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3 or 4 troop choices?


MagneticFreak

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I don't often play by Tourney rules, but to throw in my two cents...

 

I normally have either six full 10-man Grey Hunter squads in a 2250 list, or 6 10-man Wolf Guard squads in a Logan's Heroes list. As was mentioned earlier, having craptons of boys on the ground is a wonderful thing, and in a 2250, having 100+ Marines can scare the bajeezus out of a lot of folk.

8x grey hunters

power fist

plama gun

wolf standard

mark of wulfen

rhino with extre armour

 

8x grey hunters

power fist

plama gun

wolf standard

mark of wulfen

rhino with extre armour

 

8x grey hunters

power fist

plama gun

wolf standard

mark of wulfen

rhino with extre armour

 

i would go with 3 troops like this(thier was other stuff thier but peolpe wanted it gone)

It needs an objecetive sitting squad and possibly more firepower in the form of another long fang squad. Your priests have unecessary upgrades and you need something to detract someone from shooting your rhinos, smoke and ea are amazing but not if someone fires everything at them for one turn simply because they have nothing else to shoot at. Melta guns are also a safer investment over plasma guns, because with grey hutner squads you can almost guarantee that they will shoot most of the time and assualt. You also need more long range anti-tank and anti-av14 with a few lascannons in that long fang squad and melta in your grey hunter squads.

thanks

antique_nova

I have already told army310. army310 please follow the B&c rules, non of the members like interesting threads moved about or shut down. It creates a lot of hassle. If you want this thread to stay in this part of the forum i would suggest that you take down the list and create a new thread in the army list section with that list.

thanks

antique_nova

Please dont lock the thread.

 

I can remove my list if necessary. I though the topic should be general enough to be kept in the main discussion forum.

 

It seems that everybody has a different opinion on how many troop units to bring in a competitive game.

 

Most of you however answered 3 at the 1850 level, and most of the tactics that support these lists are agressive one, where holding objective seems a secondary aim, or by-product of cleaning the table.

 

So I guess I should proceed with only 3 squads.

Anyone ever been to a super-fancy restaurant? The kind that gives you bleh flavored green icecream between incredibly small portioned courses? Where the entree is about three bites to a guy who grew up on a farm?

 

Not enough substance, to many toys.

 

Its the same way with troops. If your army doesnt have enough substance your opponent will have an easier time getting it all down, because frankly theres not a whole lot in our army cheaper than our troops. Fenrisian wolves can give alot of meat to a GHs potatoes though ^_^.

 

On the other hand if you dont have anything to wash it down with even the best steak and fritters is going to be a chore, and you need to spice things up properly too if you want to have a truely enjoyable and effective meal. So we give those units upgrades to spice them, and support units like long fangs, landspeeders, and even thunderwolves as sides. Some units are more of a dessert course- youve got your bloodclaws in a landraider pie for instance, or Wolf Gaurd Terminators in a Redeemer souffle.

 

You can load up on junk, but someone how knows how to scarf will clean you out in a couple rounds.

Anyone ever been to a super-fancy restaurant? The kind that gives you bleh flavored green icecream between incredibly small portioned courses? Where the entree is about three bites to a guy who grew up on a farm?

 

Not enough substance, to many toys.

 

Its the same way with troops. If your army doesnt have enough substance your opponent will have an easier time getting it all down, because frankly theres not a whole lot in our army cheaper than our troops. Fenrisian wolves can give alot of meat to a GHs potatoes though :lol:.

 

On the other hand if you dont have anything to wash it down with even the best steak and fritters is going to be a chore, and you need to spice things up properly too if you want to have a truely enjoyable and effective meal. So we give those units upgrades to spice them, and support units like long fangs, landspeeders, and even thunderwolves as sides. Some units are more of a dessert course- youve got your bloodclaws in a landraider pie for instance, or Wolf Gaurd Terminators in a Redeemer souffle.

 

You can load up on junk, but someone how knows how to scarf will clean you out in a couple rounds.

 

 

i like the analogy, and just to point out the green ice cream which i believe is mint flavored. is to clean your mouth from the taste of the previous course so that you can fully taste the new found.

 

Back to the question at hand. I run 4 squads at 2000 points, 2 death-ride squads and 2 las/plas razorback squads backed up by rune priest to grab objectives

I think that it all comes down to personal play-style (as stated a few times before).

 

What works for you guys might not work for me, and vice-versa. For example, I don't take a lot of troops in my armies; 10 Grey Hunters and 5 Blood Claws to be precise, across three squads. Two have a las/plas Razorback, and the Blood Claws a Rhino in which a Rune Priest usually tags along for some Living Lightning goodness.

 

At 1500pts, I find this is more than enough, but I can happily say that my playstyle (shoot you lots and mop up afterwards) is different from most of the everyday lists that I have seen post here.

 

By "everyday lists" I mean the standard, 3+ squads of 10 'Hunters or 9 with a Wolf Guard, at least one squads of long fangs etc.

 

I have found that against truly competitive opponents, with the fiercest of lists, they will quite happily assault your troops with their Bloodcrushers/Bloodthirsters/Defilers/Terminators *insert enemy assault unit here* etc.

 

Of course, I will happily concede that Space Wolf troops probably have one of the best chances of staying put out of any basic troops in the game, but more often than not are going to bite the dust here unless Lady Luck is really with you!

 

My other issue is range - our basic troops have to ride forward in Rhinos, and hope that smoke and cover keep their tin-foil boxes rolling. If they get popped, its a slow slog into the range of an opponent's close-range firepower, or worse, assault.

 

So I play a shooty list. I use Lone Wolves and a Dreadnought to handle my CC, with the small squads right behind them to add extra attacks if I need to. The rest, quite simply, gets shot.

 

As for objectives, I quite simply always play for one more than my opponent. Simple, sometimes risky, but it allows you to ignore certain elements, and with careful planning you can 'feed' your opponent an objective to hold with one of his troops whilst you take the rest.

 

Hmm, that was a bit longer than anticipated!!!

 

NR :)

I see 1 per 400 points as being about right to be honest, and rarely take anything smaller than a 8 man pack.

 

I would definitely be looking at 3 minimum for 1500, and will often go 4 or 5. Grey Hunters in particular are just so effective - as mentioned above, they are a truly powerful troop choice - no they won't always annihilate enemy elite squads worth 500 points (though I've seen it happen), but the concentrated fire and assault of well equipped packs is truly devastating. The 200-230 point area that GM mentioned is a great guide - Point for point, they are one of the hardest units in the game. I like other luxuries, but if in doubt, take more troops. Grey Hunters dominate the great companies, and there is a simple reason for that - they ROCK! :)

 

I also dislike the idea of sacrificing (Whats this food talk? 'Snack-rificing maybe!?') them - Space wolf troops are not cannon fodder - if you think like that, get some orks or nids (or IG :) )

Death-ride being rhinos I take it?

Small GH squads that rush toward the opponent before bailing out and assaulting and hopefully doing enough damage before getting pulled apart I reckon.

 

Yo almost have it. There my main assault units with the TWC. They consist of Grey hunters: X7, meltagun, MotW, power weapon, wolf standard, rhino, Wolf guard, power fist, combi-melta: 223

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