Lumdin Posted May 17, 2010 Share Posted May 17, 2010 So this was my army - Ragnar and 1 wolf 1 WG - PF 6 Grey hunters - Wolf standard, PW, MG Rhino Rune Priest - LL, TW, Saga of the BS 1 WG - PF 8 Grey Hunters - Wolf standard, PW, MG Rhino WBL- Thunder Wolf, Frost Weapon, Melta Bomb, Wolftooth Necklace, SS, Saga WB and 2 wolves 3 - Thunder Wolf Calvary - 1 w/ SS, 1 w/ Frost weapon, 1- standard 1 WG- PF 5 Grey Hunters - WS, PW, MG Razorback - Twin linked Assault cannon 10 Grey Hunters - WS, PW, 2-MG Drop Pod 1 Land speeder - HB, Typhoon 1 Land speeder - MultiMelta, Typhoon 1 Dreadnought - w / MM, heavy flamer Drop pod 1 Dreadnought - w / assault cannon, heavy flamer Drop pod 2 - Vindicators 1 Long Fang squad - 5 ML First Round - Played an Imperial guard player, this is roughly what he had- 2 - executioners 1 demolisher tech preist HQ - Creed, kell, Astropath, officer of the Fleet Inquistor w / 2 mystics and 4 warriors 2 squads of elite troopers with 2 MGs 3 Chimeras 2 vet troops 1 platoon HQ 1 special weapons team Five objectives - 1 on my left flank back by his deployment 1 left center in middle of forest terrain 2 - right flank center board and close to my deployment 1 - right flank near his table edge My opponents first turn - Moves executioners forward 6 inches Moves large vet squad towards center objective Fires executioner on right flank at my long fangs - no effect, make my cover saves executioner Destroyed one vindcator on my left flank snipers shoot at LF no effect my First turn - Dropped both dreadnoughts behind his lines right on his home objective - unfortunately I had forgotten about the inquisitor ability to shoot at my units when they drop close by him. So the dread with MM was stunned, could not shoot at the rear of his executioner, the other dread shot one of his squads w / HF and AC Advanced my rhinos and razorbacks forward, popping smoke Thunderwolf Calvary behind my transports Advanced vindicator forward popped smoke long fangs stunned one chimera speeders stunned 1 executioner right flank Opponents second turn - Shot at my dreads stunned both and one was immbolized. Destroyed one drop pod Fires executioner on left flank razorback and pops it but i lose nobody snipers shoot at LF no effect Advanced his large squad on to the center objective Not much else occurred My second turn - Grey hunter drop pod doesnt show Move both rhinos just outside center terrain, with objective in it move vindicator forward 6" on right flank Speeders destroys one chimera Vindicator - kills most of squad that gets dumped from chimera Long fangs - destroy weapon on one executioner left flank, and second executioner on right flank cant shoot LL from rune priest pops HQ chimera Drop pods shoot at squad on center objective Thunder wolf cav advances forward Opponent third turn His demolisher comes in on my right flank one of his vet squads teleports in next to my vindicator on my right flank he moves the executioner on my left flank back and moves tech priest behind it dumps out vet squad on chimera on my left flank and moves then back towards his home objective where my dreads and drop pods are Chimera shoots at thunder wolf Calv, 1 wound executioner shoots at my right flank and i lose 2 Ml and SGT Troopers wreck my vindicator Demolisher immbolizes speeder on right flank snipers shoot at immbolized speeder and destroys missile launcher stuns both dreads from shooting and wrecks one drop pod Tries to repair executioner on left flank, no success My Third turn - My grey hunters do not come in from reserves Disembark ragner and unit and move them close to center objective Move rhino with rune priest towards the 2 objectives in right center of table Move second speeder towards back center of my table away from demolisher Move thunder wolf calv towards left flank and chimera Speeder that moved fires missiles at demolisher and it gets stunned speeder that is immbolized shoots heavy bolter in troopers that destroyed vindicator and wipes them out Long fangs shoot at executioner on right flank and it gets shaken Ragnar charges center objective and wins combat but squad passes leadership and stays Thunder wolf cav charges executioner on left flank and chimera, no effect to executioner, wrecks chimera Opponent's fourth turn second trooper squad teleports in next to rhino with rune priest Moves vet squad on left side towards Dreads Moves executoner on right side toward 2 objectives on right center Tries to repair excecutioner on left side no success executioner shoots at Thunder wolves no success Shoots at dreads, wrecks one and other is stunned and immbolized Shoots at drop pod destroys weapon Second troopers pop rhino with rune priest and i lose 2 grey hunters from explosion snipers shoot at lose 1 more LONG fang Ragnar wipes squad on center objective and consolidates on it My fourth turn Ugh a 1 , Grey hunters dont come in from reserves Move Thunder wolves with charge range of vet squad on left flank near my dreads move rune priests squad around troopers to be able to charge and still consolidate near right center 2 objectives move speeder to get flank shot on right flank executioner Long fangs shoot demolisher and stun it again immbolized speeder shoots troopers and takes 1 out speeder not immbolized shoots at executioner and destroys it Ragnar unit shoots at inquistor and lose 1 warrior Rune priest squad assaults trooper squad, wipes them out and consolidates to claim both objectives right center Thunderwolves assaults vet squad near dread and wipes them out We had 5 minutes left in game so did not go to 5th turn. I won a major victory had 3 objectives to his 0 but he had 200 more victory points that i did. next 2 rounds will be up when i get a chance Link to comment https://bolterandchainsword.com/topic/201699-ard-boys-battle-report/ Share on other sites More sharing options...
