators, some require you to measure exact inches vertically (if more than 6" for example infantry can't move up the level). Work it out with your opponent as well as to how assaulting works. Easiest way is to play the terrain WYSIWYG. If the infantry can't move the full distance up, they can't get up. If an MC can't fit, it wouldn't be able to assault.

 

2nd Issue: I have to move a unit with rage 6 inches forward towards the closest enemy but they are in difficult terrain. Could I move 5 inches up the edge and forgo the last inch of movement or would I have to make a difficult terrain test and risk rolling a low number?

 

Any movement that takes you in, out, or through difficult terrain must roll for difficult terrain. With Rage, you must pick the highest number rolled, and you MUST move that full distance, up until you reach to 1" from an enemy unit. That move MUST be made towards the closest enemy unit.

 

Another rage question. If you are say 2 inches from a unit and have 6 inches of movement, do you have to stop 1 inch short of that closest model or can you take your full 6 inches moving past the closest enemy unit, in hopes of trying to get to another unit behind it?

 

As the enemy unit that is 2 inches from you is closer, you would move 1" towards said enemy unit, and then stop. You would not be able to move past the enemy unit to get to a unit behind as they are currently not the closest enemy unit.

 

 

DV8

1. Don't want to answer

 

2. You have to roll difficult terrain. Remember though, if the number you roll is low enough that is slows you before the terrain you MAKE IT TO THE TERRAIN. It's in the rulebook that if you are say, 5 inches from difficult terrain, roll a 3 on your test, then you make it to the terrain and stop. Many people don't know this but it is truth. For most units it doesn't come into play as people just move up to the terrain and stop voluntarily. For raging units, it may be a more common occurance so don't forget.

ok, with regards t no. 1.

 

the rules say that models cannot stop between floors, so if there is no where for them to stand then they would need to roll a 6 to move onto the top floor. this would only be good for small units because from the sounds of it they would lose coherency.

also the rules say that models can be positioned so that they are as close as possible to the enemy if there is not enough room to fit them on the level. so in this case, if the MC made their DT roll and was within charge range it could be positioned on the floor below and still be able to attack. this isto try and prevent models being balanced and stop them falling off. obviously as casualties are taken you should move the MC ont the top when there is room.

a few thoughts on high terrain with large gaps between wheres models may stand:

A: if enemy models can not close the gap to assault, then it stands to reason that the defending unit could never have been deployed as it would be out of reach to them too.

B: should the defending unit fallback from shooting, and the fallback roll is not enough to reach any solid ground, would they be destroyed for being in impassable terrain?

C: even though the rules allow for multi level buildings, is it ever fun to play against "that guy" who puts 2 Tau Broadside units on the top floor of his custom 8 floor city fight building?

 

the sporting thing to do is, allow to be killed anything that can kill.

as for 3, if there is a gap in the line so you can move trough it with your base, and not get in to 1' you can move past a unit.

 

But not for a compulsary Rage movement, which is the situation at hand.

Here's the house-original rule that my group has come up with for the first situation you propose. Any unit may assault into a space it cannot fit into if it can reach it with an assault move, but:

 

1. It counts as assaulting into cover.

 

2. If has failed to kill enough models to fit both squads into the limited area, combat breaks, and it "falls back" to wherever it began the assault move.

 

RAW, it seems that if the unit can't fit it can't assault, but this makes some terrain pieces kind of broken under certain circumstances. This house-rule still gives a significant advantage to the defender, but doesn't make it *impossible* to assault an enemy off of a small rooftop, etc. Obviously, it suffers from all of the same problems as all houserules, but it has worked well for us.

 

-Stormshrug

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