Lumdin Posted May 17, 2010 Author Share Posted May 17, 2010 Second Round - Played a Necron player, he ended up taking 5th in the tournament out of 20+ players. He also played 3 space wolves players, major victory on 1 and massacre on the other this is roughly what he had- Night bringer Lord - rez orb, phase shifter, phylactery, chronometron, Disruption fields 10 immortals (10 disruption fields) 2 squads of 3 wraiths each Monolith tomb spyder 6 squads of 10 warriors I have only played necrons once before so I am not comletely sure of their rules My opponents first turn - He advances his army forward, including is wraiths in the fore front towards my right flank, where a vindicator and long fangs are moves night bringer behind wraiths shooting from night bringer shakes my vindcator on right flank my First turn - Dropped both dreadnoughts on his right flank, my left flank move speeders towards my far left flank move vindcator towards my left move my 2 rhinos and razorback back 6 inches (ends up being a huge mistake on my part, I was scared of the night bringer and wanted to give myself more rounds of shooting at him before i engaged him) advanced thundewolves up middle towards wraiths Speeders shoot at night bringer and cause one wound vindcator wounds 3 warriors in lead group 2 come back his turn long fangs shoot at wraiths and wound 2 but they both come back his turn dreads shoot into warriors and wound 4 but 2 come back next turn Opponents second turn - Monolith drops in middle of my army separates rhinos, thunderwovles, and razorback from my long fangs and vindicator on my far right flank brings in warrior squad but does nothing with shooting Moves night bringer back towards my dreads (his biggest mistake) Moves wraiths closer my vindicator and LFs Shooting stuns on dread and immbolizes and shakes other dread shooting stuns vindicator Monolith stuns rune priest rhino, and destroys Ragnar's rhino Wraiths assault LF and vindicator, weapon destroyed on vindicator, LF lose no models, but tied combat My second turn - Grey hunter drop in near wraiths on my right flank to help support my vindicator and LFs Thundewolves move toward his center line Ragnar moves close to warriors near monolith priest gets out of rhino Speeders and rune priest fire on night bringer and drop him to 1 wound left Vindicator fires on warriors but all but 1 come back his turn grey hunters fire into wraiths and do nothing razorback fires into monolith and nothing Ragnar assault warriors by monolith, wipes them out wraiths immobilze vindicator wraiths kill 2 Ml in combat but i pass leadership Opponent third turn monolith moves 6" night bringer shoots at one dread and weapon destroyed warriors shoot at other dread and gets stunned again monolith stuns rune priest's rhino and immobilzes razorback monolith kills 2 from ragnar's squad nightbringer assaults one dread and destroys it wraiths assault grey hunters and kill 2 and i kill all 3 wraiths consolidate to support Lfs second wraith squad kills another ML and SGT, but stay in combat My Third Turn - Move thunderwolves towards his line Move ragnar up towards thunder wolves and then run his squad also Disembark squad from rhino and move close to ragnar and within charge on monolith Move speeders to get better shot on nightbringer speeders shoot at nightbringer but no wounds vindicator takes out 2 warriors that dont come back Ragnar uses warhowl - gives furious charge to rune priset squad, thunderwolves, and grey hunter squad from drop pod Thunderwolves charge into lord and his warriors, takes down 6 warriors, 4 dont come back, lose one Tw rune priest squad charges into monolith 2 penetrating shots cant move or shot, ugh Grey hunters kill the rest of the wraiths engaged w long fangs, but lose 5 models and consolidate towards his lines Opponent's fourth Turn Moves night bringer near my vindicator and immobilzes from shooting moves units near my tw wolves moves tomb spyder near my last dread shooting from guardians pop both drop pods shooting from warriors knock grey hunter squad from drop pod to 2 models only but they do not break shooting knocks out 2 models from ragnars group shooting negligible from monolith night bringer assaults vindicator and wrecks it combat i lose 2 more TW, and knock lord down to 1 wound My fourth Turn move ragnar squad and drop pod grey hunter squad closer to thunderwolves for support move speeders away from night bringer speeders take down night bringer razorback does nothing against monolith 2 Ml shoot at monolith and nothing tw continue combat and take down lord, and i lose last tw calv, but warriors do not break Opponent fifth Turn shooting from him is negligible razorback gets immobolized from monolith Lord comes back WGBL dies in combat lord and whats left of warriors consolidate only 1 inch away from my other units My fifth turn Immobilze monolith from combined shooting from long fangs, rune priest squad and razorback Ragnar squad and grey hunter drop pod squad charge lord's warrior squad - lord gets knocked back down again and warrior squad gets wiped The game ends and he beats me by 200 victory points which makes the game a draw My mistakes was that i focused too much on the monolith and that I had backed up my units away from nightbringer. I lost valauble yardage in getting ragnar into combat with his lines. Good game and down to the wire. Link to comment https://bolterandchainsword.com/topic/201699-ard-boys-battle-report/#findComment-2403174 Share on other sites More sharing options...
